GreenMay

NickName: Salad
Age: 19
Height: 5' 0"
sexual Preference: Bi, leaning towards female.
Trainer: Magical_Mindy

Part of PokegirlCatching

VoreBattleRules

Passive

Leaf guard
During sunlight, Green May negates any penalties up to a -2. any -3 penalties or higher are reduced by 2.

Rule of 5%
Rolling a natural 20, gives the other person a free action. This can be a extra move in a favorable direction, or an activation of an ability. A roll of a natural 1 gives a -5 penalty to the player's next roll.

Plant Vore
[A hold B] -> [A wraps B in leaves or Vines] -> [A Is placed in the digestive part] -> [B needs a 15 or higher to escape or takes 3 damage from digestion]

Active

Vine Whip
While holding the opponent, Green May can produce vines from her body to hold and wrap up the opponent. These vines respond to her commands. They are also the mothod for Plant vore. These vines can tease the captured opponent while held to lower thier ability to escape becoming plant food. Once held they must roll to escape, not aggainst Green May.

1-7: The Opponent can not escape and feels a great deal of pleasure from the vine ends. If this is the second roll of this, they climax and suffer a -2 against plants.
8-15:the opponent can not escape, but suffer no penalties
16-19: The opponent escapes and takes hold of Green May
20: The opponent escapes, takes hold of her, and stuns Green May giving her a -3 to her next roll.

Giga Drain
Holding the opponent, while injured she can drain HP from the opponent into her own body. she deals 2 damage each round during Giga Drain and heals 1 hp. She can not heal if she is at 10 hp. This move can be done with other abilities from hold. Can be used twice in battle.

Grasswhistle
She whistles while in control of the opponent. The effect varies.

1-10: The opponent is less enraged. Losing any bonus above a +3
11-16: The opponent is happily calmed. They loose all bonuses and thier passive abilities are turned off for one round.
17-20: The opponent falls asleep for two rounds. they lose all thier bonuses and suffer a -3 to thier rolls.

Seduce
When held by an opponent, Jun may try and seduce them into her arms, and stun them with her charm. ...And maybe a her assets. If she rolls a 13 or above, it is successful. However a 12 and below caused the predator to get over anxious, and rough, and she is stunned for one turn. [Sexual attack]

Growth
Her body can grow twice its size. She forfeits her escape rolls to grow in size. If she rolls 10 or higher she succeeds. If she rolls a natural twenty for Growth, she grows five times her size.

Grass Knot
While holding the opponent by Vine Whip, She can turn one of the vines into a Phallic shape with a knot towards the end. On a success the knot enters and traps itself inside the opponent, giving them a -2 to all rolls to escape the vines. Also it only takes one roll of 1-7 to induce a climax.

Finisher:

Solar Beam
If Green May is holding the opponent and rolls a 20, she can roll again instead of activating the rule of 5%. If she defeats the opponents roll, that the 20 beat, by 5, she fires off a High powered beam of Solar power reducing the opponent to 1 HP. the opponent takes a penalty to all rolls for the next two turns equal to the hp lost.

Masterball
After all five pokeballs have been used and broken out of, after rolling a natural 19 or 20, the opponent gets use of a Master ball. A MAster ball is a guarenteed catch if it hits. There is only one chance to escape and the pokemon gets a penalty equal to the difference between max hp and current HP.

Additional Victory Conditions:

Pokeball
The opponent may capture her in a pokeball. Each opponent gets 5 pokeballs to use. Pokeball caputure works as below

[A hold B] -> [A throws poke ball at B] -> [B is captured, 3 chances to beat opponent rolls. Penalties below]

Stunned: -1
Below Half HP: -1 for each point below
Previous Vore attempts [at least first stage]: -3 for each attempt
Broken out of Pokeball: +3 for each escape

Vore Battle record: