Aria_Liora_Draven

Aria Liora Draven, Aria for short, a young girl hailing from a disgraced noble house. From the tender age of 14 she left her formerly prestigious home in favour of the adventurer's lifestyle where she hopes to make a name for herself as someone other than "just a Draven", as those that know of her origin tend to refer to her. Now don't get me wrong, House Draven is still wealthy and influencial within the realm, however due to Aria's parents actions causing them to fall out fo favour with the ruling power at the time, her noble house has since been reduced in both power and prestige, no longer considered nobility and treated poorly as a result. What did they do, you might wonder? Honestly nothing. The former Emperor simply didn't like them. The current has chosen not to undermine the authority of the former by leaving the family as "disgraced" rather than simply re-instating them due to the unjust means by which they were deposed. This is also why the family still holds influence and wealth, the current Emperor wishes to make amends for their predecessor's mistake without being made to look weak in decision. Having grown sick of the treatment her family received and the way they simply put up with it all, as well as the fact her parents weren't exactly the most noble of nobles to begin with, prefering petty indulgences over proper care for their domain, both before and after losing their titles, Aria left her ancestral home and lands in favour of seeking a way to become known and renowned in her own way. This started out as simply studying at a commoner's magic school, rather than the prestigous Imperial Academy of Arcane Knowledge she could have attended, both with her family's influence and money, along with her own inate talent and skill. She did this to learn what she could without letting the public know who she were, even dropping the Liora Draven from her name and simply going as Aria. While studying here, she quickly learned everything her teachers could offer and, seeing she would only suffer if kept kooped up in such an environment, her teacher's sponsored her further tutelage at the Imperial Academy, the very same she'd chosen to avoid using her family's influence to get into, now having simply earned her place there. By the age of 16, she'd learned everything they had to offer as well, now capable of 3rd tier spellcraft and a small selection of 4th tier, though casting 4th tier usually ends up in her vomiting, passing out or simply being too tired to continue whatever she was engaged in. Graduating both top of her class and 3 years early, Aria sought a method to use her new abilities to aid the people of the empire, ending up as a low ranked adventurer soon after. Now at the age of 19, Aria is still low ranked, though has since joined a small collection of adventuring teams. Not as a permanent member of any mind you, simply acting as a filler for when they take on harder quests. Despite her low rank, Aria is considered one of the strongest known mage's in the land and has thus far kept her former nobility and family a secret from most she doesn't 100% trust not to expose her. As such, only 4 of the people she's ever worked with or studied under currently know her true identity, outside of her family and the imperial court, of course. Standing at only 5'2" tall, Aria is a fairly petite woman with a frame to match. Lithe arms and legs, trim wasteline and small chest leave much to be desired in the proportions department, however many have commented that her looks, grace and beauty combined are more than enough with some even being afraid of her talent as a mage to the point of only ever speaking ill of her in magically sealed rooms none could hear them speak within. This is all much to her liking, though at the same time, she'd rather the fear not be present at all. After all, Aria Liora Draven is a fairly meek girl, avoiding trouble when and where she can and if given the choice, generally staying silent over voicing an opinion. She has short blonde hair cut into a short bob with straight bangs, a black headband helping to keep her hair styled how she likes it, even in the hairiest of situations, pun not intended. Her eyes shine bright green while her youthful face remains soft and round. Her attire tends to be her adventuring gear at all times other than sleep, this gear consisting of a green shirt with a black line down the middle and along it's edges, the color reaching up her neck slightly and being white. This shirt is partially covered by a blue vest with white sleeves and collar, this one reaching slightly further up her neck, thoguh hanging open like the rest of it's front, the gold buttons merely for show rather than for practical use. Aria often hangs things from them if she needs to hold something with a strap or sting attached. Her lower body is covered only by a short brown skirt that barely covers halfway down her thighs, along with a pair of shin-high black adventurers boots. Over her outfit, Aria wears a black cloak she got from her parents, magically enchanted for protection and flight, that reaches from her shoulders down to just below her rear. She clasps it together with a golden crest her family attached to it, though she scrathed an X mark over this for reason she refuses to divulge. You might think this would give her away, however she only accepted her parents gift on the condition she receive it as compensation for a quest they'd post at the guild, along with matching cloaks for any others that joined her, both to hide her identity and to ensure she didn't take their charity without earning it. Aria carries no weapons and, other than her cloak, no magical gear either. In fact, anyone using Magic Sense on her would think her ill prepared for the types of jobs she does, yet she's so far been unscathed in each due to whatever party she's with taking the front lines while she casts from behind. No armour, little magical protection and no weapons also help to give any adversaries a false sense of secrity when facing her too, which often has them drop their guard long enough for a swift Firebolt to end them or drive them back to her teammates.
