Your_world
Your world is not actually Your world. (WHAT!?) it's actually a video game that when you play it will log you in, ask for a few settings, then place you into the world as yourself. The real 'control' of the game goes to the lovely beauties on the front cover which is the picture you see here. They appear constantly in the game, adjusting things around you or even interacting directly with you. They have been perfectly programmed to be the human imperfection...so basicly they're as complex in mindset and decision making as humans and other sentient species are.
'Your world' has infinite possibilities. When you log in, depending on the settings you could be in any landscape, have anything around you, be in any type of time period, have any type of technology (Dependent on time period) and have any thing happen.
The only thing in the game that you can't alter at the start is the 'hostesses' they are programmed to be (For the blue haired) childish and a bit of a sexual deviant and (for the pink haired) dominating and playfully cruel. (SHe's a big tease.)
This game is comparable to spore in that as you play you can unlock points that can be used to alter yourself in specific ways. (The game and hostesses will alter you throughout almost by force, but a few of the player chosen transformations cannot be done or undone by them.)
Game-designer's warning to players: There is no winning the game, it is built to be endless. Once logged in the only way to log out is to use the few phone booths. If you've chosen to use a time with no phonebooths then you cannot logout safely and your character will be at risk of death in game. If your character dies you restart completely at the settings screen.
Settings screen:
Player:
Age:
Species:
Gender:
Attributes (0-10)
Strength:
Agility:
Mindpower:
Endurance:
Luck:
Sex ability:
(Any personal additions?)
World:
Type: (Watery, fiery, earthlike, forest, plain.)
risk level: Low to Very fricken high (Very high is a step below that.)
Gender options: (All X, mostly X, equal distribution.) X=gender
Enemy: (Purely hostile creatures)
Spawn rate: 0-100 % (Represents how many of the creatures alive will be enemy)
Type of hostility allowed: (Violence, vore, transformation, other)
Friendlies:
Spawn rate:
Types of interactions:
Neutrals:
Spawn rate:
Types of interaction:
Rate of changing to Enemy or friendly: -100 to 100 (-100 means will easily become enemy 100 means easily friendly, room in between is capable of both but leaning towards one or the other.)
Plantlife:
Spawn rate:
Types of interaction:
Other player specific settings:
(For players to manually insert their own ideas.)