VoreBattleRules

Vore Battle! (as of 3/22/10)


New mode coming soon!


Created by: Nayru

((After reading the rules, you may contact move_maker if you need help creating special moves!))

I've had this game going for six months now and it's been working great! The idea I'm trying to work out is a simple--yet exciting--vore battle game. It's sort of a game of luck based on d20 dice rolls.

~Game Premise~


Two opponents challenge each other and fight until someone is turned into a meal! Every round, both fighters roll a 20-sided die and whoever rolls the higher number wins that round. But to keep this from being an overly basic dice game, after every round's dice roll is complete, both players will role play their roll. The winner of the round RPs first, then the loser. Before I go into more detail, I shall provide a sample starting round!

-Wolf Girl rolls a 16!
-Fox Girl rolls a 7!
-((Wolf Girl wins the round! She now holds Fox Girl and RPs first))
-Wolf Girl struggles with Fox Girl for the dominant hold at the beginning of the round and easily overpowers her. Wolf Girl smiles as she gets a firm grip on the kitsune, knowing the poor girl would make a filling meal.
-Fox Girl tries to get a good grip on Wolf Girl, but is suddenly overcome by the larger girl's massive strength.


There! Simple, right? Though the RP can be rather free form, there is still an overarching guide that must be followed to play the game properly. It is essentially tug-of-war, but you're trying to tug another living creature into your belly and digest it. Oh yeah, forgot to mention... Winning this game involves digestion in most cases. So if it is not your thing, then you may not want to play! Anyway, when you start the battle, both players are standing in front of each other with neither holding the other. After the first roll of the battle, the winner holds the loser. If the one holding their opponent wins the next roll, they get to start ingesting them! Here's what the "battle map" looks like for Oral Vore:

[Fighter A vs. Fighter B begin the match] >> [B holds A] >> [B begins swallowing A] >> [B has A in throat] >> [B has A in stomach] >> [B now digests A for 3hp (out of 10) per turn. Fighter A must roll 16 or higher to reenter throat]

So from this, you see that a fighter must win 4 dice rolls from the starting position to begin digestion, but once an opponent is in there, they're pretty much finished. Both fighters start with 10hp, and if they reach zero, they lose. Remember: If someone wins a roll, they move in the direction they want things to be going. If someone is in a throat and wins a roll, they move back out to the "being swallowed" phase.

And that's it! Well, that's the basic game. Keep reading for additional rules!

~Important Rules~


-To roll the die, just type "!1d20" into the chat, without the quotes.

- Once the fighters leave the "starting grapple" phase, they DO NOT reenter. If someone is being held and they win a roll, they are now holding their opponent!

- Special attacks must be called out BEFORE the end of the round that is before the round they wish to use a special attack on. This means if you wish to do anything aside from simple oral vore, you must say so in the RP of the round BEFORE the one you want to use the special on. This is to prevent people from deciding against wasting a special on a botched roll.

- In the event of a tie, there is simply no movement and fighters re-roll. This does NOT count as another turn, there is simply a re-roll.

- If the winner of the "starting grapple" phase roll wins with a 16 or higher, they may opt to move their opponent TWO phases into whatever orifice they choose, such as "held" >> "mouth" or "held" >> "partial AV". You CANNOT use this extra phase to do a spell or special, so don't get any funny ideas :3

- Fighters may--before a battle begins--request that certain moves be barred. This is important if there are people out there that simply do not approve of UB, CV, etc. But do not bar a bunch of your opponent's moves and still have a lot of your own. If things are looking one-sided, just try to balance it out by taking away some of your own special moves.

~Vore Types~


Okay, now this is where I start explaining all the possible vore types. These are basic examples, but I encourage you all to comment on them or make up your own! Just let me know about it first, okay?

--Oral Vore: This is the most basic type of vore, and is a pretty safe battle tactic. Phases (as previously explained) are:

[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Some notes about oral vore:

- A fighter may, if they choose, attack an opponent for 1hp of damage while the opponent is in the "being swallowed" phase. This is considered biting or chewing. The fighter MUST call out that they wish to bite BEFORE the roll is taken. Once it is called, both fighters roll as usual, and if the fighter wishing to chew wins, they get to deal the damage, but does NOT move the opponent to the "throat" phase. Rolling a 16-19 on a bite does 3hp of damage. Rolling a 20 does 6hp of damage.

- Fighters entering the throat of another automatically take 1hp of damage from constriction unless they are coming from the stomach. This means the damage is only dealt when the fighter goes from "mouth" phase to "throat" phase.

- If one fighter is in another's throat, the one doing the swallowing gets a +3 on their next roll that attempts to send them into the stomach. They also get a +3 on that roll if the opponent is trying to escape from the stomach.

- When a fighter enters a stomach, they roll FIRST before taking damage. They only take damage after failing to escape.

--Cock Vore: Fighters with the manly member may opt to CV their opponent. This call is made BEFORE a roll, and can only be done in the "holding" phase. So if Fighter A wins the starting roll and holds B, then wins the next roll, they may begin CVing the opponent. Phases are:

[A holds B] >> [B is completely engulfed in member] >> [B enters testicles and takes 4hp of damage per turn and must roll a 12 or higher to escape]

As you can see, the path is shorter, but it is harder to keep an opponent there. A fighter may opt to keep their opponent in the member as long as they call it out before the roll takes place in order to deal 2hp of constriction damage (similar to chewing in the mouth). The fighter doing the holding gets a +5 to their roll each time they do this. It is therefore possible to simply crush an opponent to death while they squirm around in the cock :3 ...This may NOT be done while the opponent is escaping from the testicles.

--Unbirthing: This must be done from the "hold" phase just as CV is done. There are two phases of UB:

[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 4hp of damage per turn. A 13 or higher must be rolled for escape.]

The "begins UB" phase has no constriction damage. A transformation may also take place instead of a fatal "womb digestion"... Please see the "UB Transformation" game mode for details.

--Bladder Vore: This is similar to CV and UB, but leads to the bladder and has one more phase. It can also be done by both males and females. This vore type must be called out during the holding phase, but if the opponent escapes the bladder and makes it back to the "begins bladder vore" phase, the pred can switch to CV/UB:

[A holds B] >> [A begins bladder voring B] >> [B begins to enter the bladder and takes 1hp of constriction damage] >> [B enters the bladder and takes 2hp of damage per turn. An 18 or higher must be rolled for escape.]

This is a rather experimental type of vore... It's sort of like how oral vore used to work, and is mostly a slow, inescapable death. :3

--Anal Vore: The idea on this was based on something Leslie_Shau sent to me a while back. It works great so far! Anyway, the phases are:

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn]

Important notes for this type of vore:

- When you are in an opponent's intestines, you must win a roll with a 10 or higher to actually make your way out. If you win the roll with a number below 10, you stay in the same spot and take 1hp of constriction damage. If you lose the roll, you will move to the next phase and take constriction damage if you are moving into another part of the intestines.

- If the predator rolls under a 10 while the prey is in the intestines (win or lose), they take 1hp of damage from the pressure of the prey's weight.

- When the prey is in the stomach, they may choose to exit either up the throat (roll of 16+) or through the intestines (roll of 10+), but they must determine where they're trying to exit BEFORE the roll.

AV is still very experimental and will be changed if it needs to be. It requires a lower roll than the throat does, but it is a bit longer and more trying to escape the intestines. Try it out!

--Blob Vore: Only one opponent is allowed to do blob vore during a battle (since a blob voring a blob is awkward), so if both fighters want to do this, they must roll before the battle to see who gets the power. To activate this power, you must call this out before a roll and roll a 10 or higher to successfully become a blob. You may also choose to start the battle as a blob, if you wish. Once you are a blob, you may only do blob vore and the phases are like this:

[Blob grabs A] >> [A is partially engulfed] >> [A is fully engulfed (phase 1) and must roll a 12 or higher or else they will take 1hp of damage and move to phase 2] >> [A is fully engulfed (phase 2) and must roll a 14 or higher or else they will take 3hp of damage]

Important notes about blob vore:

- You can only become a blob when you're grabbing or being grabbed (or before the match begins if you choose). If you successfully transform but lose the roll, you move wherever the opponent is trying to move you, but you also become a blob. If you successfully transform and win the roll, neither fighter moves.

- You can return to your normal form with the exact same stipulations as transforming into a blob.

--More to come... Suggestions for things like tail vore? I want to hear 'em.

~Game Modes~


--Standard: 10hp free form battle.

--Endurance: Choose from a starting hp of 20-50. This is for those who want a nice challenge with a much larger sense of victory. Also good for longer sufferings :3. NOTE: Attacks labeled as "fatal" are STILL fatal! So be careful!

--Damage Dice: For those who want to bring even more luck into the game, try out this game mode! Upon executing an attack successfully, you will roll a die of a certain number to calculate damage. Please see the table below to know which dice to use.

If normal damage is: 1-3 || Roll: 1d4
If normal damage is: 4-6 || Roll: 1d8
Higher values roll 1d12
Fatal attacks DO NOT roll damage dice... They are fatal :3

--UB Transformation: This idea was suggested by haloarts... Thank you!

The goal of this mode is to unbirth your opponent, transform them in your womb, and rebirth them as yours. This obviously requires FULL CONSENT of both players, and may be done temporarily (for fun), or permanently. Fighters must also be either female or herm. Once a fighter has the other in their womb, the rules change a bit. The fighter that has someone in the womb must roll an 11 or higher to successfully transform their opponent by one phase (out of four). The opponent in the womb must beat whatever the UBer rolls in order to escape, but even if they DO win that roll, they will STILL transform one phase if the UBer wins their transformation roll. If the UBer FAILS their transformation roll they become exhausted and must rest, which means the one in the womb gets to take TWO escape rolls, the first of which having a +2 modifier. Transformation sequence is:

[Tail] >> [Lower body] >> [Upper body] >> [Head]

NOTE: Every time you are transformed by one phase, you take an extra -2 to all future rolls! This helps make things go a BIT faster, and is more accurate. Also, here is a sample transformation battle (but without the RP to keep things simple):

Wolf Girl rolls a 12!
((Fox Girl's tail is transformed))
Fox Girl rolls a 11!
((Fox Girl failed to escape. New round begins))
Wolf Girl rolls a 4!
((She fails to transform Fox Girl any further and is now exhausted))
Fox Girl rolls a 3!
((After the modifier (positive and negative), her roll is still a 3, but that is still too small to escape. She gets to roll again, though))
Fox Girl rolls a 7!
((Fox Girl's roll is a 5, she successfully escapes, and is now back in the "Being UBed" phase. New round begins))


Once an opponent is fully transformed, they have lost and are reborn in the image of their victorious opponent.

Special Notes!

- This can be done in other gameplay modes--and therefore to males--but this MUST be discussed BEFORE the start of the battle.

- The transformation sequence I've given is rather basic and can be changed at the players' consent. If it is discussed beforehand, the sequence can be as long or short as you'd like! Have fun with it!

New!



--One Way Out: This idea is based off of Duamutef's VRPG... We didn't collaborate or anything, so it's more like I'm just taking his idea. I hope this is okay!

The main idea behind this game is rather simple. All the normal rules apply until one fighter gets the other into their stomach. When the prey enters a stomach, they cannot escape! They essentially become just another piece of food for the pred... But the game isn't over! The prey still rolls, and if they win the "escape roll", instead of escaping they simply avoid taking damage. Prey stays in the stomach for however many rounds would be required to kill them if they failed all of their rolls. Here's an example:

If both fighters start with 10hp and the pred deals 3hp per turn in the stomach, then that means the prey will be in the stomach for 4 rounds. This number is calculated at the START of the match. If you deal 4hp of damage in your stomach (from a natural ability or somesuch) you digest for 3 rounds.

The idea behind this is that once you get someone in your stomach, it takes over and digests for as long as it thinks it needs to. If the prey manages to avoid some damage and survive, though, they are still passed through the pred's body as if they were a digested meal... In this type of battle, the rump is the only way out!

Whenever you take damage, you will take a penalty to all future rolls that is equal to half the total damage taken (below the starting health) rounded up. So if you've taken 5hp of damage, you will take a -3 to all rolls. This is to simulate weakened prey barely surviving digestion. They aren't likely to win once they pass through the pred's body and may simply be forced back into the stomach they were so relieved to be free of. The penalty does not come into effect until after the prey is expelled from the the pred's body. If your penalty is large enough that it prevents you from being able to roll high enough to win an escape roll, they must simply roll a natural 20.

Whenever you deal digestion damage to your opponent, you receive health from their nutritious body! You gain half of the damage dealt rounded down. There is no maximum to how much you can gain, but this doesn't matter too much since the prey is dead before you can really gain much hp. You do NOT receive roll bonuses for having more health. It does, however, protect you from taking penalties as long as your health is greater than or equal to your starting health.

As far as other types of vore go, you may still do them, but you will not gain health from it. UBing for example does 4hp of damage per turn, so you get to keep prey in your womb for 3 rounds. If they go unconscious, you can keep them inside you. Otherwise, they must be released. If you are doing a type of vore that only deals 1hp of damage (like Nayru's pouch vore), these new rules DO NOT apply. 10 rounds is a bit much and so you should treat these types of vore as you would in a normal game

--Multi-battle--
As for battling with more than 2 people... This is possible! Much like being swarmed by creatures in the VRPG, you can fight with multiple preds in order to see who is the best! At the start of the round, everyone rolls. The highest roller chooses who they wish to hold, then the second highest picks, and so on. If there is a roller who is not picked to be held, but also isn't beating the roll of someone who isn't already held, they do nothing. In this sense, the highest roller can deny some of the slower preds of a meal.

If someone is holding a fighter and they get held by a third fighter, they must choose what they want to do if they win the next roll. If they're the highest roller, they may either escape the hold that the third fighter has them in (and keep holding their prey), or they may ingest the prey further (but still be held by the third). Also, if two fighters are in the same stage of vore in a third pred's body (for example, two fighters are in Nayru's throat ;3) if they both beat Nayru's roll, the highest roller of the two may either hold the person (or ingest them if they're already holding), they may escape one phase out of Nayru's body, or they may kick the other fighter one phase deeper into Nayru's body! This means that someone could force an opponent into Nayru's stomach and let the stomach work them over, thus making one less fighter to worry about :3

Okay, that's about all I have for the VRPG battles now... I think.


~Character Development Rules~


Just some simple ground rules for making a character of your own... I'll add/subtract to this list if I need to.

- No weapons! This isn't so much a hack/slash battle as it is a fight for food...

- No attacks that do not involve ingestion! This means no punches, kicks, fireballs, electricity spells, etc. Attacks that help out in victory--such as shrinking/growth, sleep, etc--are fine, but should be okay'd with me. Also, if you have an attack that is fun (like stomping a tiny opponent), that is also okay, but shoot it by me first :3

- No insta-kill attacks! That's just silly. Attacks that are fatal on a roll of 20 are FINE, but limit them to one or two... And they should make sense! :3

- No "auto-cast" spells. If you want to use a sleep spell, growth spell, or anything else, you MUST call it out before a roll, and you MUST win that roll!

- Be reasonable. Just make sure I okay any moves you make, and feel free to tell me if you think one of my moves is unfair. Balance is important, even if a lot of this game is luck!

~Current Fighter List~


Here's an alphabetical list of all the fighters I've seen around... I'm probably going to forget a lot, so just PUB me if you're not here and I'll add you to the list!

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A_Yummy_Treat
Abbi_Normal
Absy
Aekia
AEthian
Aija
Alex_Grey
Amanda
anubis
Arinya
Asa
Bellona
Blackjack
BloodAngel
Caitlyn_
CassandraSwiftWind
Cathrina
Celest
Char
ChrisStarShade
Coneja
Conejito
Dakini
Dark_Kamaria
Darmathii
Destin
Destiny
DivineMiyako
DOOM876
Doukiko
Edward_Lapine
Elendri
Elsiana
Elveryn
Enygma
Eppaa
Eurif
Falicity
Felinix
Gabriella
Geno
GoddessViolet
Heretic
Hiishana
icky_licky
ino
Izime
Jade_Naga
Josephine_M
Jyx
Kairow
Karalynn
Karsh
Keira
Kelrock
Kess
Khristina
Kiera
Kiko
Kitten
Lace
Lailah
Lanya
lei
Leika
Leilana_Aldridge
Lithalya
Lost_soul
Luna_Midnight
Lusty_Elle
Lyena
Mimi
Misa
Missy_Vixen
Monica_Grey
Morkeleb
Nayru
Noir
Pepper_Grey
Petra
RabidSquirrell
Raena
RaithDarkwing
Rina_Shifter
Ritter
Ryoko05
Sachra
Saimin
Sakamae
Sarasha
Satanome
Scelto
Serra_Blackflame
Shandri
Shokusha
squeek
SquirrelGirl
Tal
Tana_of_the_Seas
Tami
Thanahelos
Tigresslil
Tina_Matrix
Torrle
Tybalt
Tyla
Vump
Wintyr_Mirage
wolf_scales
wolfbat
Xandra
Xeylef
Yojana
Zenta
Zephyx
Zontan

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Remember, if you wanna use this system with others... Give Nayru a bit of credit? I guess this idea isn't too original, but she just loves getting credit!