This section will explain some of Aria's capability to you, including a description of each entry and it's ability tier.
Talents in this world are natural ability or powers someone has from birth. One cannot exceed these without the aid of skills or magic and will usually suffer for the attempt. Human Body, Trained: Grants Aria the default Human abilities everyone has, along with a slightly tougher body able to take slightly more punishment than the common man. Aria has 650HP and gains +1 to all physical checks. Magecraft Level 4: The ability to learn, cast and teach magic up to the 4th tier. Anything beyond this level will forever be beyond the mage without serious augmentation or a "magic surge" caused by a superior caster. Considered extremely powerful among Humans, though weak compared to the upper limits of magic. Magic Sense, GODLIKE: Magic Sense, while a skill anyone can learn, along with a spell of the 1st tier, is only able to detect magic up to one's own Magecraft level. However, this Talent removes that cap and allows the user to detect any and all magic within the world regardless of location or concealment methods used, so long as the user set's their casting range far enough to find it. Strength of the Meek: This Talent bolsters one's abilities to go one level beyond their natural limit, so long as they are in the presence of at least 5 people, living or dead, and so long as the person with this Talent isn't considered to be fearless. ????: A Talent with unknown abilities or origin that occasionally grants both positive and negative effects to Aria. Scholars and wizards that have examined her have speculated she is not entirely Human.
Skills in this world are both activated and passive abilities one learns or otherwise gains through experience that differ from magic. Anyone can learn them regardless of what they study primarily and they are usually temporary bonuses to one's physical ability, weapon or mental capacity. Magic Sense: The ability to detect magical items, worn, held or otherwise found out in the world, as well as learn their abilities and usage. When used on a person, it can also reveal their Magecraft level, though only if that level is equal to or below the user's own. The same is true for learning what a magic item does. If it's enchantment tier is hier than the user's Magecraft level, then they wont be able to learn anything other than it is magical. The user may still see someone's Magecraft level even if it surpasses their own, they simply will be unable to comprehend it and will consequently become nauseous for as long as they look at the target with Magic Sense. At 4 or more levels above the user, the user will instantly vomit and pass out. Aria, despite her Talent that affects this cap, is still subject to this rule. Boost Recovery: A Skill that enables hightened physical recovery from illness and injury alike. However it only speeds up one's natural healing. Can be activated on others. Physical Boost, Minor: A Skill that boost all physical attributes by 10% and can stack with other similar boosts. Mental Release: A Skill that hightens one's reaction speed, thought processing and comprehension of their surroundings and situation. Can stack with other similar effects. Engulf, Minor: A Skill that most large monsters have as well as a large number of medium sized monsters. It enables one to simply swallow, absorb or otherwise engulf a Human sized creature or smaller whole and alive. It also prevents the prey from being seen by others on the outside, while the more common "Consume" Skill does not. Very few Humans can do this, either being born with the ability or finding the idea repugnant and not bothering to learn how. Aria was born with unknown traits that enabled this for her from birth and, by necessity learned she could when her party were stranded and starving. She went without rations until they returned to civilization when she got the idea to try it on a nearby Goblin. This further suggests Aria is not 100% Human. Elegance in Battle, Elegance in Life: This Skill is one that very few even know exists. It essentially allows one to evade any physical or ranged attack with a dancer's grace if used as "Elegance in Battle", while "Elegance in Life" grants one a passive boost to what other's think of you by default, their perceptions of your form being swayed towards seeing you as elegant and graceful in all you do. Survival, Camp Cook: Someone with this skill is well versed in both setting-up and operating a campfire, including making high quality meals from the ingrediants they have on hand. This passive skill only works when camping however, civilized locations negate it's effect. Create, Magic Item: This skill is used for but a single thing; the creation of new magical items from resources one has on hand. The user can create magical items up to their Magecraft level in power, with a cost of 200MP per magic item tier, along with the other physical items required to both make and enchant said item. ????: An unknown Skill that provides a passive increase to all non-physical resistances, raising them to 35% by default and preventing them from lowering below this amount. Scholars and wizards speculate that Aria is likely Godkin or at the very least something similar to have such resistance, though are unsure why they cannot be lowered as this is unheard of.
