Wanda_R

Scroll down to the monk for the pred version.

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5'1" tall (1.52 meters) She has dark curly red-brown hair, most often tied off in back. Green-gold eyes and a fair complexion with a sprinkling of freckles on her cheeks, and elsewhere. Her figure is modest, though very fit and strong without leaning into the amazonian sort of buff. She favors agility over strength and so dresses lightly so as not to impede her movement.

Her usual traveling garb consists of a gold top, red wrap armbands and red strap sandals, a red ribbon ties back her hair loosely usually. And wearing not much else aside from her panties and a slender white belt from which she hangs her weapon.

Wanda is an adventuress by trade, skilled in hand-to-hand combat and wielding a silver meteor hammer as her preferred weapon when combat is required. Which tends to be all too often when you travel though dangerous realms where all too many denizens might desire to have her for dinner.
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Alternatively Wanda may be a space explorer, a member of the Frontier Patrol trained in zero-G combat and employing a custom laser pistol. She wears a snug striped body suit of alternating red-white-yellow stripes with matching long gloves and boots. She acts as planetside expedition security and shipboard laser battery gunner.
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Wanda has also been seen on rare occasion as a 1920 jungle explorer on expedition to the remote corners of the world. Or a lab tech dressed in an office workers white button top and black knee-length skirt.
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Wanda also has a rabbit girl version that came about from drinking from a magically charged fountain in an enchanted Castle! The first time gave her increased agility. but the second time... oops! Shes a reddish-brown rabbit with brunette hair. Little more meaty and curvy in this form and she is still getting used to the change and the problems being a prey can bring.

In this version she is 5'5" tall (1.67m)

The rabbit has now one tattoo on her left and right ass cheeks of a chibi winged fox.
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Since someone saw fit to swipe my old rabbit desc. Heres an edit to make it more Wanda.


Wanda Rabbit is now also a 5e D&D Monk!
The brunette monk is a 6'6" tall (1.98 meters) big bunny predator. Hungry for more EXP. Her level ups come from eating people! Beware!
Note: She may be up to 7'7" tall (2.31 meters) now that she has passed level 7. (And could be as big as 8'8" tall (2.64 meters) at level 11 or 9'9" tall (2.97 meters) at level 17, or a terrifying 10'10" (3.30 meters) tall at level 20! But normally I will play her at the 6-7" size. (Request if you want her bigger.) She carries the same meteor hammer as the human version does and tends to dress loosely in silk strips draped over her chest and nethers.

Class: Monk - Way of the Open Hand - Level: 10
Race: Rabbit (Formerly human. Uses the Wood Elf as a template. Harengon rabbit people did not exist at the time.)
Alignment: Chaotic Good?
STR: 15 (14 before level 8)
DEX: 20 (16 before level 4)
CON: 12
INT: 8
WIS: 17 (16 before level 8)
CHA: 8
AC: 18 - HP: 60
Background: Outlander
Skills: Athletics(STR), Acrobatics(DEX), Stealth(DEX) Insight(WIS), Perception(WIS)
Tool Proficiencies: Brewing (pÄskmust) and playing the Dulcimer.
Languages: Common, Draconic & Sylvan.
Saves: STR & DEX.
Profficiency Bonus: +4
Ki Effect Save DC: 15
Darkvision: 60 ft - Mask of the Wild: can hide even when only lightly obscured by foliage or weather conditions such as fog, rain or snow.
Move: 35 + 20 ft (10 meters + 4.5 meters) Can move across verticle surfaces and liquids.
Trinket: A wind-up clockwork pocket watch (she carries it in case she is late for a very important date.)
Attacks: 2 - Unarmed Strike: 1d6
or Meteor Hammer +2: 1d6 Bludgeoning (2-handed, Reach, Finesse)
Monk Abilities: Ki Points: 10
* Flurry of Blows: Spend 1 ki to make 2 extra attacks as bonus action
* Deflect Missiles: use reaction to reduce a missile attacks damage by 1d10 + DEX mod + Monk Level (14)
* Slow Fall: use reaction when falling to reduce damage by 5x level (45)
* Stunning Strike: Spend 1 ki on a melee hit. Target must make CON save or be stunned until your next turn.
* Ki-Empowered Strikes: Unarmed strikes now overcome resistances and ignore immunities to non-magical attacks.
* Open Hand Technique: Flurry of Blows can now knock target prone if fails a DEX save, or push back 15 ft on a failed STR save, or prevent using reactions for a turn.
* Wholeness of Body: Once per long rest can heal self for 3x monk level (27)
* Evasion: On any DEX save that would reduce damage to 1/2. Damage is instead totally evaded on a successful save and halved if fail the save.
* Stillness of Mind: use an action to end one charm or fear effect on self.
* Purity of Body: Innune to Disease and Poison.

Looted from some Troglodyte: 4 gems worth 50 gp each, a fancy long sword, and the secret location of a big trog village. She may now wear a red and green bikini made from the head frill a troglodyte.
Looted from a Big Trog Village: 8 gems worth 50 gp each. Potion of Superior Healing, Potion of Stone Giant Strength (23 STR), and a Potion of Clairvoyance.
Looted from Evil Cat Knight: A funny shaped helmet???
Looted from a Giant Boar: Nothing. What a cheap hog! He was fattening though.
Looted from a Warlock: 8 gems worth 50 gp each. 3x Potions of Healing, Potion of Greater Healing, 1 Warlock Scroll with Charm Person, and a Bag of Holding.
Looted from an Adventuring Party lead by Warlock: 8 pieces of jewelery worth 25 gp each, Potion of Frost Giant Strength (23 STR) Potion of Fire Giant Strength (25 STR), and a Warlock Scroll with Arms of Hadar.
*Had to use up the Charm Person scroll to charm the Warlock into leading the party down my throat.
Looted from a Monster Hunter: 6 pieces of jewelery worth 250 gp each, Javelin of Lightning, Eyes of Charming, Bracers of Swimming & Climbing and a Weapon +1 Recipe.
*Used the recipe to enchant my meteor hammer.
Looted from a Champion: 2 pieces of jewelery worth 250 gp each, 2x Potions of Healing, Potion of Climbing, 1 Cleric Scroll Thaumaturgy, Bless and Sanctuary.
Looted from an Alien Elephant: 15 gems worth 50 GP each, Potion of Supreme Healing (10d4+10).
Looted from an Alien Fox: 6 art objects worth 25 GP each, Potion of Water Breathing, Ring of Swimming, and a Suspiciously fox-shaped black Thong.
Looted from a Traveller: nothing! What a cheapskate!
Looted from another Alien Fox: 5 art objects worth 25gp each, a Wand of Magic Missiles and a Meteor Hammer +1.
Looted from a Ghost: a really nice Tombstone.
Looted from an Elf Assassin: 5 art objects worth 25gp each.
*Used Eyes of Charming on her. Looted from a Firenewt: 6 art objects worth 25gp each.
Looted from a Squire: 2 gems worth 50gp each, a non-magic sword (which the bunny ate), and 2 Potions of Superior Healing (8d4+8).
Looted from a Salamander: 7 gems worth 50gp each, 2 Potions of Healing, 2 Sorcerer Scrolls with Burning Hands.
Looted from a Druid: 7 gems worth 50gp each and 2 Potions of Diminuition
Looted from a Evil Goblin Village: 7 gems worth 50gp each, a Potion of Frost Giant Strength, and a Periapt of Health
*Used 2 Potions of Diminuition on them. Population ZERO!
Looted from an Evil Quest Pixie: 5 gems worth 25gp each (what a runt!)
Looted from another Evil Quest Pixie: nothing! (still a runt!)
Looted from a Elf Rogue/Sorceress: 4 gems worth 250 each, 2 Sorcerer scrolls with Wall of Fire, 2 Potions of Heroism, and her robes I spat out.
Looted from a Naive Actaeon Doe: Nothing but a nice roast venison meal. yum!
Looted from an Evil Fox Alchemist: 2 gems worth 50gp each, and 4 unidentified potions. Wonder what these do?
Current EXP: 80100- Next Level Up: 85000
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Got a request for some version of Wanda? Ask me. If it perks my interest I'll give it a whirl!
 
Roleplay Preferences (Click here for explanation)

As Prey

Being PredBeing Prey Always/Love
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Never/Dislike Probably Prey
Soft Vore Always/Love
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Hard Vore Always/Love
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Digestion Always/Love
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