League_of_Lust
(( As another note, ANYONE is able to be a champion in here, not just canon League characters. So feel free to try your luck.~ ))
A League of Legends spoof character, in which the matches that take place are of a sexual and vorish nature instead of the normal hack and slash fighty kind!
Often focused on 1v1s with "customizable" minions. The common fight-and-slash style is replaced with attempts to seduce and subdue or devour your opponent. The objective is still to destroy the enemy nexus, but getting to it is funner!
Towers replaced with living hypnotizing ones to seduce you for champions and minions, and minions are now "sexy". Each champ can "customize" the minions' appearance and gender at the start, even upgrade them slightly too. They can also be modeled after other champions, though without the abilities.
- Melee Minion -
Your front line. Sturdier than the caster minions, but have to get close to attack, which can prove quite unfortunate for them!
2 spawn every wave.
- Caster Minion -
The support in your minion wave. Their attacks tend to inflict more damage, though they're also squishier and less resilient than the melee minions. They also can come with a few small tricks, making them more dangerous than the melee minions, and sometimes forcing hard decisions to ignore the melee ones to get to them! Such tricks might include transformation magic, mana draining attacks, or growth/shrink magic!
1 spawn every wave
- Siege minion -
The most powerful regular minion, but also the most rare. They hit the hardest, can take the most punishment, AND take less damage from turrets! Usually rather imposing physically as well, and capable of taking on multiple enemy minions at once, even with a champion thrown in sometimes!
1 spawns every 3rd minion wave
- Super Minions -
These only happen if you have an ability or item to 'promote' a minion. The effects are based off of the base minion, but typically they increase greatly in size(and usually their tits/ass/cock increase a lot as well), they gain greatly increased stats, and new abilities at times! Truly a force to be reckoned with.
- Turrets/Towers -
Towers are typically split up into 3 kinds; Lane towers, Beam Towers and Fountain Towers. The Lane Towers are the 'basic' tower, attacking at intervals for massive damage, increasing the more it hits someone. The Beam Towers start out weaker damage wise, but they have a near constant attack stream, the damage gradually rising. The Fountain Towers are completely invulnerable, and guard the spawn areas, to ensure spawn camping doesn't happen. They ignore all defenses and hit like trucks, so try at your own peril! All towers are immobile, and have a set range, so they're only dangerous if you get close and have no minions to protect you!
There are 5 towers. 2 Lane Towers, then 2 Beam Towers, and the Fountain Tower that guards the spawn pool.
- Jungle minions - Wandering off the lanes can be dangerous as well! Sure, it can get you extra exp and gold, but if you aren't careful, you mind wind up in a hungry, horny neutral party.~ Usually, each team picks 1-2 things to be in the jungle, and if someone goes out there, they encounter... something.~
- Inhibitors -
Inhibitors stationary and have no attacking ability. They do have a lot of hit points however, and regenerate them quickly if not defeated completely. Even once defeated, they respawn after a few minutes. During the time they are down though, all minions on the opposing team have 1.5x the health, damage and defense they normally do!
Inhibitors are found between the first and second Beam Towers.
- Nexus -
A sleeping god(ess), who supplies a team with their power, and will disappear if they climax or are completely eaten, resulting in a win for the other team! Does not fight back either, but has a LOT of HP.
The Nexus is after the last Beam Tower. If you see the Fountain Tower, you've gone too far.
The normal items are also replaced with more sexual variants. Clothes as 'armor' can be as skimpy or non-existant as you want though.~
Custom Match Options
Think the regular match is a bit too plain, or could use some extra spice? Try one(or more!) of these extras! Or even come up with your own!~
- The Bigger They Are - Each champion kill increases your champion's size by 5%.
- Wandering Monsters - Jungle enemies don't stay in the jungle... Sometimes they'll wander into the lane! Will you team up to take on the dragon or baron, or let it wreak havoc until it gets bored and walks away?
- Tower Power - Tired of having to go back to your base to heal up? With this option, you can drink cum/milk from your towers to heal HP/mana much faster!~
- Mighty Minions - A mode where the minions are a LOT stronger than normal. Not quite on par with a champion 1 on 1, but if said champion isn't careful, a single minion might just be enough to beat them!
- Sexy Shrinkings - The more HP a champion loses, the smaller they get! Great for people who prefer micro/macro without having to wait to outclass their opponent by 20 kills to get it!
*NEW*
Chaos Mode - A much more 'involved' version of the League, influenced greatly by the arena mode in Smite, but not fully. This game mode changes the map to a single, open space, removing any and all obstacles. Each team has 5 champions, with no minions, towers, inhibitors or nexuses(nexi?). The goal of the game is to have your team get as many kills as possible, either to have the most when time runs out, or to reach the score limit first. Items can only be purchased while dead, and respawns happen usually a safe distance away from any enemy champions, since there are no bases anymore, to prevent spawn camping. A giant, constant vorgy of fun!~