This profile was copied automatically from the old chat.
Begin backstory!
"Purrrfect." The words dripped from her lips like silver, splattering to the soaking earth beneath and assimilating amongst the concrete and moisture, lit by a pale orange street light, sodium burning dim. A flash of lightning cascaded majestically down the sky, reaching her arms down the horizon and illuminating the evening like a summer afternoon--striking a nearby transformer. The street light faded and flickered in aggravation as it struggled to maintain that hazy luminance. The staggering light prevailed and erupted bright once more. Where Liquor had once been, she was no longer.
Already on the move.
The night was wretched. A thick layer of black clouds; ornery and violent, spread across the sky. Rain came in buckets, and lightning was a frequent friend of the storm. Water soaked the building and ran in thick streams down the rigid architecture. The building was built like a tank. Absent of windows and even visible doors... Unless one knew where to look.
Splash, splash, splash splash!
Liquor darted down the length of the structure, her feet slamming into the puddles and scattering water in every direction. Her attire was simple, if not revealing. A brown top, snug though unrestrictive clutched her chest and wrapped about her neck. Black shorts, also form-fitting clung desperately to her waist and thighs, allowing full body movement. Black, slipper-esque shoes on her feet to allow freedom of motion, perhaps the most subtle, yet important piece of her attire. Water soaked the feline as she continued to sprint, her flesh beneath reflective of nearby street lights. A beautiful sight, her running. An unrivaled speed, a majestic grace, and a wicked intent.
Time was of the essence. The short power outage likely set the building to switch to its back-up generators, but with power restored so quickly, the engineers inside would be forced to manually redirect the power and restart most of the systems within. Though a pain for the workers, it provided opportunity for Liquor. She picked up speed as her target became visible in pouring rain. A ventilation shaft, with retractable cage folded down... Though steadily it began to draw outwards as the engineers continued their manual restarts within the building. Only meters away and closing fast, Liquor hopped twice, legs stiffening, and with one final bound, sent herself soaring forwards, parallel with the concrete beneath. Only... Something strange began to happen.
The golden hues Liquor once harbored began to shift and flicker in similar fashion to the street light only seconds before. Irises shifted from familiar pale gold to brown, to grey ,and to black, spreading like infection across the surface of her eye until the entirety of the orbs were coal. The world about her seemed to slow. Time itself appeared to drag and nearly halt as Liquor hung tentatively in the air. Focus. The deafening sound of the thousands of droplets slapping the earth faded to fuzzy background noise, quieting steadily unto silence. The feline's gaze swept across the landscape beneath her, and she counted the raindrops as they fell. The steel reinforced grate continued to draw upwards--though incredibly slowly--and the space wherein Liquor would be forced to enter growing narrower by the millisecond.
Liquor was confident she'd make it through.
Like smog filtering through a vacuum, the blackness dispersed across those eyes, swirling about pupils like singularity. The color shifted and brightened, to grey and brown, to yellow, and finally shifting to that familiar gold. Her momentum increased as did the distorted time surrounding her. Raindrops steadied their pace. A dull hum penetrated the calming silence that once prevailed, all within the span of a second. Liquor passed through the ventilation shaft unmolested by the grate, which promptly closed and sealed behind her.
She made it inside.
----------------------------------------------------
"What now?"
"We wait."
"For what?"
"What do you think?"
Miles away, in abandoned hangar, two tall men dressed all in black stood over a desk, computer screens and keyboards crowding the surface. On the screens appeared to be camera feeds of all kinds, all focused on or around the structure that the feline had penetrated seconds ago.
"She's good. Really good. And so young, too. I thought you were being too hard on our little novice here when you assigned her this project." Spoke one of the men, with only a first name, that likely was feigned. Wren.
"Quiet. She hasn't stolen anything yet." The voice came from a man, long ago hardened by the horrors of war, his words coated with thick accent. He became a specialist for this organization, and now oversees the training of all newcomers... Though his training is strenuous. In fact, only two other potential-thieves have successfully passed their initiation in the past decade.
Tonight, Liquor was hoping to become one of them.
"There, bunker C camera." Wren raised an index finger to the perpetrating screen.
"I don't see anything."
"Wait..."
Several guards sat in circle in the room, lit by a single light hanging in its center. Something must have startled them, for the five men suddenly stood and headed towards the back corner of the room.
"It looks like my faith was misplaced. Call Sully, and let him know to delete all contact to our most rec-"
"Wait!" Wren pointed to screen, gripping Irish's wrist and forcing it to the table before he could dial the number. Liquor stalked through the light in center of the room,
behind the guards.
"Its a set-up." Said Irish.
The guard towards the back went first. The crouching feline stood tall and wrapped her arms about the throat of the guard, a hand over his mouth. It only took a few seconds before his limbs went limp. He was gone. The next two had it rough. A hand grasped the scalp of the left-most guard, which Liquor used to propel her body into the air, hanging horizontally. Her legs snapped at the knees around the throat of the guard on the right, immediately sealing his esophagus and rendering breathing impossible. With a palm still firmly on the crown of the guard opposite, Liquor firmly pulled backwards with one hand, her other chopping the back of his neck hard, snapping the vertebrae. The move was not lethal, though Liquor could not guarantee the victim would ever walk again. The feline pulled herself up in sit-up fashion, her legs clenching about the guards throat and snapping once more. And with that, he was gone. A dainty somersault, and a second quick chop sent a fourth guard onto the cold ground beneath. Unfortunately, these processes lacked silence. The fifth guard pivoted, though as he did so, Liquor kicked the rifle from his hands and pounced atop of him, the two disappearing into the darkness that spanned across the perimeter of the room.
Three minutes went by.
Four.
Five...
Six...
"Some prodigy." Irish sneered.
"I guess... I guess you were right." Wren sighed, disappointment evident.
"I saw such potential in that one, too... Wait a second." The two turned their attention towards five screens on the left, each displaying separate perspectives of a massive circular room, its center harboring a single case, constructed of glass. Within, a single pouch. There, for all to see, sauntered Liquor. Hips sashayed from side to side, confidence spilling out into what was almost a real aura about her presence. On her head she wore one of the guard's helmets low, preventing the cameras from identifying her. And... was she a little chubbier?
"I told you!" Wren's lips turned twisted in smile; an unusual countenance in this organization. He was brimming with satisfaction and excitement. Irish... with contempt.
Liquor didn't even bother using any tools. She raised her hand into the air, and forth sprang five claws from the very tips of her fingers. Blood began to trickle down her wrist, which was immediately lapped up by the feline to prevent any biological evidence from being left behind. With hand held out wide, Liquor placed the tips of her claws upon the glass softly, and twisted only a few centimeters, each scrape in the glass meeting another started by an adjacent digit. With a sudden jerk, Liquor popped a perfect glass circle free and placed it atop the case. A quick snatch of the pouch, and Liquor sprinted out of view from the cameras.
Ten or so minutes passed without word or sight from Liquor.
"She must have made it out. I've never seen a performance quite like that." Wren was optimistic. Irish was grimacing.
Another flash of lightning lit the inside of the hangar, the metal reflective and scattering the light in all directions. Something was out of place. A third shadow prevailed in Irish's peripheral, and he pivoted, knife in hand and jabbing towards the suspected owner of the shadow! His wrist was met with a hand, steady and firm. Liquor's.
"Well, gentlemen." She began, coy smirk taunting her teacher, "I believe this!" Her opposite hand held up a small black pouch, "Is the item you were looking forrrr?"
Irish snatched the pouch from her hand and took a step back, his dagger returning to his waistband, "No need to showboat, kid." Irish looked over the pouch and inspected its contents. Satisfied, he finally spoke those two words Liquor was anxious to hear for the past six years, "You're in."
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In summation:
Liquor is mostly prey. I may pred with her for friends, though I've another character that I prefer to use as a predator.
She is currently working as top agent in a non-existant organization.
Liquor does not exist, either.
Liquor is good at what she does, and she is a good grappler and good at hand-to-hand combat, though she can be overpowered or out-maneuvered.
She can work in any time setting. Well, most anyway.
She can work in any setting.
A few kinks...
-Smothering
-Facesitting
-Headscissors
-Domination
-Wrestling
-Much, much more. Just ask! <3
Speaking of smothering...
Wei drew this wonderful picture of a character of hers and Liquor in a bit of a wrestling match... Clearly, Liquor is having some trouble! ((Thankyou thankyou thankyou!!!))
The Following Moves Were Created For...
Nayru's Battle Move Set!
If you have not heard of this smut-based game, you need not read any further, curiosity permitted.
TRAITS
Stealth - Only used on the first roll of the game. Liquor does not receive a bonus to the first roll. Should she win the first, however, she earns a +3 to her next roll. Should she lose, she is found out, and earns a -3 on her next roll!
Pnigophobia - Liquor has a fear of being smothered! Any move that cuts off the breath of our heroine causes Liquor to earn a -2 to all rolls attempting to smother her, and a -1 to her rolls while within the grip of an opponent's smother. For however long she was held in the smother, she receives a -1 that stacks but is not effective until she escapes, wherein it is effective for two turns!
Sensual Liquor gets a -1 to attacks that are sexual in nature, and a +1 to more physical attacks.
Unpleasant Surprise! - Whenever an opponent escapes any vore attempt, Liquor earns a -1, -2, and -3 which lasts for one turn thereafter (stacks). So if she gets them into her mouth and they escape, -1. Stomach to outside, -6!
Water-Jobs! - Liquor has done many jobs in the water, and thus, she is quite adept at holding her breath. Should she find herself unable to breathe, she will not take any damage the first time damage should be done, and any damage she would normally take is reduced by 1 (to a minimum of 1).
Improved Endurace - Liquor can take a beating. She starts the match with 13(!) health!
ABILITIES
Chest Smother - As with any VB capable character, Liquor may use her rather well endowed assets to restrict her opponent's airflow. Liquor must be in the grappling phase to use this. Liquor's first roll determines the damage, every roll afterwards is just her opponent trying to escape. A 1-9 and she does not get a good grip, but manages to smother her opponent lightly, doing 1 damage a turn. A 10-15 and she manages to seal her chest about her opponent's face, doing 2 damage a turn. A 16-20 and she does 3 damage per turn. This move is not fatal.
Crotch Smother - Liquor must be holding her opponent to use this. Liquor uses her crotch or rear-end to smother the life out of her opponent. The same rules as chest smother apply. A 1-9 and she does 1 damage per turn, a 10-15 and she does 2 damage a turn. A 16-20 and she does 3 damage per turn. This move is not fatal.
Return to the shadows! - Liquor is at her best while undetected. She can only use this move when either grappling, OR grappled! If she is grappling, she earns a +3 on her roll to attempt this. If grappled, she earns a -3 to her attempt. Should she be successful from the
grappling phase, she earns a decreasing +3, that dwindles by one per every other turn! Should she succeed in the
grappled phase, she earns a +4 that decays over time, and automatically holds her opponent.
Headscissors - Liquor locks her opponent's head between her legs and squeeeezes! Her legs are quite strong, but it is all in the grip. A 1-5 and she does only 1 damage per turn. A 6-11 and she does 2. A 12-17 and she deals 3. An 18-19 and she does 4! Should she roll a 20, her opponent takes four damage, and is unconscious for two turns!
Cloth Bondage - Liquor may attempt to tie her opponent's wrists with her top! She may only attempt this move twice per battle (top, and bottom). She must be holding her opponent and beat their roll to succeed.
For the first attempt! A 1-4 and she can't manage a grip on their hands, and she is held and stunned for her next turn for shame! A 5-12 and her opponent gets a -2 modifier which decreases turn by turn (-2 for next turn, -1 for turn after). A 13-16 and they get a -3 which decreases turn by turn. A 17+ and their opponent is completely stunned for two turns!
On her second attempt! Once this is attempted, Liquor is now topless. Should she lose the roll, she is stunned, and a now lustful opponent earns a +2 for their next 2 rolls! A 1-5 and she fails. She is stunned for a turn, and the opponent earns a +2 for a round. A 6-12 and her opponent is stricken with a -3 for 2 rounds! A 13-17 and they earn a -3 for 3 rounds! 18+ and they are stunned for a round, followed by a -4 for two rounds!
Rear Naked Choke - Liquor latches onto her opponent's back and begins to strangle them! Can only be attemped when Liquor is holding her opponent. A 1-6 and she is thrown over her opponent's shoulder and stunned for a turn. A 7-12 and she gets a decent hold of them, and does 2 damage a turn. A 13-20 and she gets a great hold, does 3 dmg a turn, and her opponent gets a -2 to their next roll after they escape the hold. This can only last 3 turns, and cannot kill her opponent.
Entice - Liquor's capabilities lie deeper than stealth and combat. Many times, her infiltration techniques lie solely with her ability to... sway. With a bit of charm, or perhaps a little dance, or something more... sensual, Liquor can charm her opponent. She can attempt this move at any time except when in the final stages of a move, or in any stage of vore (being smothered, in mouth, etc). She earns a -2 to attempt when grappled, and a +2 to attempt when grappling! Should she win, her opponent is automatically held next turn, (even if Liquor used it post her grappling her opponent), and they receive a -3 that increases by one each turn (-3, -2, -1, 0) Should Liquor lose the roll, she earns a -2 penalty for a turn and is automatically held. Liquor has several moves that can be used if her opponent is enticed.
Give it up - Can only be used after a successful entice. Liquor continues to... influence her opponent. She must beat her opponent's roll to succeed. A 1-6 and she fails completely, regardless of her opponent's roll. She is now held. A 7-9 and the current negative modifier on which her opponent is sitting (caused by entice, be it -3, -2, or -1) lasts an extra turn (effectively nulling the move/turn). A 10-13 and it lasts an extra two. A 14-17 and it lasts an extra three! An 18-19 and it lasts an extra 4! Should she roll a twenty, whatever the modifier is at, is added to the current amount of modifiers and is PERMANENT. (Example, if she rolls a 20 when her opponent is on a -3, her foe will start the next turn with a -6, -5, -4, and the -3 will persist throughout the remainder of the match.
Embrace - Liquor wags a finger and taunts her opponent into her smothering embrace, where she locks them between her chest or her rump and slips on another piece of clothing over it! This move does 1 damage per turn for three turns, but requires her foe to beat Liquor's roll by 3 or more. After 3 turns, the opponent is stunned for a round and Liquor earns a +4 to whatever vore is closest to their face. :B
[[More to come when I think of them!]]