RevampedVB
Vore battling. Ever do it? it's an awesome idea in theory, but me and someone else thought that it's insane out there. No, really. Getting everyone to make their own moveset caused such balance issues that are impossible to solve. SO! Want to know what we thought of? An actual module. Simpler than D&D, using 6 stats-- Resistance, Hit Points, Strength, Allure, Dexterity, and Agility. We also thought up 6 classes, more of which WILL be added.
The classes are set up as Pred classes, or offensive classes designed to digest, and Prey classes, defensive classes designed to support or crowd control.
Oh, and since this is supposed to be a roleplaying game... if you ever forget to put a RP post with your action, you auto-fail whatever you were trying to do. Even if it couldn't normally be failed.
The stats are rolled using 1d10. Classes get unique buffs to certain stats. NOTE-- For all rolls, you divide stats by 2. For example, if an ability says you add your Strength stat and your strength stat is 18, you add 9 to the roll. Round down.
Note-- if you would ever have a base Stat less than 1 from your rolls, reroll.
Hitpoints have a base 10. So if you roll a 4, you have 14 HP total.
Note-- If your character dies, you start over. As in you can pick new moves, a new class, and you can REROLL your stats. You actually HAVE to reroll your stats if ya die. So if you got good stats... don't die.
PRED CLASSES: (Note, ALL classes can eat and be eaten. Pred is my clever of way of saying offensive class while prey is my way of saying support.
Brutalizer! (Designed to hit hard and rape harder, these classes are dominating monsters in the field.)
HP: +4
Strength: +4
Resistance: +3
Dexterity: +2
Agility: +2
Allure: -1
Intelligence +1
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Seducer! (Using tricks and a fair amount of skimpy clothing, these convince and trick their enemies into lowering their guards long enough to fall prey to the Seducer's gut.)
HP: +2
Strength: -1
Resistance: +1
Dexterity: +2
Agility: +2
Allure: +4
Intelligence: +3
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Re-sizer! (This class is larger than life... Often literally! Employing magic to enlarge themselves and shrink their enemies, they can become unstoppable to all they face!)
HP: +2
Strength: +1
Resistance: +1
Dexterity: +1
Agility: +2
Allure: +2
Intelligence: +4
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Vampire! (Sneaking through shadows, the vampire waits for the prime time to drain their opponents dry.)
HP: +3
Strength: +1
Resistance: -2
Dexterity: +4
Agility: +3
Allure: +2
Intelligence: +4
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Ass-assin! (Mercenaries and fun lovers, these use their rear to take out their opponents using stealth and tricks.)
HP: +2
Strength: -2
Resistance: +1
Dexterity: +1
Agility: +4
Allure: +4
Intelligence: +3
PREY CLASSES:
Bonder! (Latex, rope and leashes are well known by these kinky individuals. While normally submissive type people, they bring their knowledge to support their allies by holding their enemies still.)
HP: +2
Strength: -1
Resistance: -1
Dexterity: +4
Agility: +4
Allure: +2
Intelligence: +1
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Stomach Stayer! (Considered cowards and weaklings by many, these let themselves be eaten by their allies to provide buffs from within!)
HP: -1
Strength: -1
Resistance: +4
Dexterity: -1
Agility: -1
Allure: +4
Intelligence: +4
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Gut Buster! (Oftentimes having been eaten or had families and friends subjected to such, these loathe predators and use debuffs and curses to make it difficult for their enemies to really do much of any devouring!)
HP: +3
Strength: +3
Resistance: +3
Dexterity: +2
Agility: +2
Allure: -2
Intelligence: +1
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Warden! (While often devouring people, these are mocked by other preds for their refusal to digest. However, none can deny the power in their fleshy prisons.)
HP: +3
Strength: +4
Resistance: -4
Dexterity: +4
Agility: -1
Allure: +3
Intelligence: +3
INITIATIVE: Vore Battling 2.0 uses a turn based system. To decide who goes first, one must roll and add their Agility. Highest goes before lowest. Ties are rerolled.
VORE: Vore is done using one of several available "holes", and by using a stat based on class and type of vore. For most vores, Strength is the used stat. NOTE-- Resistance is ALWAYS the stat used to resist or escape a vore sequence.
Brutalizer: ALWAYS uses Strength, no matter the type of vore.
Seducer: Gets an automatic +5 to anyone who has the Seduced debuff.
Resizer: Gets no natural bonus to voring.
Bonder: Gets a +2 to vore anyone who has a debuff on them.
Stomach Stayer: Gets a -2 to vore. Gives any ally they are inside a +3 to vore.
Gut Buster: Gets a +5 to voring any enemy that has an ally inside them. HOWEVER, Gut Busters CAN NOT use the Rescue ability.
Ass-assin: Gets a +3 to anal vore but a -1 to oral vore.
Vampire: Can use Vampiric Vore.
Warden: Deals 1 digestion damage, no matter what kind of vore it is. Opponents get a -2 to escaping vore.
Vore sequences:
Oral: A has B in mouth - > B in A's throat - > B in A's stomach. They no longer roll against A. They instead roll and add their Resistance stat. If they roll higher than a 20, they escape to the previous stage. If they roll higher than a 17, they do not take damage for that turn. Deals 1d2 damage every turn.
Anal: A has B in anus - > B in A's rectum - > B in A's large intestine - > B in small intestine - > B deep within bowels. 16 to avoid damage, 19 to escape. 1d3 damage.
Unbirth: A has B in slit - > B in A's womb. 15 to avoid damage, 17 to escape. 1d4 damage. Note-- this vore type uses Allure, not Strength.
Cock vore: A has B in shaft - > B in A's balls. 19 to avoid damage, 22 to escape. 1 damage. Note-- this vore type uses Allure, not Strength.
Vampiric Vore: Only has one phase of vore. Deals 1 damage per second for every turn the predator wins. However, the predator heals for every HP they drain. Can go over one's max HP. Note-- only vampires can use this vore type.
MOVES: Moves are where you roll a d20 and add whatever stat and buffs/debuffs apply, then the opponent counterroles. Certain classes can take certain moves. You may have a grand total of 3 moves. (NOTE: We are working on a leveling system in which you will be able to give more moves than this. We ALWAYS accept Move suggestions if you want to send them in.)
Seduce:
Type of move: Sex based, Trickery
Available classes: Bonder, Seducer
You roll and add your Allure stat to either distract an enemy or "stimulate" an ally. If rolling to distract an enemy, they add their Intelligence stat to their roll. If you win, subtract their roll from your roll. They take the difference as a debuff to their next 3 rolls. If rolling to stimulate an ally, an enemy Seducer or Bonder can roll to Seduce themselves. If they do not or they do and you win, you divide your total roll in half and the ally adds the result to their rolls for their next sex-based attack. If they do win this, however, the ally is overstimulated and stunned for a turn.
Sex up:
Type of move: Sex based
Available classes: Seducer, Brutalizer, Bonder, Ass-assin
You roll and add your Allure Stat against your opponent's Strength Stat. Seducer's get a +2 if their target has been Charmed or Seduced. Bonders get a +2 if their target has been Roped or Latexed. If you win, you fuck your opponent eagerly, giving them a 1d4 debuff on a Stat of your choosing and healing yourself of 2 damage. Can not go over your max hit points.
Can't have just one:
Type of move: Assistance, Host
Available classes: Stomach Stayer
You roll, adding your Resistance. If you fail to beat the number required to escape whatever vore you are in, you take maximum possible digestion damage. If not, you are safe. Whether fail or not, you overstimulate your host's digestive tract, giving them a +5 to vore for 1d10 turns and causing them to deal double digestion damage.
Puzzling Hex:
Type of move: Magic, Debilitate
Available classes: Re-sizer, Seducer, Bonder, Vampire
You roll your Intelligence against an enemies Intelligence. If you win, you confuse them into messing up their magics. Target enemy is unable to use Magic or Assistance moves for 1d6 turns.
Latex:
Type of move: Debilitate, Trickery
Available classes: Bonder
You roll your agility against their dexterity. If you win, you manage to force latex straps over their arms. This disables all Brute Force and Combat moves from that enemy for 1d6 turns
Friendly Snack:
Type of move: Assistance, Host
Available classes: Stomach Stayer
You do not have to roll for this move. This move does not count toward your move total. You allow an ally to eat you, entering the last stage of vore of their choosing. You become unable to use any moves except Host moves. Your ally gets a +1 to all stats but cannot use the type of vore they picked to store you in. You become untargetable. If your host dies, you die too. You may leave your host at any time unless your host is inside an enemy player.
Ass-ets
Type of move: Sex based, Trickery
Available classes: Seducer, Stomach Stayer, Re-sizer, Ass-assin
You shake your rump and downright try to pull someone into it. You roll using your Allure Stat against your opponent's Resistance Stat. If you win, you get a 1d15 bonus to Anal vore against that opponent for 1d8 rounds.
Fortify Skin:
Type of move: Assistance, Magic, Host
Available classes: Stomach Stayer, Gut Buster, Re-sizer
You use your Intelligence to roll and your ally is forced to roll with half of their Resistance. If you win, your ally gets a 1d5 bonus to Dexterity and Resistance for 1d10 turns. A Gut Buster may use this on themself. A Stomach Stayer may only use this as a Host type move inside an ally, but their ally does not add any Resistance bonus to their counter-roll.
Ravenous:
Type of move: Assistance, Combat, Magic
Available classes: Brutalizer, Seducer, Bonder
You may buff yourself or an ally with a curse of starvation, causing you to develop an insatiable hunger. You roll a d20 and add the Strength Stat of whoever you are casting it on. (If yourself, add your own strength.) Your ally chooses a nearby targetable opponent and they roll a dexterity d20. If you win, your ally shoves the opponent two stages into a vore. If you lose, your targetted ally gets a -1d5 debuff for 1d5 turns from hunger.
Brutalize:
Type of move: Combat, Brute Force, Weaponry
Available classes: Brutalizer
You may roll and add your Strength. Your opponent may roll and add their dexterity. If you win, you use a blunt object to deal 1d15-half your opponent's Resistance damage.
Rape:
Type of move: Sex based, Brute Force
Available classes: Brutalizer
You may roll and add your Strength stat to take advantage of an enemy. They roll against by adding their Strength and Dexterity stat, but also subtracting their Allure stat. Deals 1d3 damage and gives a -5 debuff to vore using whatever hole you raped them in.
Rescue:
Type of move: Assistance
Available classes: Brutalizer, Seducer, Re-Sizer, Bonder, Stomach Stayer, Warden, Vampire, Ass-assin
ALL available classes automatically have this move and it does NOT count towards their 3 move total. If they are available and their ally is inside an enemy, they can roll to reach inside and pull their ally out. They add HALF of their Strength stat. The one who ate the original ally rolls with their own full Strength bonus added. If the attempted rescuer loses, they are pulled to the FINAL stage of the vore sequence, even if their ally wasn't that far inside. If they win, the ally is entirely outside but skip their next turn. Also, if you digest an opponent who had an ally inside of them, your ally is in the final stage of vore as if they used Friendly Snack.
Belly rubs:
Type of move: Assistance, Host
Available Classes: Stomach Stayer
You roll using your intelligence Stat. If you get higher than the role needed to avoid damage in whatever vore you're in, you can heal your host of 1d4 damage. If you get lower, inflict 1d2 damage instead.
Pummel:
Type of move: Combat, Brute Force
Available classes: Brutalizer, Gut Buster
You attempt to punch and beat the opponent, rolling and adding your Strength stat. Your opponent adds their own Dexterity stat. If you win, you stun your opponent, making them skip their next turn, and deal !1d5 damage.
Fight better when full:
Type of move: Assistance, Host
Available classes: Stomach Stayer
You roll and add your Allure stat. If you get higher than the role needed to avoid damage in whatever vore you're inside, the ally gets a 1d10 buff to a Stat of your choosing for 5 rounds. Can only be used on your host after using Friendly Snack
Drain:
Type of move: Magic, Debilitate
Available classes: Vampire, Re-Sizer
You roll using your intelligence against your opponent's resistance. If you win, you pick one Stat, your opponent loses 1d6 f that Stat for 3 turns, and you gain half of what your opponent loses (rounded up).
