Intro
A The_Book_of_Kate alt.
Basics
Name: Kate Calaste
Height: 9ft to the top of her head
Weight: 1100kg/2300lbs
Length: 8ft
Age: 24
The Story so Far
Kate was the prize 'daughter' of her centaur clan, having excelled at fighting and running from a young age in a way not seen in a generation. With her athletic prowess also came an appetite for the other pleasures life could give! The young centaur fighting and fucking her way across the plains as her clan travelled across the great plains, paying no attention to silly human concepts like borders or nobility. While some of her once proud people had been broken by the yoke of civilization Kate's clan remained free! Living in the way of her ancestors taking what she needed from those too weak to defend their good, the mighty herm having already sired a dozen bastard children by the time she'd hit 20. Now at the age of 24 she's decided to embark on her own adventure, leaving the safety and familiarity of her clan to begin her own clan and write her own legend! Nations will tremble and hundreds will be devoured as she fights to earn her place in the mighty tome of Kate.
Talents
While this version of Kate possesses no magic what she lacks in arcane ability she makes up for in talent with the blade and spear along with archery. While it unusual for her to decided to don it Kate is in possession of a gorgeous set of only slightly acid stained plate armour she acquired after devouring the most prominent knight Calran, the nation her clan most frequently roams across. The mounted woman serving as a fine meal and her horse lovely pack animal for her as she travels the world.
In addition to her talents with melee weapons she is also proficient with the bow and arrow though to a lesser extent, relying on her massive strength more than any natural talent to launch massively oversized arrows at her targets.
Her last gift is a circlet passed down from the most promising warrior of her clan to the next. A circlet of magical protection won by the clan founder that allows the wearer to resist magic in proportion to the will of the wearer. With this a magical battle turns into on of wills between Kate and the caster, and Kate has a fire in her that burns so bright many go blind in an instant.
Pictures
None of the art on this profile is mine please just take it for reference and give the artists some love! At the request of any of the artists it will be taken down.
Preferences
If you don't see something you like feel free to ask/bring it up! I'm super open to hearing suggestions/desires
Perma/Temp
Those who have joined the eternal stampede forever, or just for a little while~
Dice Games
Escape
a handmade dice game where the goal is to survive digestion from Little_Clementina. The game lasts 10 dice rolls, the prey begins with 100 HP, which reduces by 10 points with each roll. The prey must roll a 10 sided dice and add it to the escape threshold, 0/50, if the escape threshold is reached the prey will escape the predators stomach (Full-tour, vomit, belch. etc.) The predator is allowed to roll a six sided dice once every 2 turns, (2,4,6,8) or a three sided dice every turn, the resulting number is subtracted from the preys escape threshold, stealing some progress as you digest them quicker. (Using any method) if the prey does not escape by the time their HP reaches zero, they will be temp/permavored depending on what we agreed to
(EASY MODE: Escape threshold is 0/30, pred rolls a three sided dice every 2 turns 2,4,6,8)
(HARD MODE: Escape threshold is 0/70, prey rolls a 15 sided dice instead of normal, pred rolls a eight sided dice every turn)
Dual Quadra
The predator rolls 2d4. So long as a double 1 isn't rolled the game continues, adding all rolls into a final total of days for temp, if a double is rolled the duration added to the total is doubled as well. As soon as a double 1 is rolled, the game ends, and all rolls are tallied. If the predator rolls a total of eight 4s during the game, the prey is permavored.
A Test of Wills
A simple CV game that begins once the prey enters her sack. Both predator and prey begin the game with 100 'health', the numbers representing Kate's will to not cum and the prey's resistance to the churning sack. Each round both pred and prey will roll a d20, the higher of the two 'winning' that round as the prey struggles to climb back out of her cock/stimulate her enough that she cums. The difference between the two rolls is subtracted from the losers remaining health pool. However, at the end of each round Kate automatically rolls a d10 on top of whatever result as the prey is always softening as long as they're inside her balls.
If the prey rolls a nat 20 they automatically gain 10 resistance and get a plus 5 to future rolls as they find one of her weak spots. If they roll a 1 they instantly lose 10 resistance and get a minus 5 to all future rolls as they become overwhelmed with lust.
If Kate rolls a 3, 9, or 20 the prey automatically loses 5% resistance and all future rolls gain a +2. However, if she rolls a 1 the prey is not melted at all and gains 5% resistance automatically. Moreover, at anytime the same three numbers are rolled in a row the prey is instantly melted as Kate's serpentine magic flares and lust overwhelms the prey, churning them instantly.