Chu_Street

Welcome to

Girl in a jacket

You find yourself in peril, newcomer.

If you're careful, you'll survive this; I believe that.

Look down through the fear inside and find your way to escape,

The terror here; its very very real.

You'll simply just live or disappear.

Ghost stories and rumors, born from strange occurrences and disappearances upon the house on the hill.

A most foul crime occurred within upon its grounds, tragedy struck and innocence was snuffed.

Restless friends await for the return of what was taken; vengeance, sorrow, and blame having gave them life.

Those that think its nothing but tales discover that what it entails is all too real and gone and disappeared.

Will you be the first to uncover the tales or will you be another lost and another gone?

Behind The truth Manor

123 Chu Street once such a well known little route nowadays is mostly either forgotten or is remembered for the legacy that it has garnered after the years following that Fateful Day. Rumors and tales were formed and spread around, still shared all through the Kalos region from trainer to trainer, visitor to visitor, and so on to this very day. These rumors and tales sprouted from disappearances and strange occurrences that happened at the only place that was located on 123 Chu Street; a now foreclosed, abandoned, and boarded up manor called Pikachu Manor.

Pikachu Manor was the well know and popular to visit location in Kalos, located between Laverre City and Dendemille Town, that was owned by a film director and lived with his wife and daughter and their group of housekeepers. The route that lead to the manor, which was atop a cliff, was comically given the name '123 Chu Street' from inhabitants of Kalos and any tourists that visited the region.

The director had an affinity for the electric type mouse which was apparent since if one wasn't sold by the name of the home or the name of the route to it; Pikachu Manor also had plenty of Pikachu themed furniture and items within and even seemed a little bit of a throne. Pikachu Manor was a bit of a tourist attraction for the longest time in Kalos with the director being a rather nice fellow and allowing those that wished to take a little tour of the manor that stood out on that cliff between the two major cities. It surely had been quite the bustling time for Chu Street during that time though no one could've really have expected what had happened down the road that would change Chu Street and Pikachu Manor for the worst.

====

Pikachus had been quite the big influence in young Margaret's life ever since had been a child and it wasn't a surprise that she had quite the adoration for the Pokemon as much as her father did. She had quite the room filled with toys, decor, pajamas, and even her bed had Pikachus though out of all those Chu related items there was a group of her toys that she loved above all; a group of Chu dolls that she would always play with, bring one along wherever she went to in the manor, ate with, and so much more. The dolls were her absolute favorite and it was because they were gifted to her by her grandmother on her 6th birthday. Each one had a special little name that she had given them based on how they look, though she did have to change one of their names because a little accident once in the washing machine but she still found him cute no matter.

Young Margaret, the daughter of the household, was the apple of the eyes for her parents but as well for the Chus that had become like family to her and her, although she could not see it nor anyone else, to them; if they could talk they would've surely showered her in love as well. They appeared in so many of their family pictures and came with her wherever they took a trip in Kalos; always sitting with her on the ride. They were her version of imaginary friends. But young Margaret could feel the love that passed through them, the love towards her and caring though no one would believe her if she said she felt that her chus were feeling; that was just silly if anything after all.

She was only just a child after all.

====

The Fateful Day when the bad man came is still engraved somewhere in the hearts and minds of the ones who wait for the return of young miss and family. They could not have suspected such a thing to happen in their home, nor to their very own family in their eyes. Emotions seethed and festered within and spirits intermingled with them to create sentience fully though it seems like a curse to roam and wait for the day that it will be whole again. But they'll watch over and tend to home; waiting patiently for their return and making sure that they do something this time to any of the bad that tries again to disturb the peace of the home. They've forgotten the events but haven't forgotten something bad happened, something is amiss, and something is not right. Though until the truth is shed and everything is whole again; Restless friends wait for young Margret to continue their plays.

The Manor

Pikachu Manor had once been quite the beacon of glamour and almost like stepping into another world; one that was quite filled with Chu related themes. The manor was surely more modern, some might think that its an older more 'fancy' manor, but surely it has more of a modern appearance or atleast it did before it became foreclosed after the events of that Fateful Day and soon became abandoned after it couldn't really be sold due to so many rumors and those ghost stories that folks told that supposedly were connected with the strange disappearances and reports making their way around. Pikachu Manor is a two story home, three if you count the expansive attic, with an expansive basement below it and small cellar towards the far right of the basement. On the outside, the manor has fallen into obvious disrepair with the many windows having been boarded up with wooden planks though oddly enough the glass panels below still are there if not a bit dusty and dirty from the lack of cleaning after so much time without anyone to clean and wipe them down anymore..

