Vore_Battlefield

A game alt with mechanics based off the Fire Emblem series of games! And totally inspired at least in part by a pair of (nsfw) pics: This And This~

While the way this game plays will be similar to the FE games, there will be some key differences. For starters, I don't want to bring complicated extra mechanics into this, so there will be no biorhythm/support, no weight to items, no Con stat or rescuing, no pairing up, and no 'bonus damage' effects on items. I will also be removing movement and the 'grid' for the time being. I feel like having that be freeform instead of mapped out each and every turn will keep RPs from being too long and drawn out. Critical hits will also only be x2 damage, rather than x3.


Characters are created using the following sheet:
Name:
Race:
Faction:
Class:
Level:
Proficiencies:(type/rank, type/rank, etc)
Special:(If a class has a special ability, it goes here)
HP:(number, % growth)
Hunger:(number, % growth)
Seduction:(number, % growth)
Skill:(number, % growth)
Speed:(number, % growth)
Luck:(number, % growth)
Resilience:(number, % growth)
Willpower:(number, % growth)
Equipped Weapon:(damage, % hit, special(if applicable) )
Personal Hit Rate:
Avoid:
Critical Rate:
Critical Avoid:
Inventory:

And for a description of each bit on the characters:(The numbers in parenthesis indicate how many points in which stat yield what. For example, a 11 skill would add 33% to your accuracy and 3% to your critical rate.))
Name: The character's name!
Race: Purely for fluff. There will be no 'transforming' classes in this game, and any TF items are temporary.
Class: Influences % growth on stats, base stats, and skill(s) gained.
HP: How much damage you can take before incapacitation/death.(1:1)
Hunger: How much damage you deal with vore attacks.(1:1)
Seduction: How much damage you deal with sexual attacks.(1:1)
Skill: How accurate your attacks are(1:3), how likely your attacks are to be a critical hit.(3:1)
Speed: Chance to avoid attacks(1:2). When an encounter begins, turn order is decided by whoever has the most speed, in descending order. (( Yes, I know in the games, you can double attack with higher speed, but I'm nixing that here because the scale is largely toned down and the players don't need that advantage. ))
Luck: Chance to avoid attacks(2:1), chance to land attacks(2:1), chance attacks are a critical hit(3:1), chance to avoid a critical hit(2:1)
Resilience: How much damage you resist from vore attacks.(1:1)
Willpower: How much damage you resist from sexual attacks.(1:1)

Critical hits are scored if your adjusted critical rate(taking your opponent's critical avoid into account) is above 0%, and your to-hit roll is equal to or less than the number. For example, if you have a critical rate of 4%, and your opponent has a 2% critical avoid, you will critically hit them for double damage if you roll a 2 or less when hitting them. Critical hits double the damage you inflict, AFTER adjusting your damage based on your opponent's defense. Example; A bronze cock vore attack(against someone neutral to it on the weapon triangle) that critically hits from someone with 10 hunger against someone with a 5 resilience would do 20 damage. (15-5)x2=20

Growth rates are a % that determines how likely a stat is to increase when you level up. The rates are determined by 3 things: Base rate, Class rate and Personal rate, all of which get added together to be an overall rate for each stat. Base rates are 40% for Hit Points, and 5% for all others. Each class has their own rates to add to these as well. And last is the Personal rate. In short, each person gets 100%(assigned in increments of 5) to assign to their stats as they see fit. Any growth rates of 100% or more result in an automatic point, with the remainder being rolled for an additional point.

Not all classes will have even growth rates. Some will have higher or lower rates to balance out the power of the abilities they get, or if they have more options for offense. Balance is the key word here! I'm trying to make this fun for everyone, after all.



Fans of the FE series will remember that 'weapon triangles' are used, to increase/decrease the effectiveness of attacks. Things are no different here, of course. Here's the rundown:

Because attacks and defense have 2 damage types(vore and sexual), each has their own triangle, as follows:

Vore:
Cock/Vaginal Vore is strong against Oral/Vampiric/Breast Vore
Oral/Vampiric/Breast Vore is strong against Tail/Anal Vore
Tail/Anal Vore is strong against Cock/Vaginal Vore

Sexual:
Seduction/Foreplay is strong against Penetration/Oral Sex
Penetration/Oral Sex is strong against Smothering
Smothering is strong against Seduction/Foreplay


How does this actually affect things? Simply put, being strong against something gives you a 10% bonus on hit chance and damage, while giving the inverse to whatever you're strong against. 10% bonus damage means that you deal 1 bonus damage for every 10(or fraction of, rounded down, minimum 1) damage you'd normally deal, after all other calculations. Here's an example:

Cock Vore(8 damage, 65% hit chance) vs Anal Vore(11 damage, 50% hit chance). When applying strength and weakness, this would shift things in the Anal Vorer's favor. The new skirmish would be Cock Vore(7 damage, 55% hit chance) vs Anal Vore(12 damage, 60% hit chance). Notice, how a roughly equal encounter turned into something that the Cock Vorer may not want to let happen! Keep your triangles in mind, folks!




Step by Step character creation goes here!
Step 1: Copy and Paste the template on top of the profile for your character.
Step 2: Fill in Name, Race and Level sections. Starting level is 1.
Step 3: Enter Base Rates for all statistics(40% for HP, 5% for all others)
Step 4: Select a class, adding the classes proficiencies, growth rates and special ability if applicable to your character sheet.
Step 5: Add your personal rate to your growth rates as desired.
Step 6: Determine starting stats. Your starting stats are equal to the base rates of said stat divided by 10(round down if needed). Add 10 to this for HP.
Step 7: Determine secondary stats(Regular and Critical Hit Rate/Avoid).
Step 8: Select 2 starting bronze rank weapons, in line with your class's proficiencies.
Step 9: Select a Faction. Note that the extra growth rates from the Hilum faction do NOT affect your starting stats.
Step 10: Apply new game + bonus to your character if they were originally a member of the winning faction last round.
Step 11: Have fun!~






Classes:(Note that all classes gain 2 bronze rank 'weapons' to start themself off with, limited by their chosen proficiencies of course. Yes, even the specialist, though they only get 1 weapon to start.)

Connoisseur: A very balanced class, decent at everything, great at nothing. +20% HP growth, +10% to hunger/seduction/resilience/willpower, +5% to skill/speed/luck. Can use any kind of attack.

Devourer: The front line of most armies. High vore damage output, but usually poor defense. +25% HP, +25% Hunger, +15% skill, +10% speed/luck. Able to use 4 kinds of vore and 1 kind of sexual attack form.

Witch: A seductress with a few tricks up her sleeve! +15% HP, +5% hunger +15% seduction, +5% skill/speed/resilience, +15% willpower. Special: Reduces enemy accuracy and evasion by 5% when attacking. Able to use 2 kinds of vore and 3 kinds of sexual attack forms.

Wiggler: A pleasure fighter who specializes against those who use vore. +10%HP, +15% seduction, +5% skill, +10% speed/luck, +15% resilience. Special: +2 damage, +5% hit/critical when defending against vore attacks. Able to use 1 kind of vore and 4 kinds of sexual attack forms.

Stud: A warrior who specializes in using the tool between their legs! +10%HP, +15%hunger/seduction, +5% skill/speed/luck, +5% resilience/willpower. Special: Those in this class must have a cock. At character creation, pick 1 gender. Against that gender, gain +1 damage and +5% hit chance. Able to use cock vore and fucking, as well as 1 other vore and 1 other sexual attack form.

