Leera_Pastel

Height: 5'4"
Weight: 118lbs

Leera is a girl of an unknow origin, unknown age - even though she looks like she has barely reached 20 years old. Trying to stay jumpy and fun, the ones who would learn more about her would apparently be appalled by her secrecy and by the sheer amount of esoterical knowledge that she posseses.

The young (or rather young-looking) girl enjoyed the nightlife, travelling around the city and meeting strangers. She is a fun-loving type, she likes to hang out with friends, however many of her friends were just as strange as her. Gypsies, wanderers, and simply...strange people.

Leera is a magician, and an artist. Normal arts is not seen as a way to profit, maybe, it is something for...relaxation. Although, she did take it seriously. For human beings she would appear to be a normal girl, but for celestials, demons - she is something far more unusual than that...not even a human, no. The spirit, the youkai - the young one from the other dimension, whose knowledge could compare to the one of the experienced mage or sorcerer.



Recent Events

After stealing a particle of her soul, Leera picked Tervana as her little pet. Poor mutant is obedient and will do whatever she says, despite being somewhat hungry at time.


Leera's Magic

Her natural magical abilities are somehow limited - she can play with light and dark, with fire and water, but she cannot operate any big amounts of energies. Her fireballs could burn a mouse and her blink would frighten a human, but this was it.

There was another source of Leera's powers - these ones were the card.


Leera's Spell Cards

These cards are all empty as for now - to fill the blank card she would need to consume the tasty meal, and bind their powers in order to power up the blank card, give it a name and denomination.


Spell Card System (exempt from Touhou Wiki)

It was specified in Perfect Memento in Strict Sense that the spell card system was developed by Reimu Hakurei (however, the original draft being written on a youkai contract has called this into question) and first used in the Scarlet Mist Incident. They were designed to give even weak youkai and humans a chance to win, as well as to provide youkai a way to defeat the Hakurei Shrine in a fair duel. They are described as pieces of paper bearing the descriptions of their respective spells, along with the possible approval of the shrine maiden.

In Silent Sinner in Blue, Marisa describes them in terms similar to a regular duel: You must dodge your opponents or be crushed by them. However, the difference between spell cards and a normal duel is that "the most beautiful one wins. It's a very mental contest." Reisen Udongein Inaba clarifies in Cage in Lunatic Runagate Chapter Six that "beautiful" in part means without dirty tricks. As it seems in the following, spell cards regulate rules for the time a duel is held such as: Used equipment, a time limit, winning and losing conditions and restrictions (mostly for the dodging part). Spell cards however don't seem to be limited to magic. Sanae Kochiya is able to call upon the power of a god, while Nitori or Marisa are able to use equipment, such as the Mini-Hakkero. Everything that can be used as an attack counts as a spell card, including everyday objects. Kogasa Tatara throws umbrellas in some of her spell cards while Minoriko Aki uses potatoes.



Soul Dissection Handbook

1. Take a fresh soul and put it on the dissection table.


2. Try to figure out the main THEMES that surrounded that soul. Try to describe the character using 3 or 4 NOUNS.

Eg.: this point must be a bit difficult to explain- if we pick a soul of the frog, what themes would we typically get from it - it would be the themes of swamp and gluttony. Mind it - not water, earth and gluttony. No, we substitute water and earth with a more general term. And why gluttony? Because by subsituting swamp and gluttony we get the frog!

Of course, all frogs are different, and different frogs might have different themes.


3. With a certain set of themes we have a key to describe the soul in general but this is not enough. Souls are made of Themes, but thei are influenced by Chaos. Chaos is an important component of our universe, but it's the Chaos that helps us define the Signs. Different Signs are, basically, different achievements of that soul. Signs are the marks, which were left by different themes in the life of a certain theme, under the influence of House.

Eg.: The dissected frog soul has a memory of consuming a beautiful helpless pixie with large sunflower-like wings. This was marked under the theme of Gluttony, which we has already discovered. But the other themes which influence this accident, which were brought to us by the amighty Chaos: curiosity, innocence, death, struggle, pain, dissolution, digestion... How do we define the sign? Try consider - not this particular accident but the set of accidents which has happened to this creature before. Was this frog hunting the butterflies and ate the pixie? Or was it eating the pixies contuously? In the second case, for example, we can make a certain assumption that this Theme possessed a sign - Pixie gobbling. Surely, we can describe the sign in a different manner, so this of course depends on the talant of the dissector.

NB: use online Thesaurus for choosing a proper Sign name. Like this: http://thesaurus.com/browse/eating


4. Assigning a name. While the amount of possible soul signs is limited, the amount of the names which we have to assign to the card is enormous. We, basically speaking, simply pick the most strong, the most juicy and the most powerful component from the event or sets of events that happened to influence the sign.

For example, in the sign "Pixie gobbling" we can pick a series of particular events which can make nice card names - "Constricted by the tongue", "Naked in the gurgly stomach". ATTENTION: if the frog has let a pixie go then this is a violation of the theme! But, if the pixie has managed to escape on it's own - this even is still subjugated to the theme of gluttony, even though it's influenced by other themes. In this came one of the possible names would be "Miraculous Escape."


5 . Assigning an effect. This one should depend on three factors: the sign, the theme, and the actual abilities of the soul or the soul host.

For example, we wil pick the sign "Constricted by the tongue". We use the physical abilities that made this sign come to existant - and those are the physical abilities of the frog tongue. Therefore the card effect would possess the similar features as well - the "Constricted by the tongue" Spell Card will grasp the preys and bring the closer to the card user, already bound and ready for consumption.


6. Assigning power - purely depends on the strength of the effect and the strength of the soul. Nothing difficult about it.

For example. Unfortunately, the power of a simple frog would not be enough to create a card. On the other hand, the frog that has devoured a fairy certainly deserves for one - since it has feeded on the magical abiities of the fairy souls. Still, the frog card from our example would receive only 1 star.

Important points to remember:

soul>theme>sign>name

Name is always more specific than sign, sign is always more general than name.



Vore Battle Moves

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Passive

Offensive Stance: -1 to her opponent's rolls while they are in her stomach, and -1 to her rolls while she is in the stomach.
Oriental Beauty: Leera recieves +2 to her grapple rolls (does not stack with other bonuses), until any sexual/smothering action is used in the battle, or until she reaches the farthest point in enemy's line - stomach, womb, etc.


Special Moves

Gentle Smothering: In all but the initial grapple phase Leera can smother her opponent with her breasts or ass, making them loose concentration and recieve a -2 penalty to their roll.
Essence Entrapment: once the opponent has 3 or less HP the move will create a magical connection with her stomach, and if her next roll is higher than 15 (regardless of what she rolls) the prey will teleport inside her stomach.

[Vore]

Oral Vore: [Leera holds Opponent] >> [Leera puts Opponent in mouth] >> [Opponent enters Leera’s throat, taking 1hp constriction damage] >> [Opponent enters stomach and takes 3hp of damage per turn and must roll a 15 or higher to escape]


Spell Cards Powers



☆☆☆☆☆ - Decorative, no visible effect.
★☆☆☆☆ - Weak effect, which works on small objects, releases a small amount of power, etc. Normal humans would be barely affected though, or affected on a very small extent. The effect develops after consuming a soul from the multi-characters profile. Or someone lacking any profile at all.
★★☆☆☆ - Humans fall prey to this card. Except, magical apprentice and lesser daemons, the weak spirits of nature and weak elementals. The effect develops after consuming a soul from a typical prey profile.
★★★☆☆ - Spirits, experienced mages and witches, ghosts and daemons, can resist this card. The effect develops after consuming a soul from characters who are both prey and pred.
★★★★☆ - Liches, experienced sorcerers, archangels - all of them can resist this card. The effect develops after consuming a soul from a character who is mostly a pred.
★★★★★ - The only creature which can resist this card is the one with the god status. This card might be effective even on demi-gods, though to a much lesser extent than in case of humans. The effect develops after consuming a perma-death character (exclusing those who are a part of perma-death multi-character profile...sorry guys!).


Leera's Spell Cards Deck


Card 0 "Wasting My Free Time"



Effect: Nothing changes.
Power: ☆☆☆☆☆
Sign: ⌛ "Time"
Encarded: Leera_Pastel
Created by: Leera_Pastel


Card 1 "Stretching Throat"



Effect: Enhances the body of the caster, allowing them consume bigger preys. Basically, this is the magical effect that allows same-size vore.
Power: ★★★☆☆
Sign: 荒 "Beast of Prey"
Encarded: Tervana
Created by: Leera_Pastel



Card 2 " "

Effect:
Power: ☆☆☆☆☆
Sign:
Encarded:
Created by:


Card 3 " "

Effect:
Power: ☆☆☆☆☆
Sign:
Encarded:
Created by:


Card 4 " "

Effect:
Power: ☆☆☆☆☆
Sign:
Encarded:
Created by:


Card 5 " "

Effect:
Power: ☆☆☆☆☆
Sign:
Encarded:
Created by:


Card 6 " "

Effect:
Power: ☆☆☆☆☆
Sign:
Encarded:
Created by:


Card 7 " "

Effect:
Power: ☆☆☆☆☆
Sign:
Encarded:
Created by:



Card-Maker Sandbox - DO NOT TRESSPASS



Nota Bene:



Card Suits

♥ ♦ ♣ ♠
♡ ♢ ♤ ♧

Chess Pieces

♚ ♛ ♜ ♝ ♞ ♟
♔ ♕ ♖ ♗ ♘ ♙

Crosses, Stars & Flowers

☩ ☨ ☦ ✙ ✚ ✛ ✜ ✝ ✞ ✠
╰☆╮✡ ۞ ★ ☆ ⋆ ✩ ✮ ✯ ✰ ❇ ❈ ❅ ❄ ❆
❀ ✿ ❁ ✾


Miscellaneous

⌛ ⌚
♨ ☠ *๑ ۩ ۞

Music

♪ ♫ ♩ ♬ ♭ ♮ ♯ ¶

Planets

☉ - Sun,
☿ - Mercury
♀ - Venus (Female)
♁ - Earth (or ⊕)
☾ - Moon (or ☽ ● ◯)
♂ - Mars (Male)
♃ - Jupiter
♄ - Saturn
♅ - Uranus
♆ - Neptune
♇ - Pluto

Religious

卐 卍 ☯ ✡☨ ✞ ✝☥ ☦ ☧ ☩ ☪ ☫ ☬ ☭ ✌ ☮

More:

http://en.wikipedia.org/wiki/Emoji
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
+
--
+
--
Never/Dislike I am yet to explain why she might be a good prey...
Soft Vore Always/Love
+
--
+
--
Never/Dislike
Hard Vore Always/Love
+
--
+
--
Never/Dislike
Digestion Always/Love
+
--
+
--
Never/Dislike
Oral Vore Always/Love
+
--
+
--
Never/Dislike
Unbirthing Always/Love
+
--
+
--
Never/Dislike
Cock Vore Always/Love
+
--
+
--
Never/Dislike
Anal Vore Always/Love
+
--
+
--
Never/Dislike
Soul Vore Always/Love
+
--
+
--
Never/Dislike I am not sure why some people don't like soul vore. But I am doing endo soul vore and will let your soul leave once I pick a power from it that I need ^_^
Cooking Always/Love
+
--
+
--
Never/Dislike
Rough Always/Love
+
--
+
--
Never/Dislike
Gentle Always/Love
+
--
+
--
Never/Dislike
Sex Always/Love
+
--
+
--
Never/Dislike I am picky about sex scenes. Sexual is fine, but I do not like going through the ordeal of describing a full sex scene.
Pain Always/Love
+
--
+
--
Never/Dislike
Transformation Always/Love
+
--
+
--
Never/Dislike
Watersports Always/Love
+
--
+
--
Never/Dislike
Bondage Always/Love
+
--
+
--
Never/Dislike
Magic Always/Love
+
--
+
--
Never/Dislike The more the merrier!
Willing Always/Love
+
--
+
--
Never/Dislike
Unwilling Always/Love
+
--
+
--
Never/Dislike
Micro/Macro Always/Love
+
--
+
--
Never/Dislike
Same Size Always/Love
+
--
+
--
Never/Dislike
Male Partner Always/Love
+
--
+
--
Never/Dislike
Female Partner Always/Love
+
--
+
--
Never/Dislike
Herm Partner Always/Love
+
--
+
--
Never/Dislike
Evolving Character Always/Love
+
--
+
--
Never/Dislike
Whisper Always/Love
+
--
+
--
Never/Dislike