Kalili


Pic of Kalili mouse done by Iddi.





ELF DESC & BRIEF BACKGROUND

Standing some 6'4" tall, or about 1.95 meters, this is a rather statuesque elven woman with coal dark skin and long pointed ears that cant outwards in the style of many eastern elven races. Her hair is bright fiery red, worn at a stylish neck-length shortness. Her eyes are a keen cobalt blue with the usual slight almond shape familiar to many elven races.

Her body is athletic with more muscle than the average elf as befits an adventuress and treasure hunter. Though some would more call the elven woman a thief due to her propensity for making off with the valuables of the rich and opulent. Though her large chest sometimes is more a hindrance than an asset when it comes to being a stealthy rogue.
Banded at the cheeks, neck, breasts, biceps, wrists, ass cheeks, thighs and ankles by triangular white dashed tattoos or natural marking that stand out on her dusky skin.

Her attire, when she can stay clothed long enough for anyone to notice, consists of form hugging red leather straps, and other revealing pieces that allow her to make full use of her agility without hindrance. Long gloves and boots finish off the eansamble. Interestingly, she is rarely seen wearing jewlery aside from the occasional ring on a finger or nipple. These are invariably enhanced or concealed lockpicking tools. Strapped to her thighs are usually a pair of ornate long daggers. Though when working with a group she favours long swords.

Kalili was born to a noble house of a race of space faering Nightmares with the ability to disguise themselves as dark elves. Kalili though is not a Drow and her race has none of the peculiarities of that deep elven breed. Kassandra, queen of the Nightmares, is Kalili's oft exasperated mother who gifted her disaster-prone daughter with a personal space craft and a few other effects to both keep her daughter out of lasting harm... and to get her far far away from the palace to reduce collateral damage that seems to sometimes go hand-in-hand with the adventuresome princess' antics.

Since then she has traveled far and wide, allways looking for riches to plunder, some mark of fame or fortune to set her up well and good. Unfortunately, she also seems to be a monster magnet and frequently ends up on the menu, or at least sans clothes, right about the time she sets sight on her goal. This has not deterred her from her adventuring life though. What she lacks in luck, Kalili makes up for in persistence at least...

NIGHTMARE DESC & BRIEF BACKGROUND

Kalili in her Nightmare aspect is quite a sight. First off, she is big, approaching 8'4" tall, and she will only get taller as she matures. Sometimes the transformation doesn't quite have enough oomph though and then shes a more manageable 7'6" tall. In this aspect she gains a bit more muscle mass at the expense of a little agility. Its hard to be stealthy when you are a 7 to 9 foot tall glowing equine. And glow she does! Kalili's long mane and longer tail both glow red and sometimes move or wave of their own accord, usually when she is agitated or excited. Though she lacks the manipulation skills yet that her mother does, she has been practicing using the tendrils for lockpicking. Her hooves, fingercaps, nipples and labial folds are also red and liminesce as nicelyl, though not as lambent as her mane and tail do. She retains in this form her banded markings and her blue eyes.

Clothing in this form is usually much more extravagant. Gold metal bras and bracelets, matching anklets, gold multi-disc belt and gold silken skirts when not just trotting around in a skimpy gold strap bikini... In this form she favours a longsword or pair of large daggers for close in combat.

Kalili cannot consciously access this form on her own. She is about 76 years short of the age she will come into her full blossom of power. For now though her transformations are usually either a rare gift from her mother, or more often, a forced transformation. Sometimes by chance traps. But more often by one of two of the Nightmares more persistent foes. The first are the Aptenodytes, usually just referred to as the Apten, as their name suggests, this is a race of space-faering penguins who periodically raid Nightmare worlds to herd and collect Nightmares of which they have a taste for. The second are the Lutari, a race of aggressive Otter morphs who conquered several Nightmare worlds before their advance was haulted. And then there are those pesky oversexed carnivorous Kelpie...

The mare is a-lot more aggressive in this aspect, but no less tasty.

ALTERNATE FORMS: Other troubles the luckless thief has gotten herself into... so far...

Rat: A visit to a strange ameusement park once ended with Kalili turned into a plump ebon mouse. She later gained a potion that allows her to change into a big bad black rat. The rat is at the forefront of the great "Mouse Revolution" and loves to document her catching and eating cats. She has devoured quite a few now. Sometimes whole groups as she is quite a bit more stretchy!

OOC NOTES: Kalili is predominantly a prey character. Except when she isnt. The setting she originated in was Spelljammer, but she has appeared in more sci-fi settings and also Shadowrun amongst others. She currently appears in LordStorms REDE 2 comic and a comic by KavenBach. She has also guest starred in the SpaceBabes comic by LordStorm.

Below I will be re-setting up my 5e D&D character sheet as it got lost in a chat crash and have not yet got around to trying to set it again.

And a small tutorial on how to go about this.
For online and even official play use the stat array. This evens the playing field and urges you to make some choices on where your characters strengths and weaknesses are. That and 5e grants you some stat points at key levels.
Stat array is 15 14 13 12 10 8. Then choose race and add modifiers. Think about the character first then the stats. Don't just make a block of powers or min/max.
Race is an easy one as you either go with whats available in the books. Or just re-theme an existing one. No fuss not muss. (But some maus...) DMG gives a great example. To make a mouse race just take the halfling and rename it "Mouse" and off you go. Or swap out a racial trait for one more suited. Like swapping Fearless for Darkvision as that better fits. Say you want a wolf character. Take half-orc for example. Keep it simple.
Class choice is pretty straightforward. Go with what suits your idea of the character. Example: Kalili is a Rogue going the Assassin path. Omega is a Sorceress going the Dragonblooded path though a Wizard following the Transmutor school would fit too, Nagah is a Warlock following the Blade path and Old one Patron, while Omiija I have not yet settled on what she is yet.
Background follows the same advice as with class. You do not need to roll on the traits and flaws, etc unless you are stumped for background ideas.
Lastly purchase some equipment or use the optional starter gear each class lists.

But the main ideal is to keep it simple. Especially if the campaign is one where things like Raise Dead are hard to come by or expensive. Or where vore is more common and your PC may become a meal and you have to stat a new character.
Now on to the character sheet. I advise a fairly simple layout starting with the Race, Class, then Stats + mods, AC, HP and proceed down the list. Note down your abilities as gained and remember to update the sheet as needed. I advise to keep note of your HP rolls each level in case you get level drained.

Race: Dark Elf/Nightmare +2 DEX +1 CHA/+2 STR +1 CON (Nightmare form uses the Goliath)
Class: Rogue - Assassin path/Barbarian - Totem path - Level 6/6
Alignment: Chaotic Neutral

STR:(14) 14 +2 / 16 +3 - 16/18 at level 4
DEX:(15) 17 +3 / 15 +2
CON:(13) 13 +1 / 14 +2
INT:(12) 12 +1 / 12 +1
WIS:(08) 08 -1 / 08 -1
CHA:(10) 11 +0 / 10 +0
AC: 13 unarmored / 12 in mare form (14/13 wearing Leather armour - 15/14 unarmored with barbarian)
HP: (8-2-6-6-1-2-4-4-3-6-3-3-3-7/10-6-7-12-5-7)
Size: 6'4"/1.93m (medium) - 8'4"/2.54m
MOV: 30 - Dash: 60 (40/80 with barbarian)
Running Leap(mare): 15ft/4.5m Standing Leap: 7ft/2.1m Running High Jump: 6ft/1.8m up, Standing High Jump: 3ft/0.9m
Carrying Capacity(mare): up to 80lb/36kg unenumbered, 81-160lb/72kg encumbered(-10 MOV), 161-240lb/108kg heavily encumbered(-20 MOV disad on checks, saves and to-hits using STR, DEX or CON)

Racial Traits (Nightmare)
Proficient with Athletics(STR)
Horse Form: Can transform into a Draft Horse, or back, once per long rest.
Powerful Build: Count as one size larger for encumberance, lifting, pushing and pulling.
Swamp Born: naturally adept at swamp environs.
Racial Traits (Dark Elf) - Rat version uses same stats but replace Nightmare form with ability to spider climb once per day)
Proficient with Rapiers, Shortswords and Hand Crossbows
Darkvision: 120 ft
Sunlight Sensetivity: Disadvantage on attack and perception checks in direct sunlight
Dark Elf Magic: Knows the Dancing Lights cantrip. At 3rd can transform into Nightmare form, or back, once per day.

