Sora_Waltz

Name: Sora Waltz
Age: 23 (Physically 10)
Race: Human
Job: Time Mage 6 (EXP 6/10)
Appearance: A short (4'0"), fantastically-robed youth who's basically a pimp.
Quote: "Ladies, ladies, please! I'll be with you in a second! Or ten, it's hard to gauge."
- Sora, on a good day.
Backstory and Goals: Once, Sora lived happily with his Gira sister, Sona. An arch-mage of much renown, she acted much like a mother to the orphaned child, but they preferred to keep their relationship that of brother and sister. And then one day she came down with an awful sickness, one born of some strange form of mist. Nobody could gauge how it happened, and nobody could cure it - and she paid for that with her life.

Taking this extremely poorly, Sora traveled the world and learned the ancient art of Time Magic, learning to distort the very flow of Time and Space in his quest to figure out how to turn back the clock to save his sister. So much studies into the field of time travel have left his body stuck at the age of ten, the age he was when she died.

Along the way, he managed to gain a harem of White Mages, as well as a quite frankly fantastic airship, christened the Time Swan. Figuring that he needed something else to do with all of this time, he expanded his goals thus: One: Obtain a Harem of Mage of all Hues to help staff his airship. Two: Become rich and famous.

And of course, go back in time, save his sister, and basically completely flip off destiny. He's learned that a legendary staff named Nirvana might just make this possible. So, taking his ship and setting sail, he's set out to to try and obtain this staff, go back in time, and save his sister from her destined fate.

Fuck destiny.

Hometown: Fluorgis
STATUS: AUTOLIFE
Attributes: 15(+6) Pwr 3 Res 3 (+2) Dex 14 Mnd
5 (+1) Force
5 Finesse
0 Destiny. :(
Hit Points: 114/114
MP: 108/108
Avd: 5 (+1)
Acc: 3
10 Arm
20 MARM
Abilities: Chrono Pocket (All my shit...AT ALL TIMES!)
Special Vehicle(Magic Touch, Fortress, Good Night's Sleep) (Or in other words, the ship's staffed by a harem of White Mages, who are the only ones who know how to pilot it. Who...have...special chambers, available, if it so pleases.

(their uteruses) Also staffed by a loyal army of Lamia!)
Levitate (Auto-Flight, bitches! Fuck yo ground spells!)
Blink (1 instant Standard action at literally any time per session.)
Grand Summoner(Siren)
Animal Companion - Lucina. Search (One bonus item per Notorious/Boss), Omnomnom! (Highest Attribute * Nature + 2d6, physical, opposed roll to sleep.)
Dual Wielding (Capable of Dual Wielding)

Skills: 28 points worth, 6 cap
2 Acting
5 Systems
5 Vehicles
6 Negotiations
5 Healing
5 Lore(Magic)
6 Nature
Languages:
Common Magic Symbols
Common
Magic: Burn Ray (5 MP, PWR x 4 + (2d6) non elemental)
Sprint (5 MP, target movepseed doubled for several minutes)
Magnetic Storm (12 MP, summons a magnetic storm)
Enervate(5mp, ages things hundreds of years)
Meteorite (8 mp, Pwr x 3 + 2d6 to all enemies, non-elemental)
Quick(30mp, gives the caster Haste)
Ray Bomb(25mp, pwr*6+2d6)
Doomsday(Free, instantly reduces regular enemies to 0 after 3 rounds, deals (pwr * 8) + 2d6 or (mnd * 8) + 2d6 shadow damage, whichever is higher)
Limit Ability: Catastrophe (Free, unlimited doomsdays)
Limit Breaks: The End of Time [10 points]
Casts Doomsday twice as a stage 2 spell. All allies gain +1 acc and +1 avd until the end of Sora's next turn. All enemies gain -1 acc and -1 avd until the end of Sora's next turn.

Equipment: Cotton Robe (10 ARM, 20 MARM, Light) (+2 pwr)
Main Hand: Key Staff (Damage: (MND * 3) + 2d6) (+2 dex)
Book Staff (Damage: (MND * 1) + 2d6)
Power Ring (+2 power accessory)
9 Mana Crystals (+2 Pwr for the duration of a session)
46 Ethers (+25% mana)
48 Potions (+25% HP)
3 High Ethers (+50% MP)3
Glowing Harpy Feather (Provides light!)
4465 Gil


The Time Swan!

Ain't she grand?
















Nah, just kidding.

The Time Swan is both one of the least and most impressive ships of all time, simultaneously. See, the problem with being exposed to the raw power of a Time Mage over such a long period of time is that the vehicle has become disjointed in time. As a result, it's practically indestructible, extremely difficult to pilot, and is extremely easy to upgrade - as technically, it's already been upgraded, no?

It's staffed, currently, by a harem of the most wonderful white mages you'll ever meet. Crew call!


Sara tends to greet and welcome anyone who comes aboard the ship. Sweet to a fault, she's somewhat of a doormat, very likely to modify her speech and habits to please whoever she's talking to. It's a good thing she's got such a wonderful 'master' and such great fellow mages - otherwise she'd probably be guilt tripped into all sorts of nasty things.


Poor Janna here thinks she's a dragoon. Despite attempts to convince her otherwise, she insists that she's one, and regularly practices her jump and yelling skills. She's loud, boisterous, and all-around very much a large ham, but she's got a sweet heart. Just don't say she can't jump. Or she might show you just how good she's gotten at it.


Velva is the ship's main engineer. She makes sure things go smoothly, and in her spare time uber-geeks over the latest tech, robots, and video games that come out. Oh, and she's also a helpless romantic, flirting with everyone and everything, even besides Sora. Just...uh, just really look out for how passionate her love gets. Breasts like that don't just happen, y'know.


Maria here's trying her best to become a red mage. She's already gotten white magic down, but, well, she doesn't want to be just a passive white mage anymore! Unfortunately for her, her shyness plus the fact that she reacts with extreme fear to even a slightest hint of flame has caused her growth in that regard to be...slow. But hey, she'll get there eventually!


Penny's a bit of an historian. She loves to learn facts, read, study, do all sorts of book-keeping. Only, about a really specific kind of history - the history of Unbirth. The fact that she acts so motherly might have something to do with that. Just be careful how long you agree to let her practice her art on you if she manages to get you to let her unbirth you. She might just con you into a few more days or even a week. For your own good, of course!


Jigsaw here isn't a hume - she's an android, and also the ship's consciousness. What, you thought a ship like this lacked a consciousness? Hah! Of course it has one! She's child-like and innocent, endlessly asking questions of anyone who will answer. Don't let her keep asking them, or you might be stuck indulging her boundless curiosity for hours.


Finally, Gracia is the captain of the ship, both in flight expertise and in seniority - as a Devout, she's by far the most practiced healer on the ship. She likes to think of herself as everyone's big sis, which can get...obnoxious, at times. Just amuse her, and you'll get treated right.


Oh yes, and Soliene, the newest member. She's new, but she's got spunk! Even if she isn't really a white mage, she's learnin'.



Oh right, we almost forgot Darius!

"You...you're not supposed to be here! HOW DARE YOU BE ON MASTER'S SHIP!"

*CHUNK*


*THUNK*

*SCHRP*





"...o...oh shit. Um...Hehe...Master Sora...what a...surprise...."