Co_Op_Adventures

Action! Adventure! Getting lost in lands unknown! There are many allures to a life abroad. Living day to day, job to job, and having fun along the way! Who wouldn't want that sort of life?

But how does one go about this? Simply put, in any time, any place, there exists an entity known as The Guild. Where adventure is to be had, and there are rights to wrong for fun and profit, the guild is present to make sure everything goes efficiently. The Guild recruits adventurers of most any persuasion, as long as they're willing to work for them. Those in charge of the guild typically don't interact with any of the members, leaving that up to their staff. With that in mind, signing up for the guild is easy enough. Just come in and ask the local receptionist to join, and after a usually brief conversation, thats all there is to it!

That being said, The Guild does have a few rules:
- No solo adventuring. This is mostly to maintain their reputation, as always having at least one other party to vouch for your actions usually leaves has you think a bit harder on them.(This is also in place because the point of the profile is having multiple people as players.)
- No bringing advanced technology to the past. Since The Guild spans so many realities and places, this is firmly enforced. Societies are to advance at their own rate. If you have a suit of power armor and want to do a quest in a medievil era, you're sadly not suited to that job if you aren't willing to leave it behind. Clothing is typically an exception to this. People will likely just assume you're a foreigner if your attire is odd.
- Attitude is key. Not every quest will end in victory, and while being upset isn't discouraged, throwing a hissy fit about a failure is. You're an adventurer, not a god.(usually)


And now that thats out of the way, onto how RPs with this profile actually work!
- Everyone involved in the RP will be as both a player and a GM. Usually this means just a pair of people, GMing for each other as the character they're using as a player as to deal with whatever the other person throws at them. If there are more than 2 players involved, typically there's a round robin style of "A GMs for B, B for C, C for A" or somesuch ruling. The main contention is usually what quest to go on together. Mostly, this is just RP'd out and decided upon ICly.
- Considering where we are, the means of adventuring will typically be murder or porn, as opposed to murderporn. To me at least, I like those things to be separate. If you want to smother and tease things into submission(and have the same happen to you) before a meal is had, shooting and stabbing the hell out of them at the same time seems a bit silly. Of course, regardless of method, there will be noms.(Yes, I know MGQ is a thing, where everything is trying to molest/eat you while you fight them off with a sword. I don't enjoy RPs where lewdness is 1 sided however, my apologies)
- Due to the nature of being an adventurer, Prey/sub only and Pred/dom only partners are usually frowned upon by me. Its not fun for me if you're always going to win or always going to lose. Also, some ways to play involve using dice, meaning they might not follow the narrative you want if you only lean one way.
- Because of the nature of The Guild, not all quests have to be in the same setting. You can be fighting space aliens in one, then move to thwarting an assassination of a medivil king in another. Just keep tech levels in mind.
- This is meant to be fun. I understand that involving chance means there are ways to get outcomes you may not want. In such a case, please bring it up OOC, rather than godmod IC to avoid it.

And here, its time for the all important 'How to Play' section!
- The primary setting is probably the most important decision(even though The Guild spans the omniverse and this can change if desired between quests/missions). Typically, I leave this up to my partner if they have one they want. Pokemon trainers in a land of anthro pokemon? Standard fantasy adventurers, out doing quests for the greater good? A zombie apocalypse where dangerously horny and hungry femboys are overrunning everything? Sky's the limit. This also concerns how 'meta' we want the setting to be. COuld be a setting where everyone is self aware that they have stats/hit points/etc, where status effects are tangible things, maybe everyone has visible life bars... Or it could be more normal like the world we live in and less gamey.
- Type of roleplay is another big thing to consider. The ones I've thought of so far would be: Freeform, CYOA, and dice based(along with a sub-brand of dice based I'll call Janken).
* Freeform: RPing without chance elements.
* CYOA: Choose Your Own Adventure. To get through encounters, or maybe even pick quests, a person's GM presents a player with options. An example would be: A rabbit ninja woman falls from above, her legs spread wide open. A) She sticks her landing and you find yourself starting to slide somewhere hot and cramped. B) She fails the landing and you both tumble to the ground together, vying for a dominant position over the other. C) She misses completely and lands in a compromising position. D) Other. Optionally, instead of just picking, you could roll a dice if you enjoy randomness!
* Dice Based: Using dice to determine the outcome of actions. This usually means rolling opposed d20(or some other sized dice) between the encounter and player. Victory is usually determined by having 'first to win X rolls', 'first to win X rolls in a row', or having a sort of HP system, where the loser of the roll's HP goes down based on how much the winner's roll beats theirs.
* Janken: A variant way to use dice. Rather than opposed d20, opposed d3 are used. 1 beats 3, 2 beats 1, 3 beats 2.
- Similar to type of roleplay, theme of roleplay is a simple choice between whether you want combat to be normal or lewd. Do you want standard swords and sorcery(or plasma swords and lasers, you get the idea), or do you want you and your opponents to be molesting, smothering and screwing each other into exhaustion/submission? Vore is present in both modes.
- Next would probably be preferences. What do you want to see? What do you NOT want to see? This can include species and gender of encounters, kinks and vore types involved, or anything else that strikes your fancy.
- And last, but hopefully not least, save points. This comes in 3 flavors. None, where if you lose an encounter, you fail the entire quest. Save Points, where every few encounters there's a respawn point. Save States, where you save before each encounter.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Never/Dislike
Hard Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Never/Dislike
Fatality Always/Love
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Never/Dislike
Reforming Always/Love
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Never/Dislike
Endo Always/Love
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Never/Dislike
Oral Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike
Cock Vore Always/Love
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Never/Dislike
Anal Vore Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike
Breast Vore Always/Love
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Never/Dislike
Vampiric Vore Always/Love
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Never/Dislike
Soul Vore Always/Love
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Never/Dislike
Unconventional Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Never/Dislike
Realistic Always/Love
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Never/Dislike
Cooking Always/Love
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Never/Dislike
Food Related Always/Love
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Never/Dislike
Rough Always/Love
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Never/Dislike
Gentle Always/Love
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Never/Dislike
Sex Always/Love
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Pain Always/Love
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Never/Dislike
Transformation Always/Love
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Never/Dislike
Blood Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike
Watersports Always/Love
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Never/Dislike
Bondage Always/Love
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Never/Dislike
Magic Always/Love
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Never/Dislike
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Micro/Macro Always/Love
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Never/Dislike
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike
Demi Partner Always/Love
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Never/Dislike
Fur Partner Always/Love
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Never/Dislike
Scaly Partner Always/Love
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Never/Dislike
Feathered Partner Always/Love
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Never/Dislike
Plants Always/Love
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Never/Dislike
Animal / Non-morphic Always/Love
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Never/Dislike
Non-Sentient Partner Always/Love
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Never/Dislike
Underage Character Always/Love
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Never/Dislike
Verbose Posts Always/Love
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Never/Dislike
Quick Posts Always/Love
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Never/Dislike
Evolving Character Always/Love
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Never/Dislike
Breaking 4th Wall Always/Love
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Never/Dislike
Staying In Character Always/Love
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Never/Dislike
Surprise Me Always/Love
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Never/Dislike
Multi-Session Always/Love
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Never/Dislike
Grab and Gulp Always/Love
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Never/Dislike
Group Roleplay Always/Love
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Never/Dislike
Vore game Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike
Public Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike