Squabbit

[pictures made for me]
My FA Page

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Squabbit Playing with 'Dolls'



Squabbit Origami Army



Spellcaster



Cotton Candy Squabbit



Bubblegumed






Short Description

Squabbit Dagger: The Squirrel-Rabbit Hybrid.

4ft tall, light weight

Age: 25


Background
[Background being reworked. Come back later.]
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Squabbit is always interested in battles! He is, however, quite shy and has trouble asking for them... If you want a battle (or want to learn more about the battle stuff), please send a message!



If I have any moves or vore styles you don't want me to use, just say so. I'm flexible, and I know not everyone likes everything.

Vore Battle Stuff

Vore Styles

Oral Vore:
[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Cock Vore:
[A holds B] >> [B is completely engulfed in member] >> [B enters testicles and takes 4hp of damage per turn and must roll a 12 or higher to escape]

Anal Vore:
[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the small intestines, taking 1 constriction dmg] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn]

-AV Hold:
Squabbit may stop AV at the small intestines, holding his prey there until they give up!
Instead of moving to the stomach, Squabbit continues rolling against the opponent, dealing 4 dmg per turn they're held.

Sheath Vore [within 3 turns of climax, opponent shrunk]:
[Shrink] >> [A pins B to member] >> [B enters sheath of A] >> [B is captured, takes 4hp of damage (scent and pressure) per turn and must roll a 11 or higher to escape]

Tail vore:
[A holds B] >> [A wraps tail around B] >> [Tail engulfs B] >> [Tail starts digesting B, dealing 3hp per turn and must roll 16 or higher to escape]

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Passives

Experienced:
"Squabbit has been in quite a few battles. As such he's developed some tricks to help make him last a little longer."
"Squabbit starts with 12hp instead of 10."

Magic Power: 4mp
Squabbit has a limited magic pool. Simple spells don't take anything, but more powerful ones will drain his power. MP resets after digesting an opponent. (or at end of match).

Paper Pouch:
"Squabbit loves origami, so much that he keeps a pack of folding paper on him at all times. The waterproof package is tied to the base of his tail."
Carries a pouch of paper strapped in the fluff of his tail. It can be removed, preventing Squabbit from using paper and card skills. Also allows holder to draw cards.

Deck of Cards:
"Squabbit owns a deck of cards he collected of his opponents. They are indestructible, but held in the same pouch as the paper."

Often Shrunk:
"Squabbit is not a stranger to being small. His familiarity with being micro has slightly lessened his weakness to it."
+1 when shrunk

Fast Paws
"Squabbit swipes the opponent's item and uses it against them."
If the opponent failed an item based attack last turn, Squabbit can attempt the same attack this turn.

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Attacks


Shrink Spell: 3 uses per game
"Squabbit zaps his opponent with a bit of shrinking magic. He must focus to keep opponent from unshrinking."
1-5: Squabbit's spell backfires, shrinking himself. -3 until he rolls higher than 15 on the dice.
6-15: Squabbit hits his opponent with a solid spell. They take -3 to rolls until they roll higher than 15 on the dice.
16-19: Squabbit puts some oomph behind it. Opponent takes -5 until they roll higher than 15 on the dice and win the roll.
20: Squabbit throws something special. Opponent is shrunk the rest of the match, taking a permanent -5

[NEW SPELL] Plush Transformation [Finisher]
Squabbit transforms his opponent into a plush doll of themselves! He like to collect plushies.
If opponent is at a -5 from Squabbit's mods, he may attempt to cast this spell. [Body Transformation begins] >> [Body Transformation Complete] >> [Becomes inanimate, Squabbit wins]

Stomp [opponent shrunk]:
"Squabbit attacks an unlucky tiny with his big rabbit foot."
1-15: Squabbit steps playfully on his opponent, smushing them under his foot fluff. -1hp
16-19: Squabbit hits with the pad of his foot, putting more weight and pressure on his opponent. -2hp
20: Squabbit jumps and lands with both feet right on his opponent. -4hp


Sit [hold]:
"Squabbit decides to relax and rest his rump, getting comfortable on his opponent."
Opponent takes -2 (with another -1 each turn, (max -3)) to their rolls. Squabbit can hold this position while he preforms actions with his paws (ie: shrink spells, folding origami, ect..) (Squabbit takes -2 to those moves). Squabbit also gains +2 to AV from this position. Negatives end when opponent gains control or reaches 2nd stage of vore.

Smother:
"Squabbit teaches his opponent to respect his rump. He presses their muzzle deep between his cheeks, cutting off their air in an attempt to knock them out."
The opponent takes -1hp. Consecutive uses add another -1. (ie: -1hp, -2, -3) If Squabbit rolls above 14, opponent takes another -1 to facesit's penalty. If opponent fails 3rd escape attempt, they are knocked out two turns.


Tease:
"Squabbit's paws get adventurous. He begins to have some 'fun' with his opponent's sensitive areas."
A stacking -1 (max -3) each turn (goes away when they gain control). If Squabbit looses control from this move, the opponent gains a +[whatever the - of this move was] to sexual moves.


Yiff [hold]:
"Squabbit enters one of his opponent's holes and makes like the half-bunny he is."
Opponent has 3 turns to win or Squabbit climaxes, dealing 3dmg. They take a stacking -2 each turn it continues (max -6) until they gain control. If Squabbit continues past 3 turns, it does another 1dmg per turn, with another 3dmg every 3rd turn for another climax.

Squirt:
"Squabbit paws someone off. Simple as that."
Two turn attack. If first turn is successful, Squabbit gets +4 to the next turn. If he fails the 2nd turn, he takes -2 to his next turn. If Squabbit wins the 2nd trun, his opponent is covered in seed, taking a perm -2 for being so sticky.

Coat [opponent shrunk]:
"Similar to squirt, but with a much smaller opponent comes a much larger percentage covered in sticky seed.
Opponent is rubbed against Squabbit's maleness, they take -1hp from the pressure along with Squabbit getting the +4. If Squabbit climaxes, the opponent is covered in his spunk, slowing their moves and humiliating them. They take a permanent -3.

Escape!:
Squabbit sometimes has to call it a loss and run away!
If in control, and under half health, Squabbit may attempt to run away! He rolls at a +5 and starts a chase! One more win and Squabbit calls it a draw, breaking free of his opponent.

Mine [Finisher]:
"Squabbit enjoys a non-lethal capture sometimes. If the opponent is below 5 health, or Squabbit successfully completed Yiff; and Collar, Leash, and Lock have been completed, he may call his opponent captured.
Collar: Squabbit snaps a paper collar around his opponent's neck, giving them a -1
Leash: A paper chain leash (rolled strips of paper, connected together) is connected to the leash, making movement harder and another -1
Lock: The paper fuses into a solid piece of metal around their neck. Capture complete!


Cocoon: Uses 4 sheets.
"Squabbit uses all his paper to trap the opponent in a paper cocoon, the first step of transforming them into a card."
Squabbit must win by 10 or more for the move to work. If he loses, the paper is still used.
[opponent is surrounded by paper, taking -3 until escape] -> [Paper hardens, opponent must roll higher than 16 to break free. Card TF can begin.]


Living Paper:
"Squabbit LOVES origami and will bring paper monsters to fight with him! Almost any time he has a moment, he will break out the paper and start to fold his papers."
Squabbit summons distracting creatures to the fight. Each creature lowers the opponent's roll by 1. They can be destroyed by spending a turn attacking them. An opponent's win can destroy two monsters.

1-15: Squabbit folds up one creature. Uses 1 Sheet
16-19: Squabbit quickly folds two creatures. Uses 2 Sheets
20: Roll 1d3. On 1 or 2, Squabbit folds 3 creatures, uses 3 sheets. On 3, Squabbit Summons Ultra Dragon, uses 5 sheets.
*Alternate Ultra Dragon Summon: "If five origami creatures are on the battlefield, Squabbit can sacrifice all of them in an attempt to summon the dragon." Squabbit destroys all origami and makes an opposed roll. If he wins, the dragon is summoned. If he loses, all creatures are still destroyed.


Ultra Dragon: 5hp, +4 to all rolls.
"When summoned, the Ultra Dragon takes Squabbit's place in battle (he is riding on its back). Battle continues as normal, with Squabbit able to be the target again after the dragon is dealt with."


Dragon's Vore:
"The dragon WILL try to nom. If the opponent can't escape in time, they are transformed into a playing card version of their self!
[Dragon holds B] >> [ B enters Dragon's throat] >> [B enters Dragon's stomach. Card TF begins.]


Card TF [Finisher from Dragon Vore or Cocoon]:
"Squabbit uses a combo of paper and magic to trap the opponent in a collector's card!
[walls close in] >> [Box flattens and becomes a Card]

---

Draw a Card:
"Squabbit draws a card from his deck of opponents!"
Upon a win, he rolls a 1d [number of cards in deck] and plays that effect.
Upon a win greater than 5 points of the opponent, he may pick the card.

::Squabbit's Deck::

Card 1: Theeo
Hypnotic Gaze: "Squabbit's eyes shine brightly, sending his foe to sleep!
1-3: The spell fails and Squabbit grows tired. -2 next round.
4-6: The spell don't work. No effect.
7-12: The spell makes Squabbit's opponent sleepy. -2 next round.
13-18: Squabbit's opponent sleeps for a moment. 1 round stun.
19-20: Squabbit's spell works well and knocks the opponent out a while. 2 round stun.
nat20: Out like a light. The opponent rolls 2d2 and is out that many rounds.

Card 2: Rosser
Hammer: "Squabbit summons a large hammer if his opponent has more than 20 base HP or if he is lower than half health. He loses the hammer when he loses control of the battle."
1-5: Opponent dodges the hammer swing.
6-10: Opponent dodges the swing, but the rush of air hits them for -1hp
11-15: The hammer clips an opponent's limb for -3hp
16-20: Direct Hit -4hp

Card 3: Gaoru
Chibified: "Squabbit becomes chibi! He loses a foot in height and becomes infinitely more cute."
Squabbit takes a -1 to all rolls due to his shorter form and increased cuteness. The spell lasts until squabbit draws another card or puts the card away.

Card 4: Copy_Cat
Copy Cat: "Squabbit gains the ability to copy the last special move used by the opponent for the rest of the battle.

Card 5: Elizabeth_Salander : Elizabeth The 18th
Clone: If this card is played, a clone of Squabbit spawns."
Squabbit's rolling mechanic is changed to 2d18, where he takes the better of both rolls! However, he automatically lose all ties. The Squabbits split current hitpoints when cloned (10hp becomes 5hp/5hp), and victory cannot occur unless both are incapacitated.

Card 6: Aquillinus
Wings: Squabbit grows a set of wings! He gains a +2 when not being grappled or in control. He also takes no falling damage (unless a skill notes otherwise (like holding his wings)).

Card 7: CatShadow
Mimic: Squabbit transforms into a physical copy of his opponent! He can use any of the opponent's physcal attacks, but at a -2 due to awkwardness of the new body.


My battle history for those who are curious of the breakdown.


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*Repeat: Is almost always looking for a battle!*
**Is also more afraid of you than you are of it! ((Please don't confuse my shyness or sleepiness for being a jerk!))

Favorites

vore types (in order of like)
Prey: AV, UB, CV, Breast, Tail, Absorb, Oral, Hard
Pred: AV, CV, Oral

kinks (vore is a given)
Macro/micro
Games (all types)
playing a plushy
used as/using as a toy
bondage

I'm looking for more battle RPs, they look really interesting! If you want to play one, just ask and -time permitting- I probably won't turn you down!

Notes: Squabbit will reform. I'm not a fan of the 'dead forever' stuff. However, I will (and often) let Squabbit be digested or hard vored, and its up to you if he reforms at the end of the rp, or later. But, he will be around again.

Squabbit can pred, but has a hard time doing it unprovoked.

LFRP: Actively looking for rp, feel free to walk up in the world* IM me.
*IC: I'm roaming around the world, feel free to start a rp.
~Prey: Feel like playing prey, please don't ask me to play pred.
~Pred: Feel like playing a pred. You can still ask to eat me.
Away: afk
Nothing: If I'm in the Library, I've found an rp for the evening. Still feel free to say hi though! Ortherwise, ask away! I'm probably playing a game in another screen, so give me a minute to reply.

Please please please no using "u" for "you", "y" for "why", or any other "text speak"
The bars below show a like/dislike.







 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike If you want to be nommed by me, your best bet is to battle.
Soft Vore Always/Love
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Hard Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Reforming Always/Love
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Oral Vore Always/Love
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Unbirthing Always/Love
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Never/Dislike Male, so can't. But I do love it.
Cock Vore Always/Love
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Never/Dislike tied for fav
Anal Vore Always/Love
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Never/Dislike tied for fav
Tail Vore Always/Love
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Never/Dislike Learning how.
Breast Vore Always/Love
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Never/Dislike Still a boy, but also loved, tied for fav
Unconventional Vore Always/Love
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Never/Dislike Working on some origami themed ideas. Ask if interested.
Stretchy Always/Love
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Realistic Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Transformation Always/Love
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Never/Dislike Love it
Bondage Always/Love
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Never/Dislike Yes Please
Magic Always/Love
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Never/Dislike Beware of shrink spells and paper monsters >:3
Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Never/Dislike I like to be prey to macros, but will also play with micros.
Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Demi Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Never/Dislike
Plants Always/Love
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Never/Dislike plants??...sure
Animal / Non-morphic Always/Love
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Non-Sentient Partner Always/Love
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Underage Character Always/Love
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Never/Dislike Really against playing with under age characters.
Evolving Character Always/Love
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Surprise Me Always/Love
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Never/Dislike I'd rather not set an outline for an RP. If I'm the pred and theres something you want to do, tell me. If I'm your prey, please don't tell me your plans.
Multi-Session Always/Love
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Group Roleplay Always/Love
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Never/Dislike I really like the idea of a group battle. Message me if interested.
Vore game Always/Love
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Never/Dislike Always yes to any game offers! (assuming I have time)
Whisper Always/Love
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Never/Dislike feel free to whisper me
Public Always/Love
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Private Always/Love
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