CLTWS

Time for me:



PLEASE READ!!!! I put alot of work into these profiles for good reason. I am more than happy to answer any questions you might have, but I hope this profile will answer atleast a few of them for you.


.........
Voice Recognition
........Confirmed
Finger Print
........Confirmed
Retina Scan
........Confirmed
Blood Type Analysis
........Confirmed
Required Clearance
........Confirmed
Corporate Authorization
........Confirmed
Inquiry: Project CLTWS
........Confirmed Cybernetic Low-profile Tactical Weaponized Soldier
Inquiry: Series 7, Model 15, Unit 02, Full Disclosure
Insert Access Key
........Confirmed, Initiating Terminal Lock Down
........Lock Down Complete
Pass Code: *******-****-**-*******-**********-*****-****-*
........Acknowledged
Subject is classified Top Secret: Eyes Only
Terminal Vault will unlock only after Class 12 Data Wipe is complete



Serial: MDLCLTWS071500002
Designation: Fiddler-02
Activation: August 2, 831 V.C. (Venusian Calendar)
Facility: Mani Dankatsu Labs (M.D.L.) Epsilon, Neo-Brussels, Valdershiem, Venus, Sol System.
Sex: Female....based on orignial raw materials.
Height: 6'1" (185.4 cm)
Weight: 347 lb (157.3 kilos)
Power Plant: 3.2 Gw, Lycinius Class I Portable Tokuma Reactor
FCS: Bismark Chancellor II
ECM Suite: Iocles Babylon VIII ver3.21.9.4
Occular Implant: M.D.L. Eagle VI
Nanobots: Dancer Suite ver. 15.0.0.0
Shield Generator: M.D.L. Masada IX
Main weapon: M.D.L. Zwiehander Mark VI Beam Cannon
Secondary: M.D.L. Hellscream Dual Mini-Launcher System IV
Manipulator Arm: Bismark Hercules Claw XL
Armor: Venusian Steel
Additional Equipment: Iocles Hilbert Conversion System, M.D.L. Desert Boot, Lycinius Epsilon Sensor Array
Deployments: 247 Missions, 162 Sorties
Performance: 86.9%


Query: CLTWS Origins
Mani Dankatsu Labs, in an effort to gain military superiotrity over rival corporations, initiated the Cybernetic Low-profile Tactical Weaponised Soldier program, or CLTWS. Under the program, citizens who were deemed beneath a sufficient value either commercially or as consumers were aquired for the purposes of research and developement or production for the program, the company altering federal records and having targeted individuals declared property of Mani Dankatsu Labs Inc. Subjects were remodled via a combination of genetic modification and a series of nanobot injections. Biological remodeling lasting between eleven and thirty days, with a 92.7% fatality rate. Suvivors were further remodled with cybernetic implants, with a reduced fatality rate of 67.3%. The remaining final products are fully fuctional, weaponized assets designed for effective anti-personnel and anti-equipment warfare and infiltration under conditions unsuitable for the use of Gears and Armored Cores.


Query: Series 7
The Dancer Series was designed to be effective both as security and out in the field. It's quadruped design made it faster, more agile, and able to use heavier equipment. The leg design is ideal for scaling vertical and inverted surface, allowing the Dancer to easily climb walls or even hang from ceilings. Ideal for urban and wild operating thearters, the Dancer series is well suited to a variety of terrain and environments. The modular design of Dancer models allow them to customized to fit the requirements of almost any mission. With the time tested Chancellor II, made by Bismark, as the standard FCS for the series ensures that Dancers Series products have the highest precision fire of anything available on the market today.