Magic in this world is devided into 12 tiers, with 1 being the lowest and 12 being the highest. Above 12 exists only "GOD" magic, which was last known to be used in the creation of the world and never since. No mortal has ever managed to even learn the name of a "GOD" spell. Light(20MP): A 1st tier spell that creates a small yet bright ball of light no larger then the caster's head. The light illuminates any non-magical darkness to a visible level up to 50ft away from it and can be applied to an item in order to move it from the casting location, otherwise it will simply float where cast. The light lasts 30 minutes at most, or until dispelled. Dark(35MP): A 2nd tier spell that works in opposition to "Light". This spell creats a 50ft area of magical darkness that is impossible to see within and blocks all sensory abilities or magic cast from finding anything within the area of effect. Firebolt(55MP): A 2nd tier spell that fires a small ball of fire at a target from the user's hand or held object. The bolt does not track and simply flies in a straight line once cast. It explodes on impact with the first solid object it contacts, or the target if non-solid, creating an effect similar to a standard grenade blast. Fireball(105MP): A 3rd tier spell that is an upgraded form of Firebolt. This spell still does not track the target, instead exploding on contacct with a solid object or when it reaches the targeted area, creating a much larger explosion roughly 30ft in diameter. Those caught in the blast, without fire resistance, are often instantly incinerated as most living beings cannot survive 3rd tier fire. Heal(50MP): A 2nd tier spell that heals up to 45% of a targets HP, or any non-fatal wound. Cannot restore lost limbs but does cure illness, poison and weaken curses. Cure Light Wounds(50MP): The same as Heal only this spell can restore missing limbs, but does not treat illness, poison or curses. Cure Wounds(100MP): A 3rd tier version of the "Cure" spell family, this spell can fully heal any Human sized being, though still does not treat illness, poison or curses. The spell is only 60% effective on large creatures or bigger. Resistance Enhance(70MP): A 2nd tier spell that raises all of the target's non-physical resistances by 20%. Stacks with similar effects. Greater Resistance Enhance(250MP): A 4th tier version of "Resistance Enhance" now raising non-physical resistances by 45%. Stacks with similar effects and it's lesser forms. Acid Splash(20MP): A 1st tier spell that has the user hurl a small glob of acid from their hand or held item. The spell does minor acid damage if it hits, otherwise it melts the solid object it connects with. Does nothing to non-solid targets. Considered inaccurate due to it's casting type requiring it to be hurled rather than fired. Spark(20MP): A 1st tier lightning spell. Most mistake the name for that of another 1st tier spell, "Firespark", however this spell creates electiricty in both the user's hands that they can throw individually for small shock damage, or together for medium shock damage. The spell can also be used as a magic touch up to twice, doing medium shock damage each time. Firespark(20MP): A 1st tier spell that works the same as "Spark", only this one produces fire instead of lightning. Curse(400MP): A 4th tier spell that applies a weak curse to the victim. Can only be dispelled by 4th tier holy magic that affects curses or the 5th tier "Break Curse" spell. Can be weakened by "Heal" or most holy attribute spells. Lightning Bolt(135MP): A 3rd tier spell that produces a lightning bolt from the user's hand or held object and flies towards the target. Undodgeable due to it's speed, this spell is more than enough to kill a Human sized target without lightning resistance or extreme luck. (Unless you count getting struck by lightning and survivng as unlucky...) Shield Wall(100MP+cost of absorbed spells): A 3rd tier spell that creates a large, spherical barrier around the caster or their target that can absorb any magic from 5th tier or below without damage. Physical attacks will slowly break the barrier however. Aria's shield has 500HP. Raise lesser Undead(70MP or 180MP if no corpse): A 3rd tier necromancy spell that turns a dead body into a low level skeletal warrior or zombie. If no body is present, the caster can instead sacrifice 10% of their HP in order to summon the undead instead of creating it, in which case the undead summoned is always a low level skeletal warrior. Fly(40MP): A 2nd tier spell that enables the user or a target to fly at will for 10 minutes per Magecraft level of the caster. Icicle Blast(442MP): A 4th tier ice spell that causes a large protrusion of ice to burst forth from the caster's feet towards the target. Those caught in the ice take physical and ice damage and are frozen in place temporarily. Those caught in the ice will then have a large icicle dropped on them, both further damaging them and freeing them from the ice. Can backfire if the caster is caught on the ice after casting, as the icicles will also drop on any that touch the ice burst until it melts. Increase/Decrease(200MP): A 3rd tier spell that can be used in one of two ways. The first is "Increase", which can be used to either increase the quality of something, or increase it's size, temporarily. The second, "Decrease", does the exact opposite, reducing said quality or size. ????