((Part of
GoldenMoonAlts))
Oh hello there.. Do you want to play a game? I promise it'll be fun!
Phyress is a Witch of considerable power, mostly in shapeshifting magic. She travelled to Nexus in order to practice her magic, as well as increase her diet.
Phyress likes to grant wishes for people, if they can win her game.
(( I use a 1d12 scale during fights. ))
Phyress' moves
You just stand still, this'll be over soon.. Ok?
Passive
Petite: Phyress' obvious lack of physical prowess gives her -2 to escaping rolls.
Sad/Masochism: Phyress' both sadistical and masochistic nature gives a +1 to the next roll if her current roll deals damage or causes her damage.
Magical: Phyress' magical descent makes her immune to magical changes to her form.
Combat moves
Squish: Phyress' favorite way of attacking is to temporarily grow and attempt to smoosh her opponent under her boot, needing a roll of 8 or higher to deal 2 damage.
If succesful, a roll of 6 or higher is needed to escape from under the boot and 2 hp damage will be taken each turn.
If failed, Phyress takes 1 damage herself and can't use Squish again for 3 turns.
Smack: Phyress' basic damage dealer, a simple bitchslap to the face. Needing a roll of 4 or higher to deal a single point of damage.
Aside from passive bonus, no effects.
Blast: Phyress attempts to conjure up an energy ball to strike her opponent with, needing a roll of 6 or higher to deal 3 points of damage.
If succesful, opponents takes a -2 roll to "Now be quiet!"-finisher.
If failed, Phyress takes 4 points of damage and vore moves deal half damage for next 5 turns.
Charm: Phyress attempts to kiss her opponent with enchanted lipstick, needing a roll of 8 or higher to succeed.
If succesful, opponent takes 4 damage and takes extra 1 damage during "Be mine~"-finisher.
If failed, Phyress takes 4 damage from the struggle and can't use Charm for 3 turns.
Vore Moves
Available after either character falls under 20 hp.
Oral Vore
Needs a roll of 6 or higher to engage.
[Phyress grabs X] >>> [Phyress engulfs X head-first] >>> [X enters Phyress' stomach, taking 2 damage a turn inside]. A roll of 8 or higher is needed to escape.
If opponent doesn't escape before HP reaches 0, they will be digested away and the game is over.
Unbirth
Needs a roll of 8 or higher to engage.
[Phyress knocks over X] >>> [Phyress draws X into sex by the legs] >>> [X enters Phyress' womb, taking 3 damage a turn inside]. A roll of 6 or higher is needed to escape.
If opponent doesn't escape before HP reaches 0, Phyress will rebirth her opponent as her willing and obediant slave.
Finishers
Available after characters falls under 10 hp, -2 to escape rolls under 5 HP.
Needs a roll of 5 or higher to start.
Now be quiet!: Phyress summons a vacuum sealing orb around her opponent, dealing an instant 5 damage from suffocation. Every turn stuck in the orb will deal 2 damage more if HP is higher.
A roll of 8 or higher is necesarry to break free. If it fails, Phyress will take 5 damage from over-exertion and can't act for 2 turns.
If succesful, her opponent passes out from lack of air and will be under Phyress' mercy.
Needs a roll of 4 or higher to start.
Be Mine~: Phyress bullcharges her opponent with an overcharged version of Charm, pinning them down to the floor in a passionate kiss. Instantly deals 3 damage and will deal 1 hp damage each consecutive turn.
A roll of 8 or higher is needed to escape. If it fails, Phyress will take no damage but can no longer use Be Mine or Charm for the remainder of battle.
If succesful, Phyress' magic will break her opponent's will to fight. Phyress may choose to make her opponent submit or end the fight there.
Needs a roll of 8 or higher to start.
Enough is Enough!: Phyress start charging up a massive Blast. Opponent gets one chance to roll 10 or higher to dodge Phyress' spell.
If succesful, this spell will cause an instant end to the fight.
If failed, Phyress takes no damage but is unable to act for 3 turns.
Possible Outcomes
If the opponents beats Phyress, they may choose to simply leave after having their wish granted.
A second choice is to vore Phyress herself, a last dice roll will be made with no bonusses on either player. A 10 or higher is necesarry to get the chance.
Last choice is to enslave Phyress for own uses, same rules as second choice. A 7 or higher is necesarry to bind this magical human.