The_wild_forest




The Adventure

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Guard tower

Here you start your adventure, speak to the guard to alter your chances

Adventurers may request assistance from locals





Danica Information

Class: Warrior

Dislikes: Cowardly actions

Weaponry: Shield and sword

flaw: Foolhardy

Abilities: Strength and defense boost

Danica is a new comer to New Pridian and has set up a small tent between the forest and the nearby farmland, she has shown an interest in the New Pridian paladins and has considered joining the organization. In combat Danica utilizes two boosting spells to increase her combat prowess, due to her increase in strength she might sometimes forget her own limits and takes on more than she can handle.




Lumi Information

Class: Hunter

Dislikes: Boredom and ignoring risks

Weaponry: Bow and arrows

flaw: Mischievous

Abilities: extreme accuracy

Lumi is a young mischievous neko from old Pridian who specializes in hunting and survival equipment. Her store is located in the attic of "Adventurers needs." Due to an ever growing boredom on handling a store she has decided to offer her services to adventurers visiting the forest, some may find her a little too enthusiastic sometimes.




Oliver Guvius Information

Class: Mage

Dislikes: Fighting and killing creatures

Weaponry: magic

flaw: Prone to accidents

Abilities: Variety of magical spells

Oliver is the owner of a local store with Lumi and a mage keen on learning as much as he can. The wave of adventurers studying the forest has raised Oliver's interest as many have returned to him with magical items of great power, now he offers his services in hopes of finding new magic and the chance of researching the forest's origins. Oliver stores an insane amount of mana in his body and is capable of casting amazingly destructive spells, however if he casts something too strong too frequently it will place a strong strain on his body.




Jipsy Information

Class: Explorer

Dislikes: Mean giants

Weaponry: Tiny bow

flaw: no use in combat,

Abilities: Identification of magic

14 centimeter tall

Jipsy is a Minimoo who has been given the task of searching the nearby forest, she however understands that the usage of giants is required to achieve this goal, her birth gift is the identification of different magic and she can prove very helpful when coming across something dangerous.



Little Heroes Information

Class: Warrior, ranger, support

Dislikes: Villains

Weaponry: Bow and arrows, wooden club and various support tools

flaw: Weak

Abilities: Filling up roles

These three heroes protect the streets of New Pridian but even heroes need to make some money, that is why the three have agreed to help adventurers in the wild forest.



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4 Moves

New Pridian - Gloomy pinnacle= 4

New Pridan - Burial mounds= 3

New Pridian - Snow fields= 3

New Pridian - Bright glade= 2

New Pridian - Serene pond= 2

travel to snow field and Burial mound requires two moves in the forest.

You can use moves to explore the forest.

You can return safely to New Pridian after using all your moves


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Loot

You have a chance of finding ruins in the forest or special events that lead to acquiring loot.

Loot can be kept after reformation.

There are potions with unknown effects

Loot can be traded in New Pridian


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Monster encounter

Each area has different kinds of monsters that you may encounter.

These creatures need to be defeated or incapacitated in order for you to advance.

However, there are rumors of monsters that cannot be defeated by any man or woman...

You may also discover a new creature allowing you to name it and research it.


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Curses

Be careful when exploring, some of the items you may find are more undesirable and could alter your character. You do have the option of not using something.


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Chance

Each move I will perform a roll of dice determining your encounter, ruins, event, monster, safe travel.

You can affect your chances by telling the tower guard what you desire from your adventure, exploration(normal), treasure(loot), good fight(monster encounter), discovery(special events and new creatures)




Hammerhead Beast Information Behavior and physiology

Found by: Coeurl

Found in: Wild forest

Tough shell, can deflect magic and bullets.

Very low intelligence

Do not stand in front of it!

Territorial

Hammerheads roam the wild forest looking for new land to conquer, these creatures are extremely territorial and will attack their own kind without hesitation. Adventurers should exercise extreme caution when approaching one from the front because their speed of acceleration is amazing. They capture their prey by knocking them unconscious for easy consumption. There is a time window after it charges. If an adventurer were to approach the Hammerhead, it will stand on its hind legs and attacks with its claws or grabs the prey swallowing them whole and alive


Unnamed beast Information Behavior and physiology

Found by: Drizzit and Talana the syren

Found in: Wild forest

Protected from thermal vision

Highly intelligent creature

Scales that allow perfect invisibility

Prefers to stay near calm spots and singles out prey

This 11 meters long and incredibly dangerous cobra tends to move near the calmer spots of the wild forest. It approaches its prey silently using its invisibility, usually it is too late for the prey to notice it as it has already surrounded them. It applies strong pressure on its victims body were they to resist and can easily break bones this way.


Squigs Information Behavior and physiology

Found by: Drizzit and Talana the syren

Found in: Bright glade

Peaceful

These strange creatures can be found in the bright glade hiding in nearby bushes. The Squig prefer the strange fruit growing in the three at the center of the glade. Not much is known about them yet except for the fact that they are very cuddly and make cat like noises when pleased

Giant sand worm Information Behavior and physiology

Found by: Oraxis

Found in: Burial mounds

A giant worm that hides underground in the burial mounds. It has a shell that is capable of withstanding even the most strongest of blasts and magic. However its insides are very vulnerable to damage. If you ever visit the burial mounds and hear rumbling you should keep moving constantly

Wallophant Information Behavior and physiology

Found by: Jay Sword

Found in: Snow field

agressive on first glance

These large creatures can be seen traveling around the Snow field, their fur is soft and warm and makes for excellent protection against the harsh climate. It seems that normally these creatures show hostile intent and try to attack anyone approaching, however they will calm down when offered tribute in the form of food. They use the spikes on their trunk for eating and combat.

Unnamed species Information Behavior and physiology

Found by: Culex

Found in: Wild forest

Peaceful tribe

A tribe of anthros that hold a village deep inside the wild forest. These people have lived here for a long time and after some conflict in the past have grown very peaceful and accepting of all visitors. Women should be wary of their rites of courtship. Males of the tribe claim females who do not have any previous signs of marriage but will stand down if they see resistance, to avoid awkward interactions it is recommended to wear a ring or a collar around your neck to signal that you are taken. The elder is currently the only known tribe member to speak the language of humans


Comper Information Behavior and physiology

Found by: Akamaru

Found in: Wild forest

This large plant monster hides in the secluded parts of the wild forest. It attacks suddenly by snapping its vines around the legs of adventurers passing by, dragging them off their path


Mimy the Mimic Information Behavior and physiology

Found by: Francis

Found in: Wild forest

This special variant of slime inhabits an old looking chest filled with treasure from past prey. She has grown a very volatile temper over adventurers in the past hitting her home to test for mimics.



Endur the ancient darkness Information Behavior and physiology

Found by: Francis

Found in: Gloomy pinnacle

Ancient and wise creature

Offers teaching in dark magic

An ancient dragon that has grown bored of the surrounding world. It hunts for foolish adventurers entering the pinnacle. But he does not do this immediately. First he will pose the adventurer a choice. "Amuse me, offer tribute or just run away." He also offers teachings in dark and horrible magic that has plagued nexus from times long before humans inhabited it.


Unnamed species Information Behavior and physiology

Found by: Francis

Found in: Wild forest

The size of a regular house cat. These creatures are extremely fast and inhabit a vast area of the wild forest

Will leech Information Behavior and physiology

Found by: Emil Viamorow

Found in: Serene pond

Parasitic creature

A strange worm that inhabits the wild forest, this creature will latch onto anyone passing its nest and injects them with some kind of venom that causes hallucinations showing the demise of its victim. The victim will also suffer gradual rising heat that limits their combat capabilities

Ushug the orc Information Behavior and physiology

Found by: Emil Viamorow

Found in: Wild forest

Belongs to the Orcish_Clan

Huntress

A huntress of a nearby orc clan that roams the forest, as a weapon she utilizes an axe and a variety of sharp traps.

Vypess the champion of nature Information Behavior and physiology

Found by: Drizzit and Talana the syren

Found in: Gloomy pinnacle

Guardian of a hidden garden

Only dangerous to hostile minds

Speaks trough minds.

Vypess is an ancient dragon that guards a secret garden on mountain gloom, she holds this as a proud duty and will attack if given the reason.

Ichthyodons gigas Information Behavior and physiology

Found by: Diggy dwarfs

Found in: Serene Pond

Sleeps somewhere along the bottom of the pond, perhaps even behind the waterfall. When the giant fish begins to move the pond water turns murky due to the disturbed bottom. It will only move when it notices something entering the water, the fish can easily devour many adventurers at the same time.

Knightbane Information Behavior and physiology

Found by: Honor Glory and Duty

Found in: Serene Pond

Knightbane, like something out of the moat of a medieval castle, this creature rests at the bottom of the Serene Pond. Double the size of a grizzly bear, the crocodile like creature lurks in the water and waits for someone to approach, this one however won't wait and will launch itself out the water to devour adventurers on its hunting grounds.

Loot found in the forest
Player Loot
Francis Texts of the dead= A single use book that can cancel permavore
Oraxis Key of lunacy= Every door opens to a world of madness
Jay Sword Firestone= A stone that constantly emits fire when dry.
Culex Goblet of Protection= Grants the drinker a shield that responds to their mind
Dolmund Cube of the Dead= Stores the soul of someone dead
Faith's Urn= Cures any curse and grants use of holy magic
Tranquility Horn= Nearby creatures calm down
Akamaru Runed Grimoire= Grants reader the ability of copying magic
David Enigmatic Goblet= Turns water into healing potion
Jomba Unholy Book= Grants the use of dark magic but may corrupt the user's mind
Bracelet of Repelling= The supernatural cannot approach the user.
Ayla Gems of blessing= Increase the natural ability of someone holding one.
Talana
Drizzit
Box of gods= Grants the opening person holy magic
Ziana Rivasier
Firestone= A stone that constantly emits fire when dry.
Symbol of sanctity= Boosts holy magic and acts as a mark recognized by the gods
Ring of Animalism= The user can shift into an animal form
Glory
Lamp of the gods= Keeps the unholy at bay.
Karl Morgan
Runes of storm= Allows the user to cast lightning magic along with a boost


Mari's alt