Tessa_Aren

Gender: Female
Height: 6'3"
Weight: Around 180 lbs

Appearance: Tessa Aren is a full blooded anthropomorphic feline to the surprise of many. A long tail of reddish brown fur whisks behind her playfully, and two rounded feline ears twitch with the keen senses of her ancestors. Her fingers even point into sharpened claws. However, she has a very humanoid face, and her skin is smoothed and shaved. Long, fiery red hair also billows behind her, and her shape is much more womanly than people are prepared to notice. Her breasts are prominent and her form sensual. A tattoo rises up from her left arm, flames emerging from the magical bracelet she rarely leaves behind. She often wears cloud-patterned clothing, much of it very transparent. Thin, noticeable undergarments tease onlookers, and sweet stockings stop short of where sensible ones desire to cover. Gomushin cover her feet, the cloth and rubber-lined shoes giving hint to her exotic nature. As of December 17th, 2009, her right foot's fifth toe has been removed and some of the outside edge of the foot has been shaped to compensate. However, it is noticeable, on some days, that she has a slight limp when she's careless.

Personality: Despite how she appears and dresses, Tessa Aren is not sluttish by any stretch of the imagination. She is cool and calculating when she wants to be, and very open and friendly when she's more relaxed. She considers friends a high priority, but she is very focused on her work. When it finally comes down to her friend or herself, though, she has no problems assessing the situation of who would be more useful to the world. Unfortunately, she usually concludes she is. This doesn't mean she is untrustworthy, but she does have a strong sense of self-preservation and a healthy ego. She believes in fun in any form, and often forgets others in the process. When her needs are taken care of, then she is an invaluable friend. If someone interferes with any of her beliefs, she will make sure that person not only pays but also learns their lesson one way or another.

Magic: Naturally, she has very minor magical powers, like that of a minor sorceress. Her specialties are in evocation and transfiguration. However, when wielding the orb she often carries, a mystical crystal sphere held by gold, she is competent in all magical fields as if a master archmage. With it, she is almost a master of weaving and manipulating reality. Her bracelet gives her effortless telekinetic powers of a limited power. Her circlet imbues her with a sense of clairvoyance, a handy token she usually never leaves without and has trained with. Therefore, be forewarned: her magical powers can do almost anything when she posesses her three artifacts and it is nearly impossible to overpower her. To catch her without one is to open a small weak-point. To catch her without two is to have a fair chance. To catch her without all three is to remove most of her arcana.

Natural Abilities: Tessa has a flair for gymnastics as it does keep her in a very good physical shape. Her other hobbies include drawn art and calligraphy, as well as heraldry. She is also very handy with the lyre, although not nearly a master at the instrument. She wants to learn sculpting in the near future, and possibly even learn how to write stories.

Backstory: Tessa was raised in a more primal tribe of feline anthros. Their exotic flair for the usually perverse, strange customs, and provocative dress made them easily a primary target for prostitutes and slaves. Despite attempted defenses against slave traders' attacks, Tessa was captured and enslaved when she was about ten. Immediately, she was sold to a perverted master who quickly broke the girl into his desires and usage. She quickly became a favorite, being so young, and soon observed the master at his work: wizardry. Three artifacts had made him insanely rich, which had enabled him to buy her: an orb, a bracelet, and a small jewel he kept in a pendant. At the age of sixteen, she was convinced by another slave that her desires could go beyond that of the sexual whims of her master. After one session, she eventually discovered he had bought another younger individual. Quickly deducing her eventual "unemployment", which would likely mean indulging her master's vore-based pleasures as her last act, she took the orb, bracelet, and jewel and donned them as her master slept. The actions which took place that night are still unknown, but the master's aura was traced to his own personal bathroom's toilet. Tessa fled with the artifacts and soon became equally wealthy. She had the jewel fashioned into a circlet of sorts, a symbol of her status. Eventually, having found pleasure in the activities of her master, she sought more magical power as well as a place she could enjoy herself without consequence. She found both potentials in this new world here.



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Nayru's Vore Battle Abilities:

Passive:

Depilatory Skin: Opponents get a +2 bonus to rolls when Tessa is inside their throat or is completely engulfed in their member.

True Seeing (circlet): Tessa is unaffected by illusions, deceptions, and false forms.

Prescience (circlet): Tessa's opponents roll their dice and declare their moves before Tessa.

Active:

Artifact Removal: While grappling Tessa, the opponent may declare an artifact Tessa still has and attempt to take it. If they are rolling to steal the orb, they roll at a +2 bonus. If they are rolling to steal the bracelet, they roll at a -4 penalty. If they succeed, they steal the artifact declared. If they fail, Tessa regains control of the grapple. The opponent does not gain the abilities associated with the artifact.

Artifact Retrieval (bracelet): Tessa may attempt to steal back her artifact with her bracelet. If she wins, the artifact is returned to her.

Touch of Fatigue: Tessa rolls at a +5 modifier for this spell. She gains a +2 modifier on her next roll.

Grease: The target of this ability must be stated. On a successful roll, the target of gains a +3 to all checks to escape her opponent's grapple and a -3 penalty to escape from a stage of vore for five turns.

Hypnotism: If successful, the opponent takes a -2 penalty on his or her next 5 turns. This can be sustained up to three turns in a row for a total penalty of -6.

Reduce Person: If successful, the opponent rolls with a -2 penalty until they successfully grapple Tessa, in which their size is returned to normal.

Dispel Magic: On a successful roll, Tessa chooses one effect currently affecting one of the players. That effect is removed.

Protection from Acid: On a successful roll, Tessa gains a separate 5 bonus Hp which protects her HP total. She may never have more than 5 bonus Hp.

Evard's Black Tentalces: If successful, the opponent is grappled by a writhing mass of black tentacles. The tentacles and Tessa roll separately. The tentacles can pin the opponent as a separate and deeper stage than their grapple. Tessa may grapple the opponent at any point freely without an opposed roll.

Spell Turning (orb): Tessa attempts to turn an ability targeting her onto her opponent. If she succeeds, the ability targets the opponent instead, and Tessa may choose to continue it if it is a multi-spell ability.

Telekinesis (bracelet): Tessa seizes the opponent with the spell and attempts to control his or her path without having to handle them herself. She may use this at any time she would attempt to grapple. If she succeeds, the opponent immediately moves to the first stage of a vore progression of Tessa's choice.

Finishers:

Baleful Polymorph (orb): Tessa rolls with a -4 penalty to use this ability. If successful, her opponent is transformed into a different form, losing all abilities and rolling with a -4 on all rolls for the rest of the match.

Permanency (orb): Tessa may cast this to lock all penalties currently on the opponent to become permanent. She rolls at a -2 penalty. If successful, all penalties on the opponent remain for the rest of the match.

Cursed Heat: Combining two usually taboo spells of Desperation and the Cursed Orgasm, Tessa instils a frantic heat in her opponent. The first roll, Tessa rolls with a -4 penalty. If successful, she must maintain the heat through the sex with no modifiers. Finally, she must ensure the opponent's cursed climax, Tessa rolling with a +4 bonus. If successful, the climax deals 4 hp damage to the opponent and gives a -4 penalty for the rest of the match.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Soft Vore Always/Love
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Hard Vore Always/Love
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Digestion Always/Love
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Reforming Always/Love
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Never/Dislike Unless it has been previously discussed as part of a plot line, please reform out of roleplay.
Oral Vore Always/Love
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Unbirthing Always/Love
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Cock Vore Always/Love
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Anal Vore Always/Love
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Tail Vore Always/Love
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Vampiric Vore Always/Love
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Unconventional Vore Always/Love
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Stretchy Always/Love
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Realistic Always/Love
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Cooking Always/Love
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Food Related Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Transformation Always/Love
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Blood Always/Love
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Watersports Always/Love
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Bondage Always/Love
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Magic Always/Love
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Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Demi Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Plants Always/Love
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Animal / Non-morphic Always/Love
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Non-Sentient Partner Always/Love
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Evolving Character Always/Love
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Never/Dislike I always love storyline RPs, but please talk with me before figuring out whether an RP is canon or not.
Multi-Session Always/Love
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Grab and Gulp Always/Love
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Whisper Always/Love
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