Query: Model 15
Dancer Model 15, a.k.a. The Fiddler, dubbed so because the disproportion of the arms reminded designers of the earth's extinct fiddler crab. The Fiddler design focuses mainly on utility, fire power, and mobility; sacrificing armor and relying on shields for defense. While the fiddler isn't quite as robust nor as extensively modular as previous models, the Fiddler compensates with its highly customizable Zwiehander Mark IV beam cannon and the latest model Masada shield generator to make the Fiddler a tenacious and effective presence on the battlefield. With teeth replaced by self-sharpening blades made from an alloy of Venusian steel, titanium, and carbide. to help the Fiddler make repears of both organic and inorganic components and resupply ammo while out in the field provided the require materials are available. A hydrogen fueled Tokuma reactor makes the the Fiddler a cost effective tool as it can fueled indefinately in almost any environment where water vapor exists. Thanks to both hydrogen and oxygen extractors, the Fiddler is one of the few cyborgs capable of even underwater missions without the use of external equipment. A top speed of 84Kph and a maximum jump height of 6m ensures that the Fiddler can be quickly deployed to any hotspot under its own power in short order. While clearly not designed as a frontline unit, the Fiddler is quite effective in clandestine operations, raids, ambushes, rapid response security, and battlefield reinforcement.


Query: Unit 02
Fiddler 02, as the designation implies, was the second successfully produced Fiddler unit. After observing unit 01's performance in the field, some minor modifications were made to the design and implimented in Unit 02. The amount of armor plating was further reduced providing enhanced speed and agility over Unit 01. The ECM suite was upgraded to Iocles' latest version of their Babylon VIII software, and Iocles' Hilbert Conversion System was attached to the shield generator to give Unit 02 to render tangible targets that were in dimensional flux or otherwise physically intangible hostiles. The jaws were redesigned to take full advantage of the new genetic modifications. This latest genome cocktail was tailored to provide far greater muscular and dermal elasticity in addition to the standard Dancer series genetic alterations. The lower jaw can be unhinged and even detach completely from the skull to allow the softer tissues to stretch as needed to injest larger pieces of raw materials with greater ease and reduce down time for repairs and munitions manufacturing. This increased elasticity is also present throughout the torso and abdominal chamber. Thanks to the new nanobots, all remaining bone structures are now laced with titanium for increased strength and durability. Unit 02 was recently retro fitted with Bismark's latest model Hercules Claw in favor of the new model's increased strength and versatility. The lungs were replaced with oxygen extractors for improved respiration and the ability to operate in liquid environments where dissolved oxygen is present. The Zweihander Cannon has been modifed with a new refraction chamber allowing the use of up to three crystal beam modifiers simultaniously instead of the usual two. Unit 02 has been retro-fitted with new feet after Unit 01 experienced difficulty during a mission in the Neo-Atla Desert. And of course, as with all female based units, Unit 02 has been programmed with a wide array of sexual techniques for the recreational purposes of M.D.L. personnel when not deployed.
Caution: Unit 02 has exhibited signs of Julia Syndrome. Mandatory diagnostics are to be initiated before and after each deployment and as soon as possible after satellite contact has been re-established if the signal has been lost for any length of time. These diagnostic routines are to be initiated from Control using E.O.P.4 (Emergency Override Protocol 4). The primary O.S. and all pertinent software and data is to be re-installed in the event that any anomalies are reported by the diagnostics and in accordance with Mani Dankatsu Labs Security Policies Cha.22719 Sec. 586 Para. 14 Ln. 80. Current Location: Unknown. Current Condition: Unknown. Last Known Location: Chome Temporal and Dimensional Physics Lab in Ashura Crater.

Query: Julia Syndrome
Julia Syndrome is a condition and specific series of malfunctions which may be exhibited by any complex system, device, equipment, product, ect. which utilizes one or more human brains after neurological reprogramming as a processing core. The cause is unknown and there is currently no means of testing which organic processing core may be susceptable to these malfunctions. The first documented case of Julia Syndrome occurred during Earth Year 3127, when a smart tank started referring to itself as Julia and began asking military personnel what had happened to it. At some point the smart tank went on a destructive rampage through the military based it was currently deployed at and the neighboring city, killing 91 people and causing billions of credits in damage. The rampage stopped as suddenly as it began when the smart tank stopped functioning for unknown reasons. The U.A.C. (United Asian Concord, the reigning government of the territory at the time) ordered an investigation. Mechanical analysis by the manufacturer indicated that faulty wiring caused the primary organic processor to be electrocuted and cease functioning. An independant investigator eventually revealed that the brain being used as the processing core in the tank had belonged in life to a citizen named Julia Nemitz, who original volunteered for experimentation after being diagnosed with a fatal, untreatable disease. The remarkable coincedence was attributed to electricle stimulation of dormant neurons as the brain went about as a computational core and experts declared the incident just another example of a complex computerized system spontaneously developing a rudimentary AI and going rogue.
Further incidents occurred rarely, but often enough for the media networks to cause controversy among the general public and start dubbing the similary malfuctions as "Julia Syndrome." The general populace already had growing concern over the increasingly questionable practices of the major corporations and the media's sensationalization of the issue only served to fan the flames of resentment. There were claims of memories of life as a human being, machines acting as if they were crying, screams of pain and madness all supposedly attributed to Julia Syndrome. Religious groups claimed it was proof of the existance of the soul and that these experiments were evil, trapping innocent sacred souls inside cold dead machines. Anti-corporate factions among the pople claimed it was proof of the inhumane and unethical experiments the major corporations were conducting behind closed doors. The Friends of Humanity anti-corporate faction attempted to file a bill with the United Earth Government to provide civil and human rights protection to any organic core processor that exhibited the signs of Julia Syndrome. Amid accusations of corruption and conspiracy theories involving the major corporations, the U.E.G. voted down the bill on the grounds of the lack of any scientific evidence and called the claims of bill supporters as both frivolous and unprovable. The Government upheld the precedent that despite the presence of Julia syndrome such systems were in no way sentient and were the sole properties of their documented owners. The bill was eventually revived and passed in Earth Year 3209. However, when Venus declared itself independant from earth with a parliamentary government made up of representatives from the major corporations present on Venus, the Venusian Central Authority (V.C.A.) repealed the bill from Planetary Law as it was commercially unviable.


Query: Citizen 862149785213006700885634
V.C.A. as last edited by Mani Dankatsu Labs on May 09 831 V.C. 20:47:15 S.E.T. (Standard Earth Time)
Palowicz, Rebecca a.k.a. "Becky" a.k.a "Becca". Born: XX XX XXX to parents Klaus and Vanessa Palowicz. Age: 14 Earth Years. GPA: 3.2. Estimated Annual Income: 0.000 Credits. Employment Status: Student, Unemployed. Residental Jurisdiction: Chome Corporation. Source of Income: NONE, Parents. Bill Of Sale Signed: May 10, 831 V.C. 11:32:01 S.E.T. Purchase Price: 200.000 Credits. Certified Impartial Witness: M.D.L. Recruiter Badge #2358418716-8775212231858452-396284411-002554158.


Query: Spec:Armor
The armor plating around Unit 02's chest is actually a series of molecularly interlocking scales of .25 inch thick Venusian Steel. While only 6 times stronger than Terran Steel, Venusian steel is mcuh more resistant to corrosion than even tephlon or glass, a vital characteristic when operating in the sulfuric acid laden atmosphere outside the habitation domes. It is also thermally nonconductive which is another beneficial quality as the average surface temperature outside the domes ranges around 483 degrees Fahrenheit. The interlocking scales are bonded directly to Unit 02's dermis and will separate as Unit 02 attempts to ingest larger sources of raw materials and not impede the expansion of the ribcage and neck to accomodate such ingestions. It is also positioned high enough as to not impede the expansion of the abdominal cavity as it stores the raw materials for conversion and use.


Query: Spec:Power Plant
3.2 Gigawatt Class I Portable Tokuma Fusion Reactor from Lycinius Corp. is self-cooling and provides more than enough power to supply any and all systems and armaments compatible with the Fiddler Model. Located behind the stomach due to it's size. In the even that a self destruct protocol is initiated, the reactor will go super-critical in 90 seconds with a 32 kilometer blast radius; as the the reactor is hydrogen fueled, there is no resulting nuclear fallout.


Query: Spec:Babylon VIII ECM Suite
Iocles Babylon VIII ver3.21.9.4. The Babylon Electronic Counter Measure products manufactured by Iocles Corp. are known for the insect-like design of their antennae and their effectiveness both offensively and defensively. Able to hack into most twelveth generation computers within 40 seconds, they can tap into any wireless interface within 0.5 kilometers. Enemy communications and radar can be jammed also within 0.5 km. Able to decode data with upto level-9 encryption and even produce a magnitude 4 EMP which will neutralize all active systems within 100 meters. The EMP can be charged within 2 seconds and a temporary shutdown of Unit 02 initiated in 5 seconds. After EMP discharge, a so-called "warm startup" just under twenty second for a total downtime of only 27 seconds when the EMP is used.


Query: Spec:Eagle VI
Unit 02's right eye has been replaced with a company manufatured Eagle VI Occular Implant. Having a visual range of 16km (10 mi) under standard habitation dome conditions, and being able to see well into both the infrared and ultraviolate spectrums. The Eagle VI Implant can also emit X-rays capable of penetrating 10 meters of concrete. As an added feature, the Eagle VI can relicate corneal and retinal patterns in order to bypass occular scanning security. Visual data is coordinated with Radar data and FCS calculations for increased accuracy of weapons fire. The Eagle VI also include a high definition holographic projector able to project images in a 4'X4'X4' frame upto 10 feet away.


Query: Spec:Nanobots and Genome Cocktail
The genome cocktail injections and appropriate nanobot suite are an integral part of the manufacturing process as they prepare the raw organic materials for hardware installation and determine which model and series a given organic asset will be used for. In the case of Fiddler 02, these genetic modifications include the grow of a second set of legs onto which the cybernetic legs were grafted. The subject heart was fortified with dense muscle fibers and reduced in size by nearly two thirds to allow more space for internal hardware. The ovaries were made biologically incompatible and thus destroyed by the subjects own immune system. The majority of muscular and dermal tissue has substantially increased elasticity to allow for fast aquisition of new materials and easier storage of larger quantities of such materials. Of particular note is the modification of the exterior abdominal wall. In the event a source of raw materials cannot be otherwise injested or if a prisoner must be quickly pacified and transported, the abdominal wall can open. It will split along the axis of the navel, covering the distance between the sternum and the pubic mound; there after the abdominal walls will further expand and attempt to engulf the intended target. This same protocol will be employed if manual repairs or refueling of the tokuma reactor are necessary as the reactor can be accessed at the abdominal cavity's anterior wall. The eyes were enlarged and the optic nerves nearly tripled in girth to allow for increased data transmission from the head gear and occular implant to the visual cortex. The shoulder and elbows are made double jointed for greater flexability and application of armamentsA second set of ribs grows perpendicular to the original set for increased protection of the thorasic cavity. The double-duty ribcage then fuses together and becomes hinged at the spine to allow large ingested sources of raw materials to more easily pass through. To evade thermal detection and reduce internal temperature control requirements, the subject is altered in such a way as to be able to maintain a viable internal operating temperature of between 60 degrees and 107 degrees Fahrenheit. A final alteration is made to the subject's sweat glands; when required, the glands will begin to excrete a heavy mucus over the organic dermus of Fiddler 02. This mucus is an added layer of protection when Fiddler 02 must operate in corrosive or hazardous enviroments, helping to prevent or reduce damage and infection to the organic portions of Fiddler 02's exterior. Note however that this layer of mucus cannot be maintained indefinately as it will quickly dehydrated Unit 02's organic components. The mucus layer can only be maintained for a maximun of one hour before the unit must rehydrate. The purple hair is an unforeseen and inconsequential side effect of the genome alteration process.
Fiddler 01 and Fiddler 02 have been treated with the latest prototype version of the Dancer Series Nanobot Suite. The initial purpose of the nanobot is to effect additional, non-genetic alteration of the initial raw organic materials. The bone structures are first laced with a titanum mesh, molecularly bonded to individual bones for added durability and strength without interferring with the range of motion. There after, the nanobot proceed to shutdown any unnecessary organs as well as any that will be removed during hardware installation. The nanobots then take over regulation of hormones, immune system, metabolic processes and both organic and hardware maintainence. In this way, the nanobot stop the subjects aging and slow down the rate or organic decay after hardware installation. As cellular decay is only slowed and not halted, it becomes necessarry for Unit 02 to shutdown once every 72 hours for a 4 hour regeneration cycle, further it is necessary to aquire fresh organic materials atleast once every three cycles. The nanobots are capable of repairing or reconstructing up to three cubic inches of organic material per hour, provided sufficient resources are available. Hardware can be repaied or reconstructed at a rate of 1cc per hour.


Query: Spec:Masada IX
Thanks to the developement of residual wave technology, shield systems have become more powerful and their generators much smaller. M.D.L.'s own Masada IX Shield generator is the latest advancement in shield technology. Packing all the power of the pre-eminant Masada VIII, but in a package nearly one fifth the size. Nolonger is it necessary to carry shield generator as bulky, back-mounted, external units; they can be housed internally in compatible cyborg models without sacrificing too much space for other important systems. The Masada IX takes only one minute for fully charged defensive screens and if the generator fails for any reason, the shields will decay over 20 seconds, that's 10% lower for unpowered shield than the Masada VIII. The Masada IX's shield can withstand up to 4 standard pulses from beam weapons rated at power level 17. They can withstand a level 17 sustained beam for up to 2.9 seconds. The shields can also repel solid ammunition weighing upto 6 kilos with a velocity of 200 meters per second. The shield can be extended to a 2m radius. Caution: the Masada IX's shield cannot stop any solid target traveling less than 8m per second.


Query: Spec:Zwiehander Mark VI Beam Cannon
The Zwiehander Beam Cannon is perhaps the single most overlooked product in the M.D.L. catalogue, a fact the Fiddler model is designed to exploit. While it is hard wired and cannot be exchanged for other weapons, that is nothing to worry about thanks to the remarkable versatility of the Zwiehander series. It's low power requirements make it ideal for systems designed to have a small energy signature. What makes the Zwiehander Beam Cannon shine however is the technology in its refractive chamber. And with the Zwiehander Mark VI, this technology is taken to entirely new level. While the Cannon will always require the same amount of energy put into it, what you get out of it is entirely up to you. By placing up to three gems or other refined crystals into the refraction chamber, the output and effect of the Zwiehander can be tailored to almost any situation imaginable; all it takes is the right idea and the right crystals. You need an ion cannon, the Zwiehander can do that for you. You need a plasma beam? It can do that too. You want to make an ionized plasma beam? Go right ahead if you want and throw both crytals in, You'll still have room for one more just incase you want to plan for surprises.


Query: Spec:Hellscream Dual Mini-Launcher System IV
M.D.L.'s Hellscream Launcher's battlefield tested legacy makes a solid addition to the arsenal of any vehicle or combat cyborg. With it multiple tracking modes, a variety of firing modes, cross compatability with several FCS systems, and the ability to use a wide ranges of ordanances; the Dual Mini-Launcher System was a natural choice to include among the long list of weaponry available to Fiddler Model products. With a vertical field of fire or 90 degrees and a horization field of fire of 240 degrees, their rockets can be directed at hostiles approaching from almost any angle. Able to interconnect with radar and occular systems, Hellscream Launchers can automatically track based on cyborg line-of-sight or radar data. They can be made to follow the same or seperate targets and even be employed independantly of one another, allowing one laucher to target via l.o.s. (line of sight) while the other tracks another hostile via radar data, or in any combination that would best suit the needs of the situation. System IV launchers have two modes of fire; ordinance, and artillery. As with tracking, the Mini-Launchers can either be operated in the same mode or in different modes simultaneously as combat needs dictate; also, launchers can be switched from one mode to the other in mid-combat in as little as 4 seconds. By taking advantage of a cyborg's nanobots, the system can gradually be resupplied with fresh munnitions in the field as appropriate raw materials are aquired; allowing the Hellscream IV to remain useful een on extended missions with heavy combat needs.
In Ordinance mode, the Hellscream Launchers fire miniature Hellscream Rockets for which they are so named. The well recognized, high pitched "scream" these unguided rockets make as they propel towards their target at 47ftps lets everyone know that while these rockets maybe tiny, they still pack a punch. With a maximum flight time of 4 seconds, these rockets can be used against targets up 190ft away. A damage level of 8 and a blast radius of 6ft lets your tagets know that you mean buisness. Each Launcher can hold upto 16 rockets and fire as many as four rockets simultaneously. An R.O.F. 0.25 means that you don't have to wait to fire you next volly, and if needed, you fire all 16 rockets within 1 second for those really stubborn targets; and you get twice as much fun with the dual launcher system. Nanobots can manufacture one new rocket within 2hr when the raw materials are available. The System can also be programmed with customized charge and fuel formulae to produce additional forms of ordinance.
In Artillery mode, the Hellscream launchers of firing both explosive and solid mortar rounds. These shells can be launched with enough air pressure to reach a maximum distance of .25km at 45 degrees for ballistic firing. These shells can also be given direct aim instead ballistic trajectories which allow them to be fired with the same tracking as with the rockets. Explosive round have a damage rating of 10 and a blast radius 15ft, while the solid rounds are composed compressed duranium alloy and weigh it at 2lbs each. Each launcher can hold up to 48 artillary rounds in any combination and at maximum pressure can fire up to four shots simultaneously with an R.O.F. 15. Nanobots can manufacture an explosive round every hour or a solid round every 20 minutes. As with the rockets, the lauchers can be programmed with additional formulae for the explosive charge to rpovide a wider array of munitions available to the unit.
Standard settings for each launcher include normal load of 12 rockets, 8 explosive mortars, and 4 solid mortars, though these settings may be changed at any time according to mission reqirements or owner's preference. Changing from one type of ammunition to another takes 4 seconds.


