Moana

Moana is an unusual creature, even by the standards of the varied races of Golarion, one of the lashunta who has somehow found their way from the nearby planet of Castrovel to a place collectively known as 'the Prison' among the rest of the populated planets. It was not something that happened voluntarily mind, but rather the result of being forced through one of the fabled elf-gates into the elven nation of Kyonin to serve as a hostage of sorts. Confused and disoriented, Moana still doesn't know how she managed to get away from the elven kidnappers, but she did and fearfully headed north to escape her pursuers to one of the few regions on Golarion were her kind were rumored to exist as more then just rumors, Numeria.

Had she known the truth of that place, Moana never would have gone north and ended up on the path that she lives now. Numeria was a wasteland of bizarre ruins and despotic mages enforcing an iron-fisted rule of the natives where the rumors of her own kind were true, albeit not how she had imagined it. There were lashunta in Numeria, but they either hide their differences from the outside world to live in hiding (as Moana now does) or they had been corralled by the Technic League for experimentation and eventual disposal. The conditions were astoundingly terrible to behold and Moana was forced to learn the shamanistic ways of the native Kelds in order to survive in their lands. The more she learned though the more she wanted a return to her own home both for herself and for her people, unfortunately the only method she knew of was the elf-gates of which she had no real knowledge of. That didn't mean that she couldn't replicate their results though and Moana threw herself into the study of different planes and their effects upon the material in a desperate bid to return to the world that she knew.

This search eventually brought her to a place even worse (arguably) than any other on Golarion as there is no greater demonstration of planar rifts than the Worldwound and Moana is determined to learn its secrets and use them for her own purposes...


Race: Lashunta (11 RP)
Ability Scores: +2 to Int, +2 to Cha, -2 Con
Sexual Dimorphism (see stats above)
Knowledgeable: +2 bonus to Know. (the planes) checks
Limited Telepathy: Moana may communicate telepathically with people that she shares a common language with within 30 ft.
Lashunta Magic:
at-will
-Daze
-Mage Hand
1/day
-Detect Thoughts



Class: Witch (Dimensional Occultist)
Level: 2
Exp: 3000/5000
Alignment: NG
Deity: Shelyn
Languages: Lashunta, Elven, Common, Abyssal, Aklo, Necril

Stats:
S: 12 +1
D: 12 +1
C: 9
I: 18 +4
W: 8
Ch: 17 +3

HP: 10/10
AC: 11, 11T, 10FF

Saves:(+2 vs poison, +2 vs fear)
Fort: -1
Ref: +1
Will: +2

BAB: +1
CMB: +2
CMD: 13

Initiative: +5
Movespeed: 30 ft

Skills
Bluff +6
Fly +6
Knowledge (arcana): +9
Knowledge (the planes): +11 (+2 from Knowledgeable)
Perform (dance) +8
Spellcraft +9
Use Magic Device +8


Race/Class Features:
Cantrips
Hex (Charm DC 15)
Patron spells (Dimensional)
Witch's familiar (Viper "Hess")
Dimensional Augmentation - At 2nd level, a dimensional occultist can augment her spells by incorporating complex mathematical equations and formulae into the casting, typically by inscribing these equations with chalk or charcoal onto a solid surface (although scribing them on paper or into wet sand works fine as well). Augmenting a spell in this way adds both a somatic component (the actual scribing of the equations) and a material component (the writing stylus and ink, chalk, charcoal, or other medium) to the spell, and increases its casting time to a number of rounds equal to the spell’s level (if the spell’s casting time is already 1 minute or more, the casting time is not altered). As a result, using dimensional augmentation to cast a spell isn’t a good option in the heat of combat. Augmenting a spell in this manner increases its effective caster level by +1. A dimensional occultist can augment her spells in this manner once per day at 2nd level, plus one additional time per day for every even-numbered witch level she gains.

This ability replaces the witch’s hex gained at 2nd level.

Feats:
Improved Initiative
Confined Casting (VBF)

Traits:


Attacks:
Dagger: +2; d4+1; 19-20x2
MW Heavy Crossbow: +3; d8; 80ft, 19-20x2

Spells:
0-Level:
Purify Food and Drink
Read Magic
Dancing Lights

1st-Level
Nereid's Grace I
Ear-Piercing Scream I
Ray of Enfeeblement
Web Bolt I
Cure Light Wounds
Comprehend Languages
Adhesive Spittle
Hold Portal

Items:
Dagger
MW Light Crossbow
20 bolts

Backpack
Bedroll
Blanket
Compass
Small Steel Mirror
Rope 50 ft. (spider silk)
8 days trail rations
8 days viper food
Tear-away Entertainer's outfit
Elaborate Tiara
10 pieces of chalk


40 pp


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OOC

This character is primarily intended to play in SimDungeon's Wrath of the Righteous campaign.