Hidden_Desire

You’re not sure what you’re seeing. (Playtest, still a WIP)
This was an odd place, one that you caught barely out of the corner of your eye. This little sight wasn’t anything special, it was a door in the wall, a part in the bushes, a path through the trees. You’ve seen these little entrances randomly throughout your life but this time, this one, called to your curiosity moreso than ever before. You enter and you’re not sure what to expect but it still surprises you. The atmosphere is calm as you first enter and as you delve deeper inside it seems to change, shifting ever so gradually with each step until you find yourself in a wonderful, interesting place. A place that is decorated and styled so beautifully to you. Your eyes are immediately drawn to movement, as on the other side of where you approach a silhouette appears. Who, or what, is that you see?

Opening procedure: I narrate the player character entering the being's abode and what it looks like. Player character will do as they desire inside, look around, poke things and whatnot but also provide at least a basic description of the being they see. (Details such as sex and race necessary, more detail is appreciated while the rest is filled in by me.)

The Trap’s game: This is a vore game to play that involves a lot of narrative and some dice rolls. Each skill has a number that must be met or exceeded in a dice roll to render one unaffected. Natural 20s, critical successes, means the player is rendered unaffected and goes back a stack, or if already unstacked they gain advantage on their next roll. Natural 1s, critical failures, means the player will suffer a stack and gain disadvantage on their next roll. The Trap can only use a set amount of skills per level, and if successful it will win the encounter. The Trap wins when they manage to secure the prey’s mind or body. The player wins by resisting all of the Traps chosen skills, or draining its HP/Stamina. Succeeding a saving throw allows the player to make a reaction move, either using one of their own abilities to drain the beings willpower, stamina or Hp, grapple them with contested rolls, or remove a stack of their choice.

Skills (Sexual):
For sexual RPs, Stamina is base 10, willpower is base 10, and both will receive a bonus from profile visible bonuses and/or notable characteristics.

Charm: Selective wordplay sinks into the target’s mind to affect their reactions. DC 10, if Charm is successful it raises all other DCs by 1 per stack. Max 3 stacks, with an additional max stack added every other level.

Foreplay: Through a series of arousing touches the being drains the other player’s stamina for 1d4 damage, adding 1 stack on success. At 3 stacks the damage increases to 1d8. DC is base 10.

Compelling Gaze: The beings eye radiates a strong feeling into the player’s brain. Player suffers 1d4 willpower damage. 3 stacks makes player suffer 1 willpower damage for every round.

Skills (Vore):
No vore or related skills start without a grapple. A grapple is a contested roll, so highest straight number wins and can initiate vore of any kind. When the being has a player grappled their vore begins and at 3 stacks completes. Only one grapple is needed, but it is possible to break it.

Vore types: Anal, Oral, Unbirth, Breast, Soul. Each type has 3 stages until completion, where narrative takes over.

Just a taste: The being samples its meal, testing defenses and inspiring itself with its hunger. At 3 stacks, the player has disadvantage on the next vore roll.

Tenderizing: For the roughly inclined, the being hits its meaty meal, dealing 1d4 damage. At 3 stacks the player is Sore, suffering 1 damage from mits next movement

Executions: Succeeding the saving throw stalls the execution another round. Executions can only be done when the linked stat reaches 0.

Failings of the Flesh: Sexual Execution. DC 14. linked stat: Stamina. Rendered unable to resist any longer, the opposing player is left entirely vulnerable to the desires of the being.

Undeniable Urges: Sexual Execution. Their mind falls prey to the being’s will, the player unable to fight against the desires, leaving them completely submissive to the being.


Creature’s Level: The Creature levels up through consuming people and having sex. Through consumption, the creature has to eat the same number of people as the level it is trying to advance to, ex) to reach level 3 the creature must eat 3 people. Through sex, the creature must seduce and have sex with twice the amount of people as the next level number. The counters reset each level. Every level gives the creature 3 stacks of regeneration, and upon being consumed the creature loses one stack to retain their current level. They do however, sacrifice all their counts of vore and sex to the being that bested them, granting any vorish or sexual bonuses to that being equal to 1 normal prey. The trap can only use 3 skills total (not counting executions) until level 3 where it gains a bonus skill slot per level. At level 7, 9, and 11 all skill DCs increase by 1.
Current level: 1
Sex counter: 0
Vore counter: 0
Regen stacks: 3
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike A pred styled being, a strong, willful (and lucky) person can seek to topple it and claim it's body for themselves.
Scat Always/Love
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Never/Dislike The only hard nope.
Underage Character Always/Love
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Never/Dislike Not for sexual play
Creature Cravings Always/Love
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Never/Dislike This creature is special in that it focuses entirely on the desires of its partner. What the chosen being craves most is what this creature will change to appeal to.