Dragona_Dungeon

Part of Alts_of_the_World

Another Game Style Alt.
Under heavy construction, I need some serious help to finish this alt.

You know the generic thing about dragons having treasure in their cave? Well, this is a spin off that. Essentially a trio of dragon-ish people hoarded many treasures inside the same cave.....over time, them having to constantly defend their gold and other riches, so, they went out and captured varies creatures to have them defend their treasure. I took a while to get obedience from some of them...but after seeing a few of the really resistant ones finding themselves digesting, it didn't take much after that.

Those aiding the dragon kind were allowed to do varies things to those they caught, assuming they didn't get caught or eaten themselves, by the dragon's decree. Most simply eat and digest those they beat, but not all focus on that, some focus on more....long term endings to their prey....if you can call them that sometimes.

This is a Game Alt as stated above. This alt is a series of small vore battles, with each battle further into the dungeon getting harder and probably longer. Each girl will have there own move-set, each with at least one advantage passive, and one disadvantage. Some of the stronger creatures will get a finisher. And the Three bosses, will no disadvantages, all have finishers....you get the idea. Things get bigger the further in you go.


How this works, is you make a mini move-set for the game. Each battle follows the normal VB rules in terms of rolls and such. HP varies per girl, you always have 10. You recover health after each fight you pass, the recovery varies depending on the girl is she is digested. Now, at times the cave will split, and you get to choose which way you go, and which creature you battle with.

Building Your Move-Set:

Coming Soon.


Picture of the Dungeon Route:





First Battle - Cave Entrance - Neko



Move-set:

HP: 5

Advantage: Fast. +1 on the opening roll.

Disadvantage: Weak to Cuddling type moves. -3 against all rolls for hugging, nuzzling and cuddling.

Moves

Pounce - An advanced hold, you need to beat her roll, and have at least a 10 to escape it. She'll lick the person under them getting ready to eat them with a +2 to oral vore.

Snuggle In - Usually after a pounce, the catgirl can cling to, nuzzling into the person, such a cute display causes a -4 on the next turn. Only works Twice. Using this also cancels the hold of Pounce.

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn, 16 or higher to esacpe]

When defeated you recover 4 HP.



Second Battle - Cave Interior - Lizard Woman



HP: 6

Moveset:

Advantage: Hard Scales - Thick scales let her last longer in hostile places. -1 damage per turn via digestion.

Disadvantage: Restrictive Scales - Scales don't like stretching too much, so -2 to all rolls to eating someone.

Moves:

Sword Swing: The Lizard Woman swings her dulled sword at the target, doing 1 dmg. The sword has been dulled by order of the Dragons.

Tail Swipe: The Lizard woman spins and hit the opponent with her tail, this is meant to knock the intruder down and be ready for Anal Vore. +2 to starting Anal Vore after using this successfully.


Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 17 or higher to escape]

Anal Vore

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn, 17 or higher to esacpe]

When defeated you recover 3 HP.


Branching paths here. Pick Path A or B.

Pathway A - First battle - White Lamia



Pfft, where in this profile did I say you'd have to fight your way past them all? This adorable Lamia will try two things. She'll try to talk you into one or two things, you letting her eat you or you staying with her and not leaving. The other, she'll coil you, a bunch.

When defeated you recover 2 HP.


Pathway A - Second Battle - Drider



HP: 7

Advantage: All the Arms. +2 on moving to the grappling/holding phase.

Disadvantage: Because of her large body, it's hard to get her down....though once she's down there.... -3 To escaping the last stage of any vore.

Moves: Web Spit - The moves doesn't do anything till it lands times, it which is leaves the opponent stunned till they roll a 13 or higher to free themselves of the webbing.

Body Slam - She climbs to the ceiling, and tries to land on her opponent, success mean the opponent get -5 to their next roll. If she misses, the -5 goes to herself!


Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]


When defeated you recover 3 HP.


Pathway A - Third Battle - Kitsune



HP: 8

Advantages: The first time she takes Vore-related damage, she only takes 1 damage instead of the normal amount. Immune to tail related attacks.

Disadvantage: -2 to sexual events.

Moves:

Tail Siphon: May only be used three times. The kitsune puts those tails to use, cocooning the opponent, and then using the tails to drain 1 HP from the opponent. The Kitsune is healed for 1 HP if successful.

Tail Ties: The kitsune uses her tail to overwhelm the opponent, getting them ready for a lower entrance! +3 to an attempt to start AV or UB.

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]

Anal Vore

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn, 16 or higher to escape]

When defeated you recover 4 HP.

Pathway B - First Battle - Mermaid



HP: 6

Advantage: Water born! +1 When in water.

Disadvantage: Fish out of water! -1 When out of water.

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]

Pathway B - Second Battle - Squidwoman



HP: 7

Advantage: +5 to the beginning grapple, +1 to any stage grappling stage event.

Disadvantage: Due to her squishy and slippery nature, she's easier to get down! -2 on being prey to vore, does not effect the final stage escape roll.

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]

Pathway B - Third Battle - Dark Centaur




Advantages: Her large body make getting her down harder. +2 to all roll until the final stage of vore.

Due to her body's inner workings, Anal vore and Oral have an extra and optional stage, unbirthing is harder to escape.


Disadvantage: Due to their uses, anything sexual to the rear end of her with knock her of balance should they work. -3 extra to her roll upon losing to something involving her hind end.


Actives:

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 15 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 16 or higher must be rolled for escape.]

Anal Vore

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn, 15 or higher to escape] >> [B enters the next stomach



The Paths reconnect here.

Sixth Battle - Goo Girl



HP: 9

Advantage: Goo Body - Immune to melee damage.

Fluid digestion, this result in ANY liquid giving plus 1 HP, regardless is she wins the roll or not. Can only get 3 hp this way.

Natural 20 will always win when escaping the final stage of vore, regardless of debuffs.

Disadvantage: While it'll be very hard to get her down.....once she's there, she's pretty helpless. +3 to roll to resist vore, however -5 to escape the final stage of vore.

Actives:


Goo Throw - She can toss a small part of herself at the opponent, slowing them down. -2 to the next two rolls if she wins.

Harden Body - Can be used twice outside, or only once against digestion. Become immune to ALL damage for a turn, but roll at -3 unless inside the final stage of vore.

Goo Suction - If able, the googirl will latch on some where and suck, this uses up one of the uses of her passive to restore 1 HP.

Absorption - [A grabs B] >> [B is partially engulfed] >> [B is fully engulfed (phase 1) and must roll a 12 or higher or else they will take 1hp of damage and move to phase 2] >> [B is fully engulfed (phase 2) and must roll a 14 or higher or else they will take 3hp of damage. Escape here lead to only being partially engulfed]

When defeated you recover 4 HP, if digested you recover 6.

Seventh Battle - Tigress



HP: 10

Advantage:

Disadvantage:

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]


The Path splits into three paths here!

Path C - First Battle - Oriental Lamia



Pfft, where in this profile did I say you'd have to fight your way past them all? This sexy Lamia will try two things. She'll try to talk you into one or two things, you letting her eat you or you staying with her and not leaving. The other, she'll coil you, a bunch. Don't be surprised if you find yourself with a naga mistress..~

Path C - FINAL BATTLE - Dragon Serpent



HP: 15

Advantages:

Iron Will - Can't be Enslaved.

Disadvantage: None

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape] >> [Pushed into Tail stomach and takes 3 dmg per turn, 16 or high to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]


Path D - First Battle - Succubus



HP: 12

Advantage:

Disadvantage: None

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]

Anal Vore

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn, 16 or higher to escape]

Path D - FINAL BATTLE - Dragoness



HP: 15

Advantages:

Iron Will - Can't be Enslaved.

Disadvantage: None

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]

Anal Vore

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn, 16 or higher to escape]


Path E - First Battle - Demoness



HP: 12

Advantage:

Disadvantage: None

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]

Anal Vore

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn, 16 or higher to escape]

Path - FINAL BATTLE - Wyvern



HP: 15

Advantages:

Iron Will - Can't be Enslaved.

Disadvantage: None

Oral Vore

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Unbirthing

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 3hp of damage per turn. A 14 or higher must be rolled for escape.]