(10,000MP): A "GOD" spell of unknown nature or ability that has thus far been labelled an unknown spell of unknown tier. Aria has so far died the only time she cast this spell, the strain on her body too much. She has since been revived. She did not cast this by choice, but rather by necessity and accidentally discovered her inhuman nature. Given no one knows what spell this is, it has yet to help in discovering what Aria's inhuman herritage may be. The effect simply "un-created" everything around Aria, leaving a large crater. It did not affect her companions at the time.
The things Aria has collected for use during her adventures, often on her person in in her bag. Adventurer's Clothes: The outfit she wears. Offers minimal protection from attack and a meager +20% environmental protection. Provides +1 comfort level as a bonus in all situations. Cloak of Protection and Flight: The cloak Aria wears with her Adventurer's Clothes. It provides an armour of 3 to the wearer, while also allowing them to freely fly as if using the "Fly" spell. Small Bag of Holding(30)X2: A small, easily concealed pouch capable of holding any 30 items regardless of size. Inside is a magical pocket dimension with limitless space, however the bag may still only have it's limit placed within. May hold living beings, though damage to the bag while they are inside results in instant death, while items in this case are expelled from the bag. Gold (23,430): Currency used within the world Aria resides. Potions: Drinks that provide various effects based on potency and type. There are 3 levels of potency; Critical, Moderate and Minor. Aria has the following; 3X Health Potion, Critical. 7X Health Potion, Moderate. 13X Health Potion, Minor. 4X Resistance Potion, Moderate. 2X Lightning in a Bottle. 1X Physical Enhancement Potion, Minor. Scrolls: Rolled paper inscribed with a spell, Scrolls are capable of allowing someone normally unable to use magic to cast whatever is inscribed upon them. Aria has the following; Revival Seal X2. True Ressurection X1 (don't ask how she got this). Ultimate Resistance Enhance X2. Dispel Magic X3. Remove Trap X2. Coin Purse: A small pouch for keeping one's gold. These can contain any amount of gold, though are not magically enchanted. The method that caused this is unknown. Cache of Raw Ingredients X2: A box containing various other items used fo crafting or cooking. Aria always keeps a fully stocked cooking box and a fully stocked scroll box at any given time. Advenurer's Plate (Silver): A small piece of the designated metal that shows an adventurer's rank within their guild. Silver is the 4th lowest rank one can acquire, with another 8 ranks above they can climb. Aria is silver rank.
Part of the Verily_Verity collection. Also see Aria_RADIANT for more.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike Aria may be capable of it, but is by no means considered predatory. She's Human. She's the race with the least going for it. She's a meal to anything strong.
(Most preferences are relaxed in public rooms.)
Soft Vore Always/Love
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Never/Dislike I like to think that all innards are soft, but then I remember rock golems and the like exist and may be hungry just the same... Eh, so long as the victim is whole, alive and still kicking, it's ok.
Digestion Always/Love
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Never/Dislike Aria may be able to keep you alive, but if she's eaten you, it's to also then digest you. She needs the meal in those cases more than you need to be stuck in her stomach.Aria will fight it with all her resistances and resistance buffs until her MP runs dry. Being a 4th level Human mage, she's got roughly 1232 MP, meaning with her current spells, she could survive for roughly 15 hours before running out of protection. Dispel magic effects will greatly shorten this.
Fatality Always/Love
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Never/Dislike I mean, Aria will be revived before too long regardless, so if you wanna take her out, take her out. If you're against her, she'll be trying to do the same to you.
