Aberration_13

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FILE: CXD-13c-00-07
CLEARENCE REQUIRED: Omega-Bravo
DESIGNATION: Aberration-13
XENOTYPE: Unknown; presumed extra-terrestrial
BODY TYPE: Humanoid - Reptilian
HEIGHT: 6'2" (approx, +/- 3")
WEIGHT: 175lbs (approx, +/- 15lbs)
ACTIVITY CYCLE: Diurnal
DIET: Omnivore
THREAT LEVEL: High
LETHALITY: Moderate











NOTES FROM DIRECTOR QETUWRAH TZUCKERMANN:
See, people? This shit is why we crack down on unsanctioned bio-chem operations with extreme prejudice. Though as horrible as this is going to sound, with all the extra-dimensional and extra-terrestrial crap that's been popping up as of late, it's good to actually see a home-grown threat for a fucking change.

That doesn't mean that you don't have a time limit on these ones. That's right, 'ones'. Plural. As an multiple. There's a bunch of them running around and the bad news is that Dr. Mirao tells me there's 'a distinct non-zero chance they can procreate'. That means they fuck and breed for those of you that don't speak jargon. So, Team Kilo is assigned to hunting down every Abby 13 they can find, while Team Lima goes on a bug hunt in the places they've been inhabiting to make sure there aren't any nests already. Get out there ladies, and good luck. Oh, and if you're really looking to impress me, try having a team come back with all it's members alive for once.

NOTES FROM DR. MARIA GRACE MIRAO:
Well, this is certainly an... unusual thing, isn't it? Originally I thought that someone had cross-bred a human with some form of reptile, but I managed to pull something interesting out of the recovered corpse; it has not one, but two brains. And they both seem capable of independent thought, which opens up a host of questions. Without a live specimen for study, however, I can not be sure. I've already put in a request with Director Tzuckermann for a live capture because it would be criminal to not study something so fascinating, so you had best prepare yourselves.

Now then, for the information you all care the most about. The Aberration designated 13 is a bipedal cross between a reptile an mammal. Obviously human stock has been used as a basis, but it's hard to say where the rest of the cocktail comes from. At a guess, a deinonychus, though where they got an amber sample I don't pretend to know.

13s are stronger and faster then humans and are swift swimmers in the water. Scaled ridges protect their backs, but their underbellies... or what would be their underbellies were they quadrapods, is considerably softer to allow for greater flexibility. This softness is because they have a second set of jaws where their, well... look at the attached photos, it'll be instantly obvious. And those jaws are strong, don't let the odd placement fool you. Additionally, they have only four digits on each hand and three on each foot, but all terminate in thick claws. Watch for the middle toe claws, those are particularly large and dangerous.

NOTES FROM TACTICAL OFFICER ZELDA LUNDGREN:
I shouldn't have to tell any of you to not go into the water after these things, so that means I'm going to have to do it three times to make absolutely certain the message gets across.
Don't chase Abby 13s into the water.
Don't chase Abby 13s into the water.
Don't chase Abby 13s into the water.
There, have we come to an understanding now? Jawolh? Danke. What limited tactical data on 13s suggests that they are almost unthinkingly aggressive and bullish when confronted, but a significant show of force can make them back down and retreat. When they retreat, they go straight for the water and ignore all else. This is your best time to kill them, before they get into the water. If they make it there, don't go in after them because they're a lot more dangerous in it then out of it. Try flushing them with grenades or get creative, but stay dry and for God's sake, don't get within easy grabbing distance of the water, okay?

NOTES FROM ARSENALMASTER DANIELLE FORBES:
So I'm handing out AA-12s for all teams assigned to hunting Abby-13s. They're fully automatic assault shotguns with 32 shell barrel mags, but most importantly of all, they're waterproof so you can fire them underwater. That's a lot of killing power in a compact package. Oh, and they've got a low rate of auto-fire, so if you're careful with trigger pulls you can squeeze off a single shot if needed.

Other then that? One assault rifle per team and no sniper rifle. No one goes off alone against these things, they've been observed to pack hunt. Oh, and grenades of course. They're those little round things that you gals like to hand back to me, unused, at the end of a mission? Throw more of them, gals, your tax dollars bought 'em and we don't have a shortage.

Wait, update. Just got a message from Director Tzuckermann ordering me to hand out two Arc Casters to each team being sent out. Sorry guys, looks like she agrees with Dr. Mirao's assessment to bring one in breathing.

NOTES FROM MISSION COORDINATOR CHANTELLE GAUTHIER:
Forbes continues to display the amount of cunning foresight that I have come to expect from her. Handing out water-proof shotguns after you've been told several times to not get anywhere near the water? God save us all from such 'cleverness'. Honestly.

Now then. 13s hunt either solitary or in packs. If you see one, assume there to be others about until proven otherwise. They're pretty damned stupid despite once being thinking, rational human beings, and will usually run straight at you if they see you. Fortunately, this exposes their weakest areas to gunfire, so don't spare the ammo in the opening stages of an engagement.

Keep close formations, don't let individuals get isolated, and try to keep a group of them back for as long as possible. When they retreat, they have a bad habit of scattering. Don't be stupid and chase them and don't make the mistake of running off on your own. They get brave again if they can get into the water or if they get trapped into a corner. And we've yet to observe one yet that hasn't gone down fighting.

I'm not going to blame anyone if you don't try to bring one in alive, but then again I'm not your boss. Kill a pack, isolate the last one, flush it out of the water, then surround it. The arc casters have incredibly short range and, unfortunately, that's where the 13s are the most dangerous with their claws. Your best bet is a bait and switch tactic, but the damned things do have two sets of eyes so watch yourselves.

NOTES FROM ARSENALMASTER DANIELLE FORBES (supplemental):
You know what, Frenchie? Feel free to come down to the range and kiss my American ass. Anytime, bitch.

NOTES FROM MISSION COORDINATOR CHANTELLE GAUTHIER (supplemental):
I'd scarcely want to knock those stupid glasses of your greasy colonial face, let alone put my lips anywhere near a part of you that you don't wash your hands after touching, peasant.

NOTES FROM DIRECTOR QETUWRAH TZUCKERMANN (supplemental):
Both of you. My office. Right. Now. Try not to embarrass this organisation any more then you already have on your way here.
 
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