Appleblossom




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Name: Appleblossom
Class: Skald Bard
Level: 5
Race: Pixie
Gender: Female
Height: 6"
Weight: 12 ounces
Alignment: Good
Languages: Common, Elven
Background: Escaped Slave
Theme: High Roller


Personality
Appleblossom is a Master of Song, dance, and Story. Able to tell a tale in various ways, she never fails at grabbing a crowd's attention. She always seems chipper and happy. Almost childlike. Despite being a pixie, she has been called larger than life when telling stories. She feels being a pixie gives her a better chance at grabbing stories, she can hide within adventurer's satchels to gather the inside dirt on the story. Since she doesn't sparkle like alot of other fey, she can go unnoticed until she wants to be. This has gotten her in trouble with her history, and as she knows far to well, history tends to repeat itself. She is an expert liar, and sometimes she even fulls herself on what is the truth and what is a lie.

History
Born in a flower patch, she was named Appleblossom by the village elder. Since she started talking, she always had a penance for telling stories. Fiction and non-fictional. One day, a man walked through their field. While the others hid in the flowers and plants, she hid in his adventurer's pack. During the trip, she heard alot of things. At one point, the adventurer was jostled quite roughly. this caused her to fall into an empty bottle that resealed itself.

When he got to an inn, he was going through his bag to ge a fresh change of clothes and discovered the small hitchhiker. With the bottle sealed, he had two options to him, let her go or keep her in it. She didn't think about the sell the bottle and fairy option. She was sold to the innkeeper who kept her on the counter for a few years, lifting the cap to feed and water her every so oftern. During this time, she learned alot of tales and even practiced with the bards that passed. Soon she was collecting leaves full of stories and became an interst point of the inn. So interesting the local Fuedal Lord bought her from the innkeeper.

At his castle, she was used less for stories and more for trophy. She was tied up and secured to a plaque that hung in his throne room. Guest listened to her songs and tales, a few decided to mess with her tales when they couldn't hear her and treated her to some geeweed. With these intense orgasms as punishment, her voice was trained to be much louder and soon her tales kept the nobility distracted from torturing her.

She was able to eventually trick a guard into letting her off of the plaque, allowing her to escape and begin a real adventure of her own.


Stats
Strength: 8 [-1] Constitution: 10 [0] Dexterity: 13 [+1]
Intellegence: 18 [+4] Wisdom: 10 [0] Charisma: 20 [+5]

Skills
Trained
Arcana: 13, Insight: 7, Nature: 11, Perception: 7, Bluff: 17

Untrained
Athletics: 1, Endurance: 2, Acrobatics: 3, Stealth: 5, Thievery: 3, History: 9, Religion: 9, Dungeoneering: 5, Heal: 3, Diplomacy: 8, Intimidate: 8, Streetwise: 10

Defenses
AC: 20 Fortitude: 13 Reflex: 19 Will: 19
HP: 42 Healing surges/per day: 10/7


Equipment
Magic Wand +2 - Attacks max damage +1d6 damage on critical hit
Collar of Recovery +1 - Gain +1 hp when you spend a healing surge
Light shield
Agile Chainmail +1 - While not bloodied, the user gains +1 to AC
Adventurer's Kit
Longsword


Racial Features
Fey Origin
Speak with Beast
Wee Warrior - Reach 1, -5 Str to break or open objects

Class Features
Deceptive Duelist - Cha instead of Str with one handed weapons
Demand Audience - Receive and audience with ruling party of a community that revers bards with 24 hours
Master of Song and Story
Ritual Beneficiary - Once per day, have ritual 150 gp or less cast for free in a community with a non-hostile ritual caster
Song of Rest - Add Cha mod to healing surge at end of short rest.

Feats
Skill Focus (Bluff)
Friendly Deception - Apply Words of Freindship to Bluff
Bardic Knowledge


Cutting Words
At-Will Standard +9 vs Will
1d8+7 psychic damage, and you pull the target 10 feet. Range 50'

Vicious Mockery
At-Will Standard +9 vs Will
1d6+7 psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. Range 50'

Disorienting Ditty
Encounter Standard +9 vs Will
1d8+7 psychic damage, and choose a spot adjacent to the target. If the target does not enter that square before the end of it's next turn, it takes 5 damage. Range 50'

Dissonant Strain
Encounter Standard +9 vs Will
2d6+7 psychic damage, and the target takes -2 penalty to attack roll until the end of your next turn. In addition, an ally within 25' of you can make a saving throw. Range 25'

Echoing Roar
Daily Standard +9 vs Fort
2d6+7 thunder damage. The Target is affected by an echoing roar (save ends). While affected by the echoing roar, the target takes ongoing 5 thunder damage and cannot become hidden or benefit from concealment or cover (except for total concealment or superior cover). Range 50'

Malevolent Mischief
Daily Standard +9 vs Reflex
3d8+7 damage. The Target is affected by ill luck, the target is slowed until the end of its next turn whenever you or an ally hits it with an attack. Miss deals half damage Range 50'

Timeless Trek
Daily Standard +9 vs Will
2d8+7 psychic damage. The target is banished to the feywild (save ends). While banished, it is removed from play. When the effect ends, the target reappears in the space it last occupied or in the nearest unoccupied space of it's choice.

Hidden Strike
Encounter Free
Trigger: You make an attack
Effect: Make a bluff check. If your result exceeds the passive insight of creatures observing you, they beleive something or someone else was the source of the triggering attack and treat you as invisible until the start of your next turn.

Pixie Dust
Encounter Move
The user hurls a ball of bright fey magic that grants an ally the ability to fly up to 30'. Range 25'

Shrink
Encounter Minor
The target is shrunk to a size that is scaled to the user. Range touch

Skald's Aura
Encounter Minor
The user activates a 25' aura that last until the end of the encounter. If the aura ends prematurely for any reason, the user can recreate it as a minor action. Twice per encounter but only once per turn, you or an ally in the aura can use a minor action to spend a healing surge and regain an additional 1d6 hit points. Alternativly, you or any ally can use a minor action to allow an adjacent ally to spen a healing surge and the additional hit points.

Word of Friendship
Encounter Minor
+5 to the next Diplomacy or Bluff check made before the end of the encounter

Serpent's Tounge
Encounter Free
When you fail a bluff check agaisnt a creature, gain +5 to the next bluff, diplomacy, or intimidate check you make against that creature before the end of your next turn.


Alt of MarvelKittensPurrs
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike Appleblossom may be small, but she is extremely dangerous
Soft Vore Always/Love
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Never/Dislike
Oral Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike
Cock Vore Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike
Breast Vore Always/Love
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Never/Dislike
Vampiric Vore Always/Love
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Never/Dislike
Soul Vore Always/Love
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Never/Dislike
Unconventional Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Never/Dislike
Sex Always/Love
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Never/Dislike
Transformation Always/Love
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Never/Dislike
Blood Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike
Watersports Always/Love
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Never/Dislike
Bondage Always/Love
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Never/Dislike
Magic Always/Love
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Never/Dislike
Evolving Character Always/Love
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Never/Dislike