The_Strangers

TL;DR: creatures from sort of far-flung world that behave like animals, but can only be seen by, interact with, and affect certain people.
The art, the information, and the Strangers belong to Atrocityland.com, not me!


All strangers are contained, first and foremost, within a physical body. Although they bear a close resemblance to animals, strangers should not be thought of as organisms in the traditional sense. They are able to move without a muscular system, react to the world without a nervous system, speak without vocal chords, and do not require respiratory, circulatory, or digestive systems to process or regulate energy. As such, strangers can more accurately be described as natural phenomena that take on composite, human-like behaviours.

A stranger's body is relatively simple, and each is composed of only a limited variety of substances and structures. These structures never form complex systems; when a stranger presents with intestines, for example, these organs tend to fill the entirety of its body cavity, with no beginning and no end.

Though no stranger has a digestive system equivalent to that of a typical organism, consumption of matter is observed in some strains. Strangers that "feed" do not draw sustenance by breaking down matter and absorbing its nutrients — rather, as in the case of the slovendri, food disappears inside of them once ingested, leaving behind no by-products. This action appears to sustain those strangers which exhibit these behaviours. Similarly, there are other strains that do not feed at all, or who feed but are not reliant upon the action (or whose health appears linked to temperature, proximity to certain objects, or other variables entirely).

One of the most uniform features among strains is the appearance of eye-like markings. These markings function as sensory organs for many strains, and when these eyes are damaged, it typically blinds the stranger. Some strains seem only able to react to visual stimulus, and do not react to objects obscured by walls or otherwise hidden, while other strains display the ability to track and hone in on targets even when they are out of sight.

A stranger's stability refers to its overall health and constitution. Strangers that are more stable are less prone to illness, more able to thrive in their environment, and tend to display more uniformity in their behaviours, whereas less stable strangers are shorter-lived, more prone to disease and infection, and display more erraticism in their actions. Stability can also be used to estimate the average lifespan of an individual stranger — a stranger with a stability of 35%, for example, has a 35% likelihood of reaching its strain's maximum lifespan.

Stranger infestations appear within urban environments, and require a minimum population density in order to occur. Smaller cities may contain only a few strains isolated in both number and distribution, while bigger cities are host to larger and more diverse populations of strangers, with the most populous cities on earth containing many hundreds, if not thousands of strains. The rate at which an infestation spreads appears to vary based on many unknown external variables. Some cities experience either linear or logarithmic growth, while other cities display rapid propagation of strangers in exponential abundance. Strangers spread the fastest in run-down, economically and socially depressed cities, and infestations spread less quickly (if they appear at all) in highly chaotic environments, such as war-torn cities.

Strangers manifest spontaneously within our world, and do not reproduce sexually. The specifics of this generation vary, with each strain entering the world in a slightly different way. Within an infestation, strains generally appear in numerical order, although not all strains appear in every infestation. The likelihood of a strain's appearance is denoted by its prevalence — thus, a strain with a prevalence of 66% appears in 66% of infestations.

The death of an individual stranger does not affect the strain's spread or propagation in any significant way.

Strangers are not readily visible to people. Despite this lack of visibility, however, a stranger's presence can often continue to be felt, and, even unseen, displays properties that affect human beings.

Although there may be hundreds of thousands of individual strangers within a city, a sensitive is unlikely to observe all strangers present at all times. In this way, an infested city can be compared to a forest — a woods teeming with life but in which a visitor may observe but a single creature, find only empty nests, and hear nothing more than the distant songs of unseen birds.

It is also not only possible, but highly likely for a stranger to be present one day, only to be absent the next, even within enclosed environments. A stranger's constancy refers to the likelihood that an individual stranger will be observable within its environment at any given time — a stranger with a constancy of 15%, for example, can be found 15% of the time, with the moment of its disappearance and re-appearance remaining unobserved.

The presence of animals does nothing to affect a stranger's physical form. An animal's reaction, if any, to a stranger varies depending on species and disposition. Likewise, a stranger's reaction to an animal varies between strains. Some strains react aggressively, while others display complete disinterest.

Many strangers are able to create vocal sounds. To do so, a stranger requires no exhalation, nor do its vocal forms necessitate a specific position of the mouth. Although some strangers do move their mouth as if speaking, the production of audio does not appear contingent on any natural process. These vocalizations range from remarkably human-like intonations to distorted grinding or static sounds.

Linguistic ability varies between strains. Many strains speak their own languages, which vary in complexity from simple bursts and tones to highly structured syntaxes and grammar consistent with human linguistic norms. Semantic significance, however, remains either absent or unobserved.

Some strains mimic existing human languages, with their language typically reflecting the language(s) common to the area in which they appear. Thus, strangers in Tokyo are likely to speak Japanese, while strangers in Montreal are likely to speak either French or English. Although multiple languages can thus be spoken by strangers within a city, multilingualism in individuals is extremely uncommon, with only 0.93% of individuals presenting bilingualism, and 0.008% presenting trilingualism.

Similarly, imitation of syntax ranges from near-perfect, to extremely broken and fragmented. Despite a stranger's superficial imitation of human speech, overall meaning remains nonexistent. Strangers that utilize human languages tend to speak only in abstract statements, repeat words spoken in their vicinity, or ramble in the disordered patterns of an aphasiac.


dispositions

The choleric ones sought to end us. They ripped us up, they twisted, they snapped at our heels, they yanked.

The sanguine ones took joy in our dismay. They smiled and they caterwauled, they danced across our shoulders. They made friends easily.

Then there were ones who felt little in particular; the phlegmatic strains, who relished in their signals and their systems. The ones by whose hand we were censored; the ones who dreamt in rules.

And last, there were the melancholic ones, who shared all of our miseries; who cried and suffered, who strained and bled. Who we might believe could be victims as well.


IQ ( the insensitive quality )
"It is clear that they know something that we don't, something that enables them to live outside of all known bounds. Strangers exist on a field that diverges from our own; most evidently, spatially, but by proxy, most certainly in terms of their inner worlds, as well. I would theorize that the thing that sets them apart from us, is some system that regulates both their physical detachment and the depth of their internal qualia. (...) It is this 'insensitive quality' that shows us just how detached strangers are from the human experience; how different from us they are." Chihun, Maeng. personal journal #1, 98



VISION TYPES



NEAR
Strangers with near vision behave much like normal living beings in regard to how they react to sight. They appear unable to see objects blocked by a solid plane, become blind in darkness, and are able to respond to light and color in order to perceive 2-dimensional images.


FAR
Strangers with far vision react to stimulus in their surroundings, but this vision does not appear impeded by solid objects or an absence of light. Rather, these strangers hone in on objects using an inherent ability to do so with their "vision" being strongest directly near their body, and weaker at great distances.


NEAR-FAR
Strangers with near-far vision display qualities of both near and far vision families, such as seeking out objects without a need for visual stimulus, while also responding to visually ascertained information.


BLIND
Blind strangers do not react to visual stimulus for any reason, whether due to a lack of reception or a lack of interest/recognition.




LANGUAGE FAMILIES



COMPLEX
Complex strangers speak their own languages, which vary in complexity and similarity to human languages, but nonetheless resemble human speech.


IMITATIVE
Imitative strangers repeat speech and sounds in their own voices.


INARTICULATE
Inarticulate strangers possess human-like voices, and whisper, laugh, or emit other vocal sounds, but do not create verbal statements.


INERT
Inert strangers speak in tones, inorganic clicks and taps, or other non-voices.


INHIBITED
Inhibited strangers speak in a voice too distorted for any words to be individually discernible.


MUTE
Mute strangers emit no audio, aside from sounds produced by physical processes (such as footsteps).


PREDICATIVE
Predicative strangers speak using human language, although they do not respond to human speech. Although statements may appear to have semantic meaning, conversation is impossible.


REACTIVE
Reactive strangers echo audio in their surroundings. Unlike imitative strangers, which repeat statements in their own voices, a reactive stranger's echoes are repeated as though recorded, with various levels of distortion.


RESONANT
Resonant strangers emit broadcast from non-physical sources, such as radio and telephone signals.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike Only strangers with mouths are capable of this.
Soft Vore Always/Love
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Never/Dislike ^^^
Hard Vore Always/Love
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Never/Dislike ^^^
Digestion Always/Love
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Never/Dislike
Fatality Always/Love
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Never/Dislike
Reforming Always/Love
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Never/Dislike
Endo Always/Love
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Never/Dislike
Oral Vore Always/Love
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Never/Dislike See first three.
Unbirthing Always/Love
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Never/Dislike
Cock Vore Always/Love
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Never/Dislike
Anal Vore Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike
Breast Vore Always/Love
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Never/Dislike
Vampiric Vore Always/Love
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Never/Dislike
Soul Vore Always/Love
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Never/Dislike
Unconventional Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Never/Dislike
Realistic Always/Love
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Never/Dislike
Cooking Always/Love
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Never/Dislike I can't imagine the flesh of a Stranger tasting very good...
Food Related Always/Love
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Never/Dislike ^^^
Pain Always/Love
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Never/Dislike
Blood Always/Love
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Never/Dislike
Bondage Always/Love
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Never/Dislike
Magic Always/Love
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Never/Dislike
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Micro/Macro Always/Love
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Never/Dislike
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike All are welcome!
Female Partner Always/Love
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Never/Dislike ^^^
Herm Partner Always/Love
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Never/Dislike ^^^
Human Partner Always/Love
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Never/Dislike ^^^
Demi Partner Always/Love
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Never/Dislike ^^^
Fur Partner Always/Love
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Never/Dislike ^^^
Scaly Partner Always/Love
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Never/Dislike ^^^
Feathered Partner Always/Love
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Never/Dislike ^^^
Plants Always/Love
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Never/Dislike ^^^
Animal / Non-morphic Always/Love
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Never/Dislike ^^^
Non-Sentient Partner Always/Love
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Never/Dislike ^^^
Underage Character Always/Love
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Never/Dislike Except these. Not anymore.
Verbose Posts Always/Love
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Never/Dislike
Quick Posts Always/Love
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Never/Dislike
Surprise Me Always/Love
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Never/Dislike
Multi-Session Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike
Public Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike