Duelist_Kenta

ZombAlts

Duelist boy! In the Nexus, kinky Action Duels are all the rage! Completely safe, non-fatal, and just for lighthearted lewd fun. Not gonna rp with proper PSCT since that's excessive and I just want to have fun.

A few notes:
Tributing or destroying via attack/effect are all roleplayed as vorish. "Digested" monsters are essentially insta-churned and their card is belched up, flying directly into the correct player's graveyard.
A direct attack that wouldn't reduce you to 0 Life Points results in the attacking monster giving the targeted duelist a full tour.
If you would be reduced to 0 LP, the attacked duelist is "digested" by the hardlight, hologram monsters. They stay in one piece but can be absorbed and taunted while they're curves or whatever~
The match only ends when the loser climaxes, their LP slowly ticking down as they're taunted inside a monster tum.
Losing duelists can be absorbed into Blank Card Packs. They're transformed and trapped in a card with effects relating to their playstyle, plus the pack has a few supporting cards so they can be used in the winner's deck!
Ripping a duelist's card will free them in a puff of smoke and light. The duelist's body and soul is digitally "digested" and trapped in Link VRAINS until their card is ripped.
Removing a card from the game is different from Banishment. The card will remain as pudge, etc until the game is over.



During a duel, duelists can move around the field and pick up Action Cards! To do this, the player rolls a d20. If it's 4 or below, it's an Action Trap! Anything else, it's an Action Spell! If it's a 20, you get to pick the Action Spell of your choice!

Action Traps:
1 - Trap's Hole - A wide-hipped boy ass pops out of the ground under your monster with the highest attack and swallows them inside, destroying them.
2 - Evenly(?) Matched - Tribute cards from your field until you control half of the number of cards your opponent controls.
3 - Compulsory Devouring Device - Return a monster to your hand.
4 - Torrential Tribute - All monsters on the field are cock vored. :^)
5 - Macro Cosmos - Until the end of your next turn, all monsters you control that would leave the field are removed from game.
6 - Waking the Dragon - The monster with the lowest ATK that you control is tributed. Your opponent may special summon any monster from their Extra Deck.
7 - Dragon Capture Jar - The monster with the highest ATK is swallowed by the jar and you cannot control monsters with the same type until the end of your next turn.
8 - Called by the Grave - A monster in your graveyard gets removed from the game. The card zips from your graveyard down your throat and cannot be used again this game.
9 - Mind Wipe - A random monster you control loses all of its ATK and is switched to defense mode.
10- Pot of Gluttony - https://cdn.discordapp.com/attachments/727998399642861659/987284933858959400/20220617_031447.jpg is summoned to your field after tributing all of your monsters. She has ATK equal to the number of monsters tributed x 100 and her level is equal to the number of monsters tributed. When she leaves the battlefield, draw one card.

Action Spells:
1 - Ultimate Devour - Tribute one monster from your face down extra deck. Destroy target monster your opponent controls.
2 - Into the Void - Draw 3 cards. At the end of the turn, tribute one monster.
3 - Monster Rewire - A monster that was destroyed by battle or monster effect returns to your field and destroys the monster that destroyed it.
4 - Latex Storm - Your opponents monsters lose all of their ATK and cannot change position until end of turn.
5 - Gigantify - The monster you control with the lowest attack temporarily doubles in size! Its ATK becomes double its current ATK and it can attack twice until end of turn.
6 - Mir-rear Force - Target attacking monster is equipped to a monster you control and used as a buttplug.
7 - Harpie's Devouring Dust - Target a face down Spell/Trap your opponent controls. Create a Harpy Lady token (LVL 1, Winged Beast, WIND, 0 ATK, 0 DEF). While that monster is on the field, your opponent cannot activate the targeted card. (She eats it.)
8 - Multiply - Create a token that has the same level, attribute, type, ATK, and DEF of a monster you control.
9 - Snatch'd Meal - Equip target monster your opponent controls to a monster you control. The monster gains "While this card is equipped to a monster, the monster gains half of this card's ATK".
10- Mind Control - Gain control of target monster your opponent controls.



Kenta's deck is an xyz themed archetype called Mechans!
The monsters have a lot of level manipulation and all of the extra deck monsters require 5 monsters of the same level. Very swarmy.

Kenta, should he be absorbed into a pack, has the following effects and related cards:
WIP

Acquired Cards/Duelists: