ErroRPG

ORIGINS

H Y P E R Q U E S T™.

The world’s first 'enhanced'-reality theme park. An entire continent scoped and scaped with nanobots, controlled by an array of delegated artificial intelligences; all constructing, deconstructing, and controlling a slice of the real-world in real-time, shaped to match the whims of a program. It is a real-world video game. A real medieval fantasy RPG. Westworld on steroids. Hunger Games without the hunger. Live-action roleplaying at its ultimate peak.


The real-life MMORPG was a hit. Hyperquest became the most popular tourist attraction in the world. Its influence spread, new parks opened up; grew in size.


Then. Something happened… Nobody quite knows what, or how; but the effects were devastating. A virus… or something got into the game's master control suite. It corrupted and perverted the systems pilling the strings. Everything became… depraved. Every single NPC, every creature, and every boss now has one goal. To sate their perverse and hedonistic needs, and an insatiable urge to fulfil their perversions at the expense of the players. Who knows what purpose or reason was behind the corruption. Only now the game is against players, making them fight to survive for real. No more respawning forever. No more safe-words. No more exits. Survive or perish at the fingertips of a cute monsterboy. Oh yes of course, did we mention that every single NPC is now boy-ified? The virus has some interesting tastes for sure.


There is a rumor. A whisper among surviving players… of a way out. You see the game itself is build on layers and layers of code. Some of it is just narrative demands from the AIs tasked with writing compelling quests. Some of it is balancing patches by the bots in charge of maintaining good economy or progression. But deep down, there’s old code. Before there were AIs running everything the original code hand-crafted by the people that built it all, to test it, to prototype it.

And that code is quite simple. It’s a testament to human ego, and tradition.
End credits.
You see, when the final boss of the game main story is defeated, the players are taken to a pre-scripted sequence where they get to see the games original creators. And at the end of these credits? An exit. A fast track to return to the lobby. Something currently locked up tight by the corrupted game laws.


If someone could complete the game. If someone could fight their way to the game’s final boss, and beat them… well… perhaps they may get to go home. Perhaps they may escape the corrupted version of Hyperquest.

PREFERENCES

ESSENTIAL PREFERENCES

PARTNER PREFERENCES

GENERAL PREFERENCES

BAD END POTENTIAL

Vore

Digestion

Transformation

General

HOW TO PLAY

Character Image

A picture of your character. There is no character creation, this is just a picture.

Gold

Your characters money. Money is spent in shops.
Defeating a lvl 1 enemy gets you 10, lvl 2 20, lvl 3 30, etc.

Player Dice

This is your dice. You roll this against enemies. If it's above, you win. If it's below, you lose.

Player Gear

This is your gear. The more "equipped" you are the higher your dice; the less equipped the lower your dice. Every time you lose a roll against an enemy, you lose a piece of gear. When you lose and have no gear, this is when a bad end is triggered. Costing you a life.
Players start the game with clothes, armor, and a weapon.

Dice Bonus

When playing, certain items may give you a bonus (or negative) to your dice. This is recorded here and is added on separate from the bonus granted by gear.

Player Lives

These are your lives. If you have another life after you die, you respawn and continue from after the encounter you perished in.

Player Inventory

This is your inventory. As you complete areas and visit shops you will gain items. Different items have different benefits. Some may help you survive certain areas, whereas others may restore gear or boost your rolls. However you only have three slots by default, so you must carefully choose what you carry and what you leave behind.

Item Bookmarks

This ares is purely for reference. It may contain items temporarily dropped, rewards, or items currently in use.

Offhand

This is an extra inventory slot enabled only when the player is not using a shield.

Current Location

This box shows where the player currently is.
The player moves from location to location. Each location (save for a few) contains a enemy encounter.
At the start of the game the world map is randomly generated. It looks something like this. The objective of the player is to reach the bottom area and fight the final boss.

Enemy Name

The name of the enemy you are fighting, and the "themes" the enemy has. Themes are effectively just the pool the enemy is pulled from. For example, a wolf may only be found in natural areas like caves and forests.

Enemy Level

Enemies can be level 1-4 and this represents their general difficulty. As you progress down the map enemies will generally get harder. Boss level enemies are also present, but only appear at special locations.

Enemy Image

A reference image for the monster.

Enemy Dice

Every enemy in an encounter has two main mechanical components. Their dice. And their rounds.
The dice are what they roll each round. Whoever has the highest roll, wins.
The rounds are the amount of times you must do this in order to win the encounter.

Enemy Bio

Flavour text about the monster.

Enemy Abilities

Every monster has one or two "abilities", these are special effects that can make combat a lot more difficult for the player. They may be that the boy shoots sticky cum to reduce your rolls, or that if you fail a roll it can extend the encounter by adding more rounds. These abilities are meant to spice up combat and difficulty and make every enemy a little bit different with some ability flavour text.

Area Info

This are tells you if the location you are currently in contains a synergy or a shop. Some location themes "combo" together to make a more powerful passive ability. Generally the player will be aware of this before travelling to the location, but is placed here for easier reference.

Bad End Preferences

Every enemy has a different set of Bad Ends they can perform. During the encounter the player can tick which ones they are okay with, or love. This is to ensure that no toes are stepped on in the event of a loss, and the player has some input into how they might meet their end.

PLAYERS

Player

Current Location

Saika Briarknot Error: Player not found
Merlen Wulf Error: Player not found
Avalese Clashspike Oasis
Avnerr Error: Player not found
 
Roleplay Preferences (Click here for explanation)

As Pred

Soft Vore Always/Love
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Never/Dislike
Hard Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Never/Dislike
Fatality Always/Love
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Never/Dislike
Reforming Always/Love
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Never/Dislike
Endo Always/Love
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Never/Dislike
Oral Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike
Cock Vore Always/Love
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Never/Dislike
Anal Vore Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike
Breast Vore Always/Love
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Never/Dislike
Soul Vore Always/Love
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Never/Dislike
Unconventional Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Never/Dislike
Rough Always/Love
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Never/Dislike
Gentle Always/Love
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Never/Dislike
Sex Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike
Disposal Always/Love
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Never/Dislike
Bondage Always/Love
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Never/Dislike
Magic Always/Love
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Never/Dislike
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike
Demi Partner Always/Love
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Never/Dislike
Fur Partner Always/Love
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Never/Dislike
Scaly Partner Always/Love
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Never/Dislike
Feathered Partner Always/Love
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Never/Dislike
Plants Always/Love
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Never/Dislike
Animal / Non-morphic Always/Love
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Never/Dislike
Non-Sentient Partner Always/Love
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Never/Dislike
Underage Character Always/Love
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Never/Dislike
Verbose Posts Always/Love
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Never/Dislike
Quick Posts Always/Love
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Never/Dislike
Breaking 4th Wall Always/Love
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Never/Dislike
Multi-Session Always/Love
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Never/Dislike
Grab and Gulp Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike
Public Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike
Cock Transformation Always/Love
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Never/Dislike
Stink Always/Love
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Never/Dislike
Cumversion Always/Love
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Never/Dislike
Snackrifices Always/Love
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Never/Dislike
Brainfucking Always/Love
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Never/Dislike
Cooking Always/Love
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Never/Dislike
Exotic Transformation Always/Love
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Never/Dislike
Lengthy Digestion Always/Love
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Never/Dislike
Short/Instant Digestion Always/Love
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Never/Dislike
Cum Popping Always/Love
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Never/Dislike
Teasing / Taunting Always/Love
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Never/Dislike
Dice Rolls Always/Love
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Never/Dislike
Detailed Bulges Always/Love
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Never/Dislike
Hypnosis Always/Love
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Never/Dislike
Absorption Always/Love
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Never/Dislike
Predgasm Always/Love
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Never/Dislike
Possessive Predator Always/Love
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Never/Dislike
Uncaring Predator Always/Love
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Never/Dislike
Non Vore Ending Always/Love
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Never/Dislike
Puppeteering Always/Love
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Never/Dislike
Sentient Fat Always/Love
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Never/Dislike
Sentient Disposal Always/Love
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Never/Dislike
Accidental/Somnic Vore Always/Love
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Never/Dislike
Obesity / Fattening Always/Love
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Never/Dislike
Permavore Always/Love
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Never/Dislike
Tattooification Always/Love
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Never/Dislike
Profile Play Always/Love
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Never/Dislike
Juiceboxing/Lifedrain Always/Love
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Never/Dislike
Petrification Always/Love
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Never/Dislike
Dollification Always/Love
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Never/Dislike
Onatorso Transformation Always/Love
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Never/Dislike
Discord Always/Love
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Never/Dislike
Playing the Game Always/Love
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Never/Dislike
Custom RPs/Scenes Always/Love
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Never/Dislike
Shrinking Always/Love
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Never/Dislike
Only Liking Vore Always/Love
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Never/Dislike