ChisatoSakuraba




Photobucket
Name
Chisato Sakuraba
Species
Human
Occupation
College Student/Museum Tour Guide
Age
18
Height
5' 7"

Civilian Mode
Fire
Firestorm
GeitouWhite


AT Stats

Road
Sonia - Sonia Road users are defensive experts, focusing on agility and is considered the road with the highest maneuverability. It is the opposite of the Bloody Road, in that it shreds the user's body instead of the enemy's; its current Queen, Ringo Noyamano , goes so far as to refer to this aspect of the road as 'torture'. The Sonia Road constantly burdens the users body with high pressure, which is why the Sonia Road can reach its full potential at areas of high pressure. Storm Riders who follow this road have a natural advantage against the Wing Road and Gaia Road, according to Kilik of Sleeping Forest. With Sonia Road, the center of movement is changed from the knees to the hips, which greatly increases flexibility and nimbleness. This aspect limits the Sonia Road to women, as only their hips are capable of enduring the Road's demands although Lind Wanijima rides a Hybrid form of the Bloody and Sonia Roads. The principles of the Road are as follows; The hip are the axis and the base point for all moves instead of the knee. This improves maneuverability by moving the rotational axis closer to the centre of gravity. Supersaturation of the bloodstream with nitrogen through hyperventilation, which is used to form cushioning bubbles at joints.

ATs
Piroettes - The Piroettes are a two wheeled at, based on ballet shoes. They barely cover her feet, allowing her ankles the full range of motion. The wheels are designed for high speed spins. Each wheel has ball bearings along the edge which can be balanced upon to spin on the toes.

Tricks
Weightless Lv1 - Using the build up of nitrogen bubbles in the user's body, they can cut their weight down by 1/4 while still applying enough pressure to keep the wheels going at full speed. This generates a sudden speed up.

Piroette Twister - Stopping on the ball bearing in a wheel and sending her body into a spin, she can launch herself in a spiraling twister towards a target.



Kamen Rider Fire

The Fire System was created by combining Magic and Technology. The Fire Buckle alters the form of the Dragon Fire charged within to utilize it in other fashions. The Buckle can only hold so much Dragon FIre per charge. The Buckle can only be held by the registered user and will burn any one else that touches it.

Fire Form

Fire's Base form. This form is balanced in defense, power, and speed. The flame ensignia on the buckle is right side up. Her suit and helmet is bright red, with white eyes and trim.
Signature Technique: Fire Kick A forward dropkick encased in intense flames followed by a backflip landing back on her feet.

Jet Form

Fire's Speed Form. Decreasing both Defense and Power, Jet heightens speed very dramatically. The flame insignia is spun to the left [user's right] The Suit becomes pure white with orange eyes and blue highlights. The flames are used through the hands and feet to preform high speed manuevers.
Signature Technique: Jet Side Slice A high speed round house kick that strikes the middle of the opponent so fast that the foot lands before the impact is felt.

Torch Form

Fire's Power Form. Decreasing both Defense and Speed, Torch puts out super intense flames. These flames are shot out from her hands in either streams balls or disc. The flame insignia is turned to point the flame tip to the right [user's left]. The suit is pure black with white trims and dark red eyes.
Signature Technique: Rider Inferno This technique is more of a barrage of attacks then a single attack. The user starts with three streams of intense flames which swirl around the opponent, two flame disc that orbit the flame tornado, followed by a fireball which brings all the flames inward on the opponent.

Pyro Form

Fire's Defense Form. Decreasing both Power and speed, Pyro becomes a virtually indestructible force. The suit becomes a dark red as the flame insignia is turned upside down. The eyes are pitch black as is the trimming. Her chest, shins, pelvic area, and forearms is encased in a protective armor to further show this Defensive form. The armor explodes with an intese burst of fire everytime it is struck.
Signature Technique: Inferno Fist This technique takes all the flames left in the buckle and explodes them all out in a single incredible punch.


Kamen Rider Firestorm To Come


Currently looking for a Sentai Team

Tsuukai Sentai Geitouger

GeitouRed

GeitouWhite
Chisato Sakuraba

GeitouBlue
Junji Yukishirou JunjiYukishirou

GeitouYellow

GeitouPink
Christie Oran Christie_Cheery


Yu-Gi-Oh! Deck

  1. Hero Blue Dragon - Lvl 8 - 2800/2000 - Wind/Dragon/Effect - This card can not be special summoned except by the effect of Blue Dragoon. This card also counts as a Warrior. When this card destroys a warrior monster, gain life points equal to the damage the attack would have done instead of dealing damage to the opponent's life points. If it destroys a non-warrior monster in defense mode, inflict the difference between the target's DEF and this monster's ATK directly to your opponent's life points. This damage is not considered battle damage.

  2. Cyber Prima - Lvl 6 - 2300/1600 - Light/Warrior/Effect - When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.

  3. Destiny HERO - Dasher - Lvl 6 - 2100/1000 - Dark/Warrior/Effect - Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.

  4. Elemental HERO Poison Rose - Lvl 6 - 1900/2000 - Earth/Warrior/Effect - Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.

  5. Blue Dragoon Hero - Lvl 5 - 2300/1500 - Wind/Warrior/Effect - This monster cannot be summoned unless there is a face up HERO monster on the field. This card can be normal summoned without tribute if there is an Elemental HERO Burstinatrix or Elemental HERO Lady Heat. This monster is also considered a Dragon-type. Once per turn, you may discard a card from your hand to add the ATK or DEF [depending on this card's current position] of all other monsters you control to this card when this card is targeted by an attack.

  6. Blade Skater - Lvl 4 - 1400/1500 - Earth/Warrior

  7. Cyber Gymnast - Lvl 4 - 800/1800 - Earth/Warrior/Effect - Once per turn, you can discard 1 card to destroy 1 face-up Attack Position monster your opponent controls.

  8. D.D. Warrior Lady - Lvl 4 - 1500/1600 - Light/Warrior/Effect - When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.

  9. Dragon Blue Hero - Lvl 4 - 1800/1000 - Wind/Dragon/Effect - This card also counts as a Warrior for card effects.

  10. Elemental HERO Clayman - Lvl 4 - 800/2000 - Earth/Warrior

  11. Elemental HERO Lady Heat - Lvl 4 - 1300/1000 - Fire/Pyro/Effect - During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.

  12. Elemental HERO Heat - Lvl 4 - 1600/1200 - Fire/Pyro/Effect - This card gains 200 ATK for each face-up "Elemental HERO" monster you control.

  13. Etoille Cyber - Lvl 4 - 1200/1600 - Earth /Warrior/Effect - If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only.

  14. Getsu Fuhma - Lvl 4 - 1700/1200 - Dark/Warrior/Effect - If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.

  15. Blue HERO Dragon - Lvl 3 - 1300/500 - Wind/Warrior/Effect/Tuner - This monster is also considered a Dragon for card effects. The Names of all monsters you control gain the words "Cyber Elemental HERO". When this card is destroyed and sent to the graveyard, you may special summon 1 monster with Cyber in it's name or Blade Skater.

  16. Cyber Tutu - Lvl 3 - 1000/800 - Earth/Warrior/Effect - If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly.

  17. Dash Warrior - Lvl 3 - 600/1200 - Wind/Warrior/Effect - If this card attacks, it gains 1200 ATK during the Damage Step only.

  18. Elemental HERO Avian - Lvl 3 - 1000/1000 - Wind/Warrior

  19. Elemental HERO Burstinatrix - Lvl 3 - 1200/800 - Fire/Warrior

  20. Elemental HERO Knopse - Lvl 3 - 600/1000 - Earth/Plant/Effect - Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.

  21. Speed Warrior - Lvl 2 - 900/400 - Earth/Warrior/Effect - During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.

  22. Destiny HERO - Disk Commander - Lvl 1 - 300/300 - Dark/Warrior/Effect - When this card is Special Summoned from the Graveyard: Draw 2 cards.
























Alt of MarvelKittensPurrs