Dragmon

Before...

Dragmon's parent's consisted of a male human and a female dragon who fell deeply in love, but when Dragmon was born, his parents where slaughtered...
The young dragon boy, not knowing who his parents where, walked alone until he was taken in by a strange family that studied magic like no other.
A group called Ecclesia, who where amazed of the markings on his back and his shoulders where the very same to be used to absorb magic glyphs.
There where he would begin a new life in studying the arts of using magical glyphs.
He trained everyday with his friends who were like older siblings to him and helped him to eventually master the art of glyph wielding, but at a very early age.
However his troubled life would not end there, for one unfortunate day while playing tag with his friends he was kidnapped by a dark cult who had been interested in his ability to learn magic so easily.
They used him, beat him and starved him to the point where he couldn't take it anymore.
He devised a plan one day to escape, but not with an empty belly...
He used his glyphs and ate every last one of them, and listened with an evil grin to their screams as they melted away in his gut.
He finally made it to sweet freedom, but not happily.
He would never be able to see his friends ever again, so he wandered on, becoming stronger but with a mischievous side as he loved to cause trouble in towns prank anyone he saw, and even eat them too!
On one of his travels he fond his way into a new world known as Nexus, a world that joined from dimensions of others.
But it didn't matter to him, just another world he could have fun in and cause trouble for!

Now...

Dragmon lives a pretty good life in an old turned down apartment in the town of Nexus, but usually goes anywhere he wants to, ALL of Nexus is his home and no one can tell him otherwise!
He spends most of his time playing pranks or skating around on a skate board he stole a while back from his world.
But when he's not doing that, he likes to make graffiti everywhere, but does a very good job with them, making him quite an artist.
He walks around town or the park looking for good looking people that he could eat if he gets hungry too.
He has never been caught by anyone before, but how long will his luck last?




Name: Dragmon Blazeheart
Gender: Male
Age: 18
Height: 5'12
Home town: Unknown
Profile pic: Please ask me and I may give you a link to it.

Level: 10
Gold: 1000,000$

{Stats}

Hp: 18
Mp: 15
Atk: 3
Str: 2
Def: 4
Con: 2
Int: 2
Mnd: 4
Lck: 2

Head: (none)
Body: (none)
Cape: (none)
Legs: Cargo pants (Normal everyday cargo pants with many pockets.)[Def+1]
Feet: Sonic Boots (Enables the wearer to run at high speed.)
Jewelry 1: Hoop earring (A normal gold hoop earring.)[Def+1]
Jewelry 2: Albus's bracelet (A bracelet received from his old friend Albus as a momento.)[Atk+1 Str+2]
Jewelry 3: (none)

{Stats explanation}
Atk increases base damage
Str boost damage for non-weapon attacks.
Def reduces damage taken from physical attacks.
Con reduces knockback from attacks.
Int affects the damage of magic.
Mnd affects magic resistance.
Lck increases the chances of getting a critical.


{Vore Battle Moves}

Oral Vore

[A holds B(Using arms, tail or wings] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 2hp of damage per turn and must roll a 10 or higher to escape]

Soul Vore

[A holds B(Using arms, tail or wings)] >> [A Drains B vitality with a deep kiss and takes 2hp of damage per 5 turns. After the 5th turn A moves to the final phase. Must roll a 12 or higher to escape, every time B fails to roll higher he gets weaker and one point is added to the roll. (Eg. Turn 1: B rolls 8 and fails, turn 2: 1+12=13) >> [A Starts inhaling B soul, taking 4hp damage per turn and must roll a 15 to escape]

Blood Drain

[A holds B (With arms tail or wings)] >> [A Hypnotizes b and puts him to sleep. Must roll a 11 to wake up] >> [A bites B neck, taking 3hp of bite damage on the first turn. The opponent receives of 1hp damage each turn while A recovers 1hp each turn. Must roll a 12 to escape]


{Other Attacks}

Normal
Normal physical attacks that do not consume magic. Damage taken from normal attacks is calculated from Dragmon's Atk stat.

[Claws]
Attacks with long, sharp, bloody claws.

[Bite]
His sharp teeth can rip anything to shreds.

[Tail whip]
His long tail makes a good whip like weapon.


Glyphs and other magic
Magical attacks drain mp. Dragmon must wait each turn to recharge his MP. (Eg. Each turn Dragmon recovers 1mp 5 turns taken = 5mp (Using no magic whatsoever.)

[Confodere] - A rapier glyph.
Strikes opponent with a single rapier, dealing 2hp of damage. Must roll higher then Dragmon to dodge. Drains 2mp.
[Confodere - Union]
Strikes with a powerful rose slash, dealing 4hp of damage. Cannot be dodged. Drains 8mp.

[Secare] - A sword glyph.
Strikes opponent with a single sword, dealing 3hp of damage. Must roll higher then Dragmon to dodge. Drains 2mp.
[Secare - Union]
Attacks with a giant sword and deals 5 hp to opponent. Cannot be dodged. Drains 8 mp.

[Arcus] - A bow glyph.
Shoots opponent with a single arrow, dealing 1hp of damage. Must roll 10 or higher to dodge. Drains 1mp.
[Arcus - Union]
Shoots a holy arrow up in the sky and brings down a whole storm of arrows, dealing 5hp of damage. Cannot dodge. Drains 6mp.

[Ignis] - Call forth burning flames.
Incinerates opponent with hellish flames, dealing 3hp of damage, 4hp of damage to fire weakened opponents and 1hp of damage to fire resistant opponents. Must roll higher than Dragmon to dodge. Drains 4mp.
[Union - Ignis]
Sends a wave of 2 fire snakes to strike the opponent, dealing 5hp of damage to the opponent, 7hp of damage to fire weakened opponents and 2hp of damage to fire resistant opponents. Cannot be dodged. Drains 10mp.

[Grando] - Call forth freezing ice.
Attacks the opponent with sharp ice and freezes him in place, dealing 3hp of damage, 4hp of damage to ice weakened opponents and 1hp of damage to ice resistant opponents. Must roll higher than Dragmon to dodge. Drains 4mp.
[Grando - Union]
Attack with cold wind that will freeze the opponent in place and deals 4hp of damage, 5hp of damage to ice weakened opponents and 1hp of damage to ice resistant opponents. If frozen you must roll higher than 12 to escape and be able to attack again. Ice weakened opponents must roll 13 or higher and ice resistant opponents cannot be frozen. Cannot be dodged. Drains 10mp

[Fulgur] - Summon a ball of lightning.
Attacks the opponent with a lighting bolt and paralyzes them, dealing 2hp of damage, 3hp of damage to electric weakened opponents and 0hp to electric resistant opponents. If Paralyzed you must roll higher than 10 to escape and be able to attack again. Electric weakened opponents must roll 12 or higher and electric resistant opponents cannot be paralyzed. Must roll higher than Dragmon to dodge. Drains 4mp.
[Fulgur - Union]
Whips up a thunderstorm and strikes all that's on the ground, paralyzing them and dealing 4hp of damage to the opponent, 6hp damage to electric weakened opponents and 0hp to electric resistant opponents. If Paralyzed you must roll higher than 10 to escape and be able to attack again. Electric weakened opponents must roll 12 or higher and electric resistant opponents cannot be paralyzed. Cannot be dodged. Drains 10mp.

[Dominus Hatred] - One piece of Dominus; summons a pillar of light.
Summons pillars of light to punish the foe, dealing 5hp of damage to both players. Cannot be dodged. Drains 6mp.

Dominus Anger - One piece of Dominus; summons spheres of dark energy.
Launches 3 spheres out at the opponent and deals 3hp of damage to opponent x3 spheres and deals 5hp of damage to Dragmon. Must roll higher then Dragmon x3 to dodge each attack. Drains 4mp for each sphere x3.
Dominus - Union
Dragmon must roll 3 times and get 30 or higher to do a powerful blast that will kill both players, thus ending the battle. CANNOT be dodged. Drains all mp.

Note: Some of these attacks are a working progress, let me know how you would change them.
{Other abilities}

Keen eye [He has very good eye sight, allowing him to see at least 100 yards away. He can also see very good in the dark too.]
Sense of smell [He's no dog, but his large nose has very good senses of smell. He's used it more than his eyes for hunting.]
Impregnation [It's strange, but he can also become pregnant to. He never how that was possible...]


Likes:
Having fun
Listening to music
Playing video games
Steal things
Graffiti walls
Eat people
Cause trouble
Be competitive
Sports
Skate boarding

Dislikes:
Cops
Rules
School
Deep water
Cold places
Getting his tail stepped on


Friends:
Koopat
BlazeCharizard


Allies:
(Would like that, but read above)

Loves:
Leloo My beautiful Anthro Cheetah mate~

Pets:
(Wish I had one. Would take very good care of it)

Slaves:
(Same as above, except I don't treat slaves as pets)

Masters/Mistress:
(I am loyal to any, but to own me you will need to try hard)



Note(Please Read!!):

I am picky at some things done in RP, so please don't get mad if I wanna change a few things here and there or don't fully agree on something.
Kinda tired of getting bitched at...

Also if I read your profile and don't really understand the whole backstory, then please explain to me NICELY what it is. I'm really getting sick of people turning me down because of a few things I missed or didn't understand. I guess I'm stupid, God forbid.... -~-
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
+
--
+
--
Never/Dislike
Soft Vore Always/Love
+
--
+
--
Never/Dislike
Hard Vore Always/Love
+
--
+
--
Never/Dislike
Digestion Always/Love
+
--
+
--
Never/Dislike
Fatality Always/Love
+
--
+
--
Never/Dislike
Reforming Always/Love
+
--
+
--
Never/Dislike
Oral Vore Always/Love
+
--
+
--
Never/Dislike
Unbirthing Always/Love
+
--
+
--
Never/Dislike
Cock Vore Always/Love
+
--
+
--
Never/Dislike
Anal Vore Always/Love
+
--
+
--
Never/Dislike
Tail Vore Always/Love
+
--
+
--
Never/Dislike
Breast Vore Always/Love
+
--
+
--
Never/Dislike
Vampiric Vore Always/Love
+
--
+
--
Never/Dislike
Soul Vore Always/Love
+
--
+
--
Never/Dislike
Unconventional Vore Always/Love
+
--
+
--
Never/Dislike
Stretchy Always/Love
+
--
+
--
Never/Dislike
Gentle Always/Love
+
--
+
--
Never/Dislike
Sex Always/Love
+
--
+
--
Never/Dislike
Pain Always/Love
+
--
+
--
Never/Dislike
Blood Always/Love
+
--
+
--
Never/Dislike
Magic Always/Love
+
--
+
--
Never/Dislike
Willing Always/Love
+
--
+
--
Never/Dislike
Unwilling Always/Love
+
--
+
--
Never/Dislike
Micro/Macro Always/Love
+
--
+
--
Never/Dislike
Same Size Always/Love
+
--
+
--
Never/Dislike
Male Partner Always/Love
+
--
+
--
Never/Dislike
Female Partner Always/Love
+
--
+
--
Never/Dislike
Herm Partner Always/Love
+
--
+
--
Never/Dislike
Human Partner Always/Love
+
--
+
--
Never/Dislike
Demi Partner Always/Love
+
--
+
--
Never/Dislike
Fur Partner Always/Love
+
--
+
--
Never/Dislike
Scaly Partner Always/Love
+
--
+
--
Never/Dislike
Feathered Partner Always/Love
+
--
+
--
Never/Dislike
Plants Always/Love
+
--
+
--
Never/Dislike
Animal / Non-morphic Always/Love
+
--
+
--
Never/Dislike
Non-Sentient Partner Always/Love
+
--
+
--
Never/Dislike
Evolving Character Always/Love
+
--
+
--
Never/Dislike
Staying In Character Always/Love
+
--
+
--
Never/Dislike
Surprise Me Always/Love
+
--
+
--
Never/Dislike
Group Roleplay Always/Love
+
--
+
--
Never/Dislike
Whisper Always/Love
+
--
+
--
Never/Dislike
Public Always/Love
+
--
+
--
Never/Dislike
Private Always/Love
+
--
+
--
Never/Dislike