Redstar

(Will also play other characters upon request, including females, plants, gels, ect. Note: Though my links are down on profile, you CAN open them in another window.
)

I can tell this is getting to be a little too long. So for now while i abridge this...here's the short n' simple version! =D http://www.f-list.net/c/Kyle%20Redstar/

Red is currently looking for vore battle opponents! =D

Adult/Teenage Wolven Form
-awaiting permission to use reference pic.

Adult Dragon Form


Permission by Zorre Re.



Red, or rather his teenage self is a 18 year old anthromorphic dracowolf who had taken a year off from his studies in mechanics to see the world by himself. He spends his time wandering from place to place in search of a fun time, and new experiances, while using his time at wherever he's staying to tinker with his various bots and creations. He stands at 5'8, and in his normal wolven form has a black fur coat in the back and top of his face, that gives way to silvery fur on the underside of his muzzle, and underbelly. He has a slightly athletic build from months of traveling around the world,with just his feet. These days he also travels between dimensions and various worlds with the aid of his enchanted handheld system.

He is ususlly wearing a red sleeveless vest with a yellow star on the upper right side, and a pair of black jeans, slightly ripped near the thighs. He doesnt wear shoes while hes in the country, and carries a pair of sneakers in the black backpack he carrries with him.

Personality wise, he's a two sided coin. He is the offspring of a dragon and a wolf, and both types of blood run through his veins. The current mix of his blood determines his personality. His wolven side is friendly, caring, and very romantic, being quite the smooth talker. He's also fairly intelligent, and very skilled with most types of tech and robots. He is also known to be curious, perhaps so to a fault. When his dragonic blood tips the balance in its favor, he becomes assertive, dominant, commanding, and perhaps a tad sadistic as well, with a rather voratious appitite. In this mindset, he loves teasing his prey before comsuming them. He even begins taking on some of his darker sides features, including a rather long 6 foot tail.


Red's talents (non vore related >>;) (section under construction)

Advanced Robotics (Wolven Forms Only)- Red focuses his studies on robotics and tech. However, his take on robotics is... far different from the norm. Red summons various robots to assist him as needed, by using alchemy on the very materials around him. He disassembles, converts and reassembles bots this way. A computer held in his right vest pocket programs the new bot immediatly. In his puppy form's case, his DS handles the programming...though the bot's he makes arn't as impressive as his teenage self. How long a bot's construction takes depends on what kind of bot he intends to make. His dragon sides are quite proud of their natural magical prowess, and as such, find using robots beneath themselves.

Dimensional Traveler- As a nether dragon hatchling, Red can temporily tear voids in reality, forming gateways to other worlds, times, and dimensions. The same goes for himself as a puppy, though he uses his NDS. Unlike his dragon form, he can travel into video games as well.

Zap Tap (Puppy form only) - Red's youth, coupled with being unbirthed by a rather magical fur gifted him magical prowess of his own! He can genererate and manipulate electricity within his body. He tends to use it to give a friendly bot a jolt, or to puff up another fur's coat as a joke. He can use it in combat however, or give his muscles a friendly jolt to increase his speed.

Red's life in the park- Soon after visiting the park in his travels, he ran into Darthirony , who befriended him, and in turn unbirthed him, reverting him into a puppy again. He temporarily lost his memories of his other forms, and in doing so had more fun than he could ever imagine with the others he met in the park. When he finally regained his memories, he asked darthirony if he could block them out somewhat, making his memory of his other forms spotty. He currently lives at darthirony's mansion, but is often found dozing off in the park.

Nether_Master_Basil later approached the puppy, informing him that he was the sole decendent left with his race's blood in it! He gave the pup a moment to decide if he wished to have this blood awakened (which he didn't decide on soon enough) before awakening his true dragon form... save for the issue of his age still being where it was before flying off, leaving a rather confused hatchling behind.

These days, Red can be seen around the park between his trips to other dimensions
He often goes drifting from here to there, in search of thrills, adventure and lost souls to guide and take home with him.


Red's alterations
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Puppy form- Kyle was earlier unbirthed by Darthirony, and as a result, he now has access to become his eight year old self at will. He is unable to become a dragon in this form, but is fully cabable to yiff and vore. Sometimes, his younger mind's way of thinking overides his own built up intelligence, sometimes even forgetting who he is grown up. These days, Red is usually found in this form. The DS he carries in this form, which was found amidst his unbirthing fluids and in turn cleaned is enchanted, is fully capable of altering the real world, and pulling objects and the like from the game world, to his plane of existance. He's also able to freely travel to and from games, and various other dimensions. He dubbed the device his Nintendo Dimensional Shifter, or NDS for short. This particular form of Red is addicted to video games, and loves to cosplay. If he's in his full state of mind, he can be seen walking in a blue, woolen sleeveless vest and work pants; otherwise he's usually nude in the park. In this form, he's random, energetic and wild. Around other young furries his age, he becomes quite the romantic.



Permission to be used by drakefenwick.



Permissished' by drake fenwick whee, covering my butt! =D

Adorable, arn't I? In his puppy form, he wears a collar given to him by his new mom. The collar color is white, with a small cupcake design on it, the insignia of his "mom". In this form, he is naturally gifted with the ability to produce, and manipulate the electricty within his body, using it in various ways.
This.

Super Transformation (Hyper Form) - By voring Darthirony when he was in the 5th, of 6 stages of posession by a demon sealed within, he also obtained a fraction of the demon's power.





The upper left ones a nice generalzation of him in this form. Thanks Sefeiren!

In wolven form, by calling out to it, his fists will become surrounded by swirling dark purple (ironically, dark ) energy. By giving into the darkness, it spreads across his body, consuming it and converting it into pure energy. His body is a dark violet, as well as his current text color using this skill. His form retains the same body shape more or less, his extremities occosionally wavering like his ears, for example. His eyes and mouth are empty, gazing white spaces.

His power is greatly increased in this form. This form cannot be held long, as the feral instincts of the shadows themselves are supressed by Kyle, and in turn, his emotional energy is sapped each post. His psyical power and speed are thrown into overdrive, and is able to shoot tentecles out from his body to try and immoblize his prey... to say the least. After 5 posts of combat in this form, not counting the first, he will revert to normal, emotionally exausted. If he transforms again, the feral nature of the shadows will take over, and he will go wild, and out of control for 2 posts. After reverting, the shadows eat at his body's life energy, his aura, and leave him on the brink of death, until he recoveres on his own from the status ailment.


Awakened Dragon Hatchling- After having his true bloodline awakened, Red obtained this form from Nether_Master_Basil While he is in it, he has all the potential power of his race, but not exactly all the skill avaiable. He can currently only perform chaos magic of a novice level currently. What is chaos? It is a magic type consisting of fire, water, wind, earth, darkness, time and space... as well as several forbidden magics meant not to be used normally. He is immortal, unchangable and will able to call upon very advanced dark and chaotic magics...when he gets used to this form anyway. Unlike his puppish self, he is rather intelligent and mentally collected. He has memories of all his forms. Of corse, having one's DNA tampered with does occosionally create genetic errors. In this case, Red has no distinct gender, being able to cross between being male or female at will. His form also changes depending on if he is calm, or enraged/threatened. Despite being a hatching, the age of this particular being is between twelve to fourteen, and stands at around three and a half feet.

Normal Form



Halfshift: After a year or so of practice, Red's finally managed to make his two halfs... peacefully coexist more or less. When his halves are currently on eqully friendly terms with one another, Red an take on a form crossing both his halves tougether. Like his dragon self, it's easy for the hybrid to cross genders, and also shares his wolf half's love of machinery.



Permiss... again by sephi >>;



Art by Sef, used with permission.

Combatant/Threatened form





Art by Sefiren, used with his permission.

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The Nintendo Dimensional Shifter

Red's handheld in puppy form appears to be a standard DS lite, but upon powering up, various channels are visable on both screens, much like a Wii. As Red continues to tinker with it, more channels appear.

Inventory channel- This channel's display is that of a photo of Red sleeping in Darthirony 's arms. The photo is resting on a beach, waves brushing up to it, various seashells beside it. The channel was made on 2009's chrismas, when he recived the heartfelt gift. The puppy can keep posessions given to him as gifts, and store them here.

(From Sam) A picture of Redstar being held by Sam while Red slept in his arms, Sam cradling you lightly as he took the picture. The frame was made of a cross of oak and red wood, making it seem much more evident rings and colors of red in it.

The Poke'mon Center channel- When you click the channel, it shows a live feed of a random center, the global theme for all worldwide care canters playing in the background. Here is where the pokemon Red has captured in his adventures stay, and from this channel, he can take on their forms. Fighting, voring, or even falling prey as one of his captured forms ups the level of the captured pokemon.

(Squirtle, lv 8) Red's first pokemon was a young, shy squirtle, that the naughty pup captured by pampering, and cuddleing the turtle... and in turn smothered it between his bum cheeks to suffocate the guy before catching it.

Moves: Tackle, Tail Whip, Mirror Coat, Water Gun

(Dratini, lv 12) This particular pokemon is actully a reincarnation of Red himself! His pet Neat got the jump on Red and unbirthed the puppy as a dragonair, in turn making red "her" son. When Red was born, he decided to split the form off into its own being, that Red caught and now cares for.

Moves: Wrap, Thunder Wave, Twister, Leer

(Riolu, lv 9)- Another reincarnation of Red after a ritual he had volunteered for, this pokemon is a shiny. His base color is red, instead of blue. He's a happy go lucky guy thats immensly curious about the world around him. Perhaps a little too much so...

Moves: Quick Attack, Endure, Counter, Force Palm

The robot garage- Special robots that Red has designed are stored on this channel, or rather the blueprints! Doing so allows him to remember how to form the robot, and constuct it easier. Each blueprint has a difficulty level telling how hard the bot is to assemble, and program.

(Cronotog, *9)- After observing a Chronatog in the park, Red got the idea to try and construct his own! This mechanical bot is powered by a core of quartz crystal, and is able to literally eat time from the space in front of it, or age the same range of space. A fun toy for Red to tinker with another's age, or a tool to hunt. Only draw back is, it does take Red a while to gather and convert the materials needed for the bot...
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Current relatives

Mothers- sandral , Sun_The_Fox
Brothers- Neat, Little_Punker, patthecat
Friends- Nils, carlisle, Famis, Mataku, Scout_234
Elder Ancester- Nether_Master_Basil

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Pets/ Slaves (if I forget to list you, poke me! =) )

Neat (Oh, the irony. X3 ), Little_Punker, Nils, Max_lightpaw , Damiondemens , patthecat (woot, MORE IRONY,subby kitty! =) , Timathy_Wolf, Malduran_

Red has now been collered by VelvetTouch, and loves his fennac very much. ^_^

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Permavored- (Will do on request. X3 )

Semi-Perma'd (Devoured by Red, and in turn used as a battery via their sexual energy, still alive. )
Wolf_Mike, One of TorrleEchoes's lives...


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Red's Vore Battle system!

Vore Types

--Oral Vore: This is the most basic type of vore, and is a pretty safe battle tactic. Phases are:

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Red follows all the norms of the system for this type. All of Red's forms can do this.

--Tail Vore: Red attempts to comsume the victim via his tail, and absorb their energy. Works nearly the same as oral vore, phases are now...
[Held]--->[Tailmaw]---> [Tailthroat]---> [Absorbing]

During absorbing phase, the victim loses 2hp per turn they fail to escape, Red gaining 1hp at the same time. [Limit: 15] Every 3 turns the opponent fails to escape, they incur a perma -1 penalty, to resemble the lost energy. When Red is overcharged every 2 hp past his max from tail vore, he gains a +1 bonus. A 14 or higher is needed to escape.

--Cock Vore: Fighters with the manly member may
opt to CV their opponent. This call is made
BEFORE a roll, and can only be done in the "holding" phase. So if Fighter A wins the starting roll and holds B, then wins the next roll, they may begin CVing the opponent. Phases are:

[A holds B] >> [B is completely engulfed in member] >> [B enters testicles and takes 4hp of damage per turn and must roll a 12 or higher to escape]

A fighter may opt to keep their opponent in the member as long as they call it out before the roll takes place in order to deal 2hp of constriction damage (similar to chewing in the mouth). The fighter doing the holding gets a +5 to their roll each time they do this. It is therefore possible to simply crush an opponent to death while they squirm around in the cock :3 ...This may NOT be done while the opponent is escaping from the testicles. Only Red's male wolven forms can perform this.

--Slit Vore: Only Red's dragon form can pull this off. Red chooses to push the opponent up the slit that houses his cock. This works the simalar to cv, the stages now. [Held]---> [Partially inserted]---> [Fully inserted]. The damage is lowered to 3, and should the victim escape while fully inserted, they revert to the [Held] phase, at a -2 penalty for their next turn due to prey recovering from the musky quality of air inside. A 15 or higher is needed to escape.

--Unbirthing: This must be done from the "hold" phase just as CV is done. There are two phases of UB:

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 4hp of damage per turn. A 13 or higher must be rolled for escape.]

Currently, only Red's female dragon form can perform this vore type, or when Red "multi-souls" a female, to become a herm. He follows the normal rules as well. (See: Forms)

--Wing Vore: Red's take on wing vore is similar to oral vore. The phases are [Grapple]--->[Wing hugged] ---> [Wing Wrapped] ---> [Cocooned]. A roll of 13 and up is needed to escape. Failure to escape in cocooned status only does 1 point of drain damage, as they are slowly absorbed into the wings. This style of vore is rather pleasurable for the prey, a -1 penalaty that adds up is dealt to the enemy for each turn they are cocooned. When the victim escapes to [Grapple] phase, the penalty from wing vore drops by one each turn they are free, until normal.

--Anal Vore: Phases are:

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn]

Important notes for this type of vore:

- When you are in an opponent's intestines, you must win a roll with a 10 or higher to actually make your way out. If you win the roll with a number below 10, you stay in the same spot and take 1hp of constriction damage. If you lose the roll, you will move to the next phase and take constriction damage if you are moving into another part of the intestines.

- If the predator rolls under a 10 while the prey is in the intestines (win or lose), they take 1hp of damage from the pressure of the prey's weight.

- When the prey is in the stomach, they may choose to exit either up the throat (roll of 16+) or through the intestines (roll of 10+), but they must determine where they're trying to exit BEFORE the roll.

Forms: Red posseses several forms, each of which have their own modifiers, and access to certain vore types. To change forms in a battle, the player needs to announce the change at the end of a turn, when not voring, or being vored. On the next turn start, a 1d20 is rolled. if a 14 or higher is rolled, the change is sucessful.

Puppy ( v 1.0! (Usable!) ): Red's most common form. He has access to oral, anal, cock and tail vore. His moves generally have random outcomes, from fails, to critical sucesses! He also fights with a pair of mana blasters in this form, capable of various "shot" skills.

+ Natural instinct: As a wolf, Red becomes more dominant near species his kind are naturally supposed to eat, as well as young opponents like himself. He gets a +1 to all roles when the opponent is a type of feline, rodent, or fox. He also gets a +1 if the opponent is age 12 and lower. These bonuses stack if both conditions exist.

+ Lucky 7!: If Red rolls a 7 and loses, he can negate that roll, and him and his opponent roll again!

- Motherly fodder: As a puppy, Red's becomes subby against motherly acts, such as unbirthing, and breast vore, or engauging in sexual activity with a female he doesn't start. When in engauged in such a act, Red's at a -1. The same also goes when being vored by a gel, or slime!

- What? WHERE?! : Red is a puppy, which means it's rather easy to derail his train of thought. If the opponent declairs a manuver that includes distracting him in a non sexual way, Red rolls at a -2.

Puppy form specials:

Zap Tap: Red is capable of storing electircal energy inside his body (usually gathered from that "spark" of release during anothers orgasm or pleasure. He's capable of using it in a vore battle to stun a opponent! When this move is called, if Red wins the following roll to hit, the outome varies depending on how much the differance is. This move's range only works in the grappel phase. This move has 4 use counts which are used up by stronger attacks, and can be restored up by 1 count each 2 turns he has someone in the TV absorbing phase.

1-3 : Red zaps the foe with a pleasurable level of electricity, giving the foe a -1 to their next roll from the sudden stimulaton.

4-9: Red lets loose with a burst of pure electricity, stunning the enemy for one turn, doing 1 hp of damage in the process. Red's use count drops by 1.

10+ (Critical!): The pup lets loose a full charge, frickizing the poor foe, doing 3 damage, and giving them a -2 penealty for the next 3 turns. Hp losses for the enemy due to him is raised by one permanatly due to burn damage. Red's use count drops by 2, meaning he has to recharge later! (Unless the player is able to heal said condition.)



Collar Swing: Red loves nothing more than sharing his love by collaring and yiffing his fellow furs, even in the heat of battle! Collar swing is a multi stage move. When this move is called in any phase outside a vore process (ex: can be used if a foe is escaping), Red will hold out a collar, giving it a shake accompanied by a few persuasive words. If he wins the following roll, the foe will be allured by the collar, giving them a -1 to future attempts against stage 2. If the foe was mid move (ex: escaping or charging, the process stops altougether). If he loses by more than 5, he recieves a -2 to his next roll from a loss in confidence. In stage 2, Red will attempt to actually collar the foe, giving the foe a -1 to sexually related rolls, and AV/CV/TV rolls inside Red. After the foe is collared, he can attempt to yiff the foe in stage 3 (causing a dice clash between the two, a sucess for Red continueing the move ), inducing a -2 penalty for the foe's next roll. Red can continue to yiff the foe, penalty holding until the foe wins (in turn breaking free). If he can yiff the foe for 3 turns, he climaxes inside the foe, giving them a permanant -2 penalty, and Red gains 2 hp.

Shrink Shot : Red aims the twin blasters at his enemy, firing a pair of shots that do no damage to the enemy, but if they hit (sucessful roll against opponent) the foe shrinks down to a foot tall (or half that if the foe is a micro o_O; ), giving them a -2 penalty for 1d4 turns.


Charm Shot: Red takes aim at the opponent with his left gun, doing a playful dance space channel 5 style! He fires a heart shapped energy shot, capable of making the opponent.... easier to suggestion. The opponent makes two rolls, one against Red to see if it hits, and if it does, another roll is made by the opponent to see what happens.

1-4 (Failure...): The enemy's a little confused as to what just hit him, the shot having no efect.

5-8 (Beserk!): Red wound up using the shot charge in reverse! Instead of becoming infatuated, the enemy gets angry.... VERY angry! The foe gains a +1 to non sexually based acts that do damage, but becomes unable to perform any type of sexual act in turn! This lasts 3 turns.

9-14: The foe becomes slightly buzzed from the shot, slightly attacted to Red now. The enemy suffers a -1 penalty to sexual acts started by Red, and attacks that damage Red is reduced by 1. The infatuation wears off after 4 turns.

15-20 (Grand sucess!) : The enemy becomes raunchy and wanting, taking a -2 to all sexually based rolls Red starts. The enemy can only start cv or ub vore attempts in the grappel phase, and the pups at a +1 at escape rolls when hes inside!

Confushot: Red uses his right blaster to fire a solid, purple gel at the opponent, aimed to give the foe a clonk on the head for 1 damage if he wins a roll against the opponent. Extra affect happen depending on how much he wins the roll by.

3-5: The opponents slightly dazed from the shot, at a -1 penalty for the next two turns.

6-10: The next special his foe performs will be targeted at themselves, and not Red!

11+: The shot hits dead on, the gel starting to consume the target for Red! Each turn the opponent makes a roll to escape, the gel doing 2 damage per turn to the foe after the second failed escape, also putting the opponent at a -2 from dizzyness!

Nanosuit- Weapon Summon: After obtaining a nanosuit from Scout_234], Red can equip the furtight suit with his NDS. Doing so takes one turn, and can only be done in the holding phase. Upon winning the following roll, Red suits up, gaining a general +1 in all rolls. After taking two hp worth of damage, the suit will deform and re-enter the NDS for maintence, making it unusable for the rest of the match. When in the nanosuit state, Red can summon one of the various weapons installed in the suit at random.

1-3 Bubble Gun (No damage!) 4-6 Bionic Arm (1 damage) 7-10 Rocket Salvo (2 damage) 10-12 Sedative Dart (1 damage, opponent rolls at a -2 for the next 2 turns. 13-16 Beam cannon (2 damage) 17-19 Mobility Enhance (More of a buff than a weapon, Red rolls at a +2 until he reaches a stage of being vored. ) 20 Maximum Armor (Melees opponent for one damage, prevents the next 3 points of damage Red will take.)

The mechanical summon system!: Before Red was unbirthed, and became a puppy, Red was studing to become a advanced mechanic. Ready now to show off his skills, he can piece tougether robots from the bare elements around him, using his NDS and mind to program them. Red can make a summon roll when in a neutral state, holding (not held, and if holding, he frees his grip on his oppoent). If he is activly voring someone, he can make a summon ONE time, until they somehow free themselves to the holding stage. His summons range from being helpful, to defective, to critical sucesses. The enemy is free to attack the robots as well. To use the skill Red rolls a 1d20. He's able to alter this roll by 1, up or down to aim for a particular robot. Some numbers though, can't be altered by him. He's also limited to only having 3 fielded at a time,the max his NDS can keep up with. He does have some ways to raise this count however...

His bots are based off these little guys!

1-3: V301-x - Defective Explosion Guy? (Failure): Red summons a normal walker, rigged to kamazaze into the opponent and explode. Only problem is...
the one he just summoned was miswired, aimed to go after HIM instead! This model has 1 hp. At the start of each of his turns, Red must roll a 10 or higher to avoid the bot (or knock it out). Otherwise, the bot will trip by his feet and blow up, doing 2 damage. If he's currently grappleing when it happens though, BOTH players take the pain! If the bot is still running around while Red is being vored, the voree must make the escape roll! If Red would end up sumoning this bot, he CANT alter the roll! =O

4-6, 8: V301- Reguar Explosion Guy - The staple of Red's toolbox, this bot is like the defective version, only it aims at the opponentand has 2 hp! They must make a roll of 10 or under to dodge it at the start of each turn, or take 2 damage. Like the other, it's still fairly easy to destroy before it explodes. This robot's programming is designed to stop moving if Red is currently engauging the opponent in a hold or voreing stage.

7: EZ-7 Lucky Guy! (Sucess!) - If Red rolls a 7 he summons a gold colored pod, that will equip itself to him in the form of a backpack and scouter. The bot aids Red in programming his robots, raising his summon focus and control count by 1, also aiding all combat rolls by one. It will also absorb the next instance of damage Red takes, before vanishing.

9-11: LX-9 Spear Guy- A walker robot modfied for combat, it takes the appearance of a young neko wearing a tribal skirt, covered in artificial skin. It wields a wooden pole, the end shaped like a dildo, the end covered in silacone. This one has several skills of intrest, and has 4 hp.

A) "Spear" Toss- The spear guy aims for one of the opponent's orphices, and chucks his spear! The bot and the opponent make a clashing roll, if it wins, it deals 1 damage to the opponent. If the diferance was greater than 3, the oraphice the spear guy aimed for hits dead center, preventing the opponent from using that particular kind of vore, or moves involving that area for two turns. (When they pull it out x3.)

B) Assist!- The robot will preform a tribal dance for one turn. If it's undamaged, it can perform a summon roll to call in a fellow "guy" series robot. It cannot focus its roll, and if its summon roll lands on a non- "guy" number, it fails.

C) Almost becumming one!- If Red isn't grappleing his foe, or in the process of vore, the spear guy can grapple for him! It's incapable of vore, but if it wins the following grappel, it proceeds to the held phase, starting to yiff them! If he suceeds once more, it penetrates the opponent, putting them at a -1 until they win. Red is able to grapple a opponent in this state, at a +1 as well.

12-13: MX-09 Medi-Guy! (Sucess!) - Red summons a walker robot, complete with a small pink aircraft, a red plus sign on the front and back. This model has a hefty 5 hp, and because it flies, any attempt to hit it is at a -1 unless the opponent can also fly. This model also has multiple skills.

A) Cure! - Every 2 turns the medi guy stays in play, it will cure Red by 2 hp, even if he is in the recesses of an enemy. If it cures, it won't perform another action that turn.

B) Cupid shot- Taking a bow and arrow, the medi guy will take aim at the opponent, causing a die clash. If the Medi guy wins, the opponent takes a -1 to Red's next move. If it fails though, the enemy can make a roll against the medi guy! If the opponent wins, he bounces the attack back, causing 2 damage.


14-15- SX-02 Am-bush Guy! : Built in a form of a actual Shy guy dressed in camo gear, the bush guy carries a hefty 6 hp, but is unable to make defending rolls! One turn after he's summoned, he will blend in with the surroundings, unable to be attacked by the opponent. On a turn of Red's choosing, it will uncloak itself, and attempt a 2 damage attack on the opponent at a +2 advantage. Like when summoned, it's unable to move the turn after it attacks. Once every 3 turns, the bush guy will toss a fruit onto the battlefield, long as both players are not in a voring process. if its a 1-10, it goes to the opponent. 11-20, it goes to Red, the sucessful picker regaining 1 hp.

16-17 MP-09 Kernal-Pault! (Grand Sucess!): One the deadliest tools in Red's arsenal, the Kernal-pault is a hefty hp artillary unit, a geneticaly altred plant ounte atopa mobile greenhouse. It can fling kenals of corn at a enemy, or devestating stick of butter! Red can have other units intercept attacks aiming for this unit too! When a kernalpault atack, it rols a die to determine the move.

1-11 Kernal Shot: A basic attack, the kernalpault rolls against the enemy and if sucessful, it deals one damage.

12-20 (Super Critcal!) Butter Stick Barrage! : The Kernal-Pault readies a enemy sized stick of butter at the enemy, and if the roll hits, does 2 damage and inflicts the "buttered" status on the enemy! A buttered emeny is immoblized for one turn, and at a -2 to attack rolls. In fact, if they roll a 6 or a 13, they fall flat on their butts, losing their next turn! If Red grappels a buttered enemy, that enemy is at a -2 for the grappel, and all consequental escape rolls! The buttered status lasts 5 turns, and cannot be renewed till its gone. The buttered status time freezes when the foe is in a grapple. It fades all tougeher on the next instance the opponent takes "vore digestion" damage from any vore type.

Crowd Shield: When a attack is declared on the pult, Red can make a "command" roll to order another robot to take the hit. If he rolls a 10 or higher, he's free to reassign the incoming damage!

Note: When buttered, the next instance of fire or bomb damage will be DOUBLED!


18 P3-ON Umbrella Leaf!: Another greenhouse unit the umbrella leaf itself is a rather lengthy turnip, with four massiv leaves on it. The Umbrella Leaf guards allied units from enemy projectile attacks, as well as its own meaning only melee range moves will harm it. Red can also pluck it from it's mobile mount to defend himself, and also perform a few new nasty moves of his own! This particular unit has 3 hp. If he wields the brella', it will block the next 3 direct/vore induced damage he takes before breaking.

Crowd Shield: When a attack is declared on the this unit (when mobile), Red can make a "command" roll to order another robot to take the hit. If he rolls a 10 or higher, he's free to reassign the incoming damage!

Auto-Shield: A passive skill to the Umbrella, it will automaticaly guard its robot allies from projectiles. Red can use it himself, by pluckng the umbrella leaf,but must roll a 12 or higher to use it!

Umbrella Rush!: A potentialy deadly move from the pages of Super Princess Peach, one of his more memorabe games, Red charges in, umbrella swinging to perform multiple attacks! Red makes a breakthrough roll against the opponent to see if the move hits, Red rolling a 1d7. The opponent then rolls a 1d6, that subtracted from Red's roll equals the final damage!After using this move, Red becomes tired, giving him a -1 for the next two turns.

Solumn Wedge! : When Red is grappeled with or grappels and loses while holding the umbrella leaf, he can make a last ditch effort to save himself! Red can make a saftey roll, needing a 12 or higher to work. If it does, Red crams the plant up the target oraphice, doing 2 damage from unconfort, and freeing him from the grapple! Win or lose, the plants lost afterwards. Upon sucess, the opponent cant use that oraphice for 3 turns!

19/20- DS-02 Commander Guy! (Grand Sucess!): The 5 hp commander guyis the herald of Red's summon system, raising Red's available bot count by one, and can make summon rolls the turn after he's sumoned! He's capable of spawning any bot, and able to alter his roll by 2. If more than 5 bots are fielded at a time, he will summon a 7 hp tank. Hes able to make attack rolls from the tank, a sucess doing 2 damage. The tank must be destroyed BEFORE aimng for the commander guy!


Critical Skill: E.K.A (Enhanced Kindred Assistance) system!- During a battle, Red can tap into the talants of opponents he defeated, by grafting small fragments of souls he collected from them with his own (Stored in his NDS ), giving rise to new abilities and appearances! Generally, he learns one type of move, a strength/weakness and one unique move given rise from the change. If Red rolls a 14 and above during a match, he can call for a change. He can only do this once a match, and he reverts after 7 rounds.

[Shall add these later, ish lazy =p ]

(Looking to add more skills, but yay, this form is battle capable now! =D )





Dragon (Male and Female): Red's ego becomes rather inflated, and for good reason! As a divine creature, Red's powers grow immensly, giving him/her access to soul vore, wing vore, and for the female version, unbirthing. The male vore obtins slit vore in place of cock vore, and both can perform AV and OV.

(Break, shall continue to build on later)
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Red's VB record!

Hiarith: 1/0 Last battle ended with the blue draggy taking a nice nap in his balls to sleep off his loss!

Edward_Lapine: 2/0 : In his latest battle, Red managed to get the upper hand with his summons, causing Ed to wave a white flag. Corse, he wound up spending a day or so in Red's tummy as part of the truce..

Mataku 0/1 : The poor dracowolf couldnt get a foothold! He fought hard to escape a fate in the horny human's cock but in the end, it proved futile! He wound up being reduced to a happy, horny cum gel, to be carried around in the boy's ballsac.

Ritter 1/0 : In Red's toughest win yet he escaped the rabbit's tummy not one, two... but three times in a row to come out and sexually dominate the bunny! The lapine surrenderd, swooned from the wolf's charmshot and was stuffed up teh butt, for later uses...

Squabbit 1/0: In a fun little bout, Red walked off with a wet and sticky hybrid dozing off in his rump!

Scout_234 0/1 Red found himself fighting on the wrong side against her! He came to his senses though, and agreed to help her... after a friendly battle! After being stuffed up her bare rump, the pup was outfitted with a fully functional nanosuit, and is now fighting the federation alongside her.


Im WAY more than willing to try anything not in the list, and I'm always up for fun. You can also add me at [email protected]. X3

Have a nice day.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike I mostly pred, doesn't stop me from playing as prey occosionally! =D
Soft Vore Always/Love
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Never/Dislike Love soft vore!
Hard Vore Always/Love
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Never/Dislike Will only do on request ^^;
Digestion Always/Love
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Never/Dislike
Reforming Always/Love
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Never/Dislike Can do either or personlly,though I do fancy holding, or reforming my captives as a pred.
Oral Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike
Cock Vore Always/Love
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Never/Dislike
Anal Vore Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike
Vampiric Vore Always/Love
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Never/Dislike
Sex Always/Love
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Never/Dislike A good sexings always fun!
Pain Always/Love
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Never/Dislike
Transformation Always/Love
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Never/Dislike
Scat Always/Love
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Watersports Always/Love
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Never/Dislike A pet recetly got me into this, will do on request 8)
Bondage Always/Love
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Never/Dislike
Magic Always/Love
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Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Micro/Macro Always/Love
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Never/Dislike
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Female Partner Always/Love
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Never/Dislike
Verbose Posts Always/Love
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Quick Posts Always/Love
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Never/Dislike
Surprise Me Always/Love
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Multi-Session Always/Love
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Grab and Gulp Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike Poke meh whenever! 8)
Private Always/Love
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Never/Dislike Pervy puppy ish shy in public >>;