A character made for the
WVW Professional Wrestling Promotion.
Description:
A stuntwoman who decided that she should be recognized for her talents instead of working in the shadows of the high-fame overpaid actors, Samantha applied herself to wrestling and within a year worked her way out of developmental territories with the skills from her previous career. She is currently performing in dark matches under her real name to give WVW Creative time to find a suitable way to debut her on the live show. Regarding vore, she has both eaten and been devoured in multiple ways in several major movies, regurgitating on both accounts, so the concept isn't new or disturbing to her... Except for the possibility of not getting out intact.
Sam isn't the type of girl to make enemies in the locker room, doesn't talk shit behind peoples backs, proliferate rumors; she has a supportive personality and looks out for the other wrestlers if they give her an inch. In the ring, she knows how to sell moves thrown at her thanks to her previous profession and will sometimes flat out power into the opponent's repertoire to make the crowd pop. A little unhinged and confident in her aerial abilities, she favors the top rope and will not hesitate to suicide dive to the outside if the match spills out onto it.
Name: Samantha White
Ring Name: Sam "Cyclone"
(varies)
Gender: Female
Age: 26
Height: 5'2"
Weight: 112 lbs.
Class: Bantamweight.
Attitude: Tweener
Theme Music: Pull Me Under
Likes: Motorbikes, brandy, dubstep, electronica, speed, sci-fi, autumn, chinese takeout.
Dislikes: Reality television, summer, pop punk, beer, fancy restaurants, smoking.
Attributes: ATH +5, BRW -1, FLR +2, INS +1, POW +2
Level: 1
(0/4XP) Weight Mod: 0
Fatigue Threshold: 19
Submission Threshold: 9
Skills:
Athletics +2
Knowledge: Athletic Maneuvers +1
Performance +1
Feats:
Finisher
(Landfall)
Ring Sense
(Athleticism, +2 while stunned)
Reckless Abandon
Signature Move
(Storm's Eye)
Flaws:
Crazy
Commonly Used Maneuvers:
Springboard Crossbody (Athletic)
Jumping from the ropes, Cyclone lands horizontally across the opponent's torso, forcing them to the mat. Years of hurling herself onto car bonnets has made her exceptionally good at executing this move.
-1 Knockdown, -1 Immediate Pin Attempt upon Knockdown, +1 Damage: Attribute Only, +1 Prone Self.
Maneuver/Damage Roll: 0 + ATH(+5) =
+5/5
Running Roundhouse Kick (Athletic)
After running the ropes or sprinting to her opponent, Sam swings her leg around in a semicircular motion, striking with the front of foot. She favors her right leg and prefers to aim for the midsection or lower.
-2 Damage: +1 Die, -1 Damage: 1d6.
Maneuver/Damage Roll: -3 + ATH(+5) =
+2/2d6+5
Rope Neckchoke (Brawn)
Pressing her opponent's neck into the bottom rope with a foot while using the top rope for leverage, Cyclone uses this move to get heat from the crowd when against Face wrestlers or if she's just pissed off with her opponent.
+1 Illegal, +1 Requires Prone Target, -1 Damage: 1d6.
Maneuver/Damage Roll: +1 + BRN(-1) =
+0/1d6-1
Feint Backflip Dropkick (Flair)
Sam hunches over, feigning exhaustion to attempt to throw her opponent off guard. When they close she flips back suddenly, kicking outwards with both legs.
-1 Knockdown, +2 Reduction: Flair Roll for No Damage, +1 Stunning: Self if Missed, +1 Exertion, -2 Damage: +1 Die.
Maneuver/Damage Roll: +1 + FLR(+2) =
+3/2d4+2
(Costs 2 Fatigue)
Legs-trapped Butterfly Lock (Technical)
Applying a double underhook to a wrestler bent forwards, she falls back onto the mat locking the back of her opponent's head against her crotch while simultaneously using her legs to force apart her victim's legs. Sam uses this move as a crowd-pleaser and to humiliate her opponent.
-1 Submission, +2 Exertion, +1 Requires Prone Target, -2 Damage: +1 Die, -2 Damage: 1d8.
Maneuver/Damage Roll: -2 + INS(+1) =
-1/2d8+1
(Costs 4 Fatigue)
Flying Clothesline (Power)
Sam runs towards her opponent off-center, leaping up into the air, before connecting with a fully extended arm at her side.
+1 Requires Lifting, -2 Damage: +1 Die, +0 Damage: 1d4.
Maneuver/Damage Roll: -1 + POW(+2) =
+1/2d4+2
Signature Moves:
Storm's Eye - Suplex Lift Spinning Facebuster (Power)
Standing dominant before a rising or stunned opponent, Cyclone finger spins with both hands to the audience before grappling her opponent into what seems to be an ordinary suplex. As she lifts she twists into a corkscrew, spinning her victim sideways and dropping them flat on their front.
+2 “Signature Move”, +1 Requires Lifting, +1 Reduction: Power Roll for Half Damage, -2 Stunning, +1 Exertion, -2 Damage: 1d8, -2 Damage: +1 Die.
Maneuver/Damage Roll: 0 + POW(+2) =
+2/2d8+2
(Costs 2 Fatigue)
Finishers:
Landfall - Diving Moonsault Spike DDT (Athletic)
From the top rope or turnbuckles, Cyclone launches herself above the ring into a moonsault, hooking an arm around her opponent's neck as she descends. Landing back first, she drives her opponent's face into the mat with such velocity that they almost end up doing a vertical headstand.
+1 "Finisher", -1 Knockdown, -2 Stunning, +1 Stunning: Self if Missed, +1 Prone Self, +3 Exertion, +0 Finisher: +1 Die, -2 Damage: +1 Die, -3 Damage: 1d10.
Maneuver/Damage Roll: -2 + ATH(+5) =
+3/3d10+5
(Costs 6 Fatigue)
Wins:
Losses:
Ongoing Feuds:
Past Story Lines:An alt of
Challace