Background: Criminal: Deception(CHAx2) Perception(WIS) Tool Prof: Gaming set: Cards & Jewlers Tools(x2)
Class Features
Saves: DEX INT
Proficiency Bonus: dependant on current level +4 at level 6/6 (double prof bonus for any skill marked x2)
Profficiencies: Acrobatics(DEX) Sleight of Hand(DEX) Stealth(DEX) Investigation(INT)
Tool Prof: Thieves Tools(x2)
1r: Sneak attack: +3d6 at level 6
2r: Cunning Action: on each turn can take a Dash, Disengage or Hide bonus action.
3a: Tool proficiency with Disguise Kit & Poisoners Kit
3a: Assassinate: Any hit on a surprised target is a critical. Have advantage to hit any target that has not yet taken a turn in combat
5r: Uncanny Dodge: when hit with an attack you can see, can use reaction to halve the damage.
1b: Rage:(4 uses & +2 damage at level 6) While Raging has advantage on STR saves and checks, ant STR attack dues extra damage, have resistance to blunt, piercing and slashing damage. Rage lasts 10 rounds or if not attackd or taken damage that turn. Long rest to replenish.
1b: Unarmored: When wearing no armor gain AC of 10+DEX mod+CON mod.
2b: Reckless Attack: Can opt to attack recklessly, gaining advantage on first STR melee attack, but anyone attacking you also has advantage.
2b: Danger Sense: gain advangage on saves vs effects can see. traps or spells.
3t: Spirit Speaker: can perform beast sense and speak with animals. But only as rituals.
3t: Totem:Destrier(uses bear): While raging have resistance to all damage except psychic.
5b: Extra attack: can attack twice in a round.
5b: Fast Movelent: +10 speed while wearing no armor.
6t: Aspect:destrier(uses bear): Carrying capacity is doubled. Has advantage on STR checks to lift, push, pull or break.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
+
--
+
--
Never/Dislike
Soft Vore Always/Love
+
--
+
--
Never/Dislike
Hard Vore Always/Love
+
--
+
--
Never/Dislike
Digestion Always/Love
+
--
+
--
Never/Dislike
Fatality Always/Love
+
--
+
--
Never/Dislike
Reforming Always/Love
+
--
+
--
Never/Dislike
Endo Always/Love
+
--
+
--
Never/Dislike
Oral Vore Always/Love
+
--
+
--
Never/Dislike
Unbirthing Always/Love
+
--
+
--
Never/Dislike
Anal Vore Always/Love
+
--
+
--
Never/Dislike
Breast Vore Always/Love
+
--
+
--
Never/Dislike
Soul Vore Always/Love
+
--
+
--
Never/Dislike
Stretchy Always/Love
+
--
+
--
Never/Dislike
Realistic Always/Love
+
--
+
--
Never/Dislike
Cooking Always/Love
+
--
+
--
Never/Dislike
Food Related Always/Love
+
--
+
--
Never/Dislike
Rough Always/Love
+
--
+
--
Never/Dislike
Gentle Always/Love
+
--
+
--
Never/Dislike
Sex Always/Love
+
--
+
--
Never/Dislike
Pain Always/Love
+
--
+
--
Never/Dislike
Transformation Always/Love
+
--
+
--
Never/Dislike
Bondage Always/Love
+
--
+
--
Never/Dislike
Magic Always/Love
+
--
+
--
Never/Dislike
Willing Always/Love
+
--
+
--
Never/Dislike
Unwilling Always/Love
+
--
+
--
Never/Dislike
Micro/Macro Always/Love
+
--
+
--
Never/Dislike
Same Size Always/Love
+
--
+
--
Never/Dislike
Male Partner Always/Love
+
--
+
--
Never/Dislike
Female Partner Always/Love
+
--
+
--
Never/Dislike
Human Partner Always/Love
+
--
+
--
Never/Dislike
Fur Partner Always/Love
+
--
+
--
Never/Dislike
Scaly Partner Always/Love
+
--
+
--
Never/Dislike
Feathered Partner Always/Love
+
--
+
--
Never/Dislike
Plants Always/Love
+
--
+
--
Never/Dislike
Animal / Non-morphic Always/Love
+
--
+
--
Never/Dislike
Non-Sentient Partner Always/Love
+
--
+
--
Never/Dislike
Verbose Posts Always/Love
+
--
+
--
Never/Dislike
Evolving Character Always/Love
+
--
+
--
Never/Dislike
Multi-Session Always/Love
+
--
+
--
Never/Dislike
Whisper Always/Love
+
--
+
--
Never/Dislike
Private Always/Love
+
--
+
--
Never/Dislike