Fawcks

This profile was copied automatically from the old chat.


Gender: Male.
Name: No name. Often referred to as "Fox".
Species: Grey Fox
Sexuality: Bi
Age: 19
Height: 5'4''
Build: Slim.
Special Note: Fawcks is generally found in his territory; when his territory is invaded by anyone, the fox will attempt to defend his territory, often by seducing / subduing the intruder and devouring them. More fun guests have been known to enjoy a relatively safe stay, however...

This fox lives in his own section of the woods, a few kilometers away from the park. Guests are rare, so the fox does his best to make them 'comfortable'; he was never taught to not play with his food. Almost invariably, the fox -will- view intruders who are not significantly larger than him as food, and will attempt to subdue them; with varying success. While a skilled predator, the fox often gets overconfident and will let his guard down while enjoying his prey, sometimes resulting in himself being eaten and his territory claimed.

The fox himself is highly competitive and unlikely to submit when asked, ever confident that his unique powers will secure him triumph over any would-be predators. Should the intruder be a female, or a traditional prey species, the fox will be more relaxed and playful; he's more forward with males and large predators.

Powers and abilities;

As a kitsune, the fox has multiple tails, each about as strong as an arm and quite a bit more flexible. Due to the nature of his body, he often needs to feed on souls as well as bodies, and he has learned several mind manipulating magics as a result of his appetite. The center-most of his tails is highly sensitive and contains a maw and stomach for ingesting certain lucky victims; being the source of his power, however, don't cut it off!

Now... Nayru's Vore Battle!

Passive abilities:

"Easy prey?": Having a rather diminutive form, and a plushie like nature, the fox is often mistaken for a helpless, defenseless meal. This causes the opponent to underestimate the fox; Larger, more intimidating characters take a -2 on the initial grapple roll.

"Center Tail": The center tail of this fox is very sensitive... So sensitive, in fact, that grabbing and holding that tail subsequently gives the fox a -5 on all of his rolls. Should the tail be removed, or the bone be broken, the fox permanently suffers a -4 to his rolls and cannot use any special skills, or Tail Vore. These will not be applied unless the opponent specifically denotes they are targeting that tail, and it is only added to be consistent with my character.

"Weak Minded": When rolling against mind control or seductive skills that require the fox to roll, he takes a minus 2 to that roll. All deductions/penalties or such of the seduction or mind control remain the same.

"Tail-Chaser": Any move where the opponent uses their tail to restrict, or hold the fox are taken at a -2 penalty. Tail Vore is not included in this.

Moves/ Techniques:

Naughty Play: (Opponent must be under the effects of Tail Coccoon)Despite appearances, this is a fox that knows what he wants, and is not afraid to play dirty if necessary... While holding his opponent, the fox may decide to help his opponent "Relax" in a more fun, and productive way... The fox may use this technique. It can be used up to three times in a row.
1 Win; The opponent suffers a -2 for three rounds after the play has ended.
2 Wins; The opponent suffers a -5 for three rounds after the play has ended.
3 Wins: The opponent is stunned for one round, and suffers a -5 for three rounds afterwards.

Brainwash: While his opponent is within his grapple, the fox will lean in and attempt a kiss. As he does, his tails emit a faint glow, altering the memories of his captive... This causes the following effects, depending on the fox's roll, assuming his roll defeated his opponent's:
0-5: The fox fails to hypnotize his opponents and is stunned, immediately placed into a grapple by his opponent.
6-10: The skill inflicts a -1 penalty for 4 rounds.
11-15: The fox succeeds and the opponent takes a -2 to all rolls for the next 4 rounds.
16-20: The fox succeeds, and the opponent feels a strong affection towards him now. As such, they take a -3 to all rolls, for 4 rounds.

Tail Cocoon: The fox attempts to grip his opponent in his tails. If the fox succeeds, the opponent is caught in his grapple and the fox gets a +3 on his rolls until he fails a roll, or the opponent wins an action roll. Upon entering the "Throat" phase of any vore, the fox loses his bonus.

Fan Dance: Well, minus the fans, of course... Using his tails to strategically cover certain places, the fox begins an erotic display for his partner, teasingly revealing his body. Should this attack succeed, an aroused opponent will incur a -2 penalty for the next three rolls (This does not stack). Also, the fox may initiate "Naughty Play" without Tail Cocoon being in place for this duration.

Brain Control: A mind is a beautiful thing... By establishing a link with the opponent's mind, the fox stresses the best of his hypnotic powers, forcefully convincing his prey that they are, in fact, prey! Under the influence of this technique, the opponent will willingly move themselves down the vore path of their choice (Cock, Oral, or Tail)... They are food, after all. If his roll wins by the following, add these effects:

0-5: Opponent moves one stage into a vore of their choice.
6-10: Opponent moves two stages into a vore of their choice.
11-20: Opponent moves directly into the final stage of any vore, do not pass go, do not pass 200$.

If the opponent escapes the fox's vore attempt, they now hold him as opposed to him holding them.

Rage! : By using his own powers of hypnosis, the fox can throw himself into a sudden frenzy. This can be done even when held, but can only be used while held once per match. If the fox wins this roll, he is still held, but eliminates all penlaties towards him for the next two turns. If this move fails, the fox incurs an additional -2 penalty towards his next roll.

Mind Control: Can only be preformed when his opponent is in the Tail Cocoon. The fox's tails vibrantly glow red, and his mind grasps at the opponent's; This can only be done once per game.

The opponent takes an immediate -1 to all future rolls if this attack succeeds. Then, him and the fox roll again, continuing to roll until the fox loses. For each successive win the fox obtains, the opponent takes another -1 for the remainder of the battle. Aside from the opposition roll, modifiers do not apply.

Soul Capture: This can only be attempted when the foe is under "Brain Wash" or "Mind Control" from the fox. The fox rolls a die to determine if it succeeds. If he succeeds, the fox drains a majority of the opponent's soul, giving him a +2 to all rolls and the opponent a -3 to all rolls for 3 rounds. If he fails, the fox is stunned for 2 rounds. He must roll a 12+ with modifiers to succeed in this. If he rolls an 18+, the opponent's soul is immediately removed from the opponent's body entirely, and they enter the oral vore stage at "Swallowing",taking a -3 (15 needed to escape) to escape rolls due to their non-physical state. If they land in his stomach, they take 5 damage per round. If they escape, they return to their body without penalty.

Soul's Chain: At any time after a successful Soul Capture, the fox may link the opponent's soul which is in his body to the soul energy within his opponent's body. If he rolls a 10 or higher on the initial grapple, the fox succeeds in removing the soul, and the soul begins the oral vore process (15+ roll to escape, soul returns to body when escaped without penalty). Lower then 10 and the two are still in the grapple stage.

Bondage Set:

These bondage themed moves all have a chance to add a certain piece of equipment to the opponent; They all have their own unique demerits and conditions for removal. All of these moves are fueled by ethereal forces... Not physical restraints, though every bit as effective in practice. Playing with souls is great fun.

Bondage Set Universal Rules:

Only one restraint can be broken per turn. The restraint broken is decided by the prey.

Collar + Leash: This creates, of course, a collar and leash attached to the fox's hand and the prey's neck. Since these binds are made of otherworldly substances, however, the connection cannot be broken, and the fox cannot drop the binds. The entire device must be broken in a show of will. If the fox rolls a natural two or lower, these binds are destroyed since his focus faltered. If the opponent rolls a 19 or higher naturally, they are broken, because of their strong will. As long as the collar and leash remain in play, the opponent rolls at a -3 (this mod dissappears the turn the leash is broken).

Muzzle: This creates a tough to break muzzle over the opponent's maw. As long as this muzzle is in place, the roll required by the prey to break any other restraint is increased by one. The prey cannot perform conventional vore moves so long as this muzzle is in place (oral), nor can it perform oral sex or any move focusing on the maw. They CAN still speak, however. This requires a natural 20 for the prey to break. It is also broken with a 2 or lower roll by the fox himself.

Shackles: This creates a pair of shackles which restrain the prey's arm movement. As long as these are in place, the prey cannot hold the fox. If they win a roll without breaking these shackles, the turn is considered skipped. This effect disappears the turn it is destroyed. The opponent equiped with these shackles rolls at a -1. The shackles require a natural 17 or higher for the prey to break, or a natural 3 or lower for the fox to fumble. The opponent may still use effects that don't require their holding the fox.

Binds: Like a set of powerful ropes pressing their arms and legs to their sides, these binds restrict movement to a higher decree. As long as these binds are in place, the prey rolls at a -4. These binds are broken if the prey rolls a 17 or higher, or if the fox rolls a 5 or lower.

Finisher; Drawn Below: This can only be performed if the fox has managed to place two or more bondage pieces upon his prey. The effects of all bondage pieces remain in place. These binds can no longer be broken outside of this move's effect.

The fox throws his prey down to the floor, four ethereal binds restraining their limbs... One upon each wrist, and each ankle, as they remain face down or face up upon the floor. The fox then crawls upon their restrained body and bites down just above their shoulder... A powerful sign of dominance. Aside from the slight loss of blood from the bite, the prey loses something else... it feels as though their very will to resist is being torn away...

As this move starts, all pre-existing penalties from in place bondage moves is maintained. The prey and the fox continue to roll against each other. Each time the fox wins, the prey takes a cumulative -1 that remains only for the length of this move. If the prey loses three rolls to this move, their soul or their free will is drawn inside the fox, resulting in his victory. However, if the prey wins, the move stops and one restraint of their choice is broken. If they won by five or more, all restraints upon them are broken.

Vore Types:

Oral vore: "Jaws-Swallow-Throat-Stomach"

16 or higher (15 with Soul Capture) to escape the stomach.

Cock Vore: As normal (Trying this out~)

Tail Vore: "Tail-maw-Tail-Stomach"
The opponent must roll a 14 or higher to escape the stomach in Tail Vore

Now with 20% more C-Box.






 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Hard Vore Always/Love
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Digestion Always/Love
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Fatality Always/Love
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Reforming Always/Love
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Oral Vore Always/Love
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Unbirthing Always/Love
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Cock Vore Always/Love
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Anal Vore Always/Love
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Tail Vore Always/Love
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Vampiric Vore Always/Love
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Unconventional Vore Always/Love
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Stretchy Always/Love
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Realistic Always/Love
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Cooking Always/Love
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Food Related Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Pain Always/Love
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Transformation Always/Love
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Blood Always/Love
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Scat Always/Love
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Watersports Always/Love
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Bondage Always/Love
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Magic Always/Love
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Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Plants Always/Love
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Animal / Non-morphic Always/Love
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Non-Sentient Partner Always/Love
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Verbose Posts Always/Love
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Quick Posts Always/Love
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Evolving Character Always/Love
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Breaking 4th Wall Always/Love
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Staying In Character Always/Love
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Surprise Me Always/Love
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Multi-Session Always/Love
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Grab and Gulp Always/Love
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Whisper Always/Love
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Public Always/Love
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Private Always/Love
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