The Land of Sin Soul
Welcome to the wonderful land of Sin Soul, a prosperous and often coveted land! The land is large and expansive, a humongous continent on the planet of Varius. The setting is a sort of all fits settings as there are many different kinds of areas within the continent. The continent is split into ten different countries and factions, each with defining features. Much of the land has a rather warm climate, but couldn't be classified as hot (except in one country). The ten countries are constantly at war with each other, mostly over land. Peace treaties are often made and broken in Sin Soul but this all isn't what makes it special. The continent is known for the creation of a new kind of magic: Lust Magic. This kind of magic is often taught and is quite special due to its very creative nature. It can be used for lots of stuff that tickle the undercarriage of foes. As for the inhabitants of the area, they are heavily varied. There are all sorts of beings on the continent! Who you meet (or maybe even eat) all depends on the place you explore!
The first country we shall explore is the country of Hallithus, a noble and more medieval country. The country is named after the kingdom that runs it, the Great Hallithus Kingdom. The capital of the country is the home of the central castle of the kingdom, known as Swordpoint. Hallithus is considered a very good place to find adventurers and a great place for other countries to gain heroes and goods. This country is considered to be the only neutral country of all of them as they tend to stay out of most of the wars that plague the continent. The Country is also considered one of the most prosperous as it often sells weapons and other goods to the other ten countries. The peaceful nation has also gained a reputation as a bit of a prideful place as inhabitants tend to be happy there and would defend it should it be foolishly attacked. The area tends to be full of plains and forest as the land is lush and full of life. This land is also the only one without any races that really define it as all kinds of races inhabit it due to its nature.
A country not far from Hallithus and in the center of the continent is the country of Merivalus, a comparatively more hostile country. The country was once broken up in several states until the current ruler of the country, Emperor Yuvilis, unified the country after many failed to do so. The Yuvic Empire rules over it and due to the recent changes, often has hostile inhabitants due to inner conflict over the unification. The country often find itself in civil war over power, but most rebellions are crushed by the Yuvic Empire. The capital of the country is a city surrounded by mountains known as Guardion, the heart of the Yuvic empire. The country is often used in trade routes but often finds itself filled with bandits due to its surroundings. There's also the danger of the creatures there as larger flighted beings tend to call this country home. The country is defined by its mostly reptilian, feathered, or feline furred inhabitants and mostly mountainous land. The region is also surprisingly mild in climate despite the mountains that make most of it as well as the many caverns beneath it usually bearing treasure. The many mountains make it a great place to explore for adventurers and bandits alike. Be wary, traveler as while this place may be a great place to get some exercise, it is also an easy place to get cornered so stand on guard!
The western neighbor country to Merivalus is Junpli, considered by many to be the most advanced of the countries. The society is a democracy that has used most of its funds into advancing themselves, thus making them the cutting edge of technology. If you see fancy tech on sale in another country, it probably was from Junpli. The Junpli Government is elected by the people and is also the leader in advanced medicine. The place is also the leader in the art of Technomany for the entire continent. They also lead in education among the countries. In fact, the capital of the country is the city of Illuminata, home of the Grand Academy of Technomancy and the base of operations for the countries Board of Education. Despite this, due to their amount of weaponry and technological advancement, this country is also considered to be the most war-hungry. They believe that the rest of the continent would be better not only if they were unified, but following after their example. The country is mostly filled with humans, demis, and the more canine of the furred people. The country's mostly defined by its shining, technological cities. The country takes pride in their innovation, their craftsmanship, and their showmanship as they often gloat about their society. The inhabitants have mixed opinions on visitors, but most of them dislike foreigners. This country is a definite place to visit if you'd like to learn, but you may be unwelcome.
To the east of Merivalus is the much poorer country of Guubnal, the least prosperous of the countries. This country is often fought over by other countries as it is a country favored by traders due to it having ports quite close to Hallithus with excellent routes to use compared to the much more dangerous risk of using the small gap between Hallithus and Merivalus known as "Death's Gap". The country's capital is the city of Barsmont, which is a port city that is considered one of the two most prosperous cities in the country and the difference shows. Both it and its sister city to the southeast, Tarasmont show great contrast to the rest of the country. While the ports are often desired and are rather nice and have a grassy land to them, the rest of the country is filled with harsh marshlands filled with creatures with hungry tummies. The country is filled with small villages and takes on a more primative feel. Despite the country constantly being under attack by more advanced forces, the country somehow always manages to defend itself and remain without a government with the only area where a solid government is the two ports due to their coveted nature. The main inhabitants are almost exclusively reptilian with some elves making a presence as well. This place is dangerous to explore but can lead to some very worthy rewards.
North of Hallithus is the country most noteworthy in the world of magic, Nepilin. Known for its inhabitants having the best handle on magic than any other country, Nepilin's monarchic government always is proud to claim the country to be the most magical with their leader being the Archmage, the strongest of the magic users. The country is also known for its openess toward visitors as they believe that magic is a tool best taught to everyone. The capital of Nepilin is the massive city of Majoris Magica, home to the Great Library, the largest source of literature in the continent, and the Levis School of Arcane Studies, the greatest place to learn magic. The land itself is mainly plains and collections of different plants used for alchemy, but while the land itself isn't noteworthy, it is the only country that is able to access elemental planes, including the mana plane, making it an excellent place for tourists. Despite the friendly exterior, the country is not afraid to go to war as they are often preparing for it with a rather excellent military and strategists often preparing themselves in case war breaks out. They often are not the ones attacking but aggravated enough, and the country will strike. The population mainly consists of elves, demi-humans, and fox anthros of different varieties. While the country is mostly harmless, lust magic is taught too so be on guard when alone.
In between Nepilin and Junpli is the country of Rathius. This area is known for being one of the most historical countries as it is filled with ruins and historic cities. The climate is hottest here as the majority of the land is deserts. Though the desert is often filled with life, it is a dangerous and mostly dry place. The only places of water are the rivers that go into the country. The capital of the country is a city inbetween two lakes, Dual Oasis City. The cities around the country take almost bazaar-like quantities as mines have found rare gems and other treasures under the sands. Due to the difficult nature in trying to govern a large country, the deserts and even some cites are often found with bandits who take advantage of this. In fact, one of the most infamous facts about the country is that it is also home to the greatest group of bandits in the continent, The Bright Moon Thieves. The location of their guild is unknown, but all that is known is that you don't want to mess with them... They are like a family and if someone messes with them, they will not rest until they are brought down. The population leans toward reptilian beings and humans, along with some other stranger creatures. Those who enter beware, as this country is rather dangerous to tread in, whether it be by desert, creature, or bandit!
South of Merivalus is the country of Avylis, a country that is known for its lust for power. The country is ruled under a totalitarian government, under a dictator elf known as Harifus. The land is mostly comprised of forests as the country has been nicknamed "The Great Forest Country". At the Heart of the country, is the capital and Harifus's castle, the city of Malifus. The country is often found to be one of the countries on the offensive as their dictator often makes them attack other countries. Despite being a quite hostile country, a treaty regarding export and imports of non-military items has been made for trading purposes, allowing traders to go through the land peacefully... as long as they don't run into any creatures along the way! Yes the forests are filled with all sorts of feral creatures and is considered to have the largest variety of non-sentient beings. The people of the country often wish to be freed of their dictatorship, but all attempts at rebellion have been met with failure and more torment on the others. The majority of the main populous tend to be either elven, demi, or feline anthro. This place may be nice to visit but not a place to live as dangers are around every corner and dictatorship crushes the land. So be on your toes!
To the west of Avylis is the most religious of the countries, Palimil. It is a small country that is somewhat separated from the rest of the country as there is only one entrance at the Avylis/Palimil border. The country is ruled by a Theocracy, with the leader being the Grand Priestess, Lexivis. The priestess resides at the capital of the country and home to the Great Church, Holisia. The country is very religious and is filled with ruins, shrines, and other holy constructions for the many gods they observe. The gods observed by the country are also worshipped among the rest but only Palimil openly displays them. There are entire cities devoted to each god with the Great Church observing all of them. It is considered tradition by some to visit the capital of the country at least once in their life in pilgrimage. The country is defined by it's beautiful visuals, it's paladin armies, its lush fields, and its large religious cities. The city's major export is gold, often used in its cities and in trade as they seem to be on a large cache of underground gold. The local population consists of all kinds of beings with no real majority. However, there are more aquatic beings and avians seen around there than most countries. The country is mostly peaceful against other countries with a few exceptions. This country's wilderness tends to see odd things however. Be careful when treading outside of the holy grounds.
South of Avylis is the country of Tundris, one of the least populated countries. The country is most known for having one of the most unforgiving climates on the continent. Tundris is almost completely snowy as the weather is rather cold and blizzards often come and go, keeping the land frozen. There are towns and cities, with the capital, Lazicrus, being the biggest. It is also the home of the main research team sent there which believe something mystical to be under the ice of the country. The wilderness is mainly consisted of furred beings as well as the main populous of the country. Many of the continent's fairy tales are set in this country due to its mysterious ways. Auroras appear over the country at night to lighten up the night sky, which is a beautiful sight to see. Inhabitants are mostly friendly but can be hostile in harsher weather. Rumor has it that some strange creatures inhabit the area as well... but that's probably a myth... right?
In the sea bordering Guubnal and Tundris, lies an island that has recently declared itself its own country. The country is known as Mueritim, and has been nicknamed "The Monster Country". The country mainly consists of ruins and black soot, as it was once the battlefield of the bloodiest battle the continent ever saw. The biggest of the ruins, the town of Impris is considered the capital. The country is filled with the undead, supernatural creatures, some demons, and other strange beings thought of to be legend. The country is the mortal enemy of Palimil, considered to be a damned country and as a result is found to be constantly fighting with their paladin armies. While most of the populous is monsters, do not be fooled, this country probably has one of the nicest populations of all the countries. Many of the sentient inhabitants are rather friendly and while most traders fear to go, they welcome visitors with open arms. Some countries leave their dead there so they may live on as a monster. How the island got populated like this, no one knows. There are rumors that it was the doing of a powerful necromancer but no proof had been found. While the country IS technically friendly, keep on your toes as some monsters may still attack.
Know that at anytime, something in any of these countries could change!