Anal Vore

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn, 16 or higher to escape]
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
+
--
+
--
Never/Dislike
Soft Vore Always/Love
+
--
+
--
Never/Dislike
Hard Vore Always/Love
+
--
+
--
Never/Dislike
Digestion Always/Love
+
--
+
--
Never/Dislike
Fatality Always/Love
+
--
+
--
Never/Dislike
Reforming Always/Love
+
--
+
--
Never/Dislike
Endo Always/Love
+
--
+
--
Never/Dislike
Oral Vore Always/Love
+
--
+
--
Never/Dislike
Unbirthing Always/Love
+
--
+
--
Never/Dislike
Cock Vore Always/Love
+
--
+
--
Never/Dislike
Anal Vore Always/Love
+
--
+
--
Never/Dislike
Tail Vore Always/Love
+
--
+
--
Never/Dislike
Breast Vore Always/Love
+
--
+
--
Never/Dislike
Vampiric Vore Always/Love
+
--
+
--
Never/Dislike
Soul Vore Always/Love
+
--
+
--
Never/Dislike
Unconventional Vore Always/Love
+
--
+
--
Never/Dislike
Stretchy Always/Love
+
--
+
--
Never/Dislike
Realistic Always/Love
+
--
+
--
Never/Dislike
Cooking Always/Love
+
--
+
--
Never/Dislike
Food Related Always/Love
+
--
+
--
Never/Dislike
Rough Always/Love
+
--
+
--
Never/Dislike
Gentle Always/Love
+
--
+
--
Never/Dislike
Sex Always/Love
+
--
+
--
Never/Dislike
Pain Always/Love
+
--
+
--
Never/Dislike
Transformation Always/Love
+
--
+
--
Never/Dislike
Blood Always/Love
+
--
+
--
Never/Dislike
Scat Always/Love
+
--
+
--
Never/Dislike
Disposal Always/Love
+
--
+
--
Never/Dislike
Watersports Always/Love
+
--
+
--
Never/Dislike
Bondage Always/Love
+
--
+
--
Never/Dislike
Magic Always/Love
+
--
+
--
Never/Dislike
Willing Always/Love
+
--
+
--
Never/Dislike
Unwilling Always/Love
+
--
+
--
Never/Dislike
Micro/Macro Always/Love
+
--
+
--
Never/Dislike
Same Size Always/Love
+
--
+
--
Never/Dislike
Male Partner Always/Love
+
--
+
--
Never/Dislike
Female Partner Always/Love
+
--
+
--
Never/Dislike
Herm Partner Always/Love
+
--
+
--
Never/Dislike
Human Partner Always/Love
+
--
+
--
Never/Dislike
Demi Partner Always/Love
+
--
+
--
Never/Dislike
Fur Partner Always/Love
+
--
+
--
Never/Dislike
Scaly Partner Always/Love
+
--
+
--
Never/Dislike
Feathered Partner Always/Love
+
--
+
--
Never/Dislike
Plants Always/Love
+
--
+
--
Never/Dislike
Animal / Non-morphic Always/Love
+
--
+
--
Never/Dislike
Non-Sentient Partner Always/Love
+
--
+
--
Never/Dislike
Underage Character Always/Love
+
--
+
--
Never/Dislike
Verbose Posts Always/Love
+
--
+
--
Never/Dislike
Quick Posts Always/Love
+
--
+
--
Never/Dislike
Evolving Character Always/Love
+
--
+
--
Never/Dislike
Breaking 4th Wall Always/Love
+
--
+
--
Never/Dislike
Staying In Character Always/Love
+
--
+
--
Never/Dislike
Surprise Me Always/Love
+
--
+
--
Never/Dislike
Multi-Session Always/Love
+
--
+
--
Never/Dislike
Grab and Gulp Always/Love
+
--
+
--
Never/Dislike
Group Roleplay Always/Love
+
--
+
--
Never/Dislike
Vore game Always/Love
+
--
+
--
Never/Dislike
Whisper Always/Love
+
--
+
--
Never/Dislike
Public Always/Love
+
--
+
--
Never/Dislike
Private Always/Love
+
--
+
--
Never/Dislike