The_WindWalker

((Note to all reading, unless I have a DND, Away, or Distracted sign up, I'm typically always open to talk, and possibly roleplay if desired. Never be shy about poking me, I'm very friendly.))
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The current list of his wares is as follows:

((Note: All forms of currency are welcome.))

[Alchemy]

-Potions-

Growth/Shrinking potions -- These are in the order presented pretty much what they sound like. Due to their naturally unpleasant taste, he's made their cost more pleasant to make up for it. In fact, he's practically giving them away for the price of 1 dollar/credit/silver, whichever currency the customer can give. Each potion's effects last from either 1 hour to 1 day and can make different size variations depending on the wants of the customer when he makes them. Price -- 5 units of any currency.

Chameleon potion -- As the name of this potion from the East might suggest, drinking the somewhat tart liquid allows the one drinking to temporarily gain the traits of a chameleon in the sense of camouflage. For the period of 1 to 5 hours, the person will be able to blend in with their environment; a popular hit with the soldiers on stealth missions! Price -- 3 units of any currency.

Strength/Speed/Intellect potions -- One of his more recent successes in alchemy, Jace has made potions that for the time period of 12 hours enhances your natural strength, speed, and intellect by double its normal amount! These seem rather popular for adventurers or people who just need a boost, so he's made them cheap enough to get good amounts of each. Price -- 15 units of any currency.

Stone Skin potion -- While being among his more useful brews, it is also considered somewhat outlandish in its uses. For the duration of 5 hours, the user's exterior will become tough stone which allows them to withstand great deals of damage. This can also in a sense enhance the damage they can do, allowing a normal man to punch through material as hard as him. Price -- 20 units of any currency.

Shape-Shifting potion -- A very rare, and very difficult to make brew that allows the drinker to temporarily possess the abilities of the shape shifter. The brew lasts for a total of 3 hours and all the user must do to change shape is think of the shape they wish to assume. Price -- 30 units of any currency.

Health potion -- ((Bet you didn't see this coming did you? Mana not included.)) A common brew that has been useful to wayward adventurers throughout the years, able to heal moderate to serious wounds in an instant. They taste somewhat like cherry and can also sate thirst. ((Warning: Overdose on health potions can actually worsen your problems.)) Price -- 5 units of any currency.

Anti-toxin -- A potion that has been in high demand by travelers since its creation, this brew that tastes like a spicy chili turned into a liquid allows the curing of most common poisons and toxins intruding in the body. Price -- 5 units of any currency.

Eye-drops -- A strange medical remedy that can cure blindness and poor eyesight. Should the poor eyesight status be natural, then it will only temporarily fix the issue for a period of 24 hours. Price -- 3 units of any currency.

((Potion list will expand over time, but this should provide a general idea that he works to make all sorts of mixtures. Also, if there's a potion of any sort that you want custom made, you can feel free to say so, and he'll do it. Another thing, if you bring him materials instead of making him use his own or hunt for them himself, you'll typically get a discount on what potions you're buying.))

[Medical]

-Supplies-

First-Aid Kit -- A must for a trip; this useful, lightweight kit carries all of the basic necessities for a medical emergency! Carries two health potions, a 3 meter roll of bandages, medical alcohol, band-aids for children, cotton swabs, and stitching supplies for open wounds. A package deal for a good price! Price -- 10 units of any currency.

-Immediate Services-

Surgery -- While not a field Jace particularly enjoys, he has learned over the years how to do basic surgery operations. Price -- 40 units of any currency.

Treatments -- Basic treatments that don't revolve around the previous field. Jace is able to treat moderate wounds and help cure any medium level poisons. Price -- 25 units of any currency.

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3/18/13 -- Due to the thought of the player, one can now know Jace's feelings towards another character by the color of his text. List is as follows:

Green -- Relaxed, calm, and usually friendly. He's pretty peaceful when like this. Aggressive action is impossible in this state.

Yellow -- Cautious, nervous, and somewhat distrusting. When in this state, he is peaceful, but somewhat unwilling to get too close to the person in question. Aggressive action is very unlikely.

Orange -- Very nervous, unpredictable, and very distrusting. When in this state, he will do his best to keep his distance and will often try to remain quiet. Aggressive action is more likely in this state, but he'll try his best to avoid it.

Red -- Completely distrusting and often ready to shout. This state brings him into a state of hatefulness towards whoever he's talking to and might just make him do something he wouldn't normally do. Aggressive action is most likely in this state, though it's rare that he'll aim to kill or hurt badly.

((Please keep in mind, these are the feelings of the character, not the player. I have no personal feelings towards an RP or character, just my character has emotions regarding the other person.))

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Stats:

Name: Jace WindWalker (Seeing as he has no last name of his own he just uses a title to describe himself.)

Profession: Alchemist, Doctor. He runs these businesses in his shack with his own materials. His prices are more reasonable than most as he isn't trying to become rich, he's just trying to manage his life style.

Physical Beauty: 8/10

Age: 26 (Looks 24)

Build Type: Toned

Height: 6' 5"

Weight: 240 lbs

Occupation: Guardian of Wind

Blood Type: AB

Hair Color: Snow white

Hair Length: Medium Length

Eye Color: Translucent Blue

Strength: Above Average

Speed: Very High

Intellect: Normal

Can Lift: 260 lbs

Can Carry: 180 lbs

Max Speed: 20 MPH

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Equipment:

-Breeze- A lightweight katana that seemingly moves as quickly as the wind, and kills all in its path. The blade itself is extremely durable, able to take more of a pounding than any other, and has two special enchantments. The first is to make it so that only the current wielder can even hold it. Anyone who wants the blade must first kill the original wielder before taking it, otherwise the blade is unable to be moved. Secondly, it is able to channel the powers of the wind to create wind slashes that lash out at an enemy from a great distance. These wind slashes can be devastating, and move very quickly.

Clothes seen in picture. They are durable and can take a good beating, while still being light and versatile.
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Personality: Being a quiet young man, he carries with his slow, reserved movements and soft voice an air of calmness that spreads quite easily to any around him. He's the type of person who could cease a fight with soft words rather than fists. Even in a serious situation, he always stays calm and relaxed, finding a way out through a cool head rather than a hot one.
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Notable Skills:

-Alchemy ((Meaning potion making, not the cool FMA stuff.))

-Herbalism

-Master swordsman

-Survivalist

-Medical, Adept
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Relations with Others (Will be built through RP):

Friends:

Enemies:
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((Short profile, I know. This will be changed over time as the character grows and develops, so until then, it will remain this way. There are no sliders, so just know that most things are acceptable. No scat, watersports, or permavore of any kind. Nearly anything else is negotiable, and I'll play with everyone.))