Vines have overgrown and became almost aesthetically apart of the eerie 'stuck in time' appearance of the manor from outside; branching and tangling along the outer walls and along the boards of woods as well as the stone statues of two Pikachus out from to the entrance of the manor from the large round courtyard; that had also fallen into disarray with overgrowing of grass and weeds and the once stone road now mostly gone from long bouts of erosion and growing of plant life until it was like walking along the forest grounds that lead to it instead of the road that once stood there time ago. The once present flowerbeds designs have all but disappeared after wilting away, their once beautiful designs gone though it seemed much of the once beauty and glamour had wilted away after such a horrible event and the manor was surely not the only thing to be affected in the long run from it all. The Pikachu statues now adorned with vine streamers and moss covered and cracked pedestals upon which they stood ever so quiet and strong as ever; the statues always watching, always quiet.

The looming abandoned structure looked oddly stable despite the appearance of disarray and vegetation taking over; forgotten and frozen in time with the forest taking over bit by bit but surely it hasn't changed much. It was like someone were actually keeping up maintenance in some way that's almost unnoticeable if one weren't sharply watching and had a keen eye. It added to the strange atmosphere surrounding the manor if anything though the outside seemed not the easiest to take care of or at all from its appearance. It likely was better on the inside if one could get past the courtyards and grounds of Pikachu Manor. Once one has passed those old rusted gates, strangely the sign covered in such strange dents and scratches, they've seemingly been transported into an eerie new world if anything..

====

If one could see within they would see that things were rather dark if anything from first looks; likely one would need a flashlight or other source of light to see accurately the inside of the manor. One would get quite the dusty and cobwebbed interior of the manor that could surely use some cleaning. The once shining lights from the chandelier of the foyer has fallen dark; snuffed out much like the lively manor. Dust covers pretty much most surfaces within and cobwebs decorate many parts like some decor for a haunted house. Despite the needing dusting and cleaning, things have seemingly been kept as tidy as possible with the carpets and floors very much tended to if not creaky and seemingly threatening to break under ones weight if not careful. A grandfather clock stands to the right of the foyer wall still ticking away at the time as if nothing was wrong with the paths into the manor leading left and right and up to the second floor seemingly as well as a door farther down that leads downwards it seems.

First Floor (Major rooms)

The Living Room-

Located to the behind of the foyer and the staircase leading upwards, the living room is as dark and gloomy as the rest of the home with the exception of the light from the TV that is on and often watched by the Pikachu named Mute. The faint hissing of the TV static allowing one to know where one is as well as how far they are from Mute. The living room is a rather large room that still has all the furniture left where it has been left and has been kept as tidy as possible despite the dust that covers the couches and the tables and lamps around the room; the largest room on the first floor, that stretches to the end of the manor near the blocked patio outside, with much decor on the walls that is hard to see in the dark ambiance of the manor. The rugs glimmer in some ares where some pieces of glass lay as well as the curtains that lay about all tattered up as they no longer have use on the windows. The center piece of the living room is a grand fireplace that has gone dark and has made for a nice webby home for small Spinaraks.

The Kitchen-

Across from where the living room is across to the left of the foyer, the kitchen lies mostly quiet as not much movement or cooking going on anymore. Many of the appliances have fallen cold yet surprisingly have been kept rather clean, a certain Raichu often likes to keep the kitchen clean, while many of the drawers are missing most of the utensils. The fine dinnerware is tucked away into the cupboards where they've been placed for who knows how long; some even cracked a bit. The fridge sometimes has a bit of sour scent sometimes coming from it; a bit of an irony scent that might make one worry about what lies within the weirdly clean kitchen appliance. Often times, Mute or Spotter will visit the kitchen in looking for a something to gnaw on despite much of a lack of shopping going on. A rather modern looking kitchen that lacks most of the dust and cobwebs that decorate many areas of the manor and dimly lit sometimes with a candle or two as well as a small chute that leads to the basement below on the left hand corner.

The Media Room-

Taking the hall past the kitchen and heading past the few doors that lead to to closets and the corridor to the living room and taking a left, one will end up inside of the Media Room. Its a small little theater made by the former owner of the manor for watching his little collection of films often relating to Pokemon. Little shelves line the walls a bit behind the three sets of chairs set in front of a large screen and sound system; it has gone dark unsurprisingly with most of the shelves left untouched besides a few that have some of the cases of films removed and thrown against the ground of the media room. The chairs have some scratching and claw marks, as if some cat had used it as a scratch post, across the velvety surfaces that have left the stuffing pressing out. The room is often a decent hiding spot seemingly as none of the others living in the manor visit it.. except for one when he is on the prowl. Often times batteries can be found in this room as a good thing for keeping the flashlights and anything else alive for using.

The Dining Room-

Across from where the kitchen is across to the right of the foyer and stairs outside, the dining room lays with its grand dining table that has still been left surprisingly set and ready for those living in the manor to settle down for dinner time; the plates and silverware set out at the chairs though strangely enough the whole set up lacks knives just as the kitchen drawers and the small wooden rack in said kitchen. Only spoons are placed upon the fancy little napkins that decorate the dinnerware that has been kept clean as well despite the dusty coat on most things outside of the kitchen and in this room. The little candles provide a little glimmer of light along the lengthy table that provide a little vigil at the dinner table. It has a rather ghostly feel to it, a little more than the rest of the home, with its set up of waiting for the home to come to the table to eat; though the seats remain empty and untouched, wood so finely varnished and clean. Little trinkets can sometimes be found on the dining room table as well as able to keep a bit of light without wasting battery life if need be.

Second Floor (Major Rooms)

The Play Room-

On the second floor down the expansive dark hallway to the right after coming up the staircase, one can hear beforehand the joyful humming or playful noises getting closer as one approaches the Play Room; where the young miss Margaret once played ever so happily herself and now is where Squeakers sticks often playing with the various toys within the room. Its walls decorated in faintly worn wallpaper portraying the little silhouettes of Pikachus upon the walls that once must've been so colorful. The Play Room contains quite the variety of toys that Squeakers plays with ranging from building blocks to some other little dolls that he plays pretend with. The play room is rather kiddy with its toy chest brimming with old toys, a little area with colorful rugs and a little set up a little town made from building blocks out in the corner. Various shelves with books and toys rest against the wall to the left side of the room and a little center piece table where a music box is meant to be placed but is seemingly missing. When Squeakers is not inside, one can find some little trinkets within though being careful not to make too much noise with the toys lying around on the ground is a good idea.

Master Suite-

Further down the same hallway and past the Play Room, the master bedroom that was once used by the owners of the manor before the events that happened and left it abandoned and silent as many of the other bedrooms within the manor. The suite is quite tidy compared to some of the other rooms as Spotter makes sure to clean it and keep it as it was ready for when masters came to sleep. The luxurious bed left well made and well tended while the grand closet has the shadows of the clothing that still dangles from the hangers within and waiting to be chosen again for a day out and about. The master suite is the biggest of the bedrooms around on the second floor and is the only so far that isn't touched in the way that others have been; curtains have been left alone, drawers kept closed, and anything else kept as if it were in pristine condition. A time capsule of a time before the manor fell into being abandoned and being a hotspot for these ghost stories and rumors. The room has similar ghostly feeling akin to the dining room with the restroom being blocked off a bit by one of the dressers moved into a way to block going into it. The master suite is often perused and visited by Spotter himself often; at times sitting within for a while when not cleaning and keeping the bedroom tidy. Rumor has it that one of the keys for the front door is in the master suite and in one of the drawers within which would surely be quite the important item to find for someone in somewhere where they shouldn't be.

The Guest Rooms-

Along both hallways on the second floor, each of those doors has a guest room within that wait in silence for the guests to return once more to use the bedrooms and closets that have turned into dust covered shadowy silhouettes untouched even by the other ghostly inhabitants of the manor. The rooms all look rather similar with the same drawers and nightstands as well as the Queen sized beds that they have with which still are nicely made and tucked likely by the servants that have long left. The closets, most, are empty of any clothing within and the drawers themselves are empty as well with some of the rooms having some of those drawers left open a bit. Curtains still drape some of the blocked windows of some of the rooms that have them or they lay in tatters on the hardwood floorboards; some as well having little clawed away pieces and rips into them strangely enough. Some of these rooms have items left behind in those drawers or left on the tables, untouched like the rest of the room that they are located in. Though it seems that sometimes the rooms may have a visitor from one of inhabitants and can be a bit of a scare if one walks into an occupied room rudely enough. Usually these doors are closed, which means if it seems like the door is a bit open; it might not be completely untouched as one might think..

Basement

There is one door near the kitchen that might be unaccounted for but leads to another portion of the manor; a more darker area than the rest so far. The door leads to the flights of stairs that lead down into the expansive basement of the manor where the darkness surely reigns supreme alongside the musty and dust filled air below. The creaky wooden stairs leading down to a hall in the basement that leads to the basement itself, a laundry room, and a locked door which is presumably the cellar. There's a foreboding feeling when entering the basement and for good reason as it where Tracker lays about and rests until the chime of the grandfather clock in the foyer or unless someone disturbs him by making too much noise. Its rather risky to go down below before he's out and about on the top floors. The basement itself has some stored away items from before that haven't been touched as well as some little piles of items and backpacks torn open or look through; Flashlights broken and laying about, cellphones that lay slight and cracked. It seems where the remnants of other explorers has been tossed and revealing a rather dark track record if anything. The laundry room has long gone quiet with the baskets of clothing still occupying the walls alongside the shelves of half used cleaning products and the washers that have gone silent and become a bit worn with it being hard to even open some of the doors. Chutes located around the manor lead down into the laundry room which can make it a way to escape some inhabitant of the manor.

Trinkets & Items

Soon

Restless 'Friends'

Pay attention dear friend, you're not all lonesome within the home.

Watch your friends, they're awfully different and cause you a quivering.

They watch you and hunt you as you came now into their game and they've come to 'Play'.

Girl in a jacket

Personality:

||+Cunning|+Observant|=Wary|=Formal|-Bossy|-Fastidious (Picky)||

Seeming the lead Chu of the group, Spotter can be a bit bossy with the others though except Squeakers if anything. He is rather protective of the little Pichu, sometimes said to be a bit overprotective, with him stopping to make sure he's alright and playing with him at times; alongside making sure he's eaten as well. He's an observant Raichu unsurprisingly and has a sharp eye for details, which is why often in spare time he likes to draw with his fingers or clean around the manor to keep it decent for the return of young miss and her parents. Spotter always like to reminisce about before and often likes to have Squeakers sit with him to listen to the little stories he has to tell. Though he's a little bit paranoid that if he doesn't keep things as tidy as he can that master might not be so happy and blame him.. so he's often trying to keep things right- especially anything out of place.. object or being..

Description:

Spotter is a Raichu that is often quite active around the manor. His movement patterns seem to pertain to the whole manor instead of simply staying in one area only; walking around the first floor and randomly heading up the grand stairs to the second floor to walk around there. Spotter is rather docile, seemingly just wandering casually around the home and at times stopping to check or chat with Mute downstairs or with Squeakers upstairs. Though he becomes rather aggressive when spotting any trespassing being, quickly trying to chase and grab them. If they were to manage to escape, Spotter would seemingly become much more wary and make often checks around the manor compared to before; He seems to be the head of the group of these 'monsters' from the way he interacts or expresses himself when chatting with them. Spotter is watchful and anything amiss or out of place may raise his suspicions and make him wary while making his walks around the manor at times; surely looking much more closely if someone is there..

Ability:

Spotter is the only in the group of the manor that can see a trespasser in the darkness of the manor even if their light is off. His eyesight is rather sharp and direct eye contact towards the trespasser will make him get alerted before likely to start and go running at them much like he does to attack. He will gave chase for as long as he can and has a sight on you which can be hard to break if not trying to break the line of sight. The Raichu can also see someone whom is in a hiding spot much more easier if he gets too close and focuses enough; Watch the light as well if you hear or sense that he may be close..

Weakness (Counter):

-Flashing light in eyes: Spotter has sensitive eyes that have grown use to the darkness and shining light straight at his eyes causes an immediate reaction of him covering his eyes and stumbling away; giving an opportunity to escape him while he's temporary stunned. Though it will make him more aggressive.

-Avoiding straight lines of sight: Don't go down the hall in a straight line if you suspect he may be coming or move across any space where there isn't something you can quickly duck behind, under, or in to avoid his line of sight and focusing on you. Pay attention for his eyes; their glowing may give you a heads up before he notices you next.

-Kitchen Knife: Spotter seemingly has a bit of a fear of knives and the rusty kitchen knife in the kitchen drawer is of no exception either. Its hilt and blade blotched in brown from apparent 'rust' though hasn't been sharped in a long time and likely wouldn't hurt too much. Nonetheless, it can deter him for a while if one were to come at him or brandish him; the Raichu surely leaving you but not for long. Best disappear while you have the chance.

====

Girl in a jacket

Personality:

||+Playful|+Childish|=Tease|=Swift|-Fussy (At times)|-Impatient||

Squeakers is quite the excitable and ever playful type and seemingly the kid of the group of Chus in the manor. His personality being a rather carbon copy of the same way that young miss played him; a childish doll that often liked to play and generally just be more dependent of the other Chus in some aspects. The Pichu likes to view the whole group as a family with Spotter and Mute being his two dads and the others being his older brothers! Squeakers is rather naive though and he waits every day for young miss and parents to return to the manor. He's always wondering why they haven't come back and often checks through the windows to peek and see if they've come yet. He can get a bit impatient at times and often does not like letting his newly met 'friends' just walk out of the front door if anything.. its not exactly something he likes being the playful one of the group. He often likes to play 'pretend' those these playing pretends often usually become a little bit more real than one might like; he plays a little too rough sometimes..

Description:

Squeakers can easily be said to be, mostly, the least threatening threat that the Pikachu Manor has roaming around. The Pichu's outward appearance and mannerisms might not draw attention as quickly towards being hostile; instead being a simple child with perhaps a little bit of teasing demeanor though he is not be underestimated if anything. Squeakers is obsessed with playing and having fun, his 'family' as he calls the others, and waiting for the arrival of masters which he waits obediently. He is rather active compared to Mute, and much more quick moving than Spotter is when traversing the manor halls. The Pichu may appear like a simple kid caught up in a horrible place but he is quite apart of it if anything; the Pokemon becoming rather aggressive if he perceives one as a 'Meanie' to which he will be hostile towards much like Mute or Spotter is but in his own playful manner. He's often in the Play Room of his with his toys though he does at times wander around the right wing of the manor where the Play Room is and being spotted by him usually might mean he wants you to 'play' with him and he can get a bit.. caught up with his playing in the end..

Ability:

Unlike Spotter and Mute, Squeakers name would not have you think that he squeaks as his ability. Instead his 'ability' can really be summed up in it being few little things that become one thing; Squeakers often leaves his toys lying around the manor haphazardly which pose obstacles since one can trip on them, make noises that attract Mute, and can be a bit of an issue if being chased to have to avoid in the darkness of the manor. Squeakers is also the fastest and agile of the group even if he can't keep a chase for long; he can still catch up quick and nab you as well as his bite being quite painful. Finally, yes he can squeak loudly.. almost a sort of loud child's cry that will attract the attention of his 'big brothers' which happens if one were to take his toy or enact harm against him.

Weakness (Counter):

-His favorite stuffed Stufful toy: It can be found in one of the guest rooms or in the laundry room. This slightly worn and tore toy holds a lot of significance to the Pichu and if one were to present it to him if running into him or were in a pinch, he will immediately stop and will nab the toy away before hugging and running off to seemingly leave you alone. He will leave you alone for a while after that; unless you go to the Play Room of course..

-Flashing light in eyes: Much like Spotter, Squeakers has sensitive eyes since they have grown use to the darkness of the manor and shining light straight at his eyes causes an immediate reaction of him covering his eyes and squealing, rushing away; giving an opportunity to escape him though he will think of you as a 'Meanie' now and will not be too 'innocently' playfully anymore if you run into him again.

-A Poke Puff: This little sweet (rather red colored..) treat can be found in the manor's kitchen and it can also be used keeping Squeakers at bay. If you run into him and do not have the Stufful and wish to avoid causing more aggression towards you for the mean time; one can offer this treat to him and he will happily eat it while leaving you alone as he eats it which can surely let you scurry off before he finishes to get away from him for the time being.

====

Girl in a jacket

Personality:

||+Quiet|+Persistent|=Testy|=Docile (At times)|-Stubborn|-Reclusive||

Mute is the quiet type around the manor with a bit of a tough exterior but also with a bit of 'heart of gold' as the expression goes. The Pikachu likes Spotter and often is just as protective as he is towards Squeakers; the two seemingly liking to act as his 'fathers' together though if anything he may be the dad that acts tough but is cool below the surface. Mute has a liking for the television even though there's no channels anymore from it; he doesn't seem to mind static if anything. He can be a bit on the grumpy side at times with his fellow Chus especially if they're being too loud near him though his sensitivity to noise has been something helpful plenty. Mute, much like the rest, is always wary of any would be trespassers into the home and always checks any sounds. Much like Spotter, he is anxious for the return of the owners of the manor though him and Spotter seem to share some bit of knowledge that they haven't told the others and even less want to tell Squeakers about their theory. Nonetheless, he keeps mostly to himself and lounges around watching his static in some form of entertainment for him..

Description:

Mute appears rather laid back and docile as he tends to stick to being in the living room of the manor and sitting on the sofa watching the static on the television that's constantly turned on by him until he gets tired of it. He often wanders from the living room to the kitchen in search of something to eat before plopping back down onto the sofa as per usual. Though he does at times wander upstairs to interact with Squeakers as well when he up and about from the living room. Mute becomes rather annoyed though when hearing any overly loud noises in the manor and is quick to make his way towards any sound to find what the cause of it is; mostly finding its just the Pichu playing or something having fallen when one of the others walked by before heading back. He becomes aggressive himself when finding something making noise that shouldn't there though be it another Pokemon or someone else; usually trying to grab them much like Spotter would do after charging at them to get up close. Mute becomes a bit less docile after a run in with something that he can't catch off the bat though he'll end up sitting back at the sofa; just up and about more now..

Ability:

Mute is not one to be underestimated by his appearance for his ability; most if not all would think that he is hampered in his hearing though it is rather in the complete opposite. He has the most sensitive hearing of the group, which is why annoyed easily by sounds and will come to investigate where it came from to see the cause. Mute can hear something falling or the squeaky creak of floorboards rather well compared to the others who'd need to be close to notice it to come and investigate. He can also hear you from a hiding spot if you are too loud, yes even your quivering breathing might be too loud for his liking, and pull you right out from it to confront the noisy individual once and for all for some 'talking' to..

Weakness (Counter):

-Avoiding loud noises: An obvious one; avoid any heavily loose floorboards while walking through the manor or bumping into things that might clatter or fall into a noisy mess. Listen for his pawsteps and grumbles if you do to know where he's coming from and where to head off to hide.

-Music Box: Located in Margaret's Room, the music box can be used to attract the attention of Mute away from wherever he is to where the box is playing. It's often good to be sure that he's not already looking for another noise made, or else he might reach you rather quickly when the music starts to chime out. It can also attract and affect the others.. so be cautious.

-Do NOT try to flash him in the eyes like you can with some of the other Chus of the manor; his time watching the TV has made him accustomed to it. Flashing him in the eyes will only annoy him and make him more aggressive towards the individual.

====

Girl in a jacket

Personality:

||+Crafty|+Eager(?)|=Enigmatic|=Nimble|-Unhinged|-Facetious||

Tracker is.. something if anything..

Tracker became unhinged after witnesses what happened to the young miss and never quite stopped blaming a bit himself and everytime he closed his eyes he just kept on seeing it over and over in his mind. He is rather energetic once he's woken up and often gets just a little on Mute's nerves but not too much since he is family, and thus he gets to run about like some excited canine which he is often compared to seemingly acting as one often. Tracker has a strong liking towards Spotter and is often showing lot of affection in a more intimate way while also keeping the same protective ideal that the others have with Squeaker. The Pikachu can sometimes be a bit out there with his thoughts and actions which makes him a little bit unpredictable to most but the other chus are easily able to rein him in if anything. He's likes to tease and taunt his perceived foe and often tries to scare them with how crafty he can be appearing from some rather surprising corners or under beds or rooms. He's almost always with his tongue lolling out or flicking it a bit like a snake as he uses both his nose and such to smell out his prey; he also has some obsession with licking and just in general making fun with it.

He believes she'll back though.. She'll be back..

Description:

One might wonder what the Pikachu is if anything. One might chop it up to the Pikachu being an 'It' but atleast most definitely a 'He'; He and Him. Tracker is dangerous. That's not saying that any of the others aren't a danger themselves but that Tracker is one that will make the others atleast seem easier to deal with. Tracker is constantly active after he's woken up; which one should probably listen for the chime of the old grandfather clock in the foyer for when it strikes Midnight. He may not be in the main areas as the other Chus of the manor; instead he seems to come from the basement of the manor when he's woken up and enters the kitchen before he's roaming around. Tracker roams around freely unlike the others who prefer to stick most of the time to a certain area of the manor; freely looking and searching around for.. someone. Tracker interacts with the others sometimes though they sometimes might stride away from him; Squeakers is especially a bit afraid of him it seems but still treats him like a big brother like the others. He's rather aggressive though normally; always moving and always trying to find what he's picking up with his senses. Tracker is quick, second to Squeakers, and rather cunning in his pursue of his prey; often being hard to notice him until he's gotten quite scarily close. One should listen out for his hisses and what noises he makes when moving to pinpoint if he's close.

Ability:

Tracker might not have eyesight yet that doesn't mean to underestimate him at all. As his name implies, he will constantly be tracking by scent primarily as its his best sense though he will use his others to help out if need be. He will make sure that you cannot stay too long in one place without him finding and cornering you as he does best. He will smell you out and will often make little quips about him smelling you; he can also smell you out if you think hiding out for too long will keep you safe and give you a nasty reminder of how you are not. He uses his agility and sense of smell to be a rather scary threat; especially when one has to check around to make sure he's not hiding under a bed or hiding around the corner as he often likes to stalk and prowl in hard to see areas at times for ambushing once he's sure that he has pinpointed where his prey is located.

Weakness (Counter) Tips.. :

-Cover your scent: Use whatever you can to cover your scent, throw him off if you know what is good for you..

-Don't stop. Don't take too long. Listen for his noises. Listen for the chime.

-Flashing does not do anything to him and you cannot look out for glowing eyes for him.. he has none for you to see coming. Atleast he can't see the light..

-Watch the corners and corridors.

'Revelations' Expansion

New Locations

Alder's Room [Second Floor]

On the second floor, requiring a key found somewhere on the first floor, and to the left hallway where the master suite would be on the right; Alder's room is situated and is a room that strangely Spotter prefers that no one go into or mess with, even himself he prefers to leave it untouched for some reason. Alder was the loyal family butler and was very much liked, even thought of as a bit of a uncle by young Margaret. Alder often played with her and her dolls as well as made sure the manor was always as tidy as could be and cleaned. His room was nothing short of that too; tidy and well kept with his closet nicely filled with his suits and kept spotless despite all this time. His room wasn't too fancy but it was a rather more luxurious than the average guest room. The room has chute that leads on down into the laundry room in the restroom that still has all the items inside the cabinets and drawers compared to the other rooms that are missing or have their restrooms blocked. A little portrait of Alder himself is set on the wall that has become a little worn but still prominently shows the smiling family butler that once was.. though Spotter always look a little pained when looking at the door to the room or even when its mentioned for some reason or another. It likely has something to do with a little photo that has been found lying around a bit.

====

Attic [New Area]

On the second floor, one can find a little hatch above on the ceiling of one of the hallways with a little cord dangling from it which can be pulled and out would come a ladder from the hatch above that leads up into the seemingly forgotten attic inside of the expansive roof top of the manor above that can surely be overlooked if one isn't watchful for the little cord that can be looked over often. Above in the darkness of the attic, the cob webs are of plenty along the beams and ceiling with the shadowy outlines of the many boxes and items stored above by the owners long since left behind as there was no value to the items. The attic is rather expansive and one can walk within, though treading carefully is good in case the ground below is not stable enough or one would wish to avoid bumping into one of the low hanging beams in some of the areas of the attic. With creaks and quiet thuds, one can traverse that attic and explore for any way out from there or find some useful items in one of those many boxes above. Surely one can hide as well if need be up there from the manors' inhabitants if they were none the wiser.

====

Cellar [Basement]

Once locked, but the key will of course open it too; the cellar below in the basement is across from the laundry room and down a little corridor that leads to it. The cellar is just as musty as the rest of the basement and when entering it; one can get a little bit of a webbing in the face when going through the doorway that hasn't been dusted in a long while. The cellar holds the small wooden racks that have the fine bottles of wine resting untouched on the rack; some bottles on the ground of the cellar, broken from the fall and the sweetly scent of the wine tinged with sourness of past its date. The cellar has a flight of steps heading up to the cellar doors that lead to the outside but the handles within have been blocked by some planks similar to the ones outside on the windows. The cellar also has a little hidden passage that leads from the cellar to the first floor which is located behind one of the shelves in the living room that makes it a good quick escape in case in pinch while in the cellar; one of the bottles can be moved like a lever a bit to open the passageway upwards.

====

New Chu

Girl in a jacket

Personality:

||+Watchful|+Generous|=Melancholy|=Curious|-Jittery|-Evasive||

Its rather easy to overlook and seemingly not notice the presence of this Pichu, but Lost is rather watchful himself as he's wary and nervous about what's happened and has stuck with him since then. He sticks to hiding out and keeping to being in the shadows a little bit compared to the others; not that he is frightful of the others with him if anything as he views them as much as family as the others, but more so he's naturally jittery from something in his past and he seemingly has some sixth sense that there is someone inside of the manor. Lost sometimes likes to player with Squeakers in the play room from time to time when he's not just hiding out in the bedrooms and seemingly resting most of the time. Though he's always worried about something happening, and often is running off to Spotter or Mute to say he's seen something or felt like something was off; usually its nothing but sometimes he's been one to accidentally stumble upon someone who's entered their home. Lost can be a bit of a helpful chu if anything, as he's not like the others whom have some hostility towards those they think of being the 'bad man', if one were to win him over but it might take a bit since he'll be quick to dash off until he's comfortable with one. It is obvious he carries alot of sadness though with him as he's often rather down and generally has a bit of a melancholy aura around him; reserved. He seems to recollect about the events of the past in a bit more detail than the others though he too has it full of holes and missing pieces. Though he always says that 'They're just scared of the bad man.. that they've forgotten their humanity is all."

Description:

Lost is rather hard to know the movements of since he's seemingly always hiding and keeping to the shadows while seemingly keeping a watchful eye; one might get the sensation of being watched or spot two white dots in a doorway or from a corner before quickly disappearing if anything when trying to concentrate onto said dots. The Pichu prefers to keep at distance while observing seemingly whomever has caught his attention, though opposite to the others when spotting as instead he runs off instead of running towards whomever. He can be seen anywhere in the manor whether it be on the second floor or on the first floor; it all depends on where whomever he's keeping his sight on is currently. Lost seems to not be as aggressive as Mute or Spotter, more so wary and more fearful. At times one can find him in the guest bedrooms on the second floor, sometimes quietly snacking on something or resting; he can also be found playing with Squeakers in the play room with him. Though if someone is to approach him, or atleast attempt to, he will panic and can surely be a bit of a hazard as he'll surely make a ruckus if startled. A key also seemingly often dangling from his tail tip; likely a good idea to find a way to get it from him. It might have importance but its not a good idea to try and snatch it from him without risking some issues with the other manor chus and himself

Ability:

Lost is rather jittery and easily frightened which can cause him to panic and of course cause a ruckus. The Pichu acts a bit more as as hazard than a direct threat most of the time. He will shrilly cry out when startled or sneaked up on by someone who isn't another of the chus of the manor; a rather loud noise if anything that will surely leave one dazed momentarily though it will also surely be heard by Spotter and Mute, and Tracker surely when he's out, which will attract them quickly to the position of both Lost and whomever was unlucky enough to cause the cry from the Pichu. Lost surely will also prove to attack a bit if he is cornered and senses he may be in danger which might also lead to a threat from him, especially if he once more attracts the others when startled suddenly.

Tips:

- Giving him items: Lost at times can be heard talking about some items around the manor that have some sentimental value to him that if one were to present him with it, or atleast leave it for him to find, then one might be able to make him more comfortable and likely would present himself to the individual if prove themselves enough. Lost has a little doll that he cherishes as well as a little pin for his scarf, and a picture that has special meaning to him. It would surely be good if they were found for him.

-Avoiding startling him: Its best to avoid startling Lost as it will cause him to cry out and surely bring the others to one's position quicker than one can calm him down. It's better to not come up from behind him or avoid making loud noises when around him, as well as avoid making any threatening actions that might scare him as well. Lost shouldn't really be approached unless he makes himself known, or acknowledges one is present after he's become comfortable around them as any other time might scare him and set him off. Showing him an item of his though will likely keep him from making noise, likely to take it before heading away for the time being.

-Win him over: Lost can be a rather helpful Pichu compared to the others whom would likely backstab one if they tried to get them to help them out; assuring they don't out right do something as expected. The Pichu can be a pair of eyes for watching out for this 'friend' of his and can at times find items that might help one out as well as guide one through the manor when needing a sense of direction in those dark and dusty hallways. It's a bit of a chore to get him to find comfort in oneself, but it can surely pay off in the long run; and keep one surviving a bit longer..

New Items

Picture of Mother: A faded Polaroid with little yellowed borders yet the picture still shows a woman smiling with her holding a Pichu within her arms, coddling close with a little smile on it as well.

-----

Alder's Room key: a small metal key that has grown a little rusted along the edges but still usable, a little 'A' has been inscribed into the small head of the key. Dried brown spots dot the metal.

-----

Pikachu Doll: A Pikachu doll that is in rather decent condition with only a few little stitch markings and patches here and there, its always smiling and a little writing on the bottom of its foot reads 'Lost' with a name under neath seemingly mark out but it.

-----

The Photo Album: A dusty covered album with photos of the family and the servants of the manor; many of the photos are a bit worn but one can see the people in those photos yet one of the humans in those photos has a rather strange feel to it.. scratched out feeling a bit with claws.

-----

Cellar key: A little 'C' engraved into this key, it appears similar to the other keys in appearance though a little piece of a key chain is around the loop of its head that jingles at times.

-----

Shiny pin: A little shiny Eevee shaped pin that can be found at times in one of the upstairs drawers in the guest rooms. It shimmers when the light hits it and shows the lightly scratched smooth surface.

-----

Photo of Alder: The smiling face of the family butler and himself upon this photo that can be found lying around at times. It surely makes a certain Raichu a bit somber looking if anything.

Idea created and sponsored by Ludolf. Arts and character his too. Danke for reading. Updated (5/18/2020) )

Girl in a jacket