Ezeil
Between my magicks and my knowledge,
I can build, shape, and manifest anything or anyone. So. What did you have planned? I hope it's fun.
Aljani
Height Varies
(Typically 5'4''-12'7'')
Always Presents as Female
(Actual equipment may vary.)
The Aljann
The Aljann are, depending on the setting, an offshoot of the Jann -- a class of minor genie. Otherwise, Aljann simply appear to be
rather genie-like humanoids. Plumes of flame can constantly be seen erupting from the bodies of Aljann, and when they are cut open,
their blood disperses directly into the air like smoke. Spooky! They do have some pretty conventional physiology, though don't make
much use of the latter half of their gastro-intestinal tract. Most of what an Aljani eats is directly absorbed into the small
intestine after mechanical and chemical digestion. Their thick tails provide enough fat for an Aljani to subsist without eating for
weeks, though it's not a particularly comfortable state of affairs to be in.
Generally speaking, the Aljann as a culture of people have a history of worshiping a few deities, the most notable of which
is Impel Tulaa, described in lore as a floating sundial surrounded by ledgers, bronze swords, spears, and bleeding arms and fists
tightly clutching boquets of thorned roses. Impel Tulaa's basic tenants are to always seek to use organization and laws to futher
benefit the advancement of sciences, magicks, and freedom, which Impel Tulaa believes, above all, should be the ultimate goal of
any species. The contrary nature of creating laws and order to better approach true freedom, is no necessary sacrifice or evil, but
simply an important acknowledgement of the nature of existing. Weird guy.
The Aljann have a very serious approach to order because of this worship. If the laws and order of a land hinder the natural
accumulation of knowledge, and the progression of sciences and magicks, the individuals who decide and dictate the laws of the
land must be destroyed. Any particularly egregious suppression of an individual's rights and access to knowledge is met with bitter
resentment. Depending on the society, this means that Aljani citizens are met with open suspicion, or treated as an ally of
justice. Most Aljann take up professions that pay tribute to the teachings of Impel Tulaa, meaning that many Aljann bloodlines
grow strong with geniuses and powerful magicians, despite their distance from their Jann ancestors.
In settings without magic, or futuristic settings where the worship of gods is more implausible, the Aljann simply have this creed
baked into them from their long history, and are otherwise rather smart people who are constantly thirsting for knowledge for the
sake of truer enlightenment and liberation. This often leads to ironically orderly Aljann enclaves of thirsty knowledge
aggregators.
Ezeil
Ezeil herself is an Aljani with a very strong magical bloodline and is more of an
applied knowledge sort of person.
though she likes to play mad scientist, no matter what setting she's in, she's more about uh, mad engineering than anything else.
She likes to take theory and put it into practice, and her potent combination of quick wits, mass of knowledge, and terrifyingly
powerful magicks make her a particular force to be reckoned with in a workshop, though not so much on a battlefield. At least not
without some time to prepare, anyways.
To this, the easiest way to get to know Ezeil is to do work with her. Wherever she is, whatever setting she's in, if you give her
a challenge to tackle and the capital to tackle it, she'll probably tackle it. Unlike other Aljann, she's not too dissuaded about
what her designs might end up doing. The chaos that ensues, after all, is just part of the fun. Though, she's not exactly an evil
or heartless soul; she's not going to build any doomsday weapons or topple any foreign governments if she can help it. After all,
a few casualties might be expected -- especially if it's something involving one of her myriad dangerous fetishes -- but entire
worlds and countries'd leave a proper bad taste in her mouth.
When Ezeil isn't working on some mad scheme, she's usually spending her time at whatever local library or college there is as a
tutor for anyone that'll have her, though she's not very patient with people who don't grasp concepts quickly. And similarly,
is pretty quick to call anyone a moron if she can't get through to them. Not the best tutor for anyone who is struggling. But,
if you need someone to teach you advanced techniques, hey, she's around to teach.
Finally, her foil comes in the form of a man named
Kith.
Kith spends a lot of his time hunting Ezeil down and telling her to knock things off, as is his job as a guiding spirit. Plus,
he's super lazy, and he uses that laziness as a weapon against Ezeil by uh, basically making her do things that might take up
her time. Enough time, of course, to make her lose interest in any particularly egregious projects that might
accidentally
bring about the end of the world. Whenever the two are together, Kith is constantly berating Ezeil for her dumb ideas and trying
to rein in her grandiose fantasies.
What I'm Looking For
If you're reading all of the information up there and wondering why it goes from incredibly ambiguous to incredibly specific at
points, it's because it's written like that on purpose. I like it when my characters can be crammed into any setting without too
much thought, and Ezeil's no different. Wherever she is and whatever she is, she'll have a few fixed points that help keep her
unique while remaining pliant enough to squeeze into any particular plot. With this in mind, I'll probably be making up idle
details about her whenever I RP with her that might not be true 'canon,' or whatever. Don't worry about it.
And here's a list of my primary interests:
-Soft Vore
-Oral Vore
-Endo
-Cute boys/Cute girls
-Blowjobs
-Worship
-Transformation(Not Object TF)
-Absorption
-Possession
-Headgames
-Name Calling
-Emotional Abuse
-Sizeplay
Ezeil is Pred or Prey, but as Prey, she's willing only. Things that really get me excited are charisma, confidence, reading
my stupid profile, flattering me about my art, and taking initiative. If you come to me and say 'hi,' and that's it, I'm probably
gonna ignore you. If you come to me and start discussing my character because you read my profile, I'm probably gonna like you,
and if you read my profile, like what you see, and use my favorite things to formulate some ideas -- even if they're not the ones
we end up doing -- I'll probably love you. Finally, I really feel like I shouldn't have to state this, but if you can't construct
sentences with proper punctuation and capitalization, please leave me alone. This isn't really an elitist thing so much as a filter
and legibility thing. If you can't punctuate, I'm going to lose my mind parsing your thoughts and it's going to make for rougher
reading for me. Between roleplaying with someone I don't know who can't punctuate correctly, and roleplaying with any of the
number of people I already know and trust, I'm going to choose the people I know and trust one hundred percent of the time.
Art is by me.
Do not approach me in character unless we've already roleplayed. PM for more info.
Best viewed at at least 1920x1080.