Zulaykha
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All data are not final yet, as they still have to be approved by the GM.
Zulaykha:
Height: 1,74 meters
Age: 27 summers
Gender: Female.
Abilities:
Fight 3
Fitness 3 (-4) = -1
Charisma 4
Tricks/Sabotage/Mechanics 0
Intelligence 4
Presence 4 (-2) = 2
Magic 3
Health: 20 hitpoints
Armour: 5 + 2 = 7
Melee Defense: -1 (Fitness) + 3 (Fight) + 7 (Armour) = 9
Projectile Defense: -1 (Fitness) + 2 (Presence) + 7 (Armour) = 8
Mental Defense: 4 (Charisma) + 2 (Presence) + 4 (Intelligence) = 10
Skills:
- Gentle Tap (apprentice): An attempt to incapacitate an opponent instead of killing them, which does not benefit from weapon specific skills. It suffers from -5 to hit (Apprentice), - 2 to hit but the opponent suffers -2 FF (melee defense), if they are not knocked out (Journeyman), no attack penalty and the opponent suffers - 4 FF (melee defense) if they are not knocked out (Master)
Spells:
- Healing Water (apprentice): Summons water from deep down in the oceans to clean wounds and mend them; the salt in the water helps cleansing, but also causes slight pain
- Heals 1D8 on apprentice, 1D8+2 on journeyman and 1D8+4 on master
- Tentacles (apprentice): Tentacles burst forth from the ground, to grab and pull on a single opponent, trying to restrict their movement in the most naughty ways; does work on soft and solid ground, but not in air
- DC 10, opposed roll. Reduces the opponent’s fortitude based on rate of success (Apprentice) and reduces their chance to hit by -5 (Journeyuman) Locks them completely in place, staggering them resulting in them being unable to attack. (Master)
Items:
- Mace (medium weapon, 1D10 damage, 1 armour penetration)
- Shield (2 points of armour)
- Heavy armour (5 points of armour, -4 Fitness, -2 Presence)