Yisseld

Name: Yisseld

Race: Possessed Drider

Updated on 10/12/2014

*New Vore Battle section added, and profile slimmed down.
*TLDR is now actually short.

Personality: She is Prideful and self absorbed to the extent that if something doesn't please her or help her in anyway, she won't give it any thought. The lives of other people exist to either sustain her own or make hers easier.

Physical Description: Her body it self is a human torso fused to the front of a spider where it's head should be. Her anatomy is fairly simple on the outside, but within it is far more complicated as her back spider half is much larger and complex than her human bits.

Deep within her rear carriage she has multiple different sacks laying in place mostly dormant. Some are connected to her throat and act as stomachs while others are connected to her sex and lead to multiple chambers within all tight and confined.

Attire: She changes outfits on a regular basis, not seeming to want to keep one on for more than two days before trying something different. She spends most of her time working on spinning new outfits for herself, or makes her Drider spawn do it for her. Typically the second. These outfits are usually Kimono dress or outfit similar to a dress.


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Playing with Yisseld:

This section between is details on what kinks Yisselds works with, random little bits of information and scenes she likely would be caught in and capable of.

Yisseld works on oviposition, oral vore and unbirth, magic vore, absorption, soul vore and really just about anything else. Pretty much the only thing she won't be used vore is water sports and gory vore. Takes the fun out of it for her anyways when you tear someone apart.

She due to her dark nature would rather drain people she likes almost to death, and then warp their minds when they are weakest. Yisseld adores having servants and treats them like pets, though she is known to be a bit cruel at times.

Outside of Canon however she can be just about anything.

Feel free to make suggestions.

Hobbies and Random Quirks:

Hobbies: As far as Hobbies go, she enjoys board games, making clothing, studying magic, reading, sex, new substances(Wines, burned incense etc.) and birthing new Driders. She becomes very withdrawn when a man manages to actually impregnate her, and will do nothing but feed and prepare her web as silk. Something in her nature demands that she make enough clothing for every egg inside of her body.

Quirks:

She is bi polar in her desires, as she one moment can't live without something but the second she has it she forgets about it. That, and a light breeze is strong enough to change her current mood so a treasured slave could become lunch on a whim.

Yisseld is never satisfied with her current status in life, always expanding her palace and number of followers whenever possible. She is a true threat to every race around her, if only because she will eventually cover everything around her in Driders if left alone.

Yisseld is disgusted by the thought of drinking a living creatures organs out of it's body. She would much prefer to digest it inside her stomach where she can feel it scream and fight back.

She hates pure spirits and is weakened by their presence, though has learned her lesson from before and has made ward markings in her skin to lessen this effect.

Eventually she becomes envious of her daughters and possess's their bodies gaining their physical appearance. Their spirits are shoved into her ovaries once more, if every by chance one of them manages to become fertile once again Yisseld could find her immortal life brought to a end or sealed inside one of her own children. This envy is as inevitable as the sun rising.

Her threads are not as thick as steel, or as sticky as glue. They are akin to fabrics and papers when needed, and hyper sensitive to motion. She uses a fast network of servants to monitor through these threads when someone is approaching, what size they are their gender what they are possibly wearing and if they have weapons and armor. To make these threads durable, they have to be condensed. This is done internally with a little bit of preparation time.
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TLDR:
Yisseld was a wimpy drider who was a slave to larger driders.
Then she made a pact with a demon and got possessed.
Yisseld absorbed her sisters and became strong and still had her dark magic.
Yisseld then went full tyrant on her younger drider kin rather than being a hero.
She now lives in a mansion left by her older sisters and performs dark rituals and abducts people.



Long Version of Back Story:
Yisseld was just a simple lowly monster, not capable of any feats of great merit or able to strike fear into the hearts of anyone. She wasn't toxic like any of her sisters, her body was very squishy where most Drider had hard plates on their forms. Because of this, she served as a slave to the larger and more capable members of her race and spun robes for them and tailored their garments instead.

Because of her weakness, and existing only to weave garments and scribe scrolls she was seen as having little value and only kept alive as long as she was amusing. Yisseld served for years in this manner, and eventually gained enough respect as a pet more than anything else by being amusing in her weakness to her Sisters.

Being so weak and below notice had its advantages, such as being left with no supervision in the archive of scrolls the driders kept, relating to darker rituals and magic their kind would use on occasion. It is here she learned about magic, specifically in talking with spirits.

The lowly scribe found an isolated area and preformed a ritual to try to summon a powerful spirit in order to gain aide in becoming. What rose forth from the silk circle she had woven as a spell circle was a dark spirit that called itself Gorfuin. The spirit only had the form of a dark fog with two eyes with slits, and it spoke to the weak Yisseld and filled her head with dreams of power and being able to take anything she wanted.

However the spirit could not guide the Drider it claimed, without being able to travel with her and oversee her actions. Yisseld being desperate and naïve agreed to allow Gorfuin travel in her body to guide her to power. The young Drider got what she wanted, but she was no longer the same person and her ambitions became much darker.

Gorfuin took a liking to Yisseld for her weakness, as her tactics for dealing with problems would be in face to face confrontation until it had fully ingrained itself. Yisseld wove curses into her newer and much more regal designed robes. Her sisters loved the new clothing, and they poured on praise. Well, until the curse of the robes activated, and forced all of her elder sisters to move against their wills to her secret ritual chamber.

The ritual she had cast on suggestion from Gorfuin had all of the driders tied up, and then Yisseld herself tied them all together with the ritual circle binding them together. The spell over the course of three days fused all of her sisters forcibly into her body until only Yisseld remained. When she arose again, she had all the arrogance and selfishness of her sisters and their strength as well. Gorfuin too had melded into her mind and became more of her consciousness than a guiding spirit now.

Yisseld however knowing how she had exploited her Sisters lazy natures made sure to capture all of her younger drider sisters and using her new found magic to bend their minds into being slaves to her bidding.

Yisseld still at this point sits in her little palace with her warped slaves and studies deeper into dark magic's to ensure her place as a ruler rather than as a servant.

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Vore Battle Section:

Changes to Standard Vore:
Yisselds Unbirth has a additional stage of dragging the victim inside. It also is harder to escape from that usual at a 15 instead of 13.

When fully inside, the victim needs to make an escape roll of 12 to get out again.

Oral Vore: Oral vore works the same, but the stomach can then swallow to another throat that is harder to escape from with a 14 rather than a 12, and the stomach at the end requires a 18 to escape not a 16.

New Vore type Spinneret Vore(Experimental): Yisseld works on a silk ammo count for any abilities with the type Silk. However her backside can be used to drag a victim into her silk sac, where she will turn them into more silk to use. This is fairly easy to escape, only needing a 12 to squirm out of after the initial in mouth stage swallows you into the silk sac. However, when you escape your covered in threads so Yisseld gets a reflexive test to pull the victim back in with these cables. The roll is contested.

Unbirth Results:

The victim if defeated by unbirth they are transformed into a mind controlled drider. They can keep any abilities they have that do not require complex thought or divine magic. They can choose to rebel for a time, requiring a 12 or higher to push out Yisselds will for a turn. This roll does not take up their turn.

The victim may not fight Yisseld, even if they resist. The best they can do is help someone else or simply not help Yisseld. The drider also gains access to Yisselds Silk type powers and standard vore changes.

Draining Vore: This is decided at the first stomach, when someone is swallowed into Yisselds abdomen toward the second stomach. They can be rerouted toward a sac designed to drain a victim of essence with pleasure. Turning emotions, into power. The draining process recharges Yisselds other resource, mana. The draining does damage to life at the same rate as a stomach, and gives a equal amount of mana. Instead of dieing however when you hit zero HP like this, Yisseld entraps the victim and gains one mana a turn for the rest of the fight. The victim can no longer act, as is essentially broken.

Soul Vore: Yisseld counts as holding a soul any time someone is considered defeated on the battle field. Her vore acts as normal, except the victims soul always goes to a draining sac. If the soul fails to escape and is absorbed she gains a Soul as a resource. These are needed for her strongest spells and she starts with none.

*Debating on having this carry over to other fights, will be heavily reliant on partners opinion. Soul Vore, as I know people are sensitive around that concept can instantly fail should the player not want their character to be effected by this.*

Web Based Powers:
Limited Supply: Yisseld has 20 charges of web saved up at the start of a fight.

Tie up: When a foe is held by Yisseld, she can expend a charge of silk to tie up the enemy in fourths. Each section tied up is a -1 to all tests and if they are totally tied up the final stages adds a -2 not a -1. The threads require a 10 to break, then a 12, then a 14, and at the final stage a 16. Must keep grapple control to use.

Silk Shot: Yisseld shots out a string of thread from her body, this allows her to grab foes that are air born or otherwise out of reach from special passives or abilities. This costs 2 Silk charges a use and requires a 8 or higher to hit. Puts foe in a Yisseld controlled grapple.

Silk Road: Yisseld backs out of a bad situation and expends 10 of her silk charges to do so. This shoots a thick cable directly upward and grabs anything it can above the spider and pulls her out of a foes mouth or grapple. Requires a 12 or higher to work. It also requires the arena HAS features above the fighters of some kind that can support this.

Web Burst: Yisseld fires a webshot at the foes face to blind them temporarily. This uses two web charges, and gives a -2 to rolls that require sight to function. The web is automatically removed at the start of the victims next turn, no roll requires.

Tether: Yisseld uses a web shot that lets her have an anchor to pull herself free from a predator. This gives a + to escape rolls depending on how many charges of silk she expends, but every failed escape attempt weakens the cable causing half the charges used to snap on a failure. If she is fully swallowed, the predator can bite through the cable without a roll to sever it.

Cocoon: Yisseld wraps herself in a silk ball, and dependent on how much silk she uses is the balls HP. Digestion and other damage that are relevant to the silk orb apply. Yisseld can also wrap herself and a victim she holds in this at the same time, to temporarily isolate herself. If this is used with Silk Road, she attaches it to the ceiling or object she pulled up to.

Magic Abilities:
Mana Pool: Like Limited Supply, Yisseld has a mana pool. However it starts at 10, and has a cap of 20.

Channel: Yisseld forgoes a turn to try to pass a test of 10 or higher, and recharges a mana point for every two over 10 she rolls.

Suggestion: Yisseld casts a spell on a 12 or higher that makes the foe want to submit to her will. The cost is 3 mana. To break free the victim must roll a 12 or higher. If Yisseld doubles the cost to six, the roll to break free is 14 or higher instead.

Quicken: Yisseld expends 10 mana, and makes it so for one turn she can take two turns where normally she would only take one. This spell cannot be cast twice in a row, and it makes the Drider disoriented when it wears off giving her a -2 to grapple tests on her next turn.

Irresistible Invitation: This spell costs 20 mana, but if cast succesfully with a 16 or higher Yisselds womb opens and draws the target in with a powerful wind directly inside.

Soul Grip: *Can be asked to not be used on specific characters*
Yisseld makes a grab and claims grab dominance, but on the victims spirit instead of their body her finger tips phasing into their body.

Soul Grip goes from Soul Inside Body > Soul half way out of Body > Soul removed from body. When the soul is removed from the body, it can now fly freely but cannot use any of it's powers unless they are magical powers that don't require the body. Vore works as normal on it when the predator is Yisseld, or another pred with Soul Vore. Digesting the soul gives back mana equal to the HP digested.