Milk Maid: A bit more of a support class, but nonetheless invaluable to a group most of the time! +20%HP, +5% hunger/seduction, +10%speed/luck, +5% resilience, +10% willpower. Special: Those in this class must have breasts(and be okay with lactation). Instead of attacking on your turn, you may heal a target for 5 + your seduction score via breastfeeding. Self sucking is available, though you forfeit counterattacking until your next turn as well by doing so. This ability cannot be used on consecutive turns. Able to use breast vore and smothering, as well as 1 other type of vore and 2 other types of sexual attack forms.

Specialist: A focused warrior, who only uses a single type of attack, for better or worse! +25%HP, +20% hunger OR seduction, +10% skill/speed/luck, +5% resilience/willpower. Special: Starts with proficiency C in chosen attack form. Able to use 1 type of vore OR sexual attack form.

Cubi aspirant: Seducers who delve into the darker arts of demons, using the lust of their foes to fuel their own power. +5% hunger, +20% seduction, +10% skill, +5% luck/resilience/willpower. Special: Recovers HP equal to half of the damage dealt by sexual attacks. This does NOT stack with any HP restoring effects, if any, on a weapon. Use only whichever effect heals you for more. Able to use 1 type of vore and 3 types of sexual attack forms.

Scout: Nimble combatants who are often difficult to get a hold of, but have a hard time staying up afterward. +10% HP/hunger/seduction, +15% skill, +20% speed, +10% luck. Special: Gains +10% evasion. Able to use 2 kinds of vore and 2 kinds of sexual attack forms.







Attacks all have a type and a tier. You can hold up to 5 types at once, and decide which to use at the start of your turn, that type remaining equipped until the start of your next turn, for better or worse.


Vore:
Oral/Vampiric: Base damage 3, Base hit % 45
Tail: Base damage 3, Base hit % 40, Cannot counter attack or be countered
Breast: Base damage 4, Base hit % 25, Attacks twice on offense
Cock: Base Damage 5, Base hit % 30
Vaginal: Base Damage 4, Base hit % 35
Anal: Base damage 3, Base hit 40%, Strong vs Licking/Oral sex

Sexual:
Grope: Base damage 3, Base hit 45%
Seduce: Base damage 2, Base hit 35%, Base crit 10%
Fuck: Base damage 4, Base hit 35%
Licking/Oral: Base damage 3, Base hit 30%, Attacks twice when countering
Facesit/Smother: Base damage 4, Base hit 30%, Strong vs Oral/Vampiric Vore

Tiers: ( Default starting Tier for all proficiencies on all characters is E. Your proficiency increased based on how many opponents you defeat with a particular attack, in multiples of 3. Defeat 3 to earn rank D, 6 more for rank C, 9 more for B, and 12 more for A. )
Bronze: Proficiency Required: E, +0 damage, +10% hit chance
Silver: Proficiency Required: D, +2 damage, +0% hit chance
Brass: Proficiency Required: D, +1 damage, +0% hit chance, -10% dodge chance, +20% critical chance
Gold: Proficiency Required: C, +4 damage, -10% hit chance
Platinum: Proficiency Required: B, +2 damage, +10% hit chance, +5% critical chance
Diamond: Proficiency Required: A, +5 damage, +0% hit chance

In addition to the listed Weapon Tiers, special weapons can be found. They usually have different attributes, and some with special abilities!







This section covers non-weapon items that can exist in shops, loot horses, and sometimes enemy inventories. Bear in mind, that shop inventories cycle in and out, changing regularly, and are usually different from faction to faction at any given period of time.

Energy Drink: Restores Hit Points. Comes in 3 sizes, S, M, L. Restores 10/20/ALL HP respectively. Cost 100/300/600. When not in an encounter, you may only use 1 energy drink until you enter a new encounter, or are back in town.

Enhancers: Give a boost to one of your stats, lasting for the duration of an encounter, or for the next encounter if used out of combat. They do not stack if used on the same stat, only take the higher one. Can be for any stat except HP. Cost is the same for all enhancers, varying by strength. Cost is (50)(Bonus given^2). IE, +1 to a stat has a market value of 50 gold, +2 has a value of 200, +3 has a value of 450, etc.

Amplifiers: These are like enhancers, but with 1 major difference. They are PERMANENT. They still do not stack of course, but there is an HP amplifier in addition. Like enhancers, their cost is dependent on the strength. Cost is (500)(Bonus given^2). IE, +1 to a stat has a market value of 500 gold, +2 has a value of 2000, +3 has a value of 4500, etc.

Transformation Pellet: Transforms the user into... something else. The effects are random, but a new form will change your stats around some, and might also give you a new special(which can be good OR bad! Or possibly both.) Using a Pellet lasts for an entire mission. Costs 400 gold.







Factions

The continent is in a constant power struggle between the 4 main nations and anyone unfortunate enough to get caught in the middle! Sending people out to complete quests will earn a faction favor, and sometimes reduce the favor of another faction at the same time. There is 200 'favor' in the world. Each faction starts with 25, with the other 100 being unclaimed territory of otherwise neutral, smaller nations. Who will be the ones to claim the world as their own? Who will the player side with in their quest for glory? This is a very important choice actually, since a faction is wiped out if it hits 0 favor. If your faction is wiped out, you lose 1 from all your stats and 5% from all of your growth rates as you join another side. So pick wisely!~

Dysia: The human controlled lands in the east, known for their commerce and mercantile skills. Belonging to this faction grants a 10% reduction/bonus in price when buying/selling items.

Faran: The elven lands to the south, where diplomacy is key. Those in this faction enjoy a 50% boost to favor earned from completing quests, though only when the take the favor from the 'neutral' favor.(IE, If a quest usually gives a faction 4 favor, Those belonging to Faran give the faction 6 instead. BUT, if a quest gives you 2 favor and takes 2 from another faction, this is unchanged.)

Hilum: The western lands, overseen by demis and halfbreeds. Their mixed bloodline gives them great aptitude and potential, and anyone in this faction may add an extra 5% growth rate to 5 different stats.

Argoth: The northern coast, controlled by various anthros. The most militant faction, those belonging to it start with 5 extra HP.

Mercenaries: The factionless. The up side? You are free to wander between factons and take jobs in any of them(you are considered to be 'in' the last faction that you accepted a job from). If a faction hits 0 favor with you in it, you don't lose points to your stats and growth rates when you pick another faction to join. The down side? Thats your faction bonus no matter where you are. You also do not enjoy the new game + bonus of a faction winning the game.

Once a faction reaches 200 favor, it has conquered the continent! What happens next? Well, tomorrow is a new day. And since this is a game alt, the 'world' resets. Anyone who was in the winning faction and STARTED in it(IE, didn't join it after their faction lost) starts the next 'round' with their choice of 1000 starting gold, 25% extra growth to spread around their stats, or an extra +1 to 3 different stats. Yay 'New Game +' mode! Bear in mind, this does not stack. To prevent 'snowballing', if you received this bonus on your current character, and your faction wins again, you do not get to select 2 bonuses on the next reset. Still just 1.

Factions also gain small bonuses as they gain favor during the course of the game, and lose these bonuses if their favor drops below the necessary threshold. These bonuses are as follows:

40: Increased quantity of items found in shops. (4)
60: Increased quality of items that may be found in shops.(C)
80: Units in this faction gain an extra reform on missions. Chance for special items to be found in shops.
100: Increased quality of items that may be found in shops.(B)
125: When on a mission, the first time your HP would be reduced to 0 or less, put it at 1 instead. Increase quantity of items found in shops(5)
150: Increased quality of items that may be found in shops.(A)








