Name:Bunny Jam
Age: 21
Species: Lopunny
Height: 5' 8"
Sexual Preference: Bi, leaning towards female.
Trainer:
VoreBattleRules
Passive
Cute Charm
Gains +3 to resist Sexual based Attacks.
Klutz
Has a -4 during the hold phase only.
Mirror Coat
Reflects energy based attack back to the user if the roll is under 15.
Physically Trained
Has 5 additional HP at the start.
Rule of 5%
Rolling a natural 20, gives the other person a free action. This can be a extra move in a favorable direction, or an activation of an ability. A roll of a natural 1 gives a -5 penalty to the player's next roll.
Active
Seduce
When held by an opponent, Jun may try and seduce them into her arms, and stun them with her charm. ...And maybe a her assets. If she rolls a 13 or above, it is successful. However a 12 and below caused the predator to get over anxious, and rough, and she is stunned for one turn. [Sexual attack]
Dizzy Punch
While in either player's hold phase, Jam can fire off a powerful punch. If she wins, she inflicts 1d3 damage. If she loses, she is stunned for one turn [automatically loses her next roll] and has a 50% to deal 1d3 damage to herself.
Agility
Activating this allows her to roll 2d20 and take the better result to escape from any phase of a vore. [Can only be used 3 times]
Lick
though a Ghost type move, this normal type bunny can use it to stun and prolong moves. It has a differnt effect based on where she is.
Holding the opponent: A successful attack of 14 or higher will give the opponent a -5 to the opposing roll.
Being held by the opponent: If she wins, instead of escaping, the opponent will refuse to eat her for three turns.
Part of a sexual move: the move ends one round earlier on a roll of 16 or higher. The opponent also gains no benefit from it.
[sexual move]
Finisher:
Double Ear Pound
While being held, if she beats the opponent by 6, bpoth of her ears curl up and slam into the opponent, allowing her to take control and move into first stage of vore.
Masterball
After all five pokeballs have been used and broken out of, after rolling a natural 19 or 20, the opponent gets use of a Master ball. A Master ball is a guarenteed catch if it hits. There is only one chance to escape and the pokemon gets a penalty equal to the difference between max hp and current HP. [A Holds B] -> [A throws Master Ball] -> [B is caught no rolls]
Additional Victory Conditions:
Pokeball
The opponent may capture her in a pokeball. Each opponent gets 5 pokeballs to use. Pokeball caputure works as below
[A hold B] -> [A throws poke ball at B] -> [B is captured, 3 chances to beat opponent rolls. Penalties below]
Stunned: -1
Below Half HP: -1 for each point below
Previous Vore attempts [at least first stage]: -3 for each attempt
Broken out of Pokeball: +3 for each escape
Vore Battle record: