Arle


Age: 16
Gender: Female
Height: 5'2'' (158 cm)
Weight: 101.4 lbs (46 kg)
Body Type: Pear, Lithe
Voice Ref: Sailor Moon
Arle Silvana Nadja is a studious young apprentice mage whose favorite place to be is at school learning new things and testing her abilities. She is considered rather tomboyish in her home world because of her somewhat fiery personality and competitive spirit, as well as her interests in learning spells that were known to be more popular among the boys growing up. Generally rather down-to-earth, she often winds up playing the straight man to her world's madness. Arle is proud of her power to the point of arrogance at times and is known to be rather snarky when dealing with objectionable fellows. Because of a long and frankly ugly history of very violent and possessive ...suitors, Arle tends to be easily frustrated with any unwanted attention she receives. She also isn't very good at taking care of herself because of her lack of parents growing up, being an egregiously bad cook with the exception of a few recipes she has managed to get down and lacking quite a few other home keeping skills. To put it in her own words, she still feels like a kid.

Arle has been stalked and preyed upon by a myriad of characters including incubi, ancient wizards, creepy molester cosplayers and Satan himself, all of whom wanted in her skirt rather aggressively. She has also fought a tanuki that used its testicles as a weapon. (CERO, the Japanese ESRB, did not exist at the time many of her games were made. I'm not even playing any of this up. Stuff's weird yo) She has always vehemently denied every advance made on her, but whether this is because the people making those advances are creepy as hell because she's legitimately uninterested in a relationship or because it turns out she's gay is unknown. (Hint: It's a bit of all three)

(Note: Arle's series dates back to 1989. She was doing the strong female protagonist thing back when Samus was still half-assing it. This backstory is heavily condensed to most of the more major plot points and may leave out some details that some might be considered important, else it would be a book.)

Arle grew up in a small tropical village beset by Amazon inspired rainforests and mountains. Technology not only wasn't a thing but wasn't a word. However, her travels would eventually take her across time and space, from the isolated land of not-quite-modern Primp and the more modern world of Suzuran, inspired by Japan. But back to the beginning--Arle's journies started at the age of 4 after she was left with her grandmother for a while following her father's disappearance, allowing her mother to go searching for him. She got lost in the woods near her grandmother's house while doing chores and came across a group of forest fairies that offered to teach her how to cast magic, granting her a method of defending herself. She was forced to fight dozens of monsters while lost in the forest before eventually escaping. Her newfound somewhat impressive magical aptitude earned her a place in a magic kindergarten with very questionable ethics and absolutely no concept of child safety.

At the end of her kindergarten year she was tasked with a quest by her teacher that had her traveling across the region, fighting a myriad of sometimes terrifying monsters and demons in horrifyingly dangerous locations such as: an ancient tomb full of the undead, inside a giant fish's belly, a dragon's roost, the aptly named "Valley of Death" and the actual Dark Prince Satan's wizard tower of no return. This culminated in her taking on a lich known as the Rot Wizard, who had an army of frankly nightmarish mana-eating insectoid parasites called the rot to his name. She was able to triumph all of these challenges and more, however, successfully graduating the most hardcore kindergarten ever contrived with nothing more than a fresh set of trauma and some pretty sick bragging rights to her name. At some point between graduating kindergarten and the next game in her series, Arle's mother vanished under mysterious circumstances that are never really mentioned.

Growing up and continuing with her education, Arle would find that she never did quite escape the demons of her past--literally. Satan, along with several other disreputable rivals, eventually became obsessed with her and began stalking her unrelentingly across time and space, much to Arle's bewilderment and chagrin. Some of them wanted to take her power for their own, while others wanted her hand in marriage. Others still just wanted her gone. Thankfully, she was considered a prodigy among humankind and was able to check their every advance. That is until she invaded a sacred shrine and went up against deity known as The Phantom God. Completely unable to stand up to it, she was struck down and nearly killed immediately, saved only by the sacrifice of one of her rivals, a form of penance for having been spared by her previously. After meeting one of her spectral ancestors, a powerful mage who had risen to demigod status during the war between heaven and hell, Arle was taught how to find and procure the "Rulers Mantle" a breastplate that would help protect her from the Phantom God's Divine Magic, and given a hand-me-down staff that allowed her to stand up to the Phantom God, demonstrating her worthiness to it through a lengthy battle. By doing this, she was able to claim a legendary artifact named the "Seraphim Orb", though she declined to use it for anything other than reviving her fallen friends at the time and therefore never learned how to properly use it.

During the following spring break, Arle found herself on the bad side of a vampire named Count, who managed to charm her. Luckily, her classmate and best friend at the time Rulue came to her aid and fought her to break her free from Count's spell, with the two venturing onwards to slay him for terrorizing the populace.

From there, Arle "mysteriously" ceased to age after some multiversal shenanigans she doesn't actually remember involving some old enemies and friends picking fights with her and a war between heaven and earth that she wound up being the star of. She then went on an involuntary world hopping spree, which had her making lots of new friends and enemies alike. Most noteworthy was an eldritch, amorphous space-time traveler by the name of Ecolo that possessed her for a time for his amusement, turning her against her friends. However, he was eventually beaten out of her and she remains free to continue adventuring to this day.
Powers and Abilities

Arle wields a vast repetoire of magic that she evokes using her voice and spellspeech. A prodigy among humans from her worlds, she can wield the elements of fire, ice, wind, lightning and the holy light itself to smite her foes and heal her allies. She can also attack someone's mind directly, deflect attacks with magic barriers, cause armor to become brittle, create light sources, teleport short distances, manipulate (hasten/slow) time in a very small area, put people to sleep or even overload enemies minds with emotions. It would be accurate to say that Arle's magic is only limited by her knowing the correct spell. Arle can only get mana from consuming mana rich foods, with the flesh of magical creatures or beings being the most mana rich thing around. One of her spells in particular is a chaos spell that results in shenanigans whenever it is used, for better or worse.

Beyond her magic, Arle wears a magical little breastplate that can produce arcane shielding to protect her. She owns a magic staff named Papo and a magic ring named Lolo that aid her in casting her spells safely and efficiently. She also owns a pair of "ribbit boots" that help her jump like a frog, a magical ribbon that functions like a boomerang, a magical dictionary that can translate magical languages, a bracelet called the "elephant king bracelet" that allows her to impact the ground with all the force of an elephant, a fairy flute that returns an echo when the sound waves encounter magical artifacts and an enchanted toy elephant that allows her to temporarily shrink down to an inch or two in size.

Lastly, Arle does not age naturally. She will remain the same age forever unless influenced by magic. Her soul, while possessing its own qualities unique to her, is also partially the reincarnation of an ancient and extremely powerful magician.

Long-Term Adventure RP (Switch)
I like character development and interesting story! Best paired with a healthy sprinkling of vore here and there, and my interest balloons if the villains invoke the sexism, subverted idea listed below. Much like that, I open my mind slightly to types of vores I wouldn't normally go for when the RP is long-term, such as male predators. I would prefer that any long term RP take place in a fantasy universe, as opposed to a modern or sci-fi one.
Sexism, Subverted (Pred/Switch)
I love RPs where sexism is used to create a really hateable villain for me to knock down at a later time. Especially when there's a bit of corniness to it all and poetic justice. For these purposes, this is where I'm most likely to open up to the idea of male predators. I'm very open to them doing things to Arle I wouldn't normally like, assuming she survives somehow to get her revenge. Open to be paired with other ideas.
Coming Out Story (Switch)
Arle is gay, but I often portray her as not knowing ths. As far as she knows, she's straight but just hasn't found right time or person. She knows girls she likes, but hasn't com to terms with the idea that her feelings might be romantic, and might be quite flustered by the idea. She might need a little help there! This plot is exclusive to humans or people who look almost entirely human due to its nature.
Tabletop Campaigns (Switch)
Need a cute mage girl who might ocassionally eat people for a game? Hit me up! I'm widely available and happy to adapt Arle for any system provided she is allowed to eat characters roughly people sized and someone is willing to help me with character creation and learning. I'd be most comfortable in a fantasy setting, though multiversal and fandom settings are also fine ideas! I'm down for 1 on 1 campaigns and I'm also down for traditional group campaigns. As far as the lewd vs story ratio goes, I'm most comfortable with around 20-30% lewd. Or to be slightly less reductive about it, I like a good story first with some lewdness either as part of the story or tacked on.
Preferences

Gender Preference

Female Pred
+
--
I absolutely love female predators.
Female Prey
+
--
Female prey is nice
Male Pred
+
--
Much like cock vore, male predators are a slight turnoff and a hard sell usually requiring the premise of being the setup for a comeback/revenge story to hold my interest.
Male Prey
+
--
Male prey is delicious though!
Herms
+
--
Herms of any nature are a strong turnoff for me.
Transgender
+
--
While I would normally be comfortable with trans people, fetishizing transexuality makes me uncomfortable.

Partner Character Preference

Humans
+
--
As a general rule of thumb, the more human a character is the easier it is for me to get into them. Demi humans can be lumped into humans for most purposes.
Anthros
+
--
Included here are half-humans such as lamias, centaurs, etcetera. Not entirely off the table, but animal sexuality is a strong turnoff.
Ferals / Inanimates
+
--
Vore is cool and all, but this doesn't get me going. Only really fun when it's non-sexulized and part of a longer term story driven RP.
Ageplay
+
--
It's not exactly a turn on, but I do see the humor in getting eaten by a little girl. Provided that the themes are reasonably light-hearted and that the characters aren't treated with sexuality, I take no issue with underage characters.
Fan Characters
+
--
Guilty as charged. I have a soft spot for scenes with many classic characters from series such as Mega Man, Pokemon, Puyo Puyo, Madou Monogatari and maybe even series like Mario, Metroid and Zelda for certain exceptions.

Role Preference

Being Predator
+
--
I have a harder time playing a predator, but am still very much open to the idea given good enough bait.
Being Prey
+
--
Being Prey is lovely.

Vore Types

Soft Vore
+
--
Soft vore appreciated c:
Same Size
+
--
I prefer characters to be no more than 3/4x bigger or 3/4x smaller than mine, ideally. I want them to at least leave a noticeable belly bump. |D
Unwilling Prey
+
--
I generally prefer unwilling for every character. Willing vore is a strong turnoff and therefore a hard sell.
Oral Vore
+
--
Favorite method
Unbirth
+
--
Depends on the characters, and usually only with either heavy romantic/mothering feelings involved or silly comedy themes. I'm a hard sell on unbirth, especially if I'm the one unbirthing.
Cock Vore
+
--
Strong turnoff, so a very strong sell such as it being the set up for a revenge/comeback story is needed to persuade me into even considering it.
Anal Vore
+
--
I'm very reluctant about this method.
Breast Vore
+
--
I decidedly have a hard time seeing the appeal in Breast Vore. It's not entirely off the table, though.
Absorption Vore
+
--
It's an alright alternative to Oral Vore if need be.

Vore End-Goals

Non-Fatal Digestion
+
--
Non-Fatal Digestion is when the prey is digested slightly, enough to cause them pain or hurt them, but not enough to outright kill them. Some themes you might expect from this are the pred showing mercy, the prey submitting, the pred absorbing the prey's beauty or life force and possibly age regressing them or a lead into a clean full tour.
Fatal Digestion
+
--
Digestion is a pretty great way to end things, provided that it isn't lightning fast and there is a chance to revel in the despair. I enjoy a moderate amount of detail, enough to convey the horror and pain of the situation but with a certain brevity so as to avoid flooding the mind with a vivid image.
Clean Full Tour
+
--
Clean full tour is getting eaten and coming out the opposite end without any watersports/scat. I adore it, generally, especially when coupled with sexual tension.
Entrapment
+
--
The prey simply does not escape during the course of the RP, with the RP ending before any resolution is found. This is alright.
Regurgitation
+
--
The prey is thrown back up. A mild turnoff. Not a dealbreaker, especially if there's good reason. But definitely not my favorite end.
Scat/Watersports
+
--
Don't get me wrong, I'm all for slimey and icky wet gooey cramped bellies, but specifically not poo/pee.
Permavore
+
--
The prey's character becomes unusable in any RP for a time. I only respect character death between two given roleplayers.

Supplemental Vore Kinks

Post-Eating Activities
+
--
I like to drag out the part after the prey has been eaten a bit, especially if teasing is involved.
Gross, Cramped Stomachs
+
--
I love it when stomachs are portrayed in suitably gross ways; not so much the bowels, but stomachs yes!! This includes things like already eaten, half-digested food, new food/drink joining, the mucousy, slimy walls, churning movements, squishing, claustrophobia and other odd or uncomfortable sensations one might experience inside a tummy.
Teasing
+
--
I love to tease / be teased. My sense of humor is somewhat immature / hammy. For example the idea of a girl saying "Who's your momma??" after eating someone and using the resemblance to pregnancy to bully and humiliate their prey is hilarious to me.
Justified Pred
+
--
Eating people who 'have it coming' so to speak. Often implies self-defense or a lot of bullying.
Butt Worship
+
--
I have a very strong appreciation for a girl's hips and backside and love being forced to acknowledge them. Perhaps my character's head winds up squished down against them after being eaten, or they sway them back and forth to tease my character. Perhaps they get sat on, or get teased about it being their eventual destination! My characters will often make use of this, intentionally or otherwise.
Bulging Bellies
+
--
Preferably only bulging enough to look like very heavy pregnancy at worst. Not so fond of stomachs dragging on the ground or stuff like that.
Roughness
+
--
I like being roughed up and roughing up prey a bit~ Pain and bruising and mild injuries get the adrenaline going, especially if it's pre-vore.
Casual Vore
+
--
When characters treat vore as if it's just a natural part of their day / the circle of life. It's a little jarring and a moderate turnoff when I feel like the pred is acting like there's no reason to be upset or a prey has no opinion on my guts.

Misc Kinks

Sex
+
--
I don't like sex. I'll be honest. Sexual content is fine though. Just avoid the genitals / nude breasts.
Girly Girls
+
--
I'm a big fan of more feminine characters, especially when it comes to clothing choices even if they're tomboys in other ways. Skirts and such.
Sexism & Gender Wars
+
--
I love the girls vs boys theme. I love it when male characters underestimate and belittle my characters for being 'the weaker sex'. I love it when my characters have to deal with sexual harassment, humiliation or bullying at their hands. I love the sense of danger that comes with my characters living in a world where this isn't uncommon, where they might not always be able to stand up for themselves. And most importantly, I love trying to get some revenge on those boys. For the purposes of this kink, things like male predators become a lot more appealing.
Orientation Play
+
--
A lot of my characters may not even know they're into girls. Helping them realize this is a fun time for me, but it understandably feels better in more story driven RPs.
Discipline
+
--
The pred makes demands of the prey and backs them up with threats of punishment. One of my favorite examples is the pred begins digesting the prey and repeatedly asks them who their 'mommy' is until they get what they want and then they stop. Maybe they give the prey a spanking for not doing what they're told. Maybe they force the prey to kiss their rear-end. Ties in with teasing.

RP Details

Literacy
+
--
1 to 3 paragraphs is ideal.
Private Roleplay
+
--
Tried and true~!
Group/Public Roleplay
+
--
Provided the group remains small (4-5 is stretching things) I'm cool~
Stats / Mechanics
+
--
I'm open minded and enjoy the idea of trying out a vore based tabletop game.
Competitive
+
--
The idea of a competition to determine who gets eaten where both players want to win and maybe bend their preferences a bit if they lose appeals to me. Whether that be a round of video games or combat RP. Note though that I won't stab your eyes with purple prose. That specific kind of combat RP is off the table.