Crell

Skills: Control over electricity, Enhanced smoke vision, enhanced speed, enhanced strength, enhanced agility, Extreme parkour, Zapchain (one bolt chains to another person he's fighting)


An eighteen-year-old battery charger, Crell has become a conduit. his senses are heightened and he can....well, give people quite a shock!

Strong enough to escape most predators in this form

People Beaten In form: Crell's Dark Side

Awakened in: Conduit adventure with Kage and Danari

My Theme

Slime Form

Name:Crell
Age:12
Hobby: Reading, Video Games, Playing Pretend
Skills: Stretchy powers, Absorption, Digestion, Object Safeguard (absorb and hold), Slime Sensing, Absorb and fire

He has a slime form from his previous "lifestyle". He can also sense the presence of slimes. In his slime form, he is only 12 years old.

People Beaten With Form: N/A

Awakened In: Default Form

Storm Archon Form

Name: ?
Age: ?
Skills: Electricity Control, Super Strength, Flight, Enhanced Smoke Vision, Magnetism

Cannot be eaten in this form

Storm Archons are one of the rarest creatures in the Nexus. They have a reclusive nature, but Crell can form himself into one at any time.

People Beaten With Form: Digital_Terror

Awakened In: Battle for Western Nexus, being knocked out by MachineDramon Awakened it



Crell's Dark Side

Name: LLerc
Age: 1,000
Skills: Darkness powers, Shadow Minions, Flight, Enhanced Strength

Crell's Dark side. I bet you didn't know he had one.

If eaten, will dissolve the skin slowly and painfully from the inside, leaving death and decay behind



This Form's Theme

Crell's Light Side

Same as above. Except nicer.

Name: Crell
Age: 15
Skills: Light powers, Angel warriors, Flight, Enhanced Speed

If eaten, will use the power of light to melt through the stomach and escape



This Form's Theme

Objects:

Communicator: Given from Reix, it allows him to cantact Topazert, Danari, and Reix whenever needed. It can be attached to his phone.



Amulet Of Nature: given to him by Ave_Eyila, It bonds him to a tree in her city and until he helps, He feels the tree's pain.



Pack: Simple, he holds stuff in it.

Hovercraft: given to by Reix, it is like a jet board. It is circular and has a pulsing design on it. It can also transform into a cube.



Amplifier Pack: An attachment to his phone, he can sense electricity further, fire stronger shots, and pick up loose radio signals. Found on July 9, 2012.

MP3 player: Picked up at a store.

Has these songs on it:

Boards of Canada - In A Beautiful Place Out In The Country
AWOLNATION- "Sail" Instrumental
Jean-Jacques Perrey - Sentimental Trip
Hello
Strangeletter-Here Comes a Chopper(instrumental)
Alex Clare - Too Close
John Murphy - In the House In a Heartbeat





My Powers


-Bolts

Alpha Bolt: The Alpha Bolt is the basic Bolt power. It has no specific bonuses, with a low damage, low range, high rate of fire and a good accuracy.

Pincer Bolt: a cunning Bolt power. It fires a trio of bolts that arc through the air before converging onto a single target. Each individual bolt has as much power as an Alpha Bolt, and has a very low rate of fire, but it also has a weak homing ability and good accuracy.

Artillery Bolt: The Artillery Bolt is a Bolt Power designed for long range. It fires a larger bolt that is affected by gravity and travels at a slower speed. It also has a slightly lower rate of fire, but does slightly more damage and has up to three times the range of the Alpha Bolt.

Magnum Bolt:It launches a condensed blast of lightning that does triple the damage and traveling speed of the Alpha Bolt, but it also has the slowest rate of fire.

Bolt Stream:It fires homing bolts that are weaker than the standard Alpha Bolt but at double the rate of fire and energy consumption.

Missile Bolt: Acts in much the same manner as the Alpha Rocket, but has a longer range and smaller blast radius in addition to electrifying any conductive surface instead of just movable objects.

Grenades

Alpha Grenade: The Alpha Grenade is the basic grenade. It's damage isn't that high compared to the stronger grenades, and it has no specific bonuses. It bounces off surfaces and explodes a couple of seconds after it's thrown.

Electrocution Grenade: The Electrocution Grenade is an unstable grenade that electrocutes nearby targets before exploding. Has a weaker blast radius than the Alpha Grenade.

Sticky Grenade: The Sticky Grenade restores the Shock Grenade's adhesive properties, allowing it to stick to whatever it touches.

Stalker Grenade: A heavy grenade that travels a shorter distance than other grenades, but will hop in one place for a period of time before exploding. It will also hop towards any nearby enemies, detonating when it gets close enough to deliver damage.

Ice Grenade: The only Cryokinetic Grenade power. It's most noticeable behavior is that it freezes weaker victims on impact, but it can cause high damage against stronger enemies, as well. It can also be used as a small area of cover.

Cluster Grenade: A more powerful version of the Sticky Grenade, this weapon fragments into eight smaller grenades almost immediately after being thrown. Each individual grenade has a smaller blast radius than the Alpha Grenade but delivers just as much damage. They will also bounce off of buildings and most objects, but will stick to any cars and living targets that come in contact with them. Excellent for use on large groups of enemies, but at medium range can also be used to deliver major damage to a single powerful enemy.

Rockets

Alpha Rocket: The Alpha Rocket is the basic Rocket power. It has the same blast radius as the Alpha Grenade, but does slightly more damage in addition to electrifying human sized targets and conductive mobile objects such as cars or shopping carts, making them chain electricity to nearby targets.

Redirect Rocket:When sent off, it spirals around as it flies, reducing its accuracy. It makes up for this lack by circling around and homing in on any target that was hit by a Bolt, making it useful for hitting otherwise agile targets.

Sticky Rocket: A powerful rocket that splits into three smaller rockets once it is within close proximity of an enemy. Each mini-rocket will home in on its target and stick to it until it explodes.

Freeze Rocket: Is the only Cryokinetic Rocket. It freezes weaker targets, making it something of a one hit kill, and is very useful in causing high damage against stronger enemies.

Tesla Rocket: any enemy hit by a Tesla missile will die instantly in addition to triggering an electric explosion.

Blasts

Alpha Blast: The Alpha blast is the basic Blast power. It has a decent area of affect and medium strength. It has no specific bonuses.

Lightning Hook: The Lightning Hook is a Blast power that differs from the other Blasts. It sends a long electromagnetic hook (similar to the Lightning Tether), pulling enemies and objects closer.

Sniper Blast: The Sniper Blast is a Blast with a very, very long range. Other than its long range, it functions as an Alpha Blast.

Detonation Blast: The Detonation Blast functions differently from the other blasts. It sends a caged orb of electromagnetic energy that sticks to enemies and objects that explodes after a few seconds.

Graviton Blast: The Graviton Blast sends a Blast very similar to the Alpha Blast, but with one difference: the targets will float in the air. It also has a stronger Blast force than the Alpha Blast. It is very useful for stunning enemies.

Shatter Blast: The Shatter Blast is the only Cryokinetic Blast. It is a Graviton blast that throws a group of icy spikes against its targets, causing immense damage. It takes longer time to send off, and drains twice the usual Battery Cores, but is extremely powerful.

Misc

Kinetic Pulse: creates an electromagnetic field to lift cars and other objects, which will create an electric explosion when they hit something.

Lightning Tether: Lightning Tether is the ability to use a rope of electrical energy and pull Crell to a building or object. it can be moving or stationary.

Polarity Wall: Creates a shield of lightning that converts incoming projectiles to energy.

Ice Launch: This Creates a giant spike of ice that sprouts out of the ground beneath Crell, sending him flying.

Ionic

Ionic Vortex: Crell creates an electrified tornado.

Ionic Freeze: Crell creates a field of ice stalagmites.

Ionic Storm: Crell rains down deadly lightning bolts from the sky.

Navigation

Induction Grind: Crell grinds on electric wires.

Static Thrusters: Crell floats in the air through the use of static electricity.

Lightning Tether: Crell throws out a line of electricity that works like a grappling hook, drawing him to whatever point he hits with it.

Induction Launch: Crell launches high up in the air by launching himself up on electric pipes.

Events

Met Topazert,Danari, and Kage. 5/9/11

Came across Reix, became friends with him. 5/30/11

Conduit journey. Is now a conduit. 6/10/11

Built a training room for both Crell and Topazert. 9/10/11

Found a large sword in a diamond, put it inside the lab. 5/30/12



Rescued Western Nexus from Digital_Terror with the help of Kaze and The TSI. 7/26/12

Awakened Dark Side. 7/28/12

Awakened Light Side. 7/28/12

The sword was pulled out by Topazert. 7/29/12

War against the horde. 7/30/12

Found bottle of infinite refreshment. 10/15/12

Found a mysterious ruby. 1/1/13

HE'S BACK AWW YEAH 2/14/13
Friends:

Topazert, Danari, Reix, Tune_, Arteku_Noth, Gnowel, K450, Frungi
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike I mainly use this account for action-type roleplaying, but I don't mind vore once in a while.
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