Zasshuken

Name: Zasshuken IV
Height: 5'1"
Weight: 115
Eye Color: Blue/Green
Hair Color: Light Orange
Sexuality: Bi - Male Preference
RH List: Kinks

( Open for Grap n' Gulp based RP's, as well as Long Term story-based RP's. Simply contact me if interested in either. )

( Currently Seeking, Zass is a Princely Knight, whom is exactly afraid to put himself in harms way when it comes to exploring. His main 'mission' or purpose in the Park is to bring his Kingdom back to full strength. But he needs to venture into the forests of the park to do so, I seek Monster-like creatures to interact with, be it dragons, or hideous creatures, even a rather feral furry is nice. Though, bandits and other humans who like to prey on others are fine as well. In retrospect, I seek a little danger and adventure, even if it is merely grab and gulp. )


The walls grew green, vines overthrew the once mighty halls, Kings and Queens came and went, once many trampled through the halls, now it is only accompanied by ghosts.

Zasshuken, or as some call him, Zass. A Neko boy of simple traits, he has no powers to speak of, and is rather avoidant towards confrontations, he is a coward in that regard, choosing flight over fight.

Zass is polite, prim and proper, if not a little stuck-up about things. He means well, but his upbringing causes him to be baffled by most normal things people do on a day to day basis. He is also a very cleanly person, even a bit of a neat freak.



History

Zasshuken was the prince of a prominent Kingdom in his glory days, but all Kingdoms eventually fall, all Kingdoms come to an end eventually. Zasshukens did before he ever took the throne. During the final siege of his father's castle, when enemy troops were banging on the doors to the throne room, the King's court wizard, in an act of desperation sent Zasshuken away, sending the boy into the future with hopes he could survive the day, and one day reclaim the throne that was meant to be his.

He was sent six-hundred years into the future, and the Kingdom he once knew as home was abandoned and in ruins. Occupied by animals and vines. The boy has since lived in the walls of the castle, unable to let go of the past. He tries to hunt, as well tends to practice with a blade from time to time, in the event someone would step into the ruined castle with evil intents towards Zass. He also buries his nose in one of the Court Wizard's various tomes, in a futile attempt to learn magics like the great wizard once harnessed.

Leaving the castle is something Zass does from time to time, but only to forage for food and to hunt. He's more successful at foraging than hunting, but ever so often he'll have some meat to sate his hunger, if a hunt went particularly well that day.

Upon his journeys into the world outside of his castle walls, he is always on the run, keeping to the shadows, hiding in bushes. He's seen many predators scouring about the lands outside of the castle, and he has witnessed what they've done to puny Neko's like himself.


The Threads of History Twisted

Zasshuken had encountered a woman by the name of Magical_Mindy, who humored the boy with a trick, albeit the boy was a nervous wreck during said trick. After the trick was employed, she offered to use her magics on him in any way he saw fit. Of course, the boy asked her to return him from whence he came, before he was sent into the future. She did, and it worked perfectly.

He had successfully returned to his time, a year prior to the assault that ending his Kingdom's reign. He consulted with the Court Wizard, warning him of the impeding threat, and the state of the Kingdom six-hundred years in the future.

The Court Wizard and the King prepared their forces throughout the entire year for the upcoming onslaught, and inevitably were successful in protecting the Kingdom. Zasshuken spent most of his time by the Court Wizard's side, pestering him about the Dark Arts, pleading for him to tap into the art of immortality. Zasshuken wanted to live to see the Kingdom still standing in its glory Six Hundred years from then, he could not accept that it would eventually fall out of grace.

The Court Wizard eventually tapped into the Dark Arts, and granted Zasshuken his wish, Immortality. The Wizard passed on much of his knowledge to the boy, Zasshuken realizing that he was essentially helpless without the aid of magics at his side, and began to study Tomes almost constantly. Over the next Six-hundred years, the boy grew in his knowledge of Magic, and the Kingdom remained strong. Time ate away at a lot of the Kingdom however, peasants passed on, people left to go explore the modernizing worlds around them, and others became frightened of the Predators that roamed outside the walls and would flee from the Kingdom.

The Kingdom no longer contained control of the lands around the castle, but those that occupied it were content with what they had. Trades still exist to this day, ensuring the castle had a steady supply of food. The Knights and residents of the castle are scarce as of today. There are a dozen or so Knights that help protect it, and more persons who help keep the castle orderly.

Zasshuken still strays from the Castle walls to visit the outside world, no matter how dangerous, he is more adept and confident now, more than able to get himself out of predicaments.

Regardless of his attempts to change the Kingdom's fate, his actions were in the end, futile. The forests overtook a majority of his lands, and many areas of the Kingdom were lost and forgotten, merely scattered ruins throughout the woods here and there. He believes that in time even his castle, the last remaining structure in his lineage will too, be overtaken by the woods. In any even, Zasshuken will go down with the ship, so to speak, if his castle is to fall he shall fall with it.



A Potent Brew

Zasshuken had been encountered by a demoness succubus known as Hilda_Starheart, the boy had minced words at her, and even tried to strike her down, but the female rebounded his threats and his blade with a staunch demeanor. The two spoke, as Zasshuken slowly warmed up to the woman, and a deal was commenced. The Demoness was to be allowed to work in one of his castle's towers, in exchange she would provide the boy with various potions that could aide him during his time near the park.

The potions in question had the potential to make Zasshuken a powerful adversary if crossed, but the boy needed to start slow with his doses of potions, the portions becoming more potent and strong the more his body became used to the weaker potions. In any case, the boy seemed to have acquired a powerful ally, one who could have easily slain the boy if she'd wanted to. But perhaps their mutual arrangement would end up being beneficial for the both of them.

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Weapons

(- Red Rune Blade: A medium-lengthed sword whose blade is etched with Runes. It was crafted with Titanium, and enchanted by Zasshuken's original Court Wizard, it was created during the Twisted History period of Zasshuken's life. It is capable of absorbing the spells of its caster, strengthening it.

(- Dark Hand: Zegapen's left hand, his primary hand, has a rune tattoo at the palm. The rune in question allows him to harness powerful dark arts, though the spells he has at his disposal drain him of energy quickly. He acquired this weapon during the Twisted History period of his life.

Abilities

(- Immortality: His Dark Hand's primary ability is to allow Zasshuken to transcend death and aging. Though he can be slain, he ends up back at his castle a day later, making him quite the handful to deal with if he is an enemy.

(- Dark Energy: Zasshuken can manipulate the dark energy within him, hurling orbs of energy at potential enemies, causing moderate damage in exchange for a good chunk of his energy.

Army

(- Knights: There are a couple dozen Knights guarding Zasshuken's castle, each of which have the Dark Hand like Zasshuken, and have similar abilities because of it. They're immortal, for one, and their prowess in combat make them much more effective with the Dark Hand than Zasshuken ever dreams to be. Each are equipped with a Rune Blade like Zasshuken.

(- Archers: The Archers, like the Knights have a Dark Hand, their bows are all enchanted, allowing for their arrows to pack a magic-based punch. The archers stand at the walls of the castle, waiting for any threats to get in their sights.
 
Roleplay Preferences (Click here for explanation)

As Prey

Being PredBeing Prey Always/Love
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Never/Dislike Zasshuken is your average helpless prey. Nowhere to run, nowhere to hide, once he's in a Predator's sight his fate is theirs to decide. If Zasshuken comes across something smaller than him, though, he will not hesitate to feed on them.
Soft Vore Always/Love
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Never/Dislike Lost in the mighty grip of another's gullet, one may try to struggle against the clinging muscles all around but it is futile. Inevitably all succumb to the mighty Predator's belly.
Hard Vore Always/Love
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Never/Dislike The subtle rowing of one's jaw hides a morbid secret, the little body of another human, perhaps merely paste, or fighting ceaselessly to try and survive the white crushing teeth all around.
Digestion Always/Love
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Never/Dislike Broken down, absorbed. Two become one, one becomes merely nourishment for the other, simply another meal to them, to be forgotten with time.
Oral Vore Always/Love
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Never/Dislike The mouth, the portal into the depths of another, the doorway to a fleshly demise. Alluring, but deadly, many prey stare into the gaping maws of their captors before wet, hot darkness consumes them.
Unbirthing Always/Love
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Never/Dislike Swallowed into the tunnel of love, one is at the mercy of the merciless muscles in all directions, reduced to a toy, a plaything, even a mere child.
Cock Vore Always/Love
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Never/Dislike Forced down into a males organ, melted into cum, the once proud form of a person reduced to mush. Perhaps the cum they become will end up in the nethers of another, or maybe it will just be splashed unto the ground carelessly.
Anal Vore Always/Love
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Never/Dislike Gone from the world, stuffed into the rump of a superior being. Perhaps one is forgotten, trapped indefinitely in the tight, musky prison, or mercy may be given to the prisoner.
Stretchy Always/Love
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Never/Dislike Even the most unassuming creature can down the most staunch creature, stretching their flesh across their body, dragging them into them, their struggles apparent against their churning flesh, until those struggles come to a slow stop.
Realistic Always/Love
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Never/Dislike Realism, a conduit of realizing the act of vore in a down to earth manner, though it may be harder to devour one within the realm of realism, it can pay off at times.
Rough Always/Love
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Never/Dislike Some may enjoy tenderizing their meat, beating them into submission before having their way with them, a show of dominance, one too battered to even struggle as they're dealt with.
Gentle Always/Love
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Never/Dislike A firm hand, and gentle words to comfort a prey while the deed is done. Although their destination is obvious, they get a firm hand and kind words to suite their journey down.
Sex Always/Love
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Never/Dislike A sensual experience between two, or a complete show of dominance as a prey is held down and used for pleasure before dinner occurs.
Pain Always/Love
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Never/Dislike Control over another, forcing them to voice their distress, to hear the cries of pain from another as their heart races and their hopes dwindle.
Unwilling Always/Love
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Never/Dislike No matter how you try, your fate is set in stone, struggle all you might you're not strong enough to escape your destination.
Micro/Macro Always/Love
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Never/Dislike Giants, Giantess' and Micros, all have their place on the foodchain, if a Giant is to spot eyes on you, your fate is in their hands, or under their sole.
Male Partner Always/Love
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Never/Dislike
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike
Demi Partner Always/Love
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Never/Dislike
Fur Partner Always/Love
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Never/Dislike
Scaly Partner Always/Love
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Never/Dislike
Plants Always/Love
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Never/Dislike
Verbose Posts Always/Love
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Never/Dislike
Quick Posts Always/Love
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Never/Dislike
Evolving Character Always/Love
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Staying In Character Always/Love
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Never/Dislike
Surprise Me Always/Love
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Multi-Session Always/Love
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Never/Dislike
Grab and Gulp Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike
Public Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike