Arokha

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Same player as Arokh

((Character's gallery is HERE))

((Example vore series: 01 02 03 04 05 06 07 08))



General Info

Arokha, all dressed up: Link

Arokha is a kitsune, who in human years would be 21 years old. Originally, she was an anthro snow-leopard, until she had a mental breakdown, and the only way to calm her mind was to change her into a kitsune. The irony, is that her mental breakdown was over a fear of her soul being stolen, which is exactly what she spends most of her time doing as a kitsune. Due to an 'incident' with one of her prey, she has nanites (tiny machines) coursing through her blood. They can do plenty of fun things, even altering her vision to have a heads-up display on it for her convienence.



Dietary Habits

Arokha Mawshot: Link

Arokha is a kitsune. Some kitsunes are souls in foxy bodies, but Arokha isn't. Arokha is just a spirit, she's like a ghost who wills her form to interact with physical things, and just like a body needs to eat physical things, Arokha needs to eat noncorperal things... such as other spirits, or souls. She has occasionally eaten the wandering spirit, but most of her diet is comrpised of stripping people of their souls and devouring them. After being eaten, and absorbed into her (explained how, later), they're kept in her mind, alive, concious, whole, for 24 hours. If she doesn't try to contact them every 24 hours, as in mentally speak to them, they slowly fade away, and are eventually snuffed out.

She /can/ soft-vore, and hard-vore, though anything else will be unnatural for her, and require her to shapeshift a bit, though if she feels like it, she'll do it.



Internals

Arokha's Belly: Link

On the inside, Arokha is very different from any other creature, lacking any acids in her belly, instead having pores that are open, and about one every inch or so lining her belly wall. Each one contains a grey tentacle, that can either stay pointed at the tip, or open there. They can all penetrate bodies, to pleasure them, or to drain out their soul, and also can act like vacuums to exposed souls, sucking them into their lengths and into Arokha, absorbing them. She /does/ make waste, but if she's just eaten a soul, the waste will be almost like blue jello, though more thick.



Abilities and Magic

Arokha is mainly ice-based, and soul-based, these two 'elements' (if you consider soul an element!) make up her abilities almost entirely. More recently she has ganed the ability to use the nanites in her blood for things, and they're listed here too. This list is by no means a complete list of what she's capable of, but at least helps explain a few things she can do, to give an idea.

Also note, that she has an immune system for magic. If something is used on her enough times, she'll eventually become completely immune to it. Depending on what it is, she might even become immune after /one/ use, but the first use of any ability will affect her normally. She can selectively forgo any immunity, as well, letting the ability occur as normal even if immune.

Ice Magic:
Ice Ball - Hurls a very solid ball of ice at an opponent. Not very powerful.
Ice Lance - Like ice ball, but the ball is spike-shaped, and travels much faster.
Ice Storm - Think ice lance times twenty. A storm of lances appear around her and fire off at he opponent.
Deep Freeze - Freezes the other person in a solid block of magic ice, keeping them aware. While surrounded by this magic, the size of the ice, and the occupant, can be changed to be bigger or smaller.
Black Ice - Rera was kind enough to let Arokha take the trial of earth magic, and after passing she can now mix earth and ice, making 'black ice', a substance harder than normal ice by at least ten times. She can do various things including caging souls with it, and most of her previous ice spells can be used in black ice form, though she must be near plyable earth to use it.

Soul Magic:
Soul Steal - Rips the soul out of a person, leaving it as a corperal entity, able to be interacted with like a normal body.
Soul Bind - Binds a soul to her kitsune ball, trapping it inside for later use. Trapped souls cannot interact with each other unless espically strong willed.
Soul Trap - Leaves a trap on the ground in the appearance of small runes, that can be covered up or hidden. When triggered, it seperates the soul from the body and holds it for Arokha's return, who can sense from a distance when they go off.
Manipulation - With a bit of effort, one can manipulate a soul, forcing it to move how you want it to, and do just what you need it to.

Nanite Abilities:
Alter Mind - Arokha can infect somebody on touch with nanites, though they remain 'her' nanties while inside them, and she can use them to alter minor emotion related things, as in making them feel sad or happy, etc.
Dissolve - The nanites can dissolve almost anything, even a soul, and Arokha's favourite way to get them onto a person is through her hind end, lifting her tails and actually 'spraying' them at the victim.


Other:
Shapeshifting - Arokha can shapeshift her form to anything of the same size, but her tails will always be fox tails, and always have two. Size can be changed to nearly any size smaller, and up to double her size without effort, anything above that requires energy to fuel.

Finisher:
Unnaming - The most powerful spell Arokha has, this requires the concentration of both Arokh and Arokha in a small area. The spell tears the soul out of the target, and as it hovers several feet above their body, seems to run it through a shredder, flakes of the soul snowing down like a snowfall around a moderate area, each snowflake touching the ground and dissolving, though also dissolving something the soul had done, erasing each event the soul had participated in, removing them from time entirely.



Inventory/Posessions
((All her items are kept in her tailfluff.))

Medical Bag - She has a bag of what she calls 'toys' which might pass for medical equipment. Various small cameras, screens, and other goodies inside what looks like a toolbag.

Cloth Strip Bracelet - This seemingly benign bracelet has quite a potent ability: the ability to alter reality based on distance from the user and willpower. (Given by Moonfang)



Relationships
Lemrethh - Hunting-Sister
Moonfang - Ward of



OOC Notes

Pretty much anything goes with this character, though I refuse to kill her off permanantly. If you do snuff her in an RP, expect her to get reformed, /somehow/ no matter what, or that the RP will just be non-canon (ignored, in the grand scheme of things).

I really don't like fighting, like I know some people enjoy having an elaborate fight scene to catch their prey, or just fight somebody else over a tasty morsel, but I really don't enjoy that, and if you try to work me into it, you'll find an angry kitsune soon after.

If you're bored, randomly pounce and snarf her soul. S'fun and ironic. :P





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