Reforming Always/Love
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Never/Dislike Known as resurrection in this world, it is not uncommon. If even a small trace of someone remains, even a hair, then most revival spells will work on them. "True Resurrection", a 9th tier spell, works so long as the the target's name is known, but invokes a heavy price of gold. Self resurrection is uncommon, though not unheard of.
Endo Always/Love
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Never/Dislike Aria will only do this if she has to smuggle someone somewhere. At which point, she'll cast both of her resistance buff spells on them and heal them whenever they start to feel sluggish inside her until the job is done.How scared do you think she'll be until she learns you don't intend to end her inside your body? Care to find out?
Oral Vore Always/Love
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Never/Dislike Only method Aria is capable of, that she knows of and is willing to try learning about. She also tastes like an overly sweet piece of chicken. Magic tends to make one taste sweet, for a reason none have researched.
Unbirthing Always/Love
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Never/Dislike Aria isn't willing to try this.Embarrass the poor lass, make her squirm, feel the pleasant sensations... Just I prefer this to be purely endo related, so please keep that in mind.
Cock Vore Always/Love
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Never/Dislike Aria doesn't have the anatomy for this.Embarrass the poor lass, make her squirm, feel the pleasant sensations... Just I prefer this to be purely endo related, so please keep that in mind.
Anal Vore Always/Love
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Never/Dislike Aria isn't willing to try this.Want to feel her grace slipping ever deeper into your most dangerous, unforgiving environment? Doubt she could even try casting magic in there...
Tail Vore Always/Love
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Never/Dislike Aria doesn't have the anatomy for this.I do enjoy tail vore quite a bit, though I doubt Aria shares my enthusiasm for it, sadly... Care to make me happy and her terrified?
Unconventional Vore Always/Love
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Never/Dislike "I wonder what wonderous creature we'll find this time..." ~Aria as her team departed on their final journey, finding a "wonderous" creature and failing to defeat it. (Let me know what you intend to try and I'll inform you if I'm ok with it or not.)
Food Related Always/Love
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Never/Dislike For me, this is only for using food as an extra thing in the scene if characters stop to eat. I'm not a fan of people being turned into food items or being eaten while covered in food stuffs. Sandwiches and similar meals are fine to have small people inside.
Rough Always/Love
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Never/Dislike Sometimes you use force.
Gentle Always/Love
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Never/Dislike Sometimes you use diplomacy.
Sex Always/Love
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Never/Dislike Adventurer's often get frisky with each other you know. Aria is no exception... Well, she wont be if you're an adventurer and convince her to do it with you... She's inexperienced.
Pain Always/Love
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Never/Dislike No feelings on this one, though it may be mentioned or implied at certain times. Make mention of if that's a problem for you and I'll do my best to accommodate such.
Transformation Always/Love
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Never/Dislike Don't transform me (unless you wanna count eating me as transforming me into a snack...) and I won't transform you. It's not something I like done. However, transforming yourself is totally fine by me.
Disposal Always/Love
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Never/Dislike I dislike mention of content relating to this.
Bondage Always/Love
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Never/Dislike Tie her up, tie her down tie her all around! Aria Liora Draven is far easier to handle when she's bound and, on top of that, is still the daughter of an ex-noble family who will pay for her safe return. Why not tie her up, hmm? Aria has no skills in tying up others and thus does not try.
Magic Always/Love
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Never/Dislike Essentially required to exist, it's use can be withheld if desired. If Aria is consumed, she will have to be made unconscious beforehand to have her not use it to protect herself.
Willing Always/Love
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Never/Dislike Aria is reluctant at best, only resorting to inhumane acts like consuming others as a last resort when in need of food. Others are likely less picky about how they indulge, if they ever indulge.Aria is never willing to be consumed by anyone or anything and, if one were to try and charm her into being willing, the charm would fail to get her to co-operate. Aria dislikes those that would offer themselves to her as well, unless starving, then she may change her tune.
Unwilling Always/Love
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Never/Dislike Generally the better way to play.
Micro/Macro Always/Love
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Never/Dislike While I won't be macro prey or micro pred, Aria doesn't have the skills or body for it, those larger than her would find it fairly easy to consume her and those smaller... Well if she's hungry, better not get caught.
Same Size Always/Love
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Never/Dislike Difficult to perform by most medium sized creatures, including Humans, this practice is generally reserved for those with the "Engulf" or "Consume" skills. Same size here is medium sized on medium sized encounters.
Male Partner Always/Love
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Never/Dislike Aria doesn't swing either way when it comes to romance, however she prefers cute things to manly ones. When it comes to consumption? Whatever gets her through her trying times... Or just happens to finish her that way.
Female Partner Always/Love
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Never/Dislike Aria doesn't swing either way when it comes to romance, however she prefers cute things to manly ones. When it comes to consumption? Whatever gets her through her trying times... Or just happens to finish her that way.
Herm Partner Always/Love
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Never/Dislike "Y-you've got... both? H-how'd that happen? Is it a spell? Or were you born like that? Are you mixed with a race that's normally like this or, is it something you just, have?" ~Aria upon discovering one of her travel companions is a hermaphrodite.
Human Partner Always/Love
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Never/Dislike Few are capable of this and those that are generally choose to either not partake or not learn how. Aria is also against cannibalism and as such refuses to eat a Human (this changes if her heritage is revealed during the scene) even if starving. Not all see it this way though, so she's fair game to those that choose to partake.
Demi Partner Always/Love
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Never/Dislike Adored! especially when they're playing the role of monster for her to face on a quest. Poor girl would be an easy meal, right? Just, don't catch her when she's starving or she might try it on you instead.
Fur Partner Always/Love
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Never/Dislike Aria would rather be petting you than eating you. No that does not mean she'll pet you from within... willingly...
Scaly Partner Always/Love
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Never/Dislike Aria tried this once. She was picking scales out her teeth for a week after. She doesn't plan on trying it again any time soon. Prey follows Animal/Non-morphic if not at least anthro or a snake. Snakes get more allowance, they're cool.
Feathered Partner Always/Love
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Never/Dislike Eh, not the biggest fan, but so long as they are at least demi-human, I'll be pred for them. Prey follows Animal/Non-morphic if not at least anthro.
Plants Always/Love
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Never/Dislike Aria has never liked vegetables... Vegetables would probably like her if they got the chance and her fire magic isn't available to her... Hmm, she should be careful what she says around plants in future.
Animal / Non-morphic Always/Love
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Never/Dislike I will not pred to these, though will play prey to them if the scene in general is set-up to be a decent idea to try. Ferals aren't something I'm into.
Non-Sentient Partner Always/Love
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Never/Dislike Other than typical slime monsters, Aria has no desire to consume these. She does however know most of these desire to consume her by nature.
Underage Character Always/Love
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Never/Dislike I'm not much of one for indulging in anything sexual with people in this category, nor does Aria tend to think they would ever suffice as a meal should she require to resort to this. However, she will if they allow her to do so, and has little means of defending herself if they turn out pred-capable and jump her.
Multi-Session Always/Love
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Never/Dislike If we need to pause or just fancy another scene, then I'm all for it. Let me know if you want to pause and, if you want to continue, don't go to ALTs you think might be mine, even if I've told you they are, just come to Aria or send her a PUB. I'll only respond to you as Aria for things relating to Aria.
Grab and Gulp Always/Love
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Never/Dislike I really don't like things so short as to be considered this.
Group Roleplay Always/Love
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Never/Dislike Aria does occasionally travel with a party to support and, even when alone, will occasionally have to fend off multiple monsters, or even people, at the same time.
Vore game Always/Love
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Never/Dislike When doing these, I will change Aria's spell, Skill and Talent effects slightly to be more inline with the game, should they be needed for it. (Lightning Bolt will not instant kill as it's description suggests, but rather deal 3 D10 damage.)
Approaches Always/Love
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Never/Dislike I much prefer people approach me, it's hard for me to think of the right wording or even have an idea to approach others with. OOC only and until we have an idea to try, no IC stuff, please.
Hammerspace Always/Love
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Never/Dislike Aria's skill allows for this and only this, though if you can think of a reason why she should differ from that, I will at least hear it.I like to think of the poor girl and all her skill and knowledge, nobility, status and wealth, being held powerless inside someone, the world unaware of her predicament. Enjoyed, but not required.