First Time Information [PLEASE READ!!!]
Welcome to Weekly Quest, A Weekly_Random creation! This fantasy world is filled with, quests adventures, and amazing RPs. Weekly Quest RPs are dice based only and as such your luck with rolling the dice will determine if you succeed and reap the rewards or fail and fall victim to the perils of questing. Feel free to join the mercenary guild and take on one of three quests per week!
Rules and How to Play:
Since every RP is played with dice, you will need to use the command !1d20 to roll a die. When the dice game starts you and your quest opponent have full HP and roll one dice every turn. Once the HP of one of the players reaches 0 the game ends.
Each turn consists of a few easy steps:
1. Both players roll (Player1 rolls a 10, player2 rolls a 15)
2. Damage is determined and dealt to the player with the lower roll by subtracting the lower number by the higher number (Player1 lost the roll and takes 15-10=5 damage)
3. Damage is subtracted from the HP of the player that lost the round (Player one 20HP – 5 damage = 15 HP left)
4. Both player HPs are posted (Player1: 15 / Player2: 20)
5. Both players write posts that reflect the outcome of the last round (player2 gains the upper hand in their next post)
If you win, you earn quest rewards and are allowed to end the RP in whatever way you wish so long as it completes the objective of the quest. If you lose, you are at the mercy of your opponent.
Leveling and Quest difficulty:
When you win you gain +1 XP. If you gain enough XP you level up and gain extra health and get to roll a d100 to get a special reward. Each level requires the same number of XP as it number to level up. (i.e. Level 1 requires +1 XP and level 5 requires +5 XP to level up.)