Tranquil

Deceased?




Another entry in the
Grimoire.

Name: Talra Vespasian (Image is a portrait done on the day of her ascent to Fate Breaker, her sword is not pictured, she's gained quite a few scars since then.)
Freename: Tranquil
Class: Heretic Knight (Currently taken from Silmeria's suggestion.)
Profession: Fate Breaker of the Order of Shattered Destiny
Species: Human (Born in Larwhyllyn)
Age: 20
Height: 5'10
Weight: 140 lbs, 200 lbs if fully armored. (Half-plate and her sword are a heavy combination.)
Body Type: Athletic, Very Fit
Eye Color: Slate Grey
Weapon of Choice: Mortal's Will, a great sword crafted of null-steel, a material known to be completely unaffected by divine magics, and resistant to those of the arcane variety.
Armor of Choice: Null-steel half-plate, with breastplate and pauldrons, greaves, and gauntlets. Cloth and padding beneath is a deep navy blue, and the armor itself is unadorned.

Appearance: A face that might once have been pretty has long since been turned plain, or even unattractive by the criss-crossing of scars and badly healed cuts on her features. A delicate nose is marred, plainly broken and reset by an inexperienced hand. A deep, painful looking scar puckers her flesh from her left ear all the way to the corner of her lip, and numerous smaller marks are visible. Much of her body is this way, because as a Heretic Knight, she finds little warmth in the houses of magical healing, be they arcane or divine. Glittering gray eyes that only rarely spark with compassion or humor are set in this face, a forbidding countenance, and downright frightening when full of anger.

Long, dirty-blond hair hangs nearly to mid-back, usually bound into some kind of ponytail or braid for ease of care, occasionally hanging free. Her body, beneath the armor, is fit, almost muscular, the definition imposed by the constant weight of her armor and strain of her massive blade obvious on her upper body. She has a pert, tight bust, that scarcely needs support, and she binds it down anyway, to avoid any discomfort while she fights. Her waist is trim, stomach flat, and most of her body is similarly marred with painful looking scars and scrapes from numerous battles, large and small.

Her legs are firm, and thickly powerful, almost wide with muscle. She carries a lot of weight, and walks nearly everywhere she goes, so it's no real surprise that part of her is in good shape as well. Another notable, massive scar is visible on her right hip, starting just below her waist, and curving around the back of her leg, almost to the underside of her knee.


A Turn of Fate

Talra's birth was inauspicious. Born to merchants in the city of Larwhyllyn, which sits astride the banks of the river Turalyon she had a normal childhood, ranging from exploring the city, to a few friendly scuffles. Her parents sent her to school, paying through the teeth for the privilege, but considered it worthwhile for their daughter. She proved to be a quick learner, picking up everything she was taught.

Being a good daughter, she of course learned her parents trade. Often she'd be called to mind the store, or allowed to tag along on a journey to deliver some particularly rare piece of merchandise to somewhere in the city, or, on rare occasions, outside of it, going to neighboring cities.

She, as most of the citizens of Larwhyllyn, was a follower of Cyonva, the God of Mercy. He had gifted the city with the Heartstone, a massive stone of pinkish hue that stood in the very center of the river Turalyon, upon which a Citadel had been built. The city of Larwhyllyn, and the wide, flat valley of the same name had grown from that stone, which was said to 'last as long as faith in Cyonva, and his faith in us is never broken'. For years, war had raged between the followers of Cyonva, mostly around the lands of Larwhyllyn and it's neighbors, and those of the Shade, a dark, mysterious god who advocated vengeance and violence as the answer to problems.

The fall of the city of Larwhyllyn came unexpectedly. In the autumn of Talra's fourteenth year, as she was returning from her school on the outskirts of the walled city, a resounding crack split the air like thunder, the ground beneath the city jumping, sharply. Horror filled Talra's heart as she heard the mutterings from the crowd around her, and followed the pointing fingers. The Heartstone! It had cracked, and the Citadel seated atop it was, slowly, almost majestically, toppling into the waters below it. Screams rushed from the inner city, as the Turalyon overflowed it's banks, the fallen Citadel acting as a dam, sending the fast-flowing river spreading over it's banks and across the flat valley floor. A thrill of horror shot through Talra's spine. Her parents were in there, in the Inner City, so close to the raging waters. She had to help them!

Even as she broke into a run, the dark-haired girl found herself hoisted off the ground by a darkly-clad arm, and slung, like baggage, over a shoulder. Screaming in anger, fear and frustration, she pounded with fists and feet at the stranger who glided easily through the thronging streets of the city, following the main road out of town. None of her blows seemed to affect him in the slightest, and he didn't slow his pace over the mile or so from the city up the road to the lowest reaches of the Sunset Pass, in the foothills of the surrounding mountains. Only when they reached a high bluff overlooking the valley below did the hooded figure drop Talra onto the grass, before pointing at the flat valley floor, which was rapidly filling with turbulent, muddied waters.

Finally, he spoke, his voice low, resounding and melodious.
"Behold, girl. Your god has shown you what your faith is worth to him. He destroyed your home, drowned his faithful in raging flood waters, all for a bit of peace, to appease his enemies." Turning to face Talra, his hood slid back, revealing a sinisterly handsome man, with a faint smirk, and eyes of unfathomable black, swirling like whirlpools.

"I saved you for a single purpose. To carry message of this betrayal. Carry it to your fellow faithful, shatter their belief. Show your fickle god the error of his choice. Run, girl. Run until you cannot run, and then run further still, until you reach the nearest town." Talra whimpered at the mocking tone in the man's voice... But, surely, he was no man at all. She recognized those eyes, the symbol of the terrible Shade! Even as she wished to rage against him, the girl felt her legs, unsteady and wobbling, responding on their own, pulling her upright.

"Tell your story, girl. Tell it far, and tell it wide. Then I release you from your terrible destiny, to find your own way." Reaching out with a single gloved finger, he placed it firmly in the center of her head, and a terrible fire seemed to ignite behind her eyes. Tears running down her cheeks, her body jerked into motion, carrying her, at a full run, up the road, deeper into Sunset Pass, and toward Alhyan, the nearest city beyond the mountains...


Rebirth

The night had finally come. After long years of training, of searching and studying, Talra had finally been invited to join the Order of Shattered Destiny. The ancient order was one of the most outspoken in Alhyan, against the blind worship of the gods, the adherence to demands some celestial being had made. Originally formed from stubbornly independent merchant lords in the founding days of the city, the Order had made it's name opposing the spread of religious doctrine throughout daily life. Alhyan remained one of the least openly worshipful of the cities of the Faithful.

And, in secret, it armed and trained Knights, to go forth and free the people from the tyrannical chains of the celestial and demonic forces that sought to manipulate people who should have their own fate! Soon, Talra would be one with this noble order. Dedicated to freedom, to self-reliance and self-determination!

The ancient Elder Khral stepped forward, a small icon gripped in his hand, a stylized symbol of a hammer smashing a loom, meant to represent the so-called 'destiny' intended by the gods.

"With your last rites of absolution completed, Sister Talra, you are destiny-bound no longer. You walk free of the influence of meddling deities, stand on your own in the world. Take our icon and wear it with pride, with your new name, untied to the gods. We name you Tranquil, your freename forever more."

A tear trickling down her cheek, Tranquil rose, accepting the icon and clasping it to her chest. Finally. Finally she could avenge her parents needless death, and see that it was never replayed elsewhere.


Penance
During the first year of her work as a knight under the Order, Tranquil found a battle, a clash between two gods. Stepping in, she chose to protect the innocents within a small village just behind the lines of battle. Beset by looters, Tranquil was rescued by the good graces of Silmeria, who admitted that she was seeking the Heretic Knight's assistance in freeing the Valkyrie from her own chains.

Instead of agreeing generously, the practical Tranquil took control of the goddess by use of her Servant's Curse, and planned to use her to shatter the armies of the deities, and eventually the deities themselves.

She made a fatal error, in agreeing to be transported in the valkyrie's womb. Placing herself within the powerful goddess' control, the knight was punished for her starkly unmoral approach. Cursed by Silmeria with a hunger for those who, like her, shunned the gods, didn't believe. Forced by this new hunger to forsake the company of her order, Tranquil became a wanderer, continuing, as best she could, to serve her purpose, but staying in no place long, for fear her converts would become her meals...


Reawakening
During her discovery of a razed village, nearly a full year after the events that led to her terrible curse, the village filled with murdered innocents, Tranquil met the dream-form of Nefarious. The sleeping immortal requested that Tranquil free her from her endless sleep so she could overthrow the evil overlord Kaion.

Seeking any mortal help in overthrowing the tyranny of divine beings, she agreed, and set out, fighting through the five deadly levels of the Labyrinth imprisoning the woman, facing the dread Shadowknight Nimrie and a powerful undead being known as Tyne in her bid to free Iris.

She was tested body and spirit, will and determination, but wasn't found wanting. In the end, she found the woman known to the world as Nefarious, and woke her.

She succeeded, and travels with the woman, hoping to find improvement in the world by helping the powerful ex-Valkyrie.


Freedom
Because of a nearly-fatal incident involving her terrible curse, Tranquil admitted everything to Nefarious, what she'd done to the Valkyrie Silmeria, and how she had learned, in the long year since her cursing, how wrong she'd been.

Nefarious took pity on the woman, and promised to help the Heretic Knight break the curse, even going so far as to offer to intercede with the slighted goddess on Tranquil's behalf.

After a short stop at the home of Gargoyle, to retrieve a very special rose, they journeyed back to the village where Tranquil had met the Valkyrie, and called to her. Her admission of guilt and sorrow over what she'd done touched the goddess' heart, and with Nefarious' help, Tranquil became a free woman again.

Swearing to help Silmeria to break her own bonds to the god Odin, if she called on them, Tranquil traveled back with Nefarious, back to fight the terrible Goddess of Murder, Kaion.


Jealousy
In the wake of her new found freedom, she traveled with Iris and her companions, Kara and Ake. She trained, tirelessly, hoping to prove herself useful to the ex-Valkyrie, to show herself as more than a mortal to be protected.

Kara, who, unbeknownst to Tranquil, was Iris' lover, took an instant dislike to the Heretic Knight, especially once she found out that Tranquil's cause was the eradication of all gods, of which Iris could be considered.

A random event, a surge of mana, caused Iris to overload, starting to go mad with the power, lashing out at those around her. The stranger Cocytos arrived just beforehand, and together with Ake, Kara and Tranquil, succeeded in binding Iris in time.

With Iris unconscious and healing in the aftermath of the binding, Kara took the time to taunt and goad Tranquil into a duel. A duel, as it turned out, that Tranquil couldn't win. Try as she might, she couldn't land a serious blow on the half-dragon, and, despite Ake's last minute assistance and Iris' intervention, bled to death shortly after the combat, mourned by her friends, her soul ripped free to be tortured endlessly by the gods she'd snubbed and stood against.

Or so it would have gone had Iris not declared herself to hunt those who attempted to lay claim to Tranquil's spirit as it passed. And so, instead, her spirit fell, far and away, toward oblivion that she'd sought.

Afterlife

Her spirit's end was, however, not to come so soon. In the last throes of her soul's demise, it arrived in a strange, seemingly impossible place, the land in the distance overshadowed by a weak, pale sun and a tree so massive it seemed to defy comprehension. She surfaced in a lake, after struggling to the surface, alive.. and dead. For where she returned was not the same world she'd been slain in.

A short time later, she was questioned by a strange woman called the White Archivist, who probed rather deeply into her history and beliefs, before informing her that she was.. accepted.

And so, Tranquil, saved, for now, from her ultimate fate, stepped out into a strange world, only to find herself faced with a statue she recognized.

Cocytos....

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Powers and Abilities:

Silmeria's Curse: Because of her callous disregard for the feelings of the goddess Silmeria, and her pitiless attempts to turn her into a weapon of atheism, Tranquil is cursed with a terrible hunger for the flesh of fellow unbelievers. When in the presence of other creatures who do not follow the path of any god, Tranquil's hunger becomes an uncontrollable compulsion, forcing her to end their lives in her stomach. As a boon from this curse, she is capable of eating -any- amount of unbelievers, her body stretching to accept them. In addition, she retains the capability to consume people to a lesser degree, regardless of whether they are unbelievers or not. Her capacity is much smaller in cases of non-atheists. (This has been removed by Silmeria, as Tranquil was judged to have learned her lesson.)

Bladesworn of the Fate Breakers: Trained, from the time of her induction into the order in the use of the massive, heavy great sword that she wields as her weapon, Mortal's Will, she's quite able to maneuver it with speeds that seem impossible, and is versed in getting the most destructive force out of her blows, using long overhand or horizontal strikes to maximize weight. She is, however, also a dirty fighter, her time away from her order having taught her to fight in any and every way she can to survive until the next battle.

Weapon's Soul: Taught to her by Iris Niala, ex-valkyrie, this is a skill less rooted in magic and nearer to simple martial mastery, honed over endless years by Iris. With focus, concentration, and an intimate knowledge and understanding of one's weapon, the wielder is capable of breaking it down to it's merest essence, literally destroying the physical weapon in the process. But, the wielder, namely Tranquil, becomes capable of re-summoning the weapon, of materializing it, with a word. The word is the weapon's name, that which ties it to it's user. Tranquil's weapon is named Spite.

Knight's Vestments: Just as much as she was indoctrinated with the blade's uses, she was given a her set of heavy null-steel plate as soon as she was given her freename. The armor is heavy, and resilient to both magic and physical attacks, meaning that she's afforded excellent protection, in most cases. It's saved her life numerous times, deflecting mortal blows and stopping other attacks from grievously wounding her. She's rarely out of it, and is quite accustomed to traveling long distances and fighting in it, though she does have to remove it to sleep.

Will of the Heretic: As a Heretic Knight, Tranquil has capabilities that can seem supernatural, and indeed, magical. All of her talents are fueled by her own will. The stronger she believes in herself and the rightness of her cause, the more profound the effects of her abilities are. As such, Tranquil is more than a bit close minded and stubborn. Doubt is as deadly to her as a knife's edge. As an added effect, her iron-hard will plays havoc with divine and non-divine attempts to meddle with her thoughts, or control her mind. She is, unless made doubtful, impossible to place under magical or hypnotic control.

Aura of Disbelief: Because of her concrete, focused desire to rid the world of the divine, Tranquil exudes a subtle aura of her will, imposing it on the world around her almost subconsciously. As with all her powers, this one is directly related to how strong her will is, and wanes as doubt overtakes her. Any divine beings and powers within ten feet of her will find themselves disturbingly mundane. Glamours, disguises, and blessings all begin to fail when placed too close to her. Only full gods and goddess, or similarly powered individuals will find themselves unaffected by her proximity.

Heretic's Armor: In addition her aura, Tranquil's body itself is resistant to divine powers. Only the most focused or strongest of divine powers can directly affect her body, be it with flame or blessing. So strong is her resistance, in fact, that it actually crosses the line, and allows her a certain amount of protection from arcane magics. As with all her other talents, the strength of her resistance is directly related to her willpower.

Souless Life: Dead and gone, her soul was rent asunder, pulled apart to be tortured and destroyed the deities she had defied. But her body was given life, her will still clinging to existence. She has what some might call a 'prosthetic soul', a replacement that animates her body, but does not give her emotion or desire. She is 'dead', even if not truly 'gone.'

 
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