OPTIONAL RULE
Fatigue-
Fighting is an exhausting ordeal, and a prolonged struggle will eventually lead to exhaustion. It also can lead to extended scenes where no one ends up on the inside, and at the end of the day, that's what we're here for right :P.
At the beginning of the game players roll
!1d10 to create their stamina pool, the number generated will grant them
Stamina Tokens. These tokens allow you to have a bit more strategy to produce a victor.
How to spend Stamina Tokens-
Sexual Conquest -- -- Stamina tokens are cashed when the player with the losing rolls wins a round, they can cash
1 stamina token in order to overpower their opponent and take control, if they do not cash a token the roll is counted as a loss as if they are not attempting to free themselves. (Willing loss) keeping in mind that should things progress to a Vorish situation all remaining tokens will carry over, unless story situations allow for the competitors to rest (IE: Sleep) between sexual acts and vorish acts, at which point players will re-roll stamina.
Vore battle -- -- During a Vore Battle Stamina works slightly different. Token costs vary depending on what stage they are currently in. During the Grappled stage, if they win a roll the cost is
1 Token. if they are in the ingested stage the cost is
2 Tokens. so, to go from the ingested stage, to winning a grapple it will cost the ingested player
3 Tokens to overpower their opponent. If you chose to not resist ingestion and feel you can escape from the inside, a success at this point will cause your predator to lose
1 Token in order to expel you all the way out to the grappled stage saving you one token of stamina and passing it to the predator.
Exhausted -- -- What happens when you run out of stamina tokens? upon reaching
0 Tokens? you are exhausted. during this round it's an automatic loss and the winner can proceed one direction down the path (IE: grappled -> Ingested). Every roll from this moment onwards will have a subsequent
negative 1 modifier up to a maximum of
-8 at which point the player is unconscious and is defeated.