Grapple:
Type of move: Combat, Brute Force
Available classes: Brutalizer, Re-Sizer, Bonder, Gut Buster, Vampire
You attempt to grab your opponent, making them easier to manage. You use your Agility stat against their Dexterity stat. If you win, the opponent can not use normal moves (unless specifically stated) unless they break away. On their turn, they can break away by rolling a d20 and adding HALF their strength stat. You roll a d20 and add your full strength stat. All allies get a +5 when targeting a grappled enemy.
Grow:
Type of move: Magic, Assistance
Available classes: Re-sizer
You target yourself and add your Intelligence stat to a roll. If you get higher than 17 on your roll, you become twice as large. You gain a +5 to all types of vore, enemies take a -5 to eating you, and you get a +10 to your Strength stat. Enemies can attempt to distract you with an Allure roll. If they beat your roll, then you take a -5 penalty to whatever you originally rolled. (Example-- you roll a 18, enemy rolls a 20. You WOULD normally grow, however, since they beat you, your total is 18-5=13, and thus you fail.) If you fail by 5 or more, you shrink instead, and you are treated like an enemy Shrink ability was used on you. This ability ends if you take 2 damage, fully digest 1 opponent, or are in the final stage of a vore.
Purge
Type of move: Brute Force, Combat
Available classes: Gut Buster
You attempt to force the opponent to puke the old fashioned way-- a punch to the gut. You roll your Strength stat against their Dexterity stat. If you win, you deal 1d3 damage to the opponent, and if they have any character inside them, that character is sent entirely out and dealt maximum possible digestion game. NOTE-- This works whether the enemy has an allied character OR an enemy character.
Shrink:
Type of move: Magic, Debilitate
Available classes: Re-sizer
You target an enemy and shrink them. You add your Intelligence stat as a roll, while they add their Resistance stat to their opposing roll. If you beat their roll, for 5 turns they have a -5 to Vore, they can not do Combat moves, allies have a +5 to voring them, and they have a -7 to their Strength stat. If the enemy wins by 5 or more, the Re-sizer fails and they are treated like an ally Growth was cast on them instead.
Rope:
Type of move: Trickery, Debilitate
Available classes: Bonder, Ass-assin, Warden
You roll and add your Agility. Your opponent adds their Dexterity. If you win the roll, you use some nice leather ropes and bondage to tie your opponent up, giving them a 1d15 debuff for 1d10 turns.
Charm:
Type of move: Sex based, Trickery
Available classes: Seducer, Vampire
You roll and add your Allure. Your opponent uses their own Intelligence. If you win, you get a 1d10+(half of your allure stat) against that opponent for 1d7 turns. This counts as the opponent having the Seduced debuff for the Seducer's vore perk.
Flatten
Type: Sex based, Combat, Brute force
Classes: Ass-assin
You roll using your Agility against an opponent's Dexterity. If you win, you successfully sit on them, and do 1d2 damage to them. In addition, they operate at a -5 until you get off of them. However, you may only target them and must use Debilitate type moves or Anal vore until you choose to get off. If you choose this move, you get to use Biohazard without it counting toward your move total.
Biohazard
Type: Sex based, Debilitate
Classes: Ass-assin
You roll using your Allure against an opponent's Resistance. If you win, you deal the difference between your rolls in damage and stun them for a turn as they cough. If anyone attempts to consume them orally (even using a host move like Friendly Snack), the one who did the consuming takes a -6 penalty for 1d3 turns due to the stench and taste. You may only use this move if you have just used Flatten.
Seal
Type: Debilitate, Magic
Classes: Warden
Can only be used after an opponent is in the last stage of vore. You roll using your Intelligence against their Resistance. If you win, that vore does 0 damage to them but they are unable to roll to escape for!1d7 turns. (Note: Seal can only be used once per type of vore. Fails don't count.)
Imprison
Type: Debilitate, Magic
Classes: Warden
Can only be used if an opponent has been in your gut for at least 8 turns and you have used Seal in those 8 turns. You roll your Intelligence against their Resistance. If you win, you do a complete seal. You may no longer use that type of vore this fight but the opponent is considered defeated.