Query: Spec:Hercules Claw XL
The Hercules Claw XL, manufactured by M.D.L., replaces an entire arm and shoulder and it's symmetrical exterior designs means the same module can be placed on either the left or right side and function fully as intended. The pincers are fully rotatable and can be moved indepentantly for greater versatility. In their normal positions, upto 8 tons of crushing pressure and 4 tons or spreading pressure can be exerted by the Hercules XL. The claw portion of the arm can also be rocket propelled to extend upto 200ft of V.S.-Titanium alloy cable on a highspeed reel. This can be used to capture prisoners froma distance or even to bypass certain obsticals quickly. The cable can support upto 1200lbs and the reel has a maximum speed of 20 feet per second. A nano-wire terminal feed allows the unit to simulate virtually any type of physical port connector for any computer terminal which requires a hardwire for network communication. If an enemy combatant is captured, the pincher tips are fitted with retractable syringe needles in order to inject a sedative or truth drug into prisoners for purposes of pacification or interrogation. This same feature can allow cyborgs to drain an enemy of blood and other vital fluids to maintain their own organic components. The Hercules XL marks the return of another feature by popular demand. Like the best selling Hercules XXI, the new XL model will also be able to generate upto 32,000 volts through the pinchers for either further pacification of prisoners or to use as an arc-welder.


Query: Spec:Hilbert Conversion System
Iocles Corporation has combined the technology or residual waves with the science of the Hilbert Principle to create this clever device. By attaching to most shield generators, this module will convert the energy into Hilbert energy; the resulting single pulse creating an adjunct between normal and imaginary space. This Hilbert Effect Field extends to 200ft in diameter and anything that is normally intangble, be it and energy being, spectral presence, or something in a state of dimensional flux, will be made solid and tangible while it remains within the field. The pulse is spatially fixed which means it does not travel, centered around the generator as shields do. When used with M.D.L.'s new Masada IX, the pulse take approximately 2 minutes to charge, during which time, the shields are nolonger powered. The residual pulse of Hilbert Energy produce slowly decays over 6 minutes time, however it shoould not the the shield genertor must shutdown for 4 minutes before being used again as normal to avoid overheating. The conversion module itself will require a 20hr cooldown before another pulse can safely be charged and produced again.


Query: Spec:Desert Boot
The slim Leg design of the Fiddler, while perfect for piercing into armor plating, concrete, asphalt, and stone, and also great for travel along hard or rocky terrain, tends to have difficulty in sand and soft moist terrain. These slim legs will often sink in sand, soft earth, or mud; proving problematic for the Fiddler to escape. The Desert Boot was designed to address this issue. While at first appearing identical to the original foot design, the Desert Boot can split in half and splay out horizontally; providing greater surface area and helping to prevent the unit from sinking in softer terrain.


Query: Spec:Epsilon Sensor Array
The Epsilon Sensor Array made by Lycinius Incorporated was the perfect compliment to the Fiddler's already extensive capabilities. With a Radar range of 2km, and ground penetration of up to 70ft, it's difficult to sneak up on the Fiddler. Able to detect heat sources, Energy sources, life signs, EM fluctuations, motion and siesmic detection, and communicae interception capabilities That are the best on the market. Lycinius Incorporate maintains its legacy of quality and precision cybernetics and surveillance products with this latest entry into the security market.


Gems, Jewels, Crystals, and Effects:
Note: Here will be a list of various things she has collected to modify her beam cannon. She can combine the effects of up to three gems at once, but only certain properties from each gem will be combinable. Damage will be determined by the strongest gem unless otherwise noted. Not all gems will be compatible with one another and such exceptions will be noted. For scaling purposes, interpret as follows: damage is based off the amount of damage caused by magnum .50 caliber bullets, therfore a "3" would equal 3 times as much damage as said bullet, "2" would equal twice as much damage, "4" would equal four times as much damage, ect. R.O.F. or rate of fire is given in the amount of time between shots in seconds. An R.O.F. of 1.0 would equal once every second, 2.0 would be once every two seconds, 0.5 would be once every half second.

None- Power Beam- Standard mode of fire. Not exceedingly powerful, but still effective. What it lacks in punch it more than makes up in its rate of fire. Intended for large groups of weak or unarmored targets, bringing them down quickly with a seemingly endless barrage of fire. Is in compatible with any other beam and is overridden by the use of any gem. Damage:0.5, R.O.F.:0.1

Other Gifts, Marks, and Trinkets


Lovely little things given to me by others.



Her voice sounds very much like Sasami's (the light-blue haired little girl), only deadpan and as if she were talking through a speaker phone with an audible click before and after she talks as if a speaker was turned on and off. She also doesn't use her mouth when she talks, the sound seeming to come from the head gear and not her throat.


OOC: Lot's to read,eh? The picture inspired me. I consider her mainly a predator for two reasons; first she's a combat cyborg, second, there's lots of metal and not much meat on her. Someone trying to eat her would generally have to remove her more dangerous parts before they could safely devour her without fear of injury from within. She is now in this space and time with no way back. She is also nolonger recieving a control signal so the Julia Syndrome will be coming into play as her humanity and consciousness attempts to reassert itself over her programming. I don't mind if you try to use her for sex, but don't expect her to be very active, for now atleast she is emotionally stunted and will be trying to relearn them. For vore, you have a number of choices: oral vore, belly vore, and psuedo-vampiric. Oral Vore: If you like hard, she can chew you up; or if you prefer softer stuff, her body has been altered genetically and by nanobot to be rather stretchy. Belly Vore: Why not skip the whole mouth thing nad have the stomach do the eating? Her stomach can split open and engulph things or people as another possibility, this too can be a hard or soft method. Pseudo-Vampiric: Stabbing her pincers into you, she can suck out all your blood and other bodily fluids through them if desired. Due to neural reprogramming, she can't exactly feel pain or fear.....yet. As her nanobot can use both organic and none organic materials for a number of purposes, you can always offer her other raw materials if you want to stay off the menue. In particular, she's looking for new gems and such to augment her beam cannon. I also like just the simple interaction between characters if you happen to be looking for something other than vore. She will be an evolving character who will change as things happen to her during RP's. I will be recording major events in her story below. If you still have any questions, drop me a line. I am always whisper friendly so don't be shy.


Character Developements


Reservations, Open Invitations:
Nina_Olsen
Alley

Ongoing RP's


An Exhibit in The_Gallery
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike Players goes eitherway, but I don't think she'll taste too good.
Soft Vore Always/Love
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Never/Dislike
Hard Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Never/Dislike experimenting with this.
Fatality Always/Love
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Never/Dislike a natural conclusion to vore.
Reforming Always/Love
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Never/Dislike I won't necessarily reform right in front of you, and mabe not even in a given session, but she will be back.
Oral Vore Always/Love
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Never/Dislike a staple
Unbirthing Always/Love
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Never/Dislike Food can't really pick how your going to eat them.
Cock Vore Always/Love
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Never/Dislike ibid
Anal Vore Always/Love
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Never/Dislike absolute no-no in my book.
Tail Vore Always/Love
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Never/Dislike
Breast Vore Always/Love
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Never/Dislike
Vampiric Vore Always/Love
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Never/Dislike
Soul Vore Always/Love
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Never/Dislike I'm not even sure she has a soul.
Unconventional Vore Always/Love
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Never/Dislike run it by me before and we'll see what we can do.
Stretchy Always/Love
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Never/Dislike amusing.
Realistic Always/Love
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Never/Dislike If she's pred, this will be hard and bloody
Cooking Always/Love
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Never/Dislike She won't actually engage in cooking; but that doesn't mean you can't offer or cook her.
Food Related Always/Love
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Never/Dislike kinda goes hand in hand with the above.
Rough Always/Love
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Never/Dislike we can make this a challenge.
Gentle Always/Love
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Never/Dislike or we can make this easy.
Sex Always/Love
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Never/Dislike under this alt, I won't be actively pursuing it, but feel free to have at it if you want.
Pain Always/Love
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Never/Dislike optional. As a cyborg, she doesn't actually feel pain.....or much of anything else for that matter.
Transformation Always/Love
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Never/Dislike I'm not changing you, don't go changing me. feel free to change yourself as you see fit though.
Scat Always/Love
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Never/Dislike uhm...no....just no.
Watersports Always/Love
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Never/Dislike it may be sterile, but still, no. She's not a fire hydrant.
Bondage Always/Love
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Never/Dislike She often finds it takes too long, but got for it if you like.
Magic Always/Love
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Never/Dislike I won't be doing any magic, but go ahead cast Lit3 if you like.
Willing Always/Love
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Never/Dislike She won't go down without a fight. but you can volunteer if you want to see her get confused for the fun of it.
Unwilling Always/Love
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Never/Dislike That's what she expects, that's what she does.
Micro/Macro Always/Love
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Never/Dislike Pred: will eat micros
Prey: can be eaten by giants
Same Size Always/Love
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Never/Dislike Most of her meals are expected to her size or smaller, unless she's only having a piece of you. She's got a strange bodyshape but you can try swallowing her down.
Male Partner Always/Love
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Never/Dislike No preferences over gender.
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike She has no preferences for her food.
Demi Partner Always/Love
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Never/Dislike can you really argue about what's going to try and eat you?
Fur Partner Always/Love
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Never/Dislike
Scaly Partner Always/Love
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Never/Dislike
Feathered Partner Always/Love
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Never/Dislike
Plants Always/Love
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Never/Dislike
Animal / Non-morphic Always/Love
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Never/Dislike
Non-Sentient Partner Always/Love
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Never/Dislike only for non-morphic and plants in my book.
Verbose Posts Always/Love
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Never/Dislike I tend to match my partner, give or take. No onliner's please.
Quick Posts Always/Love
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Never/Dislike I'm not the fastist typist. I try to average 10 minutes or less.
Evolving Character Always/Love
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Never/Dislike I plan to evolve this character over time. What you do with your's is none of my buisness.
Breaking 4th Wall Always/Love
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Never/Dislike OOC sillyness is fine, but keep it to a minimum during RP's please.
Staying In Character Always/Love
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Never/Dislike This is why we make profiles after all.
Surprise Me Always/Love
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Never/Dislike I like suprises.
Multi-Session Always/Love
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Never/Dislike On going stories are fine
Grab and Gulp Always/Love
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Never/Dislike nice to just get to the point too.
Group Roleplay Always/Love
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Never/Dislike fun, but not required.
Whisper Always/Love
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Never/Dislike I'm always willing to answer questions, chat, or set something up.
Public Always/Love
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Never/Dislike a performer likes a stage.
Private Always/Love
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Never/Dislike 1-on-1 is good too.