Name: Tabitha
Race: Human
Faction: Dysia
Class: Scout
Level: 1
Proficiencies:(Oral Vore/E, Vaginal Vore/E, Grope/E, Licking/Oral/E)
Special: +10% evade
HP: 17/70% (40 + 10 + 20)
Hunger: 2/20% (5 + 10 + 5)
Seduction: 3/35% (5 +10 + 20)
Skill: 2/25% (5 + 15 + 5)
Speed: 3/30% (5 + 20 + 5)
Luck: 3/30% (5 +10 + 15)
Resilience: 2/20% (5 + 0 + 15)
Willpower: 2/20% (5 + 0 + 15)
Equipped Weapon: Bronze Grope
Damage: 3 + 3 = 6
Personal Hit Rate: 7% 6+1
Avoid: 17% 10 + 6 + 1 + 0
Critical Rate: 1
Critical Avoid: 1
Inventory:
Bronze Oral Vore (5 damage, 62% accuracy )
Bronze Grope( 6 damage, 62% accuracy )





Name: Salanth
Race: Dragonic (anthro dragon)
Faction: Argoth
Class: Devourer
Level: 1
Proficiencies:(Oral Vore/E, Cock vore/E, Anal vore/E, Tail vore/E, Facesit/E)
HP: 22/70% (40% +25% +5%)
Hunger: 4/40% (5% + 25% + 10%)
Seduction: 2/20% (5% + 0% + 15%)
Skill: 4/40% (5% + 15% + 20%)
Speed: 4/40% (5% +10% +25%)
Luck: 3/30% (5% + 10% +15%)
Resilience: 1/10% (5% +0% +5%)
Willpower: 1/10% (5% +0% + 5%)
Equipped Weapon:
Personal Hit Rate: 13% 12 + 1
Avoid: 9% 8 + 1
Critical Rate: 2% 1 + 1
Critical Avoid: 1%
Inventory:
Bronze Oral vore (7 damage, 68%)
Bronze Facesit (6 damage, 53%)





Name: Raomirza
Race: Crocodile Anthro
Faction: Argoth
Class: Witch
Level: 1
Proficiencies: (Oral Vore/Rank E, Cock Vore/Rank E, Seduce/Rank E, Fuck/ Rank E, Licking/Oral/Rank E)
Special: Reduces enemy accuracy and evasion by 5% when attacking.
HP: 21/65% (40+15+10) (Argoth +5hp)
Hunger: 3/30% (5+5+20)
Seduction: 4/40% (5+15+20)
Skill: 2/20% (5+5+10)
Speed: 1/10% (5+0+5)
Luck: 1/10% (5+0+5)
Resilience: 3/30% (5+5+20)
Willpower: 3/30% (5+15+10)
Equipped Weapon:
Personal Hit Rate: 6%
Avoid: 2%
Critical Rate: 0%
Critical Avoid: 0%
Inventory:
Vore Types:
Bronze Cock Vore: Damage 8, 46% Hit
Bronze Fuck: Damage 8, Hit 51%





Name: Cassara Rowena
Race: 'Succubus'
Faction: Hilum(stats affected marked with a - )
Class: Cubi Aspirant
Level: 1
Proficiencies: Anal Vore/E, Seduction/E, Oral Sex/E, Smothering/E
Special:Recovers HP equal to half of the damage dealt by sexual attacks. This does NOT stack with any HP restoring effects, if any, on a weapon. Use only whichever effect heals you for more.
HP:(16, 65% 40+20*+5) -
Hunger:(1, 10% 5+5)
Seduction:(7, 75% 5+20+45*+5) -
Skill:(3, 35% 5+10+20*+5) -
Speed:(0, 5% 5+5) -
Luck:(2, 25% 5+5+15*+5) -
Resilience:(1, 10% 5+5)
Willpower:(1, 10% 5+5)
Equipped Weapon: Bronze Oral Sex (3 damage, 50% to hit, Attack twice while countering)
Personal Hit Rate: 10%
Avoid: 1%
Critical Rate: 1%
Critical Avoid: 1%
Inventory:
Bronze Oral Sex (10 damage, 50% to hit, Attack twice while countering)
Bronze Anal Vore (4 damage, 60% to hit, Strong vs Licking/Oral)






OOC: A few points I'd like to make before starting people off, the sort of things that could make or break this game for some.

- Players must be comfortable with both vorish and sexual activities to participate.
- Characters should be able to be both pred/prey and dom/sub. This is a game character, using DICE. I don't want anyone's good time(my own included) to be ruined because the dice are telling some prey only boy that he actually succeeded at devouring an opponent and now has to RP what he doesn't want to.
- Only one character per player, please. Due to the faction system in the game, having a player using more than one character would probably upset some sort of balance.
- Another balance issue comes with the attack triangles. I would ask that all players participating be okay with at least one thing in each part of both triangles. I understand that preferences are a thing, and I tried to make the triangles with that in mind. That said, I don't want to see things like "I'm a Cock Vore Specialist, but I hate anal and breast vore and don't want to see them in the game, so I guess I have no weaknesses, huh? Trolololol".
- Characters do NOT have to belong to the ruling race to be part of a particular faction. The ruling races are just for a bit of world building fluff.
- In this world, vore and sex are well known and common. You'll see people doing it on the streets sometimes even! Reformation is also granted to all inhabitants of the world by the world itself. The magic of the land, as it were. This is why the regions go to 'war' so freely, even though the production of weapons is a long lost art, and none are known to exist.(This also means no bringing your own weapons, sorry! Sex/vore fighting only here.) No one dies, save for some very unfortunate accidents, or natural causes. Political relations are usually friendly, but often a fierce rivalry, since the world lends more of its power to those who control more of it. The world also rescinds its power when any one faction becomes too powerful, allowing the war games to begin anew, in a near perpetual cycle.
- Due to how the game itself works, vore is going to be rather... catch and release, when used mid combat. That being said, there can be a few RP posts between rounds to draw things out.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Never/Dislike
Hard Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Never/Dislike
Fatality Always/Love
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Never/Dislike
Reforming Always/Love
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Never/Dislike
Endo Always/Love
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Never/Dislike
Oral Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike
Cock Vore Always/Love
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Never/Dislike
Anal Vore Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike
Breast Vore Always/Love
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Never/Dislike
Vampiric Vore Always/Love
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Never/Dislike
Soul Vore Always/Love
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Never/Dislike
Unconventional Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Never/Dislike
Realistic Always/Love
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Never/Dislike
Cooking Always/Love
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Never/Dislike
Food Related Always/Love
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Never/Dislike
Rough Always/Love
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Never/Dislike
Gentle Always/Love
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Never/Dislike
Sex Always/Love
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Never/Dislike
Pain Always/Love
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Never/Dislike
Transformation Always/Love
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Never/Dislike
Blood Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike
Disposal Always/Love
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Never/Dislike
Watersports Always/Love
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Never/Dislike
Bondage Always/Love
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Never/Dislike
Magic Always/Love
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Never/Dislike
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Micro/Macro Always/Love
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Never/Dislike
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike
Demi Partner Always/Love
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Never/Dislike
Fur Partner Always/Love
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Never/Dislike
Scaly Partner Always/Love
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Never/Dislike
Feathered Partner Always/Love
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Never/Dislike
Plants Always/Love
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Never/Dislike
Animal / Non-morphic Always/Love
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Never/Dislike
Non-Sentient Partner Always/Love
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Never/Dislike
Underage Character Always/Love
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Never/Dislike
Verbose Posts Always/Love
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Never/Dislike
Quick Posts Always/Love
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Never/Dislike
Evolving Character Always/Love
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Never/Dislike
Surprise Me Always/Love
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Never/Dislike
Multi-Session Always/Love
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Never/Dislike
Grab and Gulp Always/Love
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Never/Dislike
Group Roleplay Always/Love
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Never/Dislike
Vore game Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike
Public Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike