PukeiPukeiGirl



Poison plants and nuts. Usual tell-tale signs of Pukei-Pukei territory. Devouring these plants to build up toxins to spit at their prey is almost a given.
However, they tend to shy away and develop a new type of hunting tactic alongside their usual means. Coupled with their thick, long tongues and poison affinity, they adopted bodies of young ladies in order to subdue their more likely prey; hunters.
Though they fear the larger monster girls in their habitat, they take what they can get through guile and snapping up prey with their tongue is bound to turn heads. Or maybe their tails would be suited for a more...personal use?

(Player starts with 50 Health and 5 for their Escape Counters. When Health drops to zero while ingested, game over)

PukeiPukeiGirl Moves

Tongue Lash- Rolls !1d10 for damage and player rolls the same. If roll is higher than the player's, they take damage and are Ingested if health is at 25 or below. If lower, they avoid it.

Spit Poison- Rolls !1d8 and Player rolls the same. If the roll is higher than the player's, they take damage and are Poisoned. If lower, they avoid it.

Tail Swing- Rolls a !1d10 for damage and player rolls the same. If roll is higher than player's, they take damage and are Stunned and if Health is 25 or below or player is stunned, they are Ingested(Tail). If lower, they avoid it.

Rage Spit- Can only use this attack when Escape Counter is 3 or below. Rolls a 3d6 and player rolls the same. If the roll is higher than the player's, they are Poisoned three times and must roll 3 seperate poison damage rolls instead of 1. If lower, they avoid it.

Rage Poison Cloud- Can only use this attack when Escape Counter is 3 or below. Rolls a !1d8 and player does the same then a Widespread Roll of !1d10. If initial Roll is higher than player's, they are Poisoned and will take +2 damage from their next hit. If lower, they avoid it but if Widespread Roll is higher than 5, they are Poisoned.

Ingested(Stomach/Tail)- If Ingested, player will take damage in the form of !1d6 each turn. Each turn player rolls !1d20 to escape. If higher than 15, it works
Poison- Poisoned players roll a !1d6 at the end of their turn. The result is the amount of damage done to health. Lasts for 2 turns.
Part of MHW_Game
 
Roleplay Preferences (Click here for explanation)

As Pred

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Never/Dislike
Fatality Always/Love
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Never/Dislike
Reforming Always/Love
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Never/Dislike
Oral Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Never/Dislike
Realistic Always/Love
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Never/Dislike
Rough Always/Love
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Never/Dislike
Gentle Always/Love
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Never/Dislike
Sex Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike
Disposal Always/Love
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Never/Dislike
Watersports Always/Love
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Never/Dislike
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Micro/Macro Always/Love
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Never/Dislike
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike
Demi Partner Always/Love
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Never/Dislike
Underage Character Always/Love
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Never/Dislike
Verbose Posts Always/Love
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Never/Dislike
Quick Posts Always/Love
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Never/Dislike
Staying In Character Always/Love
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Never/Dislike
Grab and Gulp Always/Love
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Never/Dislike
Vore game Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike
Footplay Always/Love
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Never/Dislike