(( Project of
GoldenMoonAlts, sliders will differ here but that'll become apparent soon!))
(( For the non-readers, inform with Lady Cleo.. A.k.a. me. ))
WIP! Massive text wall incoming.
An old Chateau once home to many magicians and other practioners of magic. Mostly the dark arts were practiced in these halls but all elements were covered in their seperate towers. This place has long since been abandoned by any still sane resident and is now only held in it's place by the strong magic sealed inside the castle.
However the abandoned Chateau is anything but empty, the halls crawling with the remaining magicians who lost their mind in the long time away from civilization. Aside from these the only things inside are wandering experiments or escaped pets gone feral. In other words, it is anything but a happy place.
A total of 7 main towers float around the main Chateau, each holding it's own discipline of magic and it's own risks of encounters.
Towers
Nocturnus
Discipline: Darkness.
Encounters
* Succubus.
Health: 20
Strength: (*) (*) ( ) ( ) ( )
Defence: (*) (*) ( ) ( ) ( )
Resistance: (*) (*) (*) (*) ( )
* Incubus.
Health: 25
Strength: (*) (*) (*) ( ) ( )
Defence: (*) (*) ( ) ( ) ( )
Resistance: (*) (*) (*) ( ) ( )
* Omnibus.
Health: 30
Strength: (*) (*) (*) (*) ( )
Defence: (*) ( ) ( ) ( ) ( )
Resistance: (*) (*) (*) ( ) ( )
Traps
* Milker/Seed tank
Possible bad-end trap. Player comes across a machine and has the choice of entering it, if entered player may submit to a bad end or roll.
1-4: Loss.
5-8: Escape, -1 roll to Demonic sexual moves.
9-12: Escape, no effect.
* Numbing Gas
Status trap. Player comes over a grate which spews out gas.
1-4: Affected, -2 to any roll for 4 turns.
4-12: Escape, no effect.
* Lust Gas
Status trap. See Numbing Gas.
Marisonne
Discipline: Nature.
Encounters
* Mandragora (F).
Health: 15
Strength: (*) ( ) ( ) ( ) ( )
Defence: (*) (*) (*) ( ) ( )
Resistance: (*) (*) (*) (*) ( )
* Alraune (F).
Health: 35
Strength: (*) (*) (*) ( ) ( )
Defence: (*) ( ) ( ) ( ) ( )
Resistance: (*) (*) (*) (*) ( )
* Living Vines (N/A).
Health: 10
Strength: (*) (*) ( ) ( ) ( )
Defence: (*) ( ) ( ) ( ) ( )
Resistance: (*) (*) (*) (*) (*)
Traps
* Poison Gas
Status trap. See Numbing Gas.
* Sinkhole
Movement trap. Player comes across muddy terrain without strong footing. Initial roll of 6 or higher to avoid, if caught;
1-4: Trapped.
4-8: Escape, clinging mud gives a -2 roll to other traps for 4 turns.
9-12: Escape, no effect.
* Trip'wire'
Enemy trap. Vines strung over the floor will attempt to ensare player. Initial roll of 6 or higher to avoid, if caught;
1-4: Trapped, enemy 'Living Vines' will appear at player disadvantage.
4-8: Escape, enemy 'Living Vines' will appear.
9-12: Escape, no effect.
Hemolin
Discipline: Blood.
Encounters
* Vampire (M).
Health: 30
Strength: (*) (*) (*) ( ) ( )
Defence: (*) (*) (*) ( ) ( )
Resistance: (*) (*) ( ) ( ) ( )
* Vampire (F).
Health: 30
Strength: (*) (*) ( ) ( ) ( )
Defence: (*) (*) (*) (*) ( )
Resistance: (*) (*) ( ) ( ) ( )
* Blood mage (M/F).
Health: 25
Strength: (*) (*) (*) (*) ( )
Defence: (*) ( ) ( ) ( ) ( )
Resistance: (*) (*) (*) ( ) ( )
Traps
* Iron Maiden
Possible bad-end trap. Player is ensnared by the torture device and has to roll 6 or higher to escape. Player may choose to submit and offer their blood to the Vampire controlling the device.
* Bloodthinner darts
Status trap. Player walks past grates in the wall filled with darts.
Initial roll of 6 or higher to avoid, if caught;
1-4: Hit, player will take a -3 roll to vampiric moves for 4 turns.
5-8: Hit, player will take a -1 roll to vampiric moves for 3 turns.
9-12: Avoided, no effect.
* Sealing Circle
Enemy trap. Player comes across a bloodmage's magic circle. Initial roll of 4 or higher needed to avoid, if caught;
1-4: Sealed, enemy 'Blood Mage' will appear with permanent +2 roll to attacks.
4-8: Avoided, enemy 'Blood Mage' will appear.
9-12: Avoided, no effect.
Auralos
Discipline: Air.
Encounters
* Harpy (F).
Health: 25
Strength: (*) (*) (*) (*) ( )
Defence: (*) (*) (*) ( ) ( )
Resistance: (*) ( ) ( ) ( ) ( )
* Feral Dragon (M/F).
Health: 50
Strength: (*) (*) (*) (*) ( )
Defence: (*) (*) ( ) ( ) ( )
Resistance: (*) (*) ( ) ( ) ( )
* Feral Gryphon (M/F).
Health: 35
Strength: (*) (*) ( ) ( ) ( )
Defence: (*) (*) (*) (*) ( )
Resistance: (*) (*) ( ) ( ) ( )
Traps
* Harpy nest
* Pitfall
* Egg
Creo
Discipline: Death.
Encounters
* Necromancer (M/F).
Health: 20
Strength: (*) (*) (*) (*) (*)
Defence: (*) ( ) ( ) ( ) ( )
Resistance: (*) (*) ( ) ( ) ( )
* Reaper (N/A).
Health: 30
Strength: (*) (*) ( ) ( ) ( )
Defence: (*) ( ) ( ) ( ) ( )
Resistance: (*) (*) (*) (*) (*)
* Ghost (M/F).
Health: 15
Strength: (*) (*) (*) (*) ( )
Defence: (*) (*) (*) ( ) ( )
Resistance: (*) ( ) ( ) ( ) ( )
Traps
* Posessed book
* Warden
* Mirror
Otelier
Discipline: Water.
Encounters
* Siren (F/H).
Health: 25
Strength: (*) (*) (*) (*) ( )
Defence: (*) (*) (*) ( ) ( )
Resistance: (*) ( ) ( ) ( ) ( )
* Anglerfish (Feral, M/F morph).
Health: 30
Strength: (*) (*) ( ) ( ) ( )
Defence: (*) (*) (*) ( ) ( )
Resistance: (*) (*) (*) ( ) ( )
* Shark (Feral, M/F morph).
Health: 30
Strength: (*) (*) (*) (*) ( )
Defence: (*) (*) ( ) ( ) ( )
Resistance: (*) (*) ( ) ( ) ( )
Traps
* Vortex
* Shock Trap
* Overflow
Fuji
Discipline: Poison.
Encounters
* Spider (M/F morph).
Health: 30
Strength: (*) (*) ( ) ( ) ( )
Defence: (*) (*) (*) ( ) ( )
Resistance: (*) (*) (*) ( ) ( )
* Naga (M/F/H).
Health: 30
Strength: (*) (*) (*) ( ) ( )
Defence: (*) (*) ( ) ( ) ( )
Resistance: (*) (*) (*) ( ) ( )
* Bee (M/F morph).
Health: 25
Strength: (*) (*) (*) ( ) ( )
Defence: (*) (*) (*) (*) ( )
Resistance: (*) ( ) ( ) ( ) ( )
Traps
* Sleeping Gas
* Webs
* Honeycomb
Chateau
The main part of this Chateau is the only (reasonably) calm part of this castle. This part of the Chateau remains controlled by the spirit of the original owner of this place, Lady Cleo.
Lady Cleo
Age: Unknown
Species: Human Ghost.
Height: 5'8", floating roughly 5" above the floor.
Weight: 0 lbs, controls what parts of her body may be solid.
Discipline: Light.
Occupation: Hostess.
Personality: Open and caring, will listen to any adventurer setting foot inside the Chateau.
Character form
Spend 13 points in attributes!
Name: XXXX
Species: XXXXX
Discipline (If magical): XXXXX
No changes, just something for a surprise element I will add in-play.
Health (Counts how much punishment you can take): XX
Obvious.
Strength (Counts for magic and physical): ( ) ( ) ( ) ( ) ( )
Strengthens attack rolls by 0,5 x *
Defence (Gives chance to lower or negate damage): ( ) ( ) ( ) ( ) ( )
Reduces damage by 0,5 x *
Resistance (Counts against sexual and vore moves.): ( ) ( ) ( ) ( ) ( )
Raises escape rolls against vore and sex by 1 x *
Speed(Counts in evading non-battle traps): ( ) ( ) ( ) ( ) ( )
Raises trap escape rolls by 0,5 x *
Items (Either brought in or gathered):
- XXXX
- XXXX
- XXXX
Equipment (Same as Items):
- XXXX
- XXXX
- XXXX