Kazuno

Archery. It's one of the oldest martial pursuits the world has ever known since man first moved past hitting things with either big rocks or sharp bits of metal. The ability to attack at range changed the concept of combat arts forever, and French peasant archers delivered a powerful message to the world when they proved more than capable of slaughtering entire companies of English noblemen in knights' armor. Even if modern and sci-fi ranged combat is all about guns and missiles and rays, few fantasy settings could be complete without archery.

However, some texts speak of a strange power wielded by the wisest of archers, those who have devoted themselves not only to the martial arts, but also to the mystic as well. These rare but versatile adventurers are known as arcane archers. Gifted not only of the art of archery but also of the arcane powers of a wizard or sorceror, arcane archers meld their spellcraft into their bowcraft. The most common form of this is referred to as "imbuing", whereby an arrow is infused with arcane energies before being fired, but just as there are many different elements and spells and schools of arcane thought, an arcane archer's powers can manifest in many different ways.

Kazuno here is a prime example of that. A member of a tribe she herself cheerfully refers to as "half-feral", she's a wolf-girl with a keen eye for the bow and quick, sure feet to carry her to wherever she needs to fire from. But she's also a small, burgeoning talent for the arcane, and the determination and focus to keep on the range and train herself in the hybrid art. While still young and limited in her abilities, Kazuno can definitely be counted on in a pinch to bring a new and dangerous set of abilities to the table.

Personality-wise, Kazuno is fairly simple. She's laid-back and loves the outdoors, though she'll never say no to a comfy bed, and has little concept of personal space, coming from a tribe where huddling together for warmth at night is literally a nightly routine, at least in winter. She's nothing but good words for the talented, especially those with magic beyond her own, but using that talent to hurt those you should be working alongside is grounds for an instant drop to zero in her respect for you. Loyalty is her prime virtue (she -is- a wolf and part of a pack, after all), and she'll stick it out to the end if she needs to even with the most annoying. But all in all she's quite a simple girl! With simple loves: of the bow, the outdoors, and learning how to make her arrows catch on fire mid-shot.


Current Techniques:

Phoenix Talon:
Kazuno's basic arcane archer technique. Causes her arrow to catch flame just after leaving the bow, dealing additional damage of the fire element. The fire is somewhat ephemeral and unlikely to catch clothing and the like on fire unless highly flammable.

Sylph's Guidance:
A tricky attack technique, this calls on the wind and its elementals to assist in aim. If her arrow is off-course, Kazuno can attempt this technique to guide it back on track. However, the wind is capricious, and while experience with this technique will improve the success, there is definitely no guarantee even for a master that the guided arrow will go the way it's wanted to. In addition, this technique cannot be used on an imbued arrow, as the varying elements will clash.

Ixion's Horn:
Kazuno's latest ability, only recently learned and not fully mastered. Imbues electrical energy into the arrowhead, which then discharges into whatever is hit (misses are thus somewhat dangerous with this method). Things which do not resist the flow of lightning will be stunned or worse by the power unleashed in addition to the additional damage imparted by the magic.