Weekly_Quest

{Quests}

[Redheaded Robbery]:
Aye, I need some help getting rid of a pesky redhead who has been coming into my tavern, getting my male customers drunk, taking them back to their rooms, and then making off with their valuables and belongings. Sometimes with them inside her gut too. I can’t afford to be letting some whore come in and treat my tavern like a brothel. So, get rid of her by any means and I’ll pay you handsomely.

Difficulty level: Lv. 1
Objective: Catch the thief and bring her to justice.
Opponent: Cindrian Charmer
Reward:100 gold [on win], 300 [20/100], 200 gold [30/100], 100 gold [30/100], 50 gold [20/100]


[Cat Catcher]:
The other day while traveling through mountain passes of Rastrid, I was accused by a Felis who rudely stowed away on my cart while the caravan moved on. To tell you the truth, after spending the day with her in argument and slight frustration of her tagging along for free, the half feline kind of grew on me. I offered her a job as my bodyguard, but she declined with the stipulation she would if I caught her. Not able to leave the caravan I could only watch as she climbed up the mountain wall and left me yearning to go back to find her once again. Sadly, I can’t travel their as I need to stay with the caravan. So, if you would be so kind to bring her back to me, I promise can offer gold in return.

Difficulty level: Lv. 2
Objective: Catch the Felis.
Opponent: Mountain Felis
Reward: 200 gold [on win], Felis Claws [20/100], Sturdy Leather Mountain Armor gold [30/100], 100 gold [30/100], 50 gold [20/100]


[Provoking the Paladin]:
Please help! My paladin is running wild in the woods near the Soris riverbanks. I don’t know what happened, but she just started attacking everything. I’m only a humble squire and couldn’t stop her. Please snap her out of her trance!

Difficulty: lv. 3
Objective: Cure the Paladin.
Opponent: Paladin of Mirona
Reward: 300 gold [on win], Talisman of Mirena (Rare Gear) [on win], Shining Steel Armor (Super rare gear) [10/100], Toxic trance caps (rare material) [20/100], 300 gold [30/100], 200 gold [40/100],

{Item For Sale}

Welcome to the Abyssal shop~ As long as you have the coin to buy, you are welcome to browse my wears.



(Cost: 150x Gold) Hefforian horns [material]:
“Hard and sharp horns that Hefforians regrow every year after they fall off.” Combined with two other items to create rare armor piece.


(Cost: 100x Gold) Vordan ale [consumable]:
“A fine ale made from Vordan and Daybloom wheat farmed from the plains between the village and town.” When drank or given to another to drink, grants +3 damage to roll for one turn, then for two turns -3 damage to rolls.


(Cost: 250x Gold) Twin blades [weapon]:
“Two finely smithed onehanded swords that are easy to use and hard to master.” Grants user +2 damage per roll.


(Cost: 250x Gold) Light weight forest leather armor [armor]:
“Very light weight leather armor that allows for massive mobility needed to traverse the forest with ease and minor protection from animals and monsters.” Decreases damage to wearer by -1. When paired with (Twin blades) grants an extra -2 damage reduction.


(Cost: 250x Gold) Barbarian gear [armor]:
“A rugged and simple set of gear made by the mountain barbarians not for looks but to protect vital body parts.” Decreases damage to wearer by -2. When paired with (Horn tooth necklace) grants 2 points of thorns damage to opponent.


(Cost: 200x Gold) Hefforian milk [consumable]:
“Squeezed straight from the bountiful breasts of a Hefforian, this milk is an amazing source of nutrients for any adventurer looking for a creamy and tasty beverage.” Grants drinker +5 HP when consumed.


(Cost: 150x Gold) Drakone horns [material]:
“Sturdy pointed horns that grow harder as the Drakone ages. They usually grow dull and need to be sharpened which can be a problem when steel tools aren’t sharp enough.” Combined with two other items to create rare armor piece.

{Current Members}

Man_Eater_Morgan Guild Lv:5{Expert Guild Veteran} (4/5)
Items:


Luther_Silversong Guild Lv:3{Guild Grunt} (0/3 exp)
Items: 700x Gold, WaTa-MiNote (Unique Gear),Ivory Crocalle teeth (common ingredient),


Cynthia_Plays Guild Lv:2{Guild Rookie} (0/2 exp)
Items: 150x Gold, 3x Vordan Ale (Common Item),


NovaFoxx Guild Lv:2{Guild Rookie} (1/2 exp)
Items: 50x Gold, Hefforian milk (rare Item), 3x Vordan Ale (Common Item), Ivory Crocalle teeth (common ingredient), Light weight forest leather armor (Common) [armor]: {Decreases damage to wearer by -1. When paired with (Twin blades) grants an extra -2 damage reduction.}, Twin blades (Common) [weapon]: {Grants user +2 damage per roll.}


SunChampionEscora Guild Lv:3{Guild Grunt} (0/3 exp)
Items: 50x Gold, Ivory Crocalle teeth (common ingredient), Study Crocalle bones (common material), Drakone horns (Rare material), Hefforian horns (Common material), Light weight forest leather armor (Common) [armor]: {Decreases damage to wearer by -1. When paired with (Twin blades) grants an extra -2 damage reduction.},
Skills/Curses: [Blessing of Helios] (Unique Skill), [Curse of Nyx] (Unique Curse),


Foxy_Mindy Guild Lv:2{Guild Rookie} (0/2 exp)
Items: 0x Gold, Highmorian spices (rare Ingredient), Hefforian milk (rare Item), Vordan Ale (Common Item)


[[]] Guild Lv:0 (0/0 exp)
Items: ,

{Goddesses}

Welcome to the pantheonic temple of the gods. Here you are able to pledge your worship to any god of your choosing and join their covenant to earn favor of the gods! You can spend any favor you earn on quests to gain levels in the covenant and receive satisfying rewards at each tier you gain. Each tier will grant you special items you can purchase from the shop with token granted by your goddess when spending favor as well.

You may only pledge yourself to one goddess at a time and can switch to a new one once you complete 5 challenges of favor for your current goddess. If you choose to change to a new goddess, the covenant level with your current goddess is set to zero and all favor spent is lost.

Resaria of Resurrection:

Adventurers on the path of righteousness will find that it is Resaria’s voice they hear when they meet their untimely demise. Resaria is the mother or rebirth and grants her followers extra strength when returning from the pits of hades so they may succeed in their quest.

0: Follower [Requirements 0 Devotion Points and 1 Devotion Quest]

{Passive Bonus} Grants followers +2 to all rolls.


1: Worshiper [Requirements 5 Devotion Points and 2 Devotion Quest]

{Passive Bonus Upgrade} Grants followers +2 to all rolls and decreases opponent’s rolls by -2.


2: Acolyte [Requirements 10 Devotion Points and 3 Devotion Quest]

{Boon: Kotinos of Resaria} A shimmering golden leaf crown that grants to wearer the ability to cheat death and resurrect without traveling to hell once per quest.


3: Champion [Requirements 15 Devotion Points and 1 Crisis Quest]

{Boon Upgrade: Halo of Resaria} An aura of soft blessed light that surrounds the wearer’s head and grants to wearer the ability to cheat death and resurrect without traveling to hell once per quest and grants +5 to all rolls for 5 turns after reviving once per quest.














Fordetra of Steadfast:

Strength, perseverance, and the sheer force of will power fill the followers of Fordetra. In times of great peril where defeat or death draw near, Fordetra’s powers will surge through her follower’s veins and reinvigorate them to make one last stand and continue fighting on.

0: Follower [Requirements 0 Devotion Points and 1 Devotion Quest]

{Passive bonus} Gain 1 saving throw upon losing all HP and recover 5HP if successful.


1: Rampart [Requirements 5 Devotion Points and 2 Devotion Quest]

{Passive bonus Upgrade} Gain 3 saving throw upon losing all HP and recover 15HP if successful.


2: Bulwark [Requirements 10 Devotion Points and 3 Devotion Quest]

{Boon: Mantle of Fordetra} A cape like cloak woven from elven steel thread and blessed with fortification magic granting the wearer the ability to negate 1 attack per quest that could prove fatal.


3: Champion [Requirements 15 Devotion Points and 1 Crisis Quest]

{Boon Upgrade: Fordetra’s Fleece} A cloak woven from Fordetra’s very own wool that is said to be stronger than even mithril, it grants the wearer the ability to negate 2 attacks per quest that could prove fatal and reflect the damage that would have been received back at the attacker.




Chance the of chance:
Amply named, Chance is the goddess citizens pray to for good luck and fortune. Those that belong to her covenant will find themselves with increased luck in battle and discovering loot.
0: Follower [Requirements 0 Devotion Points and 1 Devotion Quest]
{Activation bonus} Grants a reroll for any roll 1 time per quest.


1: Hagler [Requirements 5 Devotion Points and 2 Devotion Quest]

{Activation bonus Upgrade} Grants a reroll for any roll 3 times per quest.


2: Gambler [Requirements 10 Devotion Points and 3 Devotion Quest]

{Boon: Coin of Chance} A two-sided coin that can be flipped once per quest. If it lands on heads (1) it causes the opponent to have to roll a d15 for their next turn and if it lands on tails (2) it allows the user to roll a d25 for their next turn.


3: Champion [Requirements 15 Devotion Points and 1 Crisis Quest]

{Boon Upgrade: Chance’s five-sided dice} A five-sided dice that can be rolled once per quest. If it lands on (1) it causes the opponent to have to roll a d15 for their next turn, if it lands on (2) it allows the user to roll a d25 for their next turn, if it lands on (3) it causes the user to have to roll a d15 for their next turn, if it lands on (4) it allows the opponent to roll a d25 for their next turn, if it lands on (5) it forces the opponent critically fail and roll a 1 on their next turn, if it lands on (6) the user critically succeeds and rolls a 20 on their next turn.










First Time Information [PLEASE READ!!!]

Welcome to Weekly Quest, A Weekly_Random creation! This fantasy world is filled with, quests adventures, and amazing RPs. Weekly Quest RPs are dice based only and as such your luck with rolling the dice will determine if you succeed and reap the rewards or fail and fall victim to the perils of questing. Feel free to join the mercenary guild and take on one of three quests per week!

Rules and How to Play:

Since every RP is played with dice, you will need to use the command !1d20 to roll a die. When the dice game starts you and your quest opponent have full HP and roll one dice every turn. Once the HP of one of the players reaches 0 the game ends.

Each turn consists of a few easy steps:
1. Both players roll (Player1 rolls a 10, player2 rolls a 15)
2. Damage is determined and dealt to the player with the lower roll by subtracting the lower number by the higher number (Player1 lost the roll and takes 15-10=5 damage)
3. Damage is subtracted from the HP of the player that lost the round (Player one 20HP – 5 damage = 15 HP left)
4. Both player HPs are posted (Player1: 15 / Player2: 20)
5. Both players write posts that reflect the outcome of the last round (player2 gains the upper hand in their next post)

If you win, you earn quest rewards and are allowed to end the RP in whatever way you wish so long as it completes the objective of the quest. If you lose, you are at the mercy of your opponent.

Leveling and Quest difficulty:

When you win you gain +1 XP. If you gain enough XP you level up and gain extra health and get to roll a d100 to get a special reward. Each level requires the same number of XP as it number to level up. (i.e. Level 1 requires +1 XP and level 5 requires +5 XP to level up.)