World_of_Ice


One of the Alts_of_a_Spectrum

A land of adventure, fortune, and many lewd encounters awaits!

The land of Avea, a continent situated in the center of a vast sea, home to a truly vast array of races, most of whom live in... relative harmony. It is a land bearing many deep dungeons, high peaks, and strange mysteries... and any aspiring adventurer could find immense power, or wind up stewing in the gut of a hungry monstergirl!

~Layout of the Land~

The continent is split into three main areas: the largest being the middle area, a vast landmass with a lush jungle to the south, vibrant plains and the odd forest or canyon littering the majority of the land, with the northern reaches a frozen tundra, inhabited only by those born of the ice itself. The next is the eastern land, a mostly rocky area separated by a vast river cutting between the two, an immense volcano the most notable sight to the east. The third and smallest of the three lands is to the west, the entire island covered in an immense, lush forest, entirely consuming the island.

The four seas are named for the cardinal directions in which they lay. The Northern Sea is frigid, with any small islands within it frozen over completely, the icy lands incredibly difficult to breach. The Eastern Sea is the most plain of them all, a large, sprawling ocean that stretches for miles, the closest waters warmed by the volcanic heat. The Southern Sea has little known about it, any attempts to map the area ending in failure... which is the same situation facing the Western Sea, albeit for different reasons. While the Southern Sea has unknown dangers lurking within it, the Western Sea is shrouded in a permanent fog, obscuring whatever islands that could be within it, any attempts to breach the fog ending in failure.

~Notable Areas~

The City of Union - A vast city located at the center of the land, home to an array of species, many adventurers starting here to find something to do, be it accepting a quest, buying and selling items, attempting to find a teacher, or partaking in the famous Arena, to name a few.

The Tower of Ascension - A famous place of worship, located at the southern point of the eastern lands. It is claimed that the Tower itself serves as a gateway to the heavens.

The Tower of the Magi - Preferring to keep away from most, the Tower of the Magi is far to the west of the City of Union, serving as the go-to location for anyone wishing to learn more about magic, or even a bit about the beings who often use it.

The Caverns - There are multiple cave systems knotting through the underground of this land... though they can be dangerous, and the entrances subtle, requiring a keen-eyed adventurer to seek them out.

The Den of Ancients - Home of an ancient being, the origins of whom are unknown. It is said he can answer any question... provided the asker can meet the price. It can be found to the north-east of the City of Union.

Of course, these are but a few of the many locations available in the vast land.... but if you were told where everything was, it would hardly be an adventure, no?

~The Main Races~

While many beings inhabit this land, a few are populous enough to set up their own villages and towns, though some are more... hidden than others.

Humans - The most basic of the races, humans are open with other humans... though the other races may have to work at being accepted. Widespread, humans prefer the plains, working, farming, and generally living a peaceful life.

Nekos - A species of incredibly affectionate catpeople, many of them particularly the woman, rather tall and well-endowed. Definitely a friendly race, and one who are welcoming of everyone... though nekos can be rather horny rather often, and not at all shy about letting out their desires.

Dridders - A race of spider-humans, the dridders favour the dark, deep and cold. By far the most antisocial and cold of the races, it will take much work to even be allowed inside a dridder village, let alone walk among them as a friend... though should you achieve such a lofty goal, you will find yourself with some powerful and knowledgeable friends.

Lamia - A race of half-snake, half-woman hybrids, they often inhabit lush areas, with plenty of trees and prey, along with sticking to the warmer areas. Often thinking with their belly before their heart, it can bit a bit tough to get going with a lamia... but once the initial difficulties are over with, they can be rather friendly.

Dragons - An race of powerful demihumans, dragons tend to inhabit the fiery areas of the land, generally antisocial. However, they are surprisingly accepting of company, as to even find their village, one must have a great deal of strength and cunning... attributes they favour greatly.

Elves - A proud, long-lived people, they feel at one with nature, and generally treat outsiders with a great deal of suspicion and aggression. To win the trust of an elven village is an incredibly difficult thing... though, being so old, they must have great secrets to share.

~The Classes~

The basic classes are as follows... and if one could find a teacher, or the correct items... they could gain a better understand of their field!

Barbarian - The strongest of the classes, this tall, powerfully-built race specializes in raw damage and strength, capable of tearing through enemies... though, as expected, they are truly abysmal with magic.

Paladin - A class to be feared, Paladins are strong spellcasters, fast and accurate in combat, and generally a mighty class... provided they have the favour of the holy. Should the Paladin be forced into some rather... lewd situations, they will be temporarily stripped of their power, losing a great deal of might until they can restore the favour of their god.

Rogue - The master of deceit and stealth, the rogue is a charismatic thief, with incredible agility, and skill with a bow... though they are not that strong or tough, and are less skilled in melee than a barbarian or paladin.

Sorceress - The magic-wielding class, and the most adept at all forms of magic. They are truly skilled spellcasters, intelligent and strong of will... though a lifetime of study has left them rather physically weak, and unskilled with conventional weaponry.

Dancer - A class unskilled in magic and weaponry, they focus around charm and lust, seducing and swaying their enemies, and getting the aid of others to help them... though if they're alone, they can rather easily become a meal!

~Playable Races~

So, what races are playable? Well... within reason, anything! Each race will have their own inherent pros and cons, which will not be listed here, as I encourage you to give me whatever species you want to play, and I will do my best to work it into the campaign!

~Final Notes~

This profile is still a bit of a WIP, but is completely ready for play. The player absolutely loves to get whispers, and will gladly set up a game for you if we manage to work something out! Whisper away, game-fans, I promise I